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Rudra

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Everything posted by Rudra

  1. Yeah, they are pets on timers, but they are still pets. They can be targeted and defeated by enemies. They can be healed. (Pretty sure the FFG can be healed. I know the Dark Servant can be. Hells, he heals himself and me a lot.) They have normal movement rates. So I'm confused as to why you added them in to your discussion when it seemed to me you were focused on pseudo-pets like Lifegiving Spores.
  2. The FFG and Dark Servant are pets. Like all other pets, you have to summon them to an available, open space.
  3. Well, the main intent is supposed to be "primitive". The bending nature to the MM's will is in the form of the thorn attack and the Summon Primal Spirit power. I can agree with replacing Release the Hounds with something more in line with plants, but plants isn't all there is to nature. Nature is both flora and fauna. And I don't want to step on Plant Control Controllers and Dominators with their plant-based powers. Especially since using the Nature Affinity secondary set adds in the plants for players that want more plant powers in the set. And I'm trying to limit the number of animals otherwise I'm intruding into Beast Mastery. So that leaves humans as pets (which also simplifies implementation). Do you have any specific suggestions/requests though? That would be easier to process for me. (Edit: It should be noted that Release the Hounds is also intended to be like a druid's ability to call animals, only I limited it to wolves, called them hounds, and decided against naming it Call Animals.)
  4. As long as the powers are rendered disabled, fine. Otherwise you are talking about making a weapon set weaponless.
  5. Don't forget blood packs for the vampire population and chew toys for the were- population.
  6. Considering the number of suggestions I have supported, I already did. Welcome to ignore,
  7. I am seriously getting the impression you are simply trying to continue an argument with me for its own sake.
  8. As long as it suits your worldview, it's okay. If it doesn't, you still have to push back against it even if it's an option that you personally don't have to use. Oh good. You went back to my original post. The post I already stated was made because I had missed the part in the OP about the Crab Spider powers being rendered unavailable while it backpack costume part was hidden. Completely ignoring every comment made since then. You know, the parts where I stated that the request should work the way the author had originally posted? So very good. You proved you excel at completely ignoring a conversation you were party to for the sake of trying to find a way to say I am opposed to the OP. Congratulations.
  9. Nano-tech assembly on demand or teleportation to a mount on the back as per @Major_Decoy would avoid people walking into the backpack, the character having to go to odd lengths to avoid specific interactions from random people in the area thereby drawing attention to the character being up to something, and would also not trigger my weapon set going weaponless hate.
  10. Difference being a handgun can be easily hidden on the body. To the point that it takes a good pat down from someone that knows the concealment tricks to find it. And we are talking about a large spider-shaped backpack with four large arms. Make it invisible and you still have all the mass and space the backpack has smacking into things and otherwise getting people's attention as already mentioned. Edit: It would be far easier to have an accomplice sneak the backpack to you from outside when things go wrong.
  11. And why would you make just the arms invisible? If you are carrying around a weapons backpack and you don't want people to know, you hide the entire backpack. If you are going to use cloaking tech to avoid people finding out you are there with a weapons backpack, then why not just completely cloak yourself so people don't even know you are there? If the intent is to socialize with your weapons backpack available, then all you are going to do is cause confusion and panic as the cloaked arms or backpack are still there and people wander into them or you knock things over or other physical interactions find an invisible weapon set or backpack there. (Edit: And I am opposed to weapon sets going weaponless.)
  12. This will fall under making a weapon set weaponless to me. Good point. I sit corrected. Doesn't change my preference, but again, my preference isn't something I am dead set on.
  13. You don't read my comments either, do you? Again, and hopefully large enough to not be missed: See it now? The part where I agree there is a way to make it work? How about this part? You jumped in on my thought that there should be a delay for the Crab Spider attacks being available after turning off the power. Okay, you don't think it should. The jetpacks are a good counter to my opinion. Except I also said: See that part? That means I am not dead set on the delay. I would prefer it because it fits the idea of putting the backpack away and then putting it back on. And Iron Man doing the same is my justification. You disagree? Okay, I get that. However, in my statements, I am saying the circumstances under which I would find the OP acceptable, and funny enough, the author also says the same thing for how it would work. And here you are, arguing like I am against the OP. For clarity, in my original response, I missed the: So I responded with the assumption the request was for Crab Spider attacks to be available without the backpack. That was not what the author had requested. And to be clear, yes, I will always oppose any request to make a weapon set weaponless. (And yes, a headless character using eyeblasts is wrong to me for the same reasons. Where is the attack coming from?) That was not what was being requested however. What the author requested, and what I said was acceptable, turned out to be the same thing. So where am I opposing the OP?
