Rudra
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Everything posted by Rudra
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Okay, here’s a thought; there’s already the base item for spending a Merit to get a specific tip mission. How about donating inf grants a random tip (in lieu of hunting for one if they’ve gone thin)? Maybe there is a chance of getting a tip just like there is a chance of getting a tip when you defeat a mob instead of it being guaranteed? That would retain @Ukase's desired randomness, avoid the negative stereotype, and give players a reason to interact with the target. Or if the desire is to focus on the inf' sink portion, make it a 0.1% chance of getting a tip for every 10 inf' given. (Edit: You could even cap the chance of getting a tip so that no matter how much you give, there is still a chance of not getting a tip. Or even more complicated, make the chance a case of diminishing returns so that once a threshold is crossed, anything beyond that threshold has progressively less effect on granting said tip. This would effectively maintain a percentage cap, still give players with too much inf' a reason to dump preposterous amounts, and reflect a homeless person's view of wealth being anything past a threshold.) (Edit again: Make the threshold like 40% chance for 4,000 inf', with anything past 4,000 inf' getting diminishing returns.)
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I've dealt with a fair number of homeless. They always expressed some form of gratitude for anything they got. No matter how small. And if I gave them a lot? Their gratitude was excessive. Like I was an angel come to earth to deliver them. People already avoid them. Showing anything other than gratitude for getting anything at all is a good way to make sure that even people that will still interact with them won't any more.
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In some missions, best known in some Skull and Crey missions, there is a bug that has the target boss fight friendlies. This also shows up in the Power of the Spirit arc from Veluta Lunata. In the first mission of that arc, you are supposed to discover a Lucent of Light talking to the ghosts. Except there was no Lucent of Light by the time I found my way over to where he was supposed to be. Instead, there was a badly injured Night Haunt standing by himself in the hallway where I am guessing the Lucent of Light once stood.
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Dumb question: Why would a panhandler attack someone giving them money and insult them for it? Sure, that person may think to himself/herself/themselves that the donation from such a well off person is cheap, but the words that come out are always along the lines of thank you, bless you, or something else to express gratitude for the money. Also, since inf' isn't money, despite how it is used as money in the game, there is no need to give the panhandler inf' as a donation. That would be like transferring some of your rep to a beggar. That is illustrated in the St. Martial Rogue arc where regardless of how much inf' you may or may not have, the tech guy that seriously needs a beat down comments that you have a lot of (actual) money already available to you in your account(s). So a modification to your proposal I would suggest is that the panhandler become clickable and either asks for money when clicked on, thanks for you the donation, or just gives a simple greeting of some sort. (With the asking for money being the one I think would make the most sense.)
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Because doing that will inhibit players' ability to play what they want. And in the case of badgers, put them in a position like the Minds of Mayhem trial where they just need 1 more specific enemy but can't get it because it randomly keeps not appearing.
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That's not how it works. You can't just buy a newer game engine and transfer the game to it. The game was written for its current game engine. To move it to a new game engine would require rewriting the game for that new game engine. All of it. Making a completely new game.
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Graphics has nothing to do with it. It's the game engine.
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Do a search for Web or Swing. Read up on the discussions. Edit: Also, wall crawling was attempted for the game, back during development I believe, and it broke the game. (Edit again: And I don't mean it made characters too powerful, I mean it full on broke the game.)
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Villain Morality Mission - Collapsing Ideals - Spawn Point Error
Rudra replied to ArmlessDan's topic in Bug Reports
The waypoint has never pointed to the lobby door. And on another thread, a dev explained why that was. That makes it a game engine limitation, not a bug. (Edit: It should be noted that the few times the waypoint marker pointed the player to a building door to go inside and get to the mission door, it was on a building that is apparently not below the map. Most building interiors however are below the map, and those lobbies don't get intermediate waypoint markers.) -
Sister Psyche appeared as the hero to defeat in PI Mayhem Mission
Rudra replied to Uun's topic in Bug Reports
I don't think that matters. Regardless of whether or not my characters have done the Who Will Die arcs, it is Penelope Yin standing in Independence Port giving out the TF. So even in the Mayhem, it should be Penelope Yin that responds if you get the AV rather than Sister Psyche. At this point, the Who Will Die arcs are history we can play through rather than current events. (Edit: Also, I'm pretty sure, but not completely, that Darrin Wade doesn't disappear from his spot in Sharkhead Isle either even if you complete the arcs.) (Edit again: Yep, just verified. Character did all the Who Will Die Arcs, and Darrin is still standing in his normal sport at the hospital.) -
Yes, turning on the recharge timers in the Windows tab does let the player know how much longer until Domination recharges. I don't know if it adjusts for Hasten because I don't use it, but I think it updates as the recharge is changed. Edit: And as for the remaining duration for Domination? As @tidge said, the icon starts flashing when it is nearing timeout. (I think at the 10 second mark? So that also matches the OP's request?)
