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Rudra

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Everything posted by Rudra

  1. That's kind of the point. Even in the comics you see new characters that are being mentored by older characters being told to pace themselves and build up their stamina. (Which in game we do by adding enhancement slots to our powers and then reducing the powers' endurance costs to the point they don't wipe us out.) Sappers are there specifically to make players pay attention and prevent the Sappers from doing that. Take that away, and now Malta is a complete joke. So does building endurance management into your character and taking out priority targets before they are a problem.
  2. I've always maintained that those that claim others are arguing simply for the sake of arguing are making that claim because they have no legs to stand on left. And here you are basically claiming to be arguing for the sake of arguing.... I need an aspirin....
  3. Wouldn't make a difference. The Gremlins are already set to do MAG 0.66 KB. Sudden Acceleration sets KB to MAG 0.67 KB (I think). So slotting a KB to KD enhancement isn't going to help. Instead, we need to find out why the Gremlins are even knocking targets around despite their MAG 0.66 KB setting.
  4. Think about your request for a moment. Not just as something you want to defend, but fundamentally. You are asking that a game that was intentionally designed to work in a specific manner from the moment it started the design process to change the rules (mechanics) to suit you. Would you demand that the rules of chess be changed because you may not like its complexity or how one of its rules works? Would you demand WoW drop its forced PvP elements on specific PvE missions or ability for a player to force another player into PvP even if they don't want to PvP because the character's pet can be manipulated by the first player into attacking and activating the PvP flag? (Which at least at the time I tried the game other players could do unless the pet was set to be passive and not respond to absolutely anything.) Do you go around demanding any other game anywhere change its core mechanics because it is 20 or more years old and you just don't want to learn the rules of the game? Because that is exactly what you are doing in this thread. Your arguments have shown that you have zero interest in learning one of the game's core mechanics and instead that the game be changed to suit you. Any attempts to tell you about how to manage your END so you can have a powerhouse character that never runs out of endurance is met with an ambiguous 'sure, whatever'. Maybe. But no.' Do you realize how petty and ridiculous this request is?
  5. Whoops, my mistake. I said "fauns, satyrs, and GOATs", but I left out the goat part. Sorry. Anyway, also, a goat head. Can't have a goat without a goat head to complete it. Thanks. (And running off @arcane; rat tail, feet, and head. Thanks.)
  6. Blame this one on @mistagoat. (S)he/they made a post in another thread that popped this in my head. Anyway, can we get goat legs, horns, and tail? Not like full lower body like we have currently with the cloven feet monstrous legs for the legs. Just like from 2/3s or half the leg down. So we can make fauns as well as satyrs if we get the horns and tail. Edit: Yes, I know about the ram horns, but I'm more looking for curved horns that aren't quite that and are on the sides rather than the front. (At the very least, are on the sides rather than the front even if is that exact same model....)
  7. What are you talking about? I've seen plenty of flying goats. They flew a lot at Berk. Especially the black one at the end of the race.
  8. They shouldn't be doing actual KB with their Mag .66 KB Jolting Chain, but they routinely do. And not against lower level enemies, against equal level or higher. On my Dominator, I'll watch either of my Gremlins pop Jolting Chain and watch +1 mobs go flying. Not very far, but definitely enough that the mobs can go flying out of my Static Field. Because their KB is so low, I don't see how slotting any KB sets would help, unless you want to increase the distance mobs get sent, so I agree that they shouldn't be able to slot KB sets for that purpose. (Unless you want to increase the KB distance.) However, they do send enemies flying. (Not all the time, but consistently enough.)
  9. Take the Smuggler's Submarine at the SW end of Peregrine Island. It takes you to the Smuggler's Submarine at the wharf of Kallisti Wharf. (And then like @Uun said, you can take that sub back to PI as well.) Edit: Oh yeah, to answer the question of why no ferries go to Kallisti Wharf? My guess is because the wharf itself is pretty small. It doesn't have a dock big enough for a ferry. The sub that is there is a very small submarine if we're being honest here. (Yes, all the subs in the game are that small, but those are still rather small subs.) So, to me at least, it looks like the wharf can only accommodate small vessels. (Edit again: So it doesn't look like KW is a major connection point, but more of a local sailing spot. Wouldn't be surprised if there was a sailing club or some such there, not a yacht club, just some sailing enthusiasts, enjoying time on their boats.)
  10. This is not an advertisement board for other games. @El D and @Heatstroke both did an exemplary job of explaining this. The code is available to download. You can do that if you want.
  11. Yeah, it finally dawned on me in my original post. I recommend putting quotation marks to bracket the arc name in the title ("Mergers and Acquisitions") so it is more obvious. I can be a bit slow. Again, my apologies for the misunderstanding
  12. Orange is Helper and purple is Roleplayer. Will need a different color.
  13. Please provide which story arc/mission in Ouroboros you are referring to. There are a lot of stories and stand-alone missions in Ouroboros, and they update just fine. There is one that is known to not flag as completed until you also complete an unrelated arc in the same mission range. If you found a new one though, there is no way for anyone to look at it without knowing which one you are referring to. Edit: Just realized you are referring to Dap-Dap's arc. My apologies.
  14. Per the game and City of Data, it isn't supposed to. It does not matter if the power says or does not say an element of the power ignores buffs and enhancements. The power is set up to not accept endurance modification enhancements and all available references for the power corroborate that. Now, if you would like that changed, then submit a suggestion asking to have it changed. It not doing what you want though does not make it a bug.
  15. https://cod.uberguy.net/html/power.html?power=sentinel_defense.electric_armor.charged_shield&at=sentinel No bug. The power is not supposed to accept endurance modification enhancements.