  14. You can shoot laser eye beams from a headless character. Pointing out things I consider to be flaws doesn't help. It just makes me wish the powers checked for costume selections and did something else instead in cases like that.
  15. You pull a weapon out of your spatial storage system or out of thin air. It is in your hand. Just swing it. You pull a backpack out of your spatial storage system. Now you're holding it, put it on. And if that is the route the devs choose to go, that's fine. I would rather it have a delay though. (Edit: If I'm being frank though, I would also rather the temp power jetpacks also have a delay when activated. That ship has sailed though.)
  16. As @megaericzero beat me to, being able to place your enemy debuffs on a target that will not only not try to kill you but also will survive to keep debuffing more enemies as you go makes it very much stronger. The compensation for which is the reduced radius. Your ally can run off out of range of the power and cause it to drop? Oh no. You're talking about putting it on a Tanker. Who the rest of the team will most likely be following to obliterate whatever the Tanker ran to. So the debuff doesn't drop. As opposed to an enemy that gets wiped out before the team moves on.
  17. Except they are all interconnected. And the only reason to separate them is to have a case for making powers stronger with no drawback. Like this thread is asking for.
  18. You don't bother reading my comments, do you? Let me post it a third time now: (Edit: Which as it happens, was part of the OP, but I had missed it in my original response.) Edit again: Though I also think a delay for getting those powers back after turning off the toggle is also called for.
  19. Because I always considered character weapons sheathed/stowed and carried on the character's body when not in use, but until recently the game lacked the ability to show it. Well, even when the backpack is stowed, it is on the character's back. If it wasn't, then lugging the backpack around would be way more tiring and cumbersome to the character or it simply would not be there for the character to use for it being left at base/home/lair. Edit again: Even if the character possessed some sort of spatial storage system to not have to wear the backpack and immediately retrieve it for combat, there would be the matter of getting the backpack and putting it on. Even Iron Man with his tricks and advanced gimmicks had to wait for his suit to put itself on him, which was downtime where he wasn't fighting or wait time while he was plummeting to his death.
  20. You want to compare Radiation Emission? Okay. Radiation Infection: -18.75% target defense and -18.75% target ToHit, 0.52 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Enervating Field: -22.5% target resistance, -15% target damage, 0.65 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Darkest Night: -22.5% target damage and -11.25% target ToHit, 0.65 END/sec, 10 second recharge, 25 feet radius, 3.17 second cast Edit: Snow Storm: -150% target move, -160% target fly, -50% target recharge, 0.65 END/sec, 10 second recharge, 25 feet radius, 2.03 second cast Looks to me like Radiation Infection gets a smaller radius for being cheaper to use, faster to use, and available sooner to use while also granting net more debuffs. Enervating Field gets more net debuffs. is faster to use, and is available sooner to use. Looks fair to me.
  21. Sonic's Disruption Field has the advantage of being placed on an ally so the debuff is a constant aura you need not fear being disabled because the team prioritizes your anchor or the anchor runs away. It pays for that with a 15 feet radius effect. There is your explanation and why I am certain existing debuffs that gain the ability to be applied to allies would also be nerfed to a 15 feet radius.
  22. I didn't miss it. The issue is that as long as the character has his/her/their/its attacks available, the source of those attacks needs to be available. It isn't like a sword or gun that can be sheathed or stowed. It is a backpack. It is both stowed and deployed right where it is. So the only way I can see this working is if whatever hides the backpack also renders all the Crab Spider attacks no longer available.
  23. The backpack is where all the Crab Spider's attacks come from. Why should it be able to be disabled? Now, if you were saying to be able to make it go away when you swap over to your Bane Spider build? That I can agree with.
  24. No, my point is the intent is a power that exists to afflict the target should only be applied to the target(s) to be afflicted. It has nothing to do with the code. And if you want to make comparisons between Darkest Night, Snow Storm, et al versus Disruption Field? I would much rather retain the 25 feet radius of the debuff than see it nerfed to Disruption Field's 15 feet radius just to be able to throw it on an ally. It isn't even an immersion thing. It is an intent thing to me. See response in this post above.
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