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Rudra

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Everything posted by Rudra

  1. No thanks. Planning on bringing back my Martial Arts/Ninjutsu Stalker, and I'm very happy with that how that character worked back on Live. Also, how are a disorient attack and a KB attack the same? Edit: Also, pretty sure Crane Strike would not retain the same damage, recharge, and endurance as Cobra Strike or Crane Kick if it also got the secondary effect of the other.
  2. Sorry to hear that happened to you. Like @Lunar Ronin said though, it is a rare but old bug. Back on Live playing my main MM shortly after CoV launched (when we were capped at level 40 and GV didn't exist yet), I had just finished clearing my mission and was making my way to the mission exit (because the click blue button to exit didn't exist yet), and I passed a full team running through my mission looking for their mission objectives and enemies. It was funny as hell to me, but I'm sure they shared your current exasperation/frustration.
  3. This thread is intended for power sets, not ATs. And besides that, your proposed AT is over the top powerful. It proposes keeping Tanker shield while adding in AoE heals, debuffs, and shields. And while you at least agreed to reduce the melee set's damage, you are cranking up crowd control and granting them Controller ATO access? Entirely too much going on here. There is no AT balance in your proposal. Edit: And if your intent is to make a power set for Tankers that also makes them Controllers and grants them access to both AT's ATOs? That's even worse.
  4. Defense is the best damage mitigation option in the game, defense is already ridiculously easy to build so really doesn't need to be made any easier to max out, enhancements take up enhancement slots which players have to plan around and build for whereas accolade powers do not, and enhancements are not account wide effects.
  5. Last I checked, that is the only way to get it. So odds are, the game didn't think you contributed enough. Had any part of the event been completed or partially done before you did it?
  6. And a supplemental request: Can the boombox be made louder? It's music disappears behind the other fx. I can hear some of the lights in my club better than the music from the boombox.
  7. No, that is the opposite of what I want. That takes a sound file and applies it to the entire base. I am looking for localized sounds. The periodic sound of heavy footfalls down a hall. The random sound of growling from that darkened area you can't enter. The surprising sound of a very large creature breathing in your vicinity. Not base wide sounds. Edit: To use existing assets as a reference, what I want is like the boombox NPC available in the editor except for various sounds and without the need to bury the boombox and NPC under the floor, under the stage, or inside a pillar.
  8. This request is... uhm... ... simple? Not for implementation most likely, but in concept at least. The request is for sounds that can be added to spots in a base. Like how the fogs fill a set area, I'm asking for a sound that will periodically be heard in a fixed (small) area. Like growling. Even the howling of the demons. Very loud, heavy breathing. (Though this one I would prefer constantly playing rather than periodically.) Loud, heavy footsteps. Sounds that I can place like in my maze that don't constantly sound, and so may (hopefully) catch people off guard and add flavor/ambience to the base. I would also like music that doesn't require the boombox, but at least I can hide the boombox and have music playing in a room without it sounding throughout the base.
  9. I'm not sure it can be done, but I really don't know. That said? It would be phenomenally great for my cockatrice character. (Edit: For clarification, the reason why I question if it can be done is because current effects don't alter the character itself, it simply applies a visual effect to the character. For petrification, the character itself would need to be modified to replace everything with a stone texture. And then when the power wore off, revert the character design to its original state.)
  10. Would it be possible to get a base or a few bases graded without entering the competition?
  11. Just steal the doors. Do you know how much a solid gold door is worth these days? *runs to hide from @Snarky's vengeance*
  12. Really dumb question: did you select it for your reward?
  13. If you are talking about the beta threads, then I have no clue. I'm not on those threads because I don't do anything on the test servers. I don't read the patch note responses either. Just the patch notes themselves. Never saw a point to patch note responses. Edit: Setting those aside, limiting people to a single post that they edit as the conversation goes on is not something I can ever agree with. For one thing, it makes for a confusing read when you read responses in a post to things that haven't been posted yet on the thread until later. For another, it makes tracking changes/new comments on the thread so very much more difficult, or at least tedious, as you would then have to go back and re-read every post looking for edits. And the posts will get extremely long, especially if it includes quotes from other posts as reference. And how will the forum treat a post that because of all the back and forth in that one post, exceeds the page's cap? (Edit again: I can't speak for others, but I need to see the progression of dialogue to make sense of it. I can't just read all of Sally's dialogue for chapter 3 at the start and then read all of Sam's dialogue for chapter 3. That is just a confusing muddle of mixed comments. And then you add in the other people with dialogue in the chapter and it is just a nightmare. Seeing how the comments interact is how I make sense of things.)
