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Rudra
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Everything posted by Rudra
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Funny thing about Super Reflexes. Nothing in it says what origin it is. (It easily fits into any of the five origins as magic-based, tech-based, and so on.) And nothing in it says what theme it is. (It can reflect a character with superhuman perception reacting to attacks, a character with cybernetics amplifying their reaction time, a character with telepathy reading their enemies and avoiding their enemies' attacks, and so on.) You want a character that psionically dodges everything? Super Reflexes has you covered.
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Tank/Brute Protections should all have knockback protection
Rudra replied to MsSmart's topic in Suggestions & Feedback
Every armor set in the game has its holes/weaknesses. And they are there because no character is supposed to have absolutely universal protection. And to deal with that, we have enhancement sets and pool powers. With pool powers existing specifically to help fill in gaps and vulnerabilities in our AT's power sets. -
Tank/Brute Protections should all have knockback protection
Rudra replied to MsSmart's topic in Suggestions & Feedback
Not to mention the Acrobatics power from the Leaping pool grants Mag 9 KB protection. (A 100% chance for Mag 7 KB protection that ignores enhancements and boosts and a 100% chance for Mag 2 KB protection that does not. The only consideration is both protections go away if your character is immobilized, slept, or terrorized.) -
Did you even look at the power sets? Nano Net is a slow, -regen, and -Fly power. It does not immobilize. Bolas both immobilizes the target and knocks it down. It does not slow or reduce regen'. You compared two completely different powers and declared them similar. Jetpack lets you fly. Freerunning lets you run faster, jump faster, and jump higher. No overlap there either. Where are you getting Flying Strike from? Life Support System is a heal and heal over time. It does nothing else, not even +Max HP. Force Barrier gives you a force field in the form of absorption. So no overlap there either.
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Tank/Brute Protections should all have knockback protection
Rudra replied to MsSmart's topic in Suggestions & Feedback
Agreed. I have a Dominator that has a constant Mag 12 KB protection. Unless I get hit with a FREEM! or something outside of the normal, nothing moves me. -
Here's three for you. (Edit: And the first one of those even includes links to additional discussions on the topic you can read through.)
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You did. The moment you posted a suggestion on the forums you invited everyone to discuss it. That is you asking people to rehash a topic that has been discussed into the ground. Please just go do a search and read through the discussions.
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You are missing the point. A search for "respec" just in topic titles will show you 2 pages of different threads where it was discussed. 35 pages if you include body of thread content. Your suggestion has been discussed. Into the ground. If a player wants to play just one character, that player can do so. If that player wants to play a new power set or AT than their one character, they can either delete their one character, preferably by e-mailing themselves any enhancements they plan on keeping or putting them into a personal SG storage and then sell off the rest to e-mail themselves that inf', or they can just make a whole new character using one of their 1,000 character slots per server and have a character to funnel resources to them. I am not thinking of something completely different than you, I am telling you what options to do exactly what you want are. Because what happens when that player that wants to only have one character decides (s)he/they wants to play their original character? Well, per your presentation, that character is gone and that player has to start that character over from level 1. And I really don't see anyone being willing to do that.
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There are so many requests for this. I do not feel like rehashing this topic again, so please go do your own search. I'll just say that power sets, AT, and origin are chosen for characters before entering the game for the first time with that character, and cannot be respec'ed the way power selections and enhancement slots can be without deleting the character and starting over. Edit again: Oh yeah: Players can already try out new power sets and ATs without having to delete their main. We get 1,000 character slots per server to try out anything we want. Go nuts.
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That's fair, but I have to counter that isn't First Ward or Night Ward being part of the Shadow Shard. That is the Praetorians being able to travel to other dimensions just like Primal Earth. And Praetorians being able to travel to other dimensions is established in Black Swan hailing from a shadow dimension (in a blue side arc), Battle Maiden hailing from Warrior Earth (also in a blue side arc), Neuron's tampering with time in another (two other?) dimension(s) (a blue side arc), your mentioned foray into the Shadow Shard, the kidnapping of Positron (previously Statesman) (in a blue arc), and the invasion of Primal Earth itself.
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Yes, players do. For instance, I have a Radiation Melee/Fiery Aura Brute, and the set I have problems with on that character for all the story arcs I do is Radiation Melee, not Fiery Aura. Primsatic Aethers are getting farmed by some players so they can get the costumes and costume effects. Those premium costume effects cost 250 Prismatic Aethers each. Yeah, we noticed. However, just because people play differently than you does not make it wrong. Farming is allowed in City of and trying to prevent it was a lost cause. So trying to stamp it out is even more pointless. And players farming aren't hurting you or anyone else, so please don't compare it to real world crimes again.
