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Rudra

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Everything posted by Rudra

  1. Don't turn it on then? What are you even talking about? You get a pink screen when you turn what on? "I get a pink screen when I turn it on" followed by "Any suggestions" doesn't give enough information to help resolve your situation.
  2. The 5th Column and Council wolves just run out of Tar Patch. And they weren't the only ones doing so. I love Tar Patch. I use it a lot on the characters that have it. Didn't help enough with Fearsome Stare.
  3. Just to be clear: Fear (Terrorized) causes targets to cower or run away. Fear (Afraid) causes targets to run away. And yes, Fear (Terrorized) will cause enemies to run away, because Fearsome Stare has caused foes to flee and so has Intimidate. They most often cower in place, but they can (and will) run away as well. (Edit: Upon taking damage is when it usually happens.) (Edit again: They don't have to take damage to run away. Sometimes I hit them with Fearsome Stare and they cower for a moment and then run away. Lacking immobs on my MM, I respec'ed out of Fearsome Stare. Not because Fearsome Stare is a bad power, because it isn't. Simply because I lacked a means of countering the runners.)
  4. Cones give the character depth of attack, not really field of attack. The author said his/her/their character was surrounded. Cones don't work well when the character is surrounded. Take a step back or otherwise shift to put more targets into the affected area. Positioning the character and understanding both the strengths and weaknesses of attacks makes cones very effective. As for consistency across cones? That is a separate matter entirely.
  5. This has been pitched before. Two (three) primary issues come up for it. Issue 1: Voice acting will make cut scenes longer than they currently are. People read faster than they talk and cut scenes in the game are apparently set at an average reading speed for time. Issue 2: AI voice overs suck. Mispronounced words and inconsistently pronounced words throw off the message. Issue 3: If not using AI, VO actors need to be paid for their work. And HC isn't able to bring in sufficient funds to do so.
  6. So I was teaming with a friend and we did the Robert Kogan arc. When we completed the final mission, I chose the option to have my mission complete with hers. Upon exiting, my mission updated to "Check In with Kogan". She checked in and completed her arc. I could not complete with her. Neither could I call him to do the check in or talk to him directly when I flew to him. She set my mission to active to see if that helped, and it did not. She gave me star to see if that helped, and it did not. We both logged off for the day. A few hours later I logged back on to try and complete the mission/arc again, but even solo with mission set as active task, I was still unable to call to check in or directly talk to him to check in. I could only use the auto-complete option to finish. This did not happen previously when the pair of us ran the arc last week on different characters.
  7. Fear Jump to navigation Jump to search Overview Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.
  8. @Riverdusk pointed out that we already have to turn on the option to see existing colored names. So as long as the OP is just a continuation of that, we should by default not have to deal with it.
  9. Nope. Pretty sure I am referring to Fear. https://homecoming.wiki/wiki/Fear If you have a feared target immobilized, it just stands there and cowers. If you attack it while it is feared and immobilized, it will either counter-attack once or try to run away. Except it can't try to run away because it is immobilized. So it will do its one counterattack and resume cowering. Afraid is the status effect that simply causes running. https://homecoming.wiki/wiki/Afraid Edit: And both of you specifically said "Fear". So that is what I am going with. Edit again: Now, for Rain of Fire and other powers that cause mobs to scatter? Immobilizing them is still synergistic in that it keeps those immobilized mobs in the damage patch. If you can cause a power to inflict more damage on an enemy with another power? That is pretty synergistic.
  10. Agreed. I don't care what color someone thinks their name should be. I just care if that someone is on my team or not. And having a kaleidoscope of colored names will give me a headache. (Seriously, it will.) Make your chat bubble and included text whatever color you want to convey color-coded impressions of your character. I'll understand character "tone" better in chat bubbles. I'd rather avoid the headache of constantly shifting colors in my chat box please. (That said, I do spend most of my time solo, so as long as I have a mission to flee into and am not part of rainbow color name squad doing that mission or part of such a league, I should be okay.) (Edit: To be clear, I'm perfectly fine with players being able to customize their character name colors. I just ask that it not carry over into other's chat boxes/windows. It's easy enough to ignore the colors for the labels. So it should be just as easy to ignore the custom name colors of characters running around. I'm not usually looking over player names and their labels moving about the area. My chat box though is something I pay a lot of attention to.) Edit again: At the least, please make the ability to view custom colored names an opt-in option. That way everyone that wants to see them running around and in their chat boxes can while those of us that don't won't have to.
  11. This isn't synergy, it's working around the annoying downside of Fear and is mechanically no different from just Immobilize. Not really. If you have a feared target immobilized, that target is effectively held until you or someone else attacks it. In which case they get 1 attack and are locked out from further attacks for the next 10 seconds. If you just immobilize the target, the target can keep attacking.
  12. I've already given my response(s) to this. So I'm following @lemming's example and calling it here. Edit: Though if you want to capitalize on the tourist idea, adding some tourist "trolleys" (trolley-like vehicles that aren't stuck following set tracks, good examples can be seen in St. Augustine, Florida) and some tourist flights could be solid additions. Maybe some horse-drawn carriages for a slow, relaxing (, but also rather fragrant) tourist draw for the sights.