  14. It's already a given that the doppelgangers don't care about level requirements in having powers from the character's primary and secondary sets, or even selection restrictions such as Crab Spider SoAs only getting one of the two Venom Grenade powers whereas the doppelganger gets both. This has been demonstrated multiple times by MMs and SoAs going through the Posi' TF and other instances where players have to face their doppelgangers. Even before the power level requirements were lowered, MMs in a Posi' 1 would face their counterparts already having all 6 pets. And Crab Spiders would face counterparts that were fielding the Spiderlings and Arachnobot Disruptors. Or times when the doppelganger would fire back to back Venom Grenades. That is why in my first post, I pointed out that the doppelgangers are not limited to level considerations like we are.
  15. But would still be drawing from the AT's power sets. The complaint is that the doppelganger was pulling powers that weren't available to the character in either primary or secondary set at any level. (Edit: And it shouldn't be drawing from epic sets as described since the character being copied didn't have an epic set selected to use as reference. Unless the doppelgangers pull from random epics if the reference character does not have one for some reason.)
  16. Then you can't have discussions. On almost every thread I have originated, we have had discussions about the idea. Such as when @UltraAlt and I sound boarded different ways to implement or improve one of my ideas or @biostem and I did the same on another idea. This would also prevent anyone from being able to refute false claims after their post or being able to clarify meaning/intent or answer questions from others in the threads.
  17. Let's think about what this post is saying. To put a stop to the 'negative nannies', bar them for a day or two to get them to be more supportive. So if someone disagrees with something, they get banned for a day or two. And if they disagree when the ban is lifted, they get banned for a day or two. Until they decide to agree. So unless someone wants to agree with a suggestion, they should just keep quiet, by their own choice ("have them say nothing if they can't be supportive") or as enforced by the GMs ("bar them for a day or two to get them to be more supportive"). That's called gatekeeping. A blatant attempt to silence any discussion that is not in favor of anything someone may choose to post regardless of what is being posted.
  18. Did you have the power and were exemplared down, so it wasn't available to you? If you had it, that could explain why the doppelganger had it. They aren't limited by level considerations like we are. This is seen routinely where the Posi' 1 doppelgangers have access to all powers in the chosen character's sets despite their level. Like Crab Spider doppelgangers summoning their bots in that mission.
  19. 3+1 sets. 1 set from the pet sets (the purple), both sets from the recharge intensive sets, and one of the MM sets. (I say 3+1 rather than 4 because three of the sets are available to everyone, while the last one is MM only.)
  20. I said accolades.
  21. That's not acceptable in my book. There are no account-wide accolades. And I'm willing to bet the devs aren't going to start making any either. So you are back to insisting players play the way you want. Accolades don't restrict players from playing content. None of them do. They are all for playing the content, regardless of how players choose to do so. You are insisting on your suggestion never coming to life.
  22. Thank you, but I really think you should just drop the "play my way to get this accolade" and just stick to completing all current Advanced Mode TFs and SFs. No one is going to care about this. It's a waste of everyone's time. Choose defense or resist, and maybe give a 2% boost. This is still 600 reward merits worth of reward. Just drop it.