  16. That isn't enough. It's fine for the low level powers, but not the high level ones. Especially if you are doing what the OP said and only using SOs. For both Foot Stomp and Knockout Blow, a single equal level SO reduces their END cost to 12.22 END. Haymaker is still 5.63 END with a single equal level SO. And with just a single equal level recharge reduction SO, you're throwing that 5.63 END every 7.5 seconds. Then you add in the other powers just from the Super Strength set, and we haven't even gotten to WP's four toggles yet. Quick Recovery nets you 0.5 END/sec out of the box and Stamina nets you 0.41 END/sec. Even if you 6-slot endurance modification SOs into both Stamina and Quick Recovery, you only pushed yourself up by 1.51 END/sec. for your recovery. (You also faceplant into ED.) Slotting endurance reduction trumps slotting endurance modification every time. (Edit: So, yeah, you saying you fully slotted Quick Recovery and Stamina just tells me you wasted enhancement slots.)
  17. You will get ample discussion there.
  18. Then make a suggestion on the Suggestions and Feedback board to get the text changed. Because the message is not a bug. Neither is the inability to accept alignment tips in a co-op zone.
  19. It says the exact same thing when you try to access an alignment tip mission in Perez Park or Terra Volta. Which are very much part of Paragon City. Edit: If you are in a co-op zone, a PvP zone, or a hazard zone, then you are not considered to be in Paragon City or the Rogue Isles for the purposes of accepting alignment tip missions.
  20. It is a co-op zone. You can't accept alignment tips from the RWZ either. Co-op zones, PvP zones, and hazard zones all prevent you from accepting alignment tip missions.
  21. Okay, first? I didn't say it got better at 50. My Night Widow is only level 34 and does not have endurance issues. Second, it doesn't get better at 50. You have to make a build that works, not just reach some magic level where everything fixes itself. That is part of the game. You have a WP character. I'm just going to say any endurance issues are with your build. Also, SOs diminish with leveling. That is their thing. It is IOs that don't diminish as you level, always retaining their listed benefits. So your comment is very much leading me to believe your character is suffering endurance issues because you sorely need to update your enhancements. (Edit: At level 30, your level 25 SOs are red. They stopped giving you any benefits at level 29. They were barely giving you any benefits at level 28. Update your SOs.) That is not going to help you. Especially with your top 3 attacks. You need to slot your powers with an understanding of how much endurance they will eat versus how much you intend to use them. So now I know full well it is your slotting that is the issue. Again, my level 34 Widow of Arachnos (Night Widow branch) has no endurance issues. My level 50 Soldier of Arachnos (Crab Spider branch) hasn't had any endurance issues since the late 20s or early 30s. My Soldier of Arachnos (Bane Spider branch) character back on Live that I keep putting off bringing back to start new characters to try instead never had any endurance issues post level 24. It is entirely your build that is causing you problems. This is strictly a player-made problem. Even if you only have 1 character, you can turn off xp and go clear missions, especially via Ouroboros, and/or street sweep until you get the drops you need to equip your character or the inf' you need to purchase the enhancements you need to equip your character. If you have multiple characters and any are level 50+? Then gathering resources to outfit your other characters is simpler.
  22. I currently have a Soldier of Arachnos on the Crab Spider branch. (Eventually I'm going to bring back my Bane Spider branch Soldier of Arachnos too.) I also have a Widow of Arachnos. And with some enhancements, never had a problem with endurance. I love those characters. They are great fun to play. The Crab Spider is level 50, but the Night Widow is only level 34. And neither has any mentionable downtime. Maybe instead of calling for endurance to effectively go away and only new players to respond, you actually listen to a few vets and let us help you.
  23. You want to talk about immersion? When characters in the comics develop new, more powerful abilities, they don't spam those new, more powerful abilities. Because it is too tiring or dangerous for them to do so. And the more those characters have to use their new, more powerful abilities, the more downtime they need to recover from using them. Then they master those abilities and start using them more regularly. Just like how in the game, those new, more powerful abilities our characters get tend to have higher endurance costs, and so we need to spend time adding slots to them and then slotting enhancements into those powers to use them effectively.
  24. You're right. Superman, Thor, and Captain America all have limitless endurance supplies. Except in an episode of the Justice League cartoon where Superman had to rest from fatigue. Or that sure, Thor has an endurance rating of Unearthly, which should mean unlimited endurance, except endurance doesn't cap at Unearthly and goes all the way up to Class 5000, cosmic scale for being able to keep fighting, so even he has a limit. (Which was listed as like a month if I remember.) Or that Captain America only has Remarkable endurance and will definitely tire out long before Spider-Man, She-Hulk, or Doctor Doom. Regardless, endurance is part of the game and most definitely manageable. Out of my 50s, only 1 can't fight forever, and that is because that character isn't built to do so. Endurance is only a problem if not adequately built for, not managed by not always just using the biggest powers you have, or if you don't prioritize those darned Sappers and they get the chance to nuke the blue bar.
  25. I can't recall how many times in the comics supers of various stripes ran away or hid or had to be rescued by another super or a combination of the three because said supers were too tired to fight any more. From characters that come out strong swinging for the fences with their powers while the more experienced supers just let them until they tire out and the opposing super can just crush the now helpless foe to supers that found themselves in protracted fights they lacked the stamina for. Endurance management is part and parcel of the super hero genre. (Edit: Hells, in TTRPGs like Marvel Superheroes and HERO System Champions, endurance management is a major consideration of your characters. [Edit again: And at least in the case of HERO System, you can kill your character by pushing yourself too far past your endurance pool.])
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