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JKCarrier

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Everything posted by JKCarrier

  1. It's kind of complicated, but once you understand the basics, every type of action is resolved the same way. There's an Action Table where you cross-reference your attack value vs. your enemy's defense value, and that gives you your target number. If you roll high enough to succeed, you look on the Result Table and compare how strong your attack is vs. how tough the enemy is, and that tells you the damage done. This works for non-combat actions too; if you were investigating a crime scene, you might use your Detective skill vs. the Intelligence of the bad guy who committed the crime to see if any clues were left behind. There's rules for creating original characters, as well as pre-made stats for the familiar DC heroes and villains.
  2. If you don't know what a word means, it's okay to look it up. note·wor·thy /ˈnōtˌwərT͟Hē/ adjective interesting, significant, or unusual.
  3. This happened to me as well.
  4. I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it. Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁
  5. One I like a lot is MIGHTY PROTECTORS, from Monkey House Games. If you ever played Villains & Vigilantes back in the '80s, this is a revised version of that. The superpowers are more balanced and better-defined than in V&V, and you have the option of creating your characters through point-buy, or by random rolling. There's also a lot of options for customizing the powers -- turning a single-target attack into an AoE, for instance, or switching your lightning bolt from electric damage to psychic. I'd describe it as "medium-crunch" -- more complicated than a PbtA type game, but less so than something like Champions.
  6. Currently, I've got my base's teleport beacons grouped by alignment, with one teleporter each for Villains, Praetorians, and Co-Op zones, plus 3 for Heroes (grouped by level). It works fine, but I was curious to see if anyone else had come up with a more logical or efficient way to arrange the beacons. Whatcha got?
  7. Nope. Ma and Pa kicking the bucket goes all the way back to 1939: Great movie, BTW. I'm now hankerin' for solo Metamorpho and Mr. Terrific movies.
  8. I tend to play one toon exclusively from 1 to 50, then retire them and start a new one. They never get played after that. I should probably respec, sell their IOs, and delete them. But I'm nowhere near out of character slots yet, and who knows, maybe someday there will be post-50 content that makes me want to pull them back out. The one exception is my designated Badge toon, Mekanikron. I'm not obsessive about it, I know there's certain badges I'm never going to get (PVP, blech. Task Forces, double blech). But every once in a while I pull Mek out and knock out a few more defeats or whatever, just to see how many I can get.
  9. Trust me, you don't want me on your team, especially if you're trying to break a record. Unless that record is "Most deaths in a single mission". 😋 I still have PTSD from that time I tried to run the Apex TF back on live. 😱
  10. Interesting to see what features didn't end up making the cut. Being able to target specific body parts, offensive/defensive stances, enemy groups reacting to how well the heroes are doing against them. That "Fame" system sounds like it could've been a lot of fun.
  11. Gosh, I feel special. 😁 I don't think any of my toons can do that. Maybe the one Incarnate, but I wouldn't bet money on it. I generally run at -1/x1, and still struggle with the occasional Elite Boss, or if I accidentally aggro too many groups at once. You couldn't pay me to run Labyrinth of Fog.
  12. Except that definition applies just as much to the post-50 game as the pre-50 game. If not more so. And that definition says nothing about how many powers you have, which you previously stated was the determining factor:
  13. So if I'm understanding correctly, your definition of "Grind" is "Any content where I don't have my full complement of powers". I don't think this matches most peoples' understanding of the term, which may be where some of the disconnect is in this discussion, e.g. "How can you be in favor of grind?" "What grind?" I think that (in this game at least) it's been repeatedly demonstrated that people who do not naturally gravitate to PvP cannot be incentivized to participate in it. At best, they'll do the bare minimum, complaining all the way about not being able to get their badges or Shivans or whatever without risking getting ganked. And the devs' various attempts to "fix" PvP to attract a wider audience just ended up annoying the part of the population that did like it. I suspect that "fixing" the game economy would have similar results: The people who don't like the 1-50 game still won't like it, and the marketeers will have their fun spoiled.
  14. Ok, but I'm scratching my head at the idea that the post-50 game is somehow less grindy than the pre-50 game. Or are you proposing that Incarnate components should be free for the asking as well?
  15. Ok, you got me. That's definitely worse. More than once, I've had to run around and try to pull Redcaps in surrounding neighborhoods across that invisible boundary, so they'd "count". Yeesh.
  16. Zone-specific hunts are the worst. Either the faction you're looking for is near-impossible to find, or the ones that are there con purple to your level. This happens so often, I have to think it's deliberate. Thank goodness for auto-complete.
  17. I have a hard time relating to either approach. I don't plan my builds at all, I just grab a couple power sets that sound interesting or thematic, and dive into the game. I enjoy the leveling-up process, unlocking new powers, seeing how they work together (or don't), figuring out a good attack chain, etc. That process is interesting to me. I tried Mids a couple of times, but you kind of have to know what you want ahead of time, and I never know -- I'd rather find out by playing. My characters are never optimal, but they are the sum of their experiences, good and bad. They've had a life. Power-leveling a toon from zero to godhood in 15 minutes is of no interest to me. They'd be a stranger. I do the barest minimum of marketeering. The last thing I do before I log off a session is to go to my base, vendor anything that can be vendored, and convert any merits into something easy to sell, like Converters or Unslotters. Then I go to the AH and throw them on there at "sell it now" prices, collect my inf, and log off. It takes literally a minute. That gets me enough money to easily cover common IOs or cheap sets, with some left over to gift to my next alt. Alas, I don't think the game can accommodate both your philosophy of "I Want It All Now" and mine of "Getting There is Half the Fun".
  18. Ok, but once you have that perfect, fully-slotted 50, do you actually do anything with them? Is there any content you run just for pleasure, or is every second you're not in the character creator just grinding for resources? Because the way you describe it, you could skip the game entirely, and just theory-craft in Mids all day.
  19. "I'd like to talk to you about your extended warranty..." "Is that your face, or did you invest heavily in NFTs?" "Pull it! Twist it! Bop it!" "Scanner activated...no intelligent life detected."
  20. It should, yes. That's how I did Kelly Uqua's arc, and I was able to talk to her in West's arc and get the badge.
  21. I thought it started out a little slow, but really picked up by the halfway point, and was pretty good by the end. It doesn't measure up to "Agatha All Along" (my favorite MCU tv show to date), but I'd put it about on par with "Falcon and the Winter Soldier" or "Hawkeye". I didn't really have any expectations, since I was completely unfamiliar with the comics character. Riri is arrogant, stubborn, impulsive, and short-sighted. I know a lot of young people like that (and was kinda like that myself at her age), so I could relate. I was really rooting for her to overcome her limitations... Where does she go from here? A second season would be welcome, but I don't have great confidence it will happen. More likely, we'll see her story play out in a "Young Avengers" series, or maybe in the next "Doctor Strange" movie. I did very much like the supporting cast -- The Hood's crew, Zeke, Zelma -- and hope they pop up in other shows/movies in the future.
  22. Love: Superhero theme Costume creator Powerset variety Solo-friendly "I suck at video games" -friendly Bases Badges Change: More leveling-up content More solo-friendly endgame content
  23. I'm aware. But tell it to @BrandX, who kept trying to argue that breaking the law is the only thing a character should ever be criticized for or feel guilty about. And once I pointed out that most of the Avengers have indeed broken the law at some point, they were suddenly no longer interested in discussing the law. 😁
  24. Mekanikron is a big ol' robot, so he'd probably be CGI, and you'd just need a voice actor. Maybe Keith David or someone with a similarly deep voice.
  25. I think you're complaining too much about the breaking the law thing.
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