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I like this idea. Simplifying access to player notes should be very helpful for a lot of people. Not sure about incorporating ratings directly into the window with the player notes shortcut though, especially since the proposed shortcut will make ratings just as fast to check. (I'm not opposed to the ratings being there per se, I'm just not a fan of cluttered windows. Especially with my tendency to misclick from time to time.)
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Doing the "Find Information About Midas' Skin" mission from Dr. Shelly Percy. Not having any problems until I get to one room where I can't approach the doorway to engage the last Wolf Spiders in the room. Zone/Mission: TECH_60_LOCKDOORS Position: [-828.1 36.0 560.3] This position, roughly because it isn't always the exact same spot, when I approach the doorway to the ramp area overlooking the generators, as I turn to look through the door and target the nearest mob, I suddenly find myself staring at the wall near the corner for that hallway. When I again approach the doorway and turn to look and target nearest mob, I am again staring at the wall near the corner. And by corner, I don't mean for the doorway. (Edit: I'm referring to the top of the ramp on the south side.) Only by not turning as I approach the doorway and then pausing just before the doorway was I finally able to turn and look through the doorway and target the nearest mob. (Edit: Oh, and I'm not inclined to attribute it to lag because at no other point did I run into any problems. Either on that map or the mission prior.)
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Villain Morality Mission - Collapsing Ideals - Spawn Point Error
Rudra replied to ArmlessDan's topic in Bug Reports
That isn't a bug. Any mission entrance that is interior to a building will direct the player to the mission door, which is below the zone map. Building interiors (not counting AE) are maps below the zone map itself. (If you check actual interior space in relation to building exterior, you will find that several buildings have larger interiors than exteriors.) (Edit: You can see this in action with a team. If a team member enters a building, like a store, and you have that member targeted, you will suddenly see that team member about 100 feet below the map.) Using a door to access a building's interior, like a store, will send you to the building interior map, which is still part of the zone map, but located below the zone area our characters travel on. St. Martial has multiple such mission entrance locations where you have to find the correct building to enter to get sent to the building lobby to access the door. -
Ouroboros is handled as TFs because that was the only way for the Live devs to make it possible for us to go back to lower level content and do it without having a lower level character have the arc(s) for us. Edit: I have no clue if they can be adapted to work like AE, but I do know they work as TFs because that was the only method that worked.
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I'm more in favor of just doing away with "Close (Aoe)" since they are all just PBAoEs, and just calling them PBAoEs. Anything that requires a target for the AoE remains Targeted AoE and anything that just requires a location to place the AoE remains a Location AoE. We already see some confusion when it comes to cones with there being ranged cones and melee cones both emanating from the player character. Let's not add a new Targeted AoE that is Close AoE.
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Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
People have to make a forum account to have a game account. The home page of the forums has the Getting Started link (needed to set up the game), Homecoming Launcher link (needed to run the game), Tools, Utilities, and Downloads link (which has vidiotmaps pinned as the second entry), the Archetypes forums where discussions on the specific AT are held (and I believe includes builds), the Guides link, the Badges link, the Mission Architect link, and the Market link. All of that on the very first page people access to even have a game account. Add to that the willingness of players to answer questions and help, Google searches, and the wiki, and new players have vastly more information on this very ancient and heavily documented game than ever before. And they aren't stupid. These "please think of the new players" arguments are based on the idea that new players are so inept that they can't make use of the information the game itself provides, the forums they have to make an account on to even play, or the chat channels. And that is an insulting argument to make. Edit: Oh yeah! I think there is a Discord too! Edit again: How are new players supposed to learn the game? They play it. If they have questions or difficulties? They ask older players. If there aren't older players available to ask? There are guides, the wiki, and more. How is any of that "figure it out for yourself" or "git gud"? -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
The forums has guides. The wiki is available. Google exists. There are even YouTube videos. Pity the poor new players and the wealth of information available to them that apparently only seasoned players have, can find, and hoard. -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Ah, the new player argument. Because the Broadcast, General, Help, and LFG channels are just so difficult to access and use, and experienced players are just so unwilling to answer questions or help newer players learn. -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
I agree to disagree. -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
