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Rudra

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Everything posted by Rudra

  1. I don't know about Advanced Mode, but the regular TF has you (and any pets that wind up there) automatically die with a large red CRUNCH if you are no longer on any of the cars. Get knocked between the cars or past the sides of the cars, and you die. (Edit: My main character (MM) doesn't have any KB protection. So I would get knocked on my butt, then before I even got back on my feet, get knocked again, then get knocked between the cars or over the side. I lost count of the number of times I had to hosp' from getting bounced.)
  2. Funny thing. I am in a 4-star Advanced Mode ITF with my difficulty settings at +7. And there are no level 56s anywhere on the map. (Edit again: Let alone 57s. Everything is level 55.) I call BS. (Edit: Yes, I only snuck my way through the first mission to check. I have no intentions of trying to solo a +5 4-star ITF.)
  3. Try reading the entirety of my post. Either Tin Mage and Apex are made incarnate content so you can use the +7 level difficulty, which still leaves you fighting +4 mobs, not +6, or you are asking for two TFs to treat the difficulty settings differently than the rest of the game. And in the latter case, why would the devs agree to do that?
  4. I'd say just step outside to the bartender immediately out of the chalet area door and talk to the bartender, but they don't seem to sell inspirations anymore.
  5. The part you keep ignoring, and I have to assume you are ignoring it because you have already been told this twice (thrice if you count @Troo's reminder to read the other), is that the point of the +5, +6, and +7 is to bring back the +4 difficulty that incarnates effectively took away. So the whole point is to re-enable +4 difficulty at actual +4 rather than +4-1 (or -2 or -3) for incarnate shifts. That means your request for Apex and Tin Mage to be able to go to +7 ignoring lack of incarnate shifts would be unique (despite applied to 2 different TFs) among all the game's content. Again, the apparent goal was to restore +4 difficulty after available player level shifts have been accounted for, not to provide higher than +4 difficulty for game content. And most definitely not to provide higher than +4 difficulty for just two specific TFs as you are asking for. Edit: And to make sure this is absolutely clear, we're going to do some math. Currently, Apex and Tin Mage allow for level 55 enemies and they do not allow the incarnate shifts, just the Alpha shift (for 50+1). 55 - 51 (50+1) = 4 If Apex and Tin Mage were changed to allow the +7 difficulty, they would now allow the incarnate shifts as well so players could be level 50+3. 57 - 53 (50+3) = 4 Net result? You would be getting what you already have.
  6. Newspaper mission to retrieve coral research has a free-floating wall safe. It's just hovering there in mid-air at the following location: Zone/Mission: V_Caves_30_Layout_01_02 Position: [-239.2 7.4 823.6]
  7. Yeah, Kings Row shouldn't even be offered until you are level 10 at which point both it and Atlas Park are possible for the broker to offer. Something definitely going on there, but any chance you can check as a level 5-8? Just to see what happens? Edit: @kittowam, re-validate your game files. I had no problems getting the Atlas Park mayhem on a new character.
  8. Anton Sampson and Maxwell Christopher's story arcs; you'll get enough of them. Not much of a threat for a Tanker, but it's a right royal pain for a Blaster. Not to mention what Nemesis snipers with overlapping fields of fire do to MMs....
  9. It would still mechanically be Energy Blast. Asking for force bubbles as an alternate animation option would work better.
  10. Only if the player uses it and it already states that in the temp power. No reason to further complicate this.
  11. Your response is flawed. Level 50s can also go get more patrol xp by grabbing exploration badges. (The change to patrol xp still aggravates me.) So the description is still wrong. The only way for the description to be correct as is, is for the player to actively go hunting the explores before level 50. I still lack explores on some of my 50s. Either way, the text is not correct. You yourself just admitted it is incomplete, even ignoring that level 50s can still grab explores they didn't get through regular play or intentional pursuit prior. Edit: Here you go: Earn 30 bars of Patrol Experience to obtain this badge. (NOTE: Characters earn this badge by spending time logged off or finding exploration badges. No more than 10 bars may be accumulated at one time.)
  12. Yes and maybe. In that order. The 'Ballista' is only a Longbow Officer. And there apparently are Arachnos forces on the map, but they aren't numerous and I don't believe they normally spawn anywhere near the officer. Not saying they can't, but while there was a notice of a Bane Spider Commando taking out a Longbow Minigun in the mission for me, I still haven't seen the commando or any other Arachnos. (And I was just flying around as fast as I could to find the officer. So other Arachnos fighting should have been visible.)) Unless the author is running at like x8 and all the Arachnos spawned at the officer and just shot him/her/them and not any of the other Longbow that are part of that spawn, the author's outcome isn't likely. So I'm not sure what happened to the author.