  13. Not that I am aware of. Radios and papers remain in the zone where you get them. You are probably thinking of some tips that drag you back to Port Oakes (and possibly Cap au Diable).
  14. Sorry. I meant papers. Don't know why I called them tips. Editing title and OP to correct.
  15. And maybe tone down your suggestion into multiple topic specific threads instead of an everything all at once thread. I stopped reading and caring halfway through.
  16. Taunt. Damage. ToHit debuff. Whatever. If you have an aura that affects enemies other than -Perception, it notifies them of your presence. Doesn't matter what stealth powers you have going or how you may layer them.
  17. There is an extremely confused Wolf Spider running around Port Oakes. Or at least she is confusing the hell out of me. Saw her running around near AE and was sure she was going to get blasted, but then she turned and ran off. Paid her no further attention and resumed street sweeping for worthwhile targets. Then she came running under me while I was picking on... I mean... fighting a Hellion Fallen Buckshot, and started shooting me. Then she ran off and jumped up on top of one of those massive concrete walls near the port, turned around, ran back to me, and started shooting me again. So I figured I would drone her and went back to AE where I hovered right next to a drone. She came running over again, stopped at a bench, then ran off. Ran over to some power lines, jumped up on the power lines, jumped down from the power lines, then came running over to me again. She stopped before getting in range and ran off again, this time to the Marcone compound. Then she stopped and came running back and started jumping up into a near by tree. Repeatedly. Then she turned and ran off again. At which point I came to the forums to say "WTF?!". I mean... report her odd behavior.
  18. Old complaint. Cap au Diable is listed as a level 8-20 zone. However, you can't get any paper missions at level 8. (Yeah, I know, come back at level 10. Zone is listed as level 8 minimum though.)
  19. If you want to go into the story, Arachnos was making use of subterranean waterways to access Faultline. And those waterways are found as part of going after Nocturne and Arbiter Sands. So story-wise, unless the devs want to add more such accessways to be exploited by Arachnos, that means of access can be considered shut down (post-Faultline arcs). Mayhem missions give you a 15 minute window to raid Paragon City. (I've never seen the timer breach an hour, but I have seen it reach an hour.) And those mayhems are technically not constant things. (Yes, we as players can spam back to back mayhems, but story-wise, they aren't that frequent.) Even in some of the arcs where the NPCs are talking about taking an Arachnos Flier into Paragon City, like the Zig breakout where you have to free those three villains to be released into Mercy Island, it is stated that planning such a venture is a high risk endeavor and requires Arachnos (and its in-city contacts) to coordinate the raid in a window where Longbow at least will not be able to immediately respond. (Or the raid is done while Arachnos forces are fighting off Longbow so you can do the mission.) I can see Arachnos flying a low-level circuitous route to reach places no longer under Paragon City control (the Hive), but not just blithely flying into Paragon City itself without Longbow and hero support racing to oppose them. For that reason, I cannot see a Black Helicopter line going to Kallisti Wharf without Longbow and hero support descending en masse to stomp it out. Edit: Hells, even Faultline can be considered contested territory since it is still technically at the start of the zone reclamation after who knows how long being abandoned territory as a hazard zone.
  20. I don't spend time in testing. So no idea what is going on there. However, I wasn't speaking about Live. I was speaking about on HC.
  21. The police drones never shot Rogues entering the Hive.
  22. I'd argue that as a PvP zone, Siren's Call is contested territory. Regardless of whether it is more blue or red. As such, it makes sense for Arachnos to establish (and defend) an area where they can utilize their Arachnos Fliers in order to contest the area from Paragon City. WTF?! When did that happen?! (Edit: They even have a full on FOB making use of the abandoned buildings there now?!) Yeah, I can see making use of TUNNEL. Not so much Ouroboros though. As recently restored territory, Ouroboros doesn't really have any interest in fast access there. At least at this time.
  23. This is sufficiently awkward for Villains without access to a SG Base with a Teleporter to Kallisti Wharf that I think an Arachnos Black Helicopter link should be added. Except like you said, Kallisti Wharf is part of Paragon City. And there is no way in hell Paragon City is going to let Arachnos just fly any of their Arachnos Fliers into Paragon City. Every time an Arachnos Flier makes a trip into Paragon City, it is some kind of assault or raid. So villains having to use a submarine to sneak into Kallisti Wharf from the Rogue Isles makes perfect sense. Edit: Hells, none of the co-op zones give players full access from both sides. The only way for villains to get to the RWZ is with Vanguard's assistance. No Arachnos Fliers. The only way villains get to Dark Astoria is with a TUNNEL connection. Still no Arachnos Fliers. The only way for heroes to get to the Abyss is via submarine. (Edit again: Yes, I know villains take a sub to get to the Abyss too.) Each side has their co-op zones, but they are still territory held by that side. The exception is Ouroboros, which is a third party co-op zone, and even they can only be reached by using an Ouroboros portal. So any co-op is done by third party assistance or sneaking in. (Or SG base teleporters.)
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