That would hold true if Paragon City were Ye Olde Average US City, but it isn't. After the 2nd Rikti War, large parts of the city were simply lost. Perez Park is one of those parts. It is not considered to be part of Paragon City for the purposes of accepting tips (other than the explore tips). There is no police force present there. There aren't even civilians in the zone other than the Circle of Thorns sacrifices, and the Circle of Thorns are already known for kidnapping people and moving them to other locations for their rituals. So having a large slime monster in an area already known to be overrun by slime monsters in a part of the city that is deemed "lost" and not under Paragon City control but rather held/owned by the different gangs/factions that have filled in isn't something for the city and its official defenders to worry about at this time. (Our characters despite their registrations are not official defenders the way the PPD and even Freedom Corps are.) The entire zone of Perez Park is already cordoned off from the public with only heroes officially coming and going. Now if the city were to launch a recovery effort to take back Perez Park and it becomes a normalized part of the city with all the features we see in other zones like Brickstown? Then I can see the PPD and/or Freedom Corps (by means of Longbow) establishing a cordon for Kraken, because now the entire zone itself will no longer be cordoned off. Just like Boomtown. It is already starting rebuilding, but it is still cordoned off from the public other than the workers that can only be found at the zone entrance area. And even at that, there is precedent, though not in City of Heroes, for a monster in a park in the middle of town that gets ignored despite how dangerous and aggressive said monster is. In one of the Fallout games, there is a mutant that lives in the park and the people in the area simply stay away from it, giving it no further thought. (Though they did post warning signs around the area. And no one sheds a tear as far as I know of when you kill said monster. It was simply a part of their lives that is no longer there, and they have lots of other things to worry about still.) -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
I chalk a lot of it up to game engine limitations, no doubt. Except that we do have roaming GMs in the game like (Ghost of) Scrapyard. And he attacks everything he comes across (that can be attacked) except for the Scrapyarders. So in (Ghost of) Scrapyard, we see that GMs can differentiate between what they consider valid and invalid targets. Then you have the Arachnos Flier. That is an Arachnos vehicle flying its regular patrol. Different routes, but still its regular patrol. In Arachnos territory. Why would anyone in Grandville be reporting the Arachnos Flier's location? It isn't a threat to anyone other than the Arachnoids and the players that choose to fight it. Kraken I chalk up to being lost and wanting to stay in "familiar" territory with the rest of the Hydra, because the Rikti transplanted them and they aren't eager to run around and face who knows what in this strange, noisy world. While Jack in Irons would per myth be more than happy to murder anyone he sees, Eochai would not. Eochai as a champion of the Fir bolg would be more interested in protecting Fir bolg territory and driving off the Tuatha de Danan. And if the Fir bolg have claimed the Misty Woods, that is the area he will stay in and defend. (At least until Jack in Irons makes his move leading to the war in the valley.) Jurassik and Babbage are already in destroyed or "lost" parts of the city, and don't have a lore reason to move beyond those areas except for when Babbage is sent after the players in the TF. The Goliath War Walker is already at a known location every time it is reported by the game as being active, so now it just falls to the players to intercept and destroy it before the Council finds a way to have its shield available beyond their base's perimeter. (So the Goliath War Walker is already contained for the time being.) So there are lore reasons why some GMs would keep to themselves even as there are game limitations preventing others from marauding the way we would expect them to. Edit: And then using the Troll Rave and what we would normally expect as a response to giant monsters, for those giant monsters that would rampage, I would expect a PPD or Longbow presence establishing a cordon. Maybe the military too like in the RWZ (the tanks) and that one TF. And yet, we don't. The game absolutely can handle having PPD, Longbow, the military, or even Vanguard as non-interactive parts of the GM encounter like with the Troll Rave, but there is no such presence. With such a presence, I could see the giant monster's position being posted on the map, but players finding them having them be added to the map? Our characters don't have that kind of influence in the city. -
Giant Monsters should have their own map marker.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Kaiju attacks also include destroyed city blocks, military callups, a lot of dead people caught in the attack, and rampant news reports and government announcements about it with instructions. Giant monsters in City of Heroes pretty much keep to themselves. Kraken in Perez Park doesn't move out of the park area into the streets. Caleb hovers over his island. Eochai is reported to the players as a sighting by students with no matching reports of casualties or damage. Jack in Irons keeps to his woods unless he and Eochai are moving to their usual battlefield. Even Lusca just patiently sits there looking menacing but apparently only taking in the sights unless someone gets close. (I only know of one person that Lusca eats in the game.) And so on. So not exactly a fair comparison. Especially in a city that daily sees giant monsters, invasions, and various criminal acts done in plain view of everyone; so a less than panicked response and manic reporting can be expected. -
This isn't going to be particularly helpful, but one of the Nemesis in the final mission of the Zoe TF is using the wrong word choice. I was in a bit of a bind at the time dealing with the fight, but at one point one of the Nem's comments about the party defeating him and says to "than try doing so". It should be "then try doing so" instead. Sorry I can't give a clearer indication of which Nem' at what point in the mission says it though. (Edit: Taking a dinner break after didn't help my ability to recall the specifics either. So again, sorry for the less than detailed report.)
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I did look up the forms. I missed the recharge buff. (Edit: And my point was that Form of the Mind does not have any mind control effects anyway.) I never called you an idiot. I have been telling you over and over to look up the powers and sets you want to discuss. If that makes you feel like I am calling you an idiot, then I don't know what to say. Scrappers can consistently crit if you slot their ATOs. And they re-hide after 8 seconds just like a Stalker does when combat is ended for any reason (edit: assuming you took Stealth or Infiltration, or slotted a stealth proc'). Grab Pacify from the Presence pool, it stops mobs from attacking you for 8 seconds. Not as long as Staff Fighting's 20.5 seconds with Placate, but throwing a single taunt duration enhancement on Pacify buys you more than enough time to go stealthy again. Then Build Up fits your character better than the forms do. Build Up lets you boost your damage without having to wait to build up any form counters. What the hell are you talking about?