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No, they aren't. First Ward is part of Praetoria. It is the part of Praetoria that Tyrant effectively abandoned to Hamidon and lets D.U.S.T. run wild doing their training against the people dumped there. First Ward has no dimensional links other than to Night Ward. (Even the Primal Earth portals are in Imperial City's Underground, not in First Ward. I'm not counting the SG base portal as a dimensional link.) Night Ward is the part of First Ward that partially merged with the spirit realm, not the Shadow Shard. That's why you see the spirits of the recently deceased there and the Drudges trying to gather them up and move them on to their next destination. Praetoria, as in the Magisterium and probably a large part of the Nova Praetoria zone it is in, was blown up by Tyrant as a last ditch effort to stop Primal Earth Incarnates in Tyrant's losing war with Primal Earth. It was a prelude to bringing the fight to the Praetorian Hamidon as part of the expanding Incarnate content. The rest of Praetoria, as in Imperial City and Neutropolis, are not blown up. They are overrun by the Hamidon's forces. (Edit: First Ward is also overrun by the Hamidon's forces at this time.) Though Neutropolis does get partially blown up later by Anti-Matter as a last ditch effort against Hamidon to buy Metronome time to escape. Dark Astoria looks the way it does because Mot got free. Echo: Dark Astoria shows Mot's influence just before he finally gets free. Galaxy City was obliterated by the Neo-Shivan invasion as part of the Battalion story line to reduce the number of blue side starter zones, though I don't remember why the devs wanted to do so. There was never anything going on with Rularuu in Praetoria. Rularuu was going to be released on Primal Earth to stop (devour) the Battalion before being sealed back up in the Shadow Shard.
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I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
Don't trust wikipedia. Every year when we had our annual Law of Armed Conflict mandatory training, one thing always held up: if someone was unarmed and not attacking us, we could not shoot them. They were for all intents and purposes noncombatants. We could detain if necessary, yes, but not shoot. -
So, as long as all my alts use different power sets, then it is okay for me or anyone else to have multiple alts? Gee, thanks for the permission, but now I guess I better go back and start deleting some alts for not having different power sets. Yes, players not knowing how to navigate the game is a problem, but there is a massive difference between a power leveller with lots of alts that has only been to AE (or wherever the power levelling was done), a power leveller with lots of alts because that player prefers to have a fully kitted out character before tackling content, and a player with lots of alts just because. (Edit: Character concept is not just power sets. It is also background and character personality/interaction style. So yes, a single player can have as many say Dark/Dark Scrappers as that player wants, and each one can be wholly unique in how that player plays them.) Nonsense. If someone is forming a TF/SF, iTrial, raid, or what have you, and the recruiter is having difficulty recruiting for it, that is not players with too many alts or with too high level of alts currently on depleting your available pool of players. Those all level 50 to 50+3, because there are no level 54 or 55 player characters, that won't join aren't doing so because they are too high level unless you are refusing to accept them for being too high level. They are doing so because they do not want to run that particular content at that particular time. Just because someone recruiting for something aimed at level 40s, or 30s, or 20s wants to recruit characters of those levels does not mean that players on characters that are too low level for that content or too high level for the recruiting player's wishes are somehow depleting the available pool of players. And any claim to the contrary better have some damn good proof that is the case if the person/people making that claim don't want to be told (s)he/they are full of shit. Yes, recruiting for non-event content during events is problematic, in the first week or two, but that has nothing to do with players having too many alts of too high a level. That is the typical "Ooh! Shiny!" response people have for something new or not normally available.
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Don't know what to tell you. Just had multiple zombies explode in my face. Remind me what arc that is so I can see for myself please?
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I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
Can the Crey PR personnel be attacked? I thought they just ran away too. (Edit: Yep, just verified. The Crey Public Relations Representatives can't be attacked. Just makes the claim to behold how their Power Tanks can take on a hero as they run away.) (Edit again: And just like the Council, Crey employees get brainwashed if they have talents or skills Crey wants to retain. {See Crey arc name I can't remember.] And they are actively recruiting escaped prisoners.) -
I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
Makes me think of some shows where the corrupt cops plant weapons or drugs on their targets to justify taking them down. If the target is an unarmed noncombatant, then the target is an unarmed noncombatant. Make them surrender when you take down the present Council? Sure. Make some idiot "armed" for the sake of being able to justify being able to attack? No. Doesn't work for me. May work for you and others, but it feels wrong for a super hero game to go out of its way to make an existing noncombatant superficially armed enough to justify attacking. If the devs do so? I won't complain. Hypocritical of me, I know. However, the argument to "just give them a pistol" or "make them like a level 1 Hellion" so people can blast them sits wrong with me. -
Just a note: the Ghouls are science, not magic/arcane. The Circle of Thorns would have no interest in them. The Talons of Vengeance serve no one and they already exist as Incarnate content.