  23. You are both right and wrong. Making the upgrades passive or automatic means that the mastermind can focus on attacking or summoning. Because any defeated henchmen can be replaced with already fully upgraded pets, then the concern shifts from keeping your upgraded pets alive to improving how often you can summon those same pets in any given period of time. Right now, if I am playing any of my MMs and I come across a difficult foe or group, my focus is on debuffing those enemies to keep them from hitting the pets, spamming heals to recover the pets from the hits, and/or buffing the pets to reduce the frequency at which they are taking hits. Because I know that if I lose any of my pets, their replacements will lack the powers the upgraded pets have. The imperative is keeping the pets alive. If I instead come across a foe or group that rapidly drops my pets, my focus shifts from trying to keep the pets alive because they aren't going to last regardless of what I do, to simply keeping pets on the field re-summoning as quickly as I can. The pets don't get upgrades until there is a sufficient pause or the fight starts winding down. And when the pressure lets up, I can again focus on protecting the pets so they can protect me. Now we give the pets automatic upgrades. Now it doesn't matter if the pets die because any and all replacements will already be at their max strength. So I no longer need to worry about debuffing enemies to protect the pets, healing the pets to keep them alive, or buffing them to keep them alive. All I need to do is make sure my recharge on the pet summon powers are as low as possible so that no matter what I come across, I can simply zerg them. That is how the AT interaction with the game changes. It takes a strategic AT and strips it of any need for strategy at all. Just unleash a never ending deluge of maxed out pets with no other considerations. Who cares if my fully upgraded pets are dying? They already come fully upgraded when I summon them anyway. Controllers and Dominators don't have to worry about upgrading their pets to be at max effectiveness, but they also have 4 minutes recharges for them. Right now, with no attempt to focus on recharge, my Ninja/Dark MM can summon the T1s every 5 seconds. (I turned the timers on my character, summoned the T1s, and watched the power icon for the recharge time.) And if I didn't need to devote so much effort in the build to making my pets as survivable as possible, including the enhancements devoted to my secondary powers to keep them alive? I can most definitely get that time down even further. I can even take enhancement slots from powers that don't benefit my team of players when I team (edit: like Petrifying Gaze which is always rendered moot by the team as soon as I use it) and re-assign those to improving how often I can summon my henchmen. That is how the proposal changes how the AT interacts with the game. By changing where the AT's focus lies. (Edit again: Especially since now I can drop the 6 pet procs and re-assign them to other enhancements to further improve pet recharge times since keeping the pets alive is no longer a concern because I can just keep replacing them with fully upgraded pets as fast as I can activate those powers.) I'm not saying it isn't possible. I know full well it is possible simply by virtue of the fact that when we change maps, all of our not upgraded pets spawn as fully upgraded as long as a single pet is fully upgraded. That is not the crux of my argument. MMs only struggle in high difficulty settings. Things like +4/x8 settings and 3/4-star Advanced Mode content. Addressing those problems is not something that the OP will actually do anything about. Again, you are both correct and incorrect. The part where you are incorrect is the +levels. In case I was wrong, I just popped in the game on my main, standing in St. Martial, and summoned my T1s. When I checked them, they were getting my MM's Alpha level shift just like they were supposed to. They weren't getting the two incarnate level shifts, but neither was I because the character was not in an incarnate zone or mission map. Again, yes and no. When not in an incarnate zone or mission map, the MM's pets get their normal level shifts. However, they also get the MM's level shift from the Alpha. In an incarnate zone or mission map, you can throw it all out the window. Because now all the MM's pets are the exact same level as the MM, but only if they are in Supremacy range. So those T1s with the -2 level shifts? They still get their -2 level shifts, but they also get the combat level shift of the Alpha, the two incarnate level shifts of the Lore and Destiny, and they get an extra +2 levels for being in an incarnate zone or mission map. So your level 50+3 MM has three level 48+5 T1s, two level 49+4 T2s, and a level 50+3 T3. Looking at Mids this time because I can't quickly look anywhere else right now, my main's Genin have a 94.77% accuracy against +4 (to me) mobs, my Jounin have a 127% accuracy against +4 (to me) mobs, and my Oni has a 118.8% accuracy against +4 (to me) mobs. How that translates to them in the game though? I don't know.
  24. Accolades were created with both a hero version and a villain version so both sides could get the same accolades. At the time, if you went red for alignment after having earned a blue side accolade, you lost access to the hero versions of the accolades; and if you went blue for alignment you lost access to the villain versions of the accolades. So that players could retain access to the accolades they had already earned, if they changed to an alignment that was not correct for the accolade they had, they were automatically awarded the other version of the accolade so that players would not have to go back and go through all the requirements of getting an accolade they already had for now being the wrong alignment for it. Edit: Exactly as @macskull posted in the post preceding yours.
  25. But only for existing characters, yes? That's what you said? In order to get the accolade, people have to play the way you want unless they are existing characters in which case they and only they can get the accolade by doing 4-star TFs and SF. That is what you said, yes? So you still aren't encouraging 4-star content. And the low level content can still be played by players that are not playing by your approved method just fine. There are players that PL to 50 and then go back and do the low level content because they want to have developed characters for it. Since they didn't do so the way you approve of though, they aren't eligible for the accolade. Edit: An accolade that still gives a ridiculously generous reward that you have not addressed yet. (Edit again: Seriously, your proposed reward grants a +3% defense boost (presumably for all 11 defenses) plus a +3% damage resist boost (presumably for all 8 resist types) plus the equivalent of 720 reward merits. I'm surprised you didn't also include 6 free enhancement unslotters too.)
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