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Rudra

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Everything posted by Rudra

  1. To be fair, this happens with enemy transformations too. If you have bosses turned off and you fight a Council/5th Column boss (as a lieutenant because of settings), and that boss goes War Wolf near defeat, you are now fighting a boss War Wolf, not a lieutenant one, despite having bosses turned off.
  2. I was conceding Positron on badge name grounds. Because if a player does original Positron or does Positron 1 + 2, anyone looking through their badge list won't have any clue which was done. Since the argument given was a player can't choose which badge counts, and the simplest presentation of that argument is by badge name rather than badge acquisition method and net rewards gained for getting it, I have to concede for the name.
  3. No, I'm not arguing for the sake of arguing. I'm arguing because your post makes no sense. What you would recoup from breaking down generic IOs to sell to either a vendor or the AH even if there were no added costs for something like a required IO breakdown salvage to do so is nothing compared to what you would gain from even just street sweeping in that time. That was the point of my "Seriously?" post. That was why I followed up with the "6,666 inf" post to your response. Because seriously?! The time spent breaking down IOs would be such a phenomenal waste of time for even the most casual player to try to recoup costs with that it would be an inf' trap for the player. Not even an inf' sink, just wasted time trying to recover less inf' than the player would have gotten from doing anything that has the character taking down enemies. And if you want to add in that a player could be phenomenally lucky on their breakdown rolls and always got the recipe? Congrats, vendoring them will net you a little over 1.2M inf'. And if you're that lucky, then you could have gotten 12 rare salvage drops from enemies and sold those on the AH for more than 6M inf' combined. Not arguing for the sake of arguing. Arguing in the hopes you will see how time spent breaking down generic IOs for almost no reward is a waste of your time and you are much better off doing almost anything else in the game instead. (Edit: Yes, the OP is an interesting idea. That doesn't make it a desirable one. Because I can only see two reasons why anyone would ever use this. Either that person is completely ignorant of how much they will get back doing so compared to what they would have gotten just taking down mobs, or there are badges to be earned doing so making the time wasted doing this actually worthwhile.) Edit again: Oh, and what you showed? Was the inf' the player used making their enhancements. It does nothing to look at the recouped inf' breaking down those IOs would give that player. Which I am trying to show you is almost nothing. So yes, players invest a lot of inf' in making their generic IOs, just like you show. However, they won't be recovering anything worth mentioning from the OP compared to what could be earned just taking down mobs for the same amount of time invested. And that is before you add in random drops from those defeated enemies.
  4. I concede Positron, I forgot we got the same badge for either way we tackle it. However, you are being extremely pedantic about Sister Psyche and Penelope Yin. (And this from someone that is often pedantic.) Sister Psyche's TF is 14 tasks long to Penelope Yin's 4. The goal may be the same, but the gained badge and the route taken to get there is not.
  5. Recipe sale price on AH: currently 6,666 inf'. Result: Better to just sell the generic IO than break it down and sell the components. Want to use that recipe again on a new alt, assuming you get the recipe from the breakdown roll on a lucky roll per the OP, then you're better off just throwing the generic IO into base salvage storage and grabbing it later on that alt. Cost savings: Add up the number of generic IOs you don't need to craft by simply keeping the generic IO for later use. Breakdown better to levy towards getting set IOs? You are still overall better selling high demand generic IOs and deleting low demand generic IOs and getting the inf' you need from missions or farms than spending however much unassigned breakdown salvage cost the devs may assign to do this gambling that you might get the recipe rather than a single piece of 200 inf' common salvage to get your replacement IOs. (Edit: Yes, you will get much better payout from a vendor selling that recovered recipe than you would selling it on the AH, but again as per the OP, you will only get that recipe on a lucky breakdown roll. Most times, per the OP, you will get a single piece of common salvage that sells for nothing on the AH or to the vendor.) (Edit yet again: And selling to the vendor still nets you an approximately 60k loss before you add in the crafting cost. And for all the time spent breaking down all those IOs, you can clear at least one fast mission and reap much better payout. Depending on the number of IOs to be broken down and the steps the devs require for the process such as purchasing the possibly required breakdown salvage and breaking each IO down one at a time.) Another edit: If using 12 enhancements like it looks like your post is doing, and all 12 gave a common salvage at 200 inf' paid by the purchaser, adding in the AH costs of 5% (I think, with a minimum of 5 inf' cost), would net you 2,280 inf'. ( 200 - 10 transaction fee for the purchase from payment gained = 190 inf' per enhancement broken down x 12 broken down = 2,280 inf'. Which is still less than you will get taking down a single level 50 mob. So the time spent breaking down those enhancements is much better spent doing missions.)