  13. If your character does not have the Patroller badge and checks it on the badge list, it says: Earn 30 bars of Patrol Experience to obtain this badge. (NOTE: Level 50 characters earn this badge by spending time logged off.) The only way to earn bars of Patrol XP is to be logged off on that character. My request is to remove the "Level 50" part of the statement and add further clarification so it instead reads as: Earn 30 bars of Patrol Experience to obtain this badge. (NOTE: Characters earn this badge by spending time logged off. No more than 10 bars may be accumulated at one time.)
  14. On the "Infiltrate the 5th Column Base" from Laura Lockhart, the computer... erm... I mean communications terminal... is sitting partially over empty space on the balcony/catwalk through the guardrail. Zone/Mission: Abandoned_Warehouse_30_Layout_02_01 Position: [-179.5 32.0 361.2]
  15. By the way, how are you combining Mind Control (only available to Controllers and Dominators, neither of which get blast sets) with Psychic Blast?
  16. No, you're reading it correctly -- a fast snipe with its 'bonus' damage capped from 22% ToHit gets you up to about 75% of the damage a slow snipe will do, with the slow snipe having the addition of the greater range. Unless you're living and dying on the extra time of the slow snipe as your lead when you enter combat, it's (at least in my opinion) not a good tradeoff to slot the Experienced Marksman Range/Fast Snipe IO. I'm just chalking it up to a matter of personal preference. I don't have any use for the Experienced Marksman Range/Fast Snipe IO personally, but neither will I tell anyone not to use it. If I wanted my snipe to be a fast snipe and I wasn't concerned about range, then I would just use another attack to open and my snipe is now a fast snipe I can fit into the chain. I personally prefer to keep my slow snipe since I prefer to open fights with my ranged characters at as much distance as I can manage. There is also the consideration that the enhancements I slot into a snipe to get that 22% ToHit to improve a fast snipe's damage can also have the damage improved by simply slotting damage instead, which will also improve my slow snipe damage. (I still build ToHit/Accuracy into my snipes, but not any more than I build into my other attacks. And I can squeeze in some global accuracy or ToHit buffs from special IOs and set bonuses.)
  17. I'm not seeing the same thing. Maybe wipe your cache data and try again?
  18. Energy Blast. It does the knock a force blast would do and it is unnamed/untyped energy as a set so you can define what the energy type is.
  19. I think that was looked into before? Anyway, unless the swinging works in the way it does on Champions Online (which does not require anything to swing off or from), how would it even work in this game? (I'm not a fan of how swinging works in CO in case it isn't clear.)
  20. That is more fair than my understanding of the matter. I have to wonder why it took me so long to get one in Imperial City then.
  21. Excelsior has 821 players online right now at the time I am typing this up. Of those 821 players, not more than 33 can get the badge in any given hour. Once the suspicious present spawns, it is first to the present gets the badge no matter how much time any of the players spent trying to get it just to spawn. It took me an hour to get it today in a zone I had to myself. You are completely missing the point of my comment. The only way this is better than the lone Contaminated in Recluse's Victory is that there are more zones to try in. For that matter, who said anyone wasn't using the resources available to them? You are making an unsubstantiated claim, for what? Edit: It doesn't matter if I got it on my main badger. It doesn't matter if you got it on your main or only badger. The game isn't just played by you or me. It is played by lots of people, at the same time, with who knows how many of those players having multiple characters they want the badge on for any reason. "Completionists will get the badge eventually"? That is a rather optimistic statement and disregards anyone you may not consider a completionist that is pursuing the badge for any reason as well as the people on these forums that have already previously stated how little time they get to play any given day. But hey, I guess they should just go without or hope to find a suspicious present others have been putting the effort into spawning and take it from them. Your 27,000 requires the players to be getting the present as soon as it spawns playing 24 hours a day. Sure, there will be some players playing at any given time, but how many players don't get that luxury?
  22. I am aware it is attached to the character. Though maybe its interval should be shortened rather than be every few seconds? Every few seconds makes for some odd weather in the game.
  23. https://forums.homecomingservers.com/forum/33-badges/ Use badger or the tracker spreadsheet. Badger is very handy because it does everything you are asking for.
  24. Random mob in Imperial City: [NPC] Pistol Adept: Well, hello, there... There shouldn't be a comma between "hello" and "there".
  25. I find myself in agreement with the sentiment even if not necessarily the idea. Very Naughty is only available during the winter event, only obtainable from a single, specific, unique present in the zone, is apparently not team credit awarded, and only spawns once per hour after the existing Winter Lord has been defeated. That is 5 Praetorian zones, 16 hero zones if the Shadow Shard also has presents, 4 PvP zones if they have presents, and 8 villain zones. (I have no intention of popping into a PvP zone or the Shadow Shard to check for presents.) So that is a max total of 33 characters that can get the badge per hour on any given server. That is a Jack Emmert level of Fuck You to badgers.
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