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I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
There is still the concern of them being unarmed noncombatants though. -
I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
In Paragon City, you are taking on gangsters in their colors or uniforms. And in the case of the Hellions and Skulls, typically in the middle of an active crime or just after. (That Hellion or Skull rifling through a purse while looking around to see if anyone is going to stop him is still obviously guilty and that purse, if it has the owner's identification in it, is proof of crime. Those Hellions standing in groups at the burning building are guilty of arson. And those Hellions or Skulls or enter other faction that are just leaning against the wall or whatever are still dressed in their factions' uniforms or colors advertising their faction's presence and "ownership" of the area as well as intimidating the locals. Some charges are going to be much harder to press in court and secure anything over, but a good lawyer can find something for people broadcasting their affiliation with a known gang.) Those recruiters aren't wearing Council uniforms. And with Council soldiers present, may have been coerced into giving the recruitment speech. Which could be why the recruiter runs, finally having a chance to get away from the Council, but not wanting to surrender to an unknown hostility level super. And besides, recruiting people into a group, no matter how much the community opposes said group, is not itself illegal. Even in Paragon City. Hence my comment that I don't think most characters in the game are true blue heroes. I know there are different types of characters being played along the moral and legal spectrums. My comment wasn't to invalidate them in any way, just provide a philosophical answer to a question. One I know has multiple other responses for waiting in the wings. Those individuals are in 5th Column or Council uniforms carrying assorted weapons they eagerly brandish and use against anyone weak enough for them to be confident against, even if delusionally. The recruiters on the other hand are unarmed non-combatants that flee the scene. Honestly, neither would I. I have more often wished I could take him down than I have not cared. That isn't the point of my comment. The point of my comment was to get other players to consider possibilities as to why such an NPC would be non-targetable in the first place. -
I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
As often as I want to take down the Council Recruiter as well, I'm going to have to say I'm fine with the recruiters running for their lives rather than be subject to our attacks. We're supposed to be heroes (or at least heroic in public as vigilantes), and taking down the recruiters just because they are saying something I don't agree with is not something I could justify even in a Paragon City court of law. Not without my character portraying himself/herself/themselves/itself as some sort of intolerant bigot that can't even stand to let others express their opinion and attempt to sway them off that opinion peacefully. The whole free speech and differences of opinion thing. The Council in uniform with the recruiter? Yeah, they're both in uniform signifying them as combatants and they have their weapons on them as evidenced when they aggro on a player or a player on them. Besides, wouldn't a true blue hero, not that I think most characters being run in the game actually are true blue heroes, give someone like the recruiter who has not personally taken up arms against the city (to the best of our knowledge from that brief interaction) a chance to repent and leave the Council? And wouldn't the most effective means of doing so be to let that person see how easily the Council propaganda falls apart as soon as someone (not all heroes have super powers in the game) challenges it and let that person run back to tell others in the group how wrong they were about the Council being strong and their avenue to strength and power? And wouldn't it suit a vigilante better to track that running recruiter back to whatever cell he is part of to finish taking the group down? Anyway, just some (philosophical) thoughts on the matter. -
Yeah, I was just ignoring that part of the comment. Figured it was just too out there to address. My hat's off to @UltraAlt and @Bionic_Flea for be willing to address it though.
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How is wanting to make and play different characters a "problem"? As someone with alt-itis, I find this comment disparaging in its intent. It isn't a "make as many alts as possible" thing, it is a plethora of character ideas we want to play. This is an over-generalized stereotype. Yes, there are players that power level multiple characters to 50+3. There are also several of us that play our way up through the content to the same level. What are you complaining about here? How is forming or joining a TF/SF depleting the available server population? Or are you saying they deplete the available population to do so said TFs/SFs? Which is also in an incorrect portrayal/stereotype.
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Though not the same as the Ghastly Attack the Ghosts use, we can already have skulls in our dark powers. For Dark Blast for example, you can set the power set to either "With Skull" choice and all your attacks will have a (quiet) screaming skull effect. (Edit: Yes, this thread seems to be player desires without concern for feasibility, but all I am doing is letting you know you can currently have skull attacks in case you don't already know.) Edit again: Oh yeah, there is a Ghost Widow power set. It is the Soul Mastery set she awards you plus the Dark Assault and Dark Miasma sets. Ghost Widow uses the following powers: Life Drain, Dark Blast, Gloom, Soul Tentacles, Torrent, Soul Storm (her version is Mag 100), Petrifying Gaze, Dark Obliteration, Black Hole, Twilight Grasp, Dark Regeneration, Fearsome Stare, and Shadow Fall. (Edit yet again: Oh yeah, again. Use the Soul Noir options for Dark Blast if you want Soul Storm style effects for it.)
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The problem with that is not everyone works a Monday-Friday job. For instance, I have a friend I run with every week whose weekends are Thursday and Friday, not Saturday and Sunday. And that would completely fuck her over for the seasonal events. Trying to catch leagues for some of the bigger event activities like the Lord Winter instance is already difficult enough on her schedule.