  6. Seriously? A level 50 generic damage IO requires 1 Demonic Threat Report (purchasable for 200 inf' on the AH this very moment) and 1 Kinetic Weapon (purchasable for 200 inf' on the AH this very moment). I can say "this very moment" because I am right now looking on the AH in the game while typing this post. That isn't even a single level 50 minion inf' reward to get both. The crafting cost itself is 232,200 inf'. Yeah, that cost is going to hurt crafting lots of, but I sincerely doubt the devs will give us the crafting cost back for breaking down the IOs. (Edit: Especially since the OP is asking to get one piece of salvage back or maybe the recipe on a good breakdown roll. And no one in their right minds is going to buy the recipe from the AH. So the OP will get back a 200 inf' piece of salvage if it is high demand, 50 if low demand, for breaking down the generic IO. Or less return than dropping a single minion. And probably at the added cost of salvage that would be required to break down the IO like the salvage to convert, boost, or catalyze IOs if the devs follow precedent.)
  7. Given the badge's description is "You have shown true dedication to the protection of Paragon City, without sacrificing the morals that the city is founded and established on.", doesn't it make sense to have a Hero alignment required requirement to get the badge? It doesn't seem to be an everyone for every theme badge to me. And Vigilantes routinely sacrifice the city's established morals in their pursuit of their brand of justice. (Edit: Also, are you sure you have to go back to Hero alignment doing the tips for the badge? The badge requirement says it simply needs you to complete a Hero alignment morality. You do have the option of not changing your alignment when completing a morality of a different alignment. I do that with my vigilante characters all the time. Do Hero tip missions because I think the Vigilante ones suck for theme, and when I complete the morality, click to retain my current alignment instead of change.)
  8. It's not your suggestion that is trivial. It is the acquisition of recipes and common salvage for the crafting of common, non-set IOs that is trivial. You don't even need to get the recipes from anywhere, you can just directly purchase them from the crafting table. And common salvage sells for basically nothing on the AH. And if players don't want to wait for however long for low demand common IOs to sell on the AH, they can just delete them or slot new enhancements on top of them destroying them for no real cost difference than the negligible inf' they would get selling low demand IOs on the AH for 1 inf'. (And this is from a fellow badger.)
  9. Please note before I post my actual response that I am not against the OP. (Though the Vahzilok parts duffel may be too macabre as stated. That is tempered with the Wicker Basket 2 costume item's dangling arm.) More options is a good thing and the OP has my support. Now on to my actual post. While you wait for the possible additions, you may try using the method I use for the same thing. I use a re-colored school backpack as my adventurer's backpack or my soldier's field pack. For the strap(s), I use either Bandolier 1 or 3, Ring Strap, or Resistance Strap. (If I'm going for an armored adventurer/soldier style look, then I simply use an armor chest detail with the backpack forming the back.) (Edit: If you use a black or dark grey on the bandoliers, the bullets partially sort of disappear, giving the bandolier more of a ribbed or studded band across the chest look.)
  10. Agreed with @UltraAlt. The invention tables are currently placed in thematic locations. And there are multiple ways to access them without having to add more just for the sake of adding more. If you craft enough, then you won't even need to go to a crafting table, you will get a power to summon one directly to you.
  11. Yes you can. Either Positron 1 and 2 or Old Positron. I think you can also choose between Penelope Yin or Sister Psyche.
  12. Sorry @Sakura Tenshi, I thought your OP was meant in earnest but apparently I'm supposed to consider everything a joke. So apparently I missed your punch line. Went right over my head. Sarcasm aside, especially since it was not actually aimed at you, I apologize for derailing your thread with my poor attempt at humor. (And also using your OP as a counter to assuming everything is a joke.) I'll drop off the thread now.
  13. Given lack of context such as vocal tone, facial expression, and body language? Many times, yes.
  14. Superscience overcomes all. Or at least it should. I guess you would rather take my post as serious rather than the humor it was meant as seeing as how you cut out the emojis that signify it was done as a joke.
  15. You really should give the Vahzilok more credit. Radiation and dark are very effective. Fire is the natural enemy of undead, even scientifically made ones. Earth/stone probably makes them think too much of the graves they should be in. Electricity may harm their control implants. And no one really wants to be cold. 😜😃
  16. Given my druthers, I would choose option 2. Players having more choice in their character progression/means of badge attainment is always a good thing. However, it also makes more sense to simply replace a set mission badge requirement with another set mission badge requirement. For starters, because as already stated, it makes it much easier to give guidance for someone trying to get the badge. Looking at the badge window and seeing "Obtain this badge by earning the following" is both simpler to fit in the box and understand than "Obtain this badge by earning the following and some of these other following". Option 2 caters more to experienced players' personal character development goals, but option 1 is far easier universally to deal with. (And by universally I mean for you as a dev to implement and us as players to understand from the in game provided data without having to search guides and wikis to figure out.) (So I guess that makes my opinion a wash. Sorry.)
  17. Yes, there is. To be able to do so, there would need to be animations for it, and there aren't. And for there to be animations made to let us do so, would require a new animation for every power in the game for every direction of movement including jumping directions. (Edit: That is also why you can't fight while using the rocket board or flying carpet but you can with a jetpack. No fighting animations exist for the former and the latter just needs regular flight animations.)
  18. Why would you want that? If it worked, you would heal your allies and then immediately harm them. Talk about friendly fire. (Healing Aura does not target enemies. So if it had a damage proc, the proc would either do nothing at all or it would have a chance to damage friendlies.) (Edit: I'd swear we already had this discussion in another thread....)
  19. Probably the best way to deal with an enemy knocked through a closed door that the player can't open is if the character has Teleport Target and already had the enemy targeted or the character has Fold Space. Then the target can be brought back to where they can be fought. All this is a tangent to the OP anyway, but yeah, there are work arounds if the character has the correct powers.
  20. If ground AoEs can't, and I don't know if they can or not, then the teleport attacks can't either. At least as far as Lightning Rod goes. Because it is targeted at a spot on the ground, not a selected target.
  21. Just include 3 variants for it. A skeleton bird, cyborg bird, and robot bird. Though I guess we can forego the cyborg one and just stick to the robot. After all, skeletal birds for undead pirates and robot birds for cartoon sci-fi pirates are fairly common tropes.
  22. In my case, the sudden buff surprises me and gives me the impression that the player buffing me thinks I can't manage on my own. I know that is not his/her/their intent, but oftentimes it feels that way. (That's also why if I see a PC struggling fighting on a zone map and heal them, the first thing I do after is send the player an apology to inform him/her/them that I was not trying to imply anything with the heal and hope (s)he/they has a good day.) However, if I am buffed randomly by a passing player, after the moment of shock passes, I just click the buff and then cancel it. Edit: I should add that I don't think all drive-by buffs are bad. If I'm fighting on a zone map and the fight goes sideways because the game decides I shouldn't be allowed to hit except on Streakbreaker despite a 95% chance to hit and I shouldn't be allowed to avoid anything despite a 45% defense, and suddenly I find myself ablaze, iced over, bubbled, or buffed any other way; when the fight is over, I thank the person that gave the drive-by buff. Either by PM if I saw the character name or in broadcast as a to whom it may concern if I have no clue who helped me. Drive-by buffing me while I'm standing nowhere near anything though hits me up the head with a "what the hell" reaction. (Which is why if for some reason the devs decide to implement the OP, I won't be using it. Drive-by buffs are definitely appreciated when needed. Only when needed though.)
  23. I would expect that to be a bug report waiting to happen.
  24. I appreciate the idea, but this is still a feedback thread. Not meant for suggestions. I hope you understand that with my having said that already for the 'give me more means of getting patrol xp' suggestion(s) earlier, I can't not say the same thing to you even though your suggestion would benefit me. So thank you for the idea, but not the thread for it.
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