Rudra
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Everything posted by Rudra
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That was never my expectation. Please don't interpret my comment as something more than it was intended. I didn't say everyone expected it. I said there has always been such an expectation in the game. And just like other such things in life, there are those that support it, those that oppose it, and those that are indifferent. (Edit: For as long as I have played the game, there have been players that insist that the highest level character lead the way. Not everyone did it. Not everyone liked it when it happened. However, it has been a thing for as long as I can remember in the game.)
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No, it has been that way for as long as I can remember for the game. Incarnates may have made it more visible, but that was a thing even before the requirement for you to be within a minimum level of the targets to get xp before they auto-sidekicked everyone up to 1 level short of the mission holder for the change. There has always been an expectation that the highest level character leads when possible.
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That is part of what the OP wants to change.
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That would help with the competition if we needed less per character. I like this idea.
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Server bank account and/or multiple attachments in emails
Rudra replied to BradS38's topic in Suggestions & Feedback
Sure is. You go to the SG Registrar in Port Oakes or Mercy Island and create a personal use SG. Then you throw some storage items in the base for your characters to drop off for each other to use. Doesn't even need to be a developed base. Just a large room with the storage items. (Edit: And if you don't know how to get your characters into the SG without another player, you use the /altinvite command from one of your characters in the SG to get any new or not yet in the SG characters into the SG.) (Edit again: This isn't a server bank account, but it should meet your needs.) -
Some problems: If players can only open presents in zones appropriate to their levels, then that top heavy comment you made earlier in the post gets exacerbated. Now the only way to get presents if you are level 41+ is in PI, Grandville, Dark Astoria, and maybe Kallisti Wharf or Cimerora if they get presents too. And if the mobs always spawn at the opener's level instead, then you will see zones like Atlas Park awash in level 50 mobs. Mobs spawn as blue, yellow, or red. For mobs to not attack unless attacked, they would need to be yellow. At which point they won't even attack the character that opened the present. And even if they were somehow only going to attack the opening character unless attacked by others, that still leaves the opening character able to just leave the spawn there. And so again you wind up with the situation where zones like Atlas Park will be awash with level 50s, just slightly more safe since you can still wind up targeting and attacking an enemy in range of your powers that you didn't want to attack if you are spamming your attacks because of how the game's targeting works. And how would the present opening character's teammates be affected? There is a reason why many players hate defeat all missions. Some mobs can spawn in some really odd places. Like the Arachnos that spawn under the map because there is a valid, open area where they can appear under the floor where they were supposed to spawn. Some mobs get knocked into walls, spawn in walls, or even wander into walls. And when that happens, they can't be attacked many times. And finally there are spawns where one or more mobs simply get missed and now the team has to search the map they've already cleared trying to find that one mob. (Edit: This is particularly problematic on cave maps with all their hidden nooks and crannies mobs like to find.) And the last spawn marker isn't reliable. It does not appear too often. (Edit: And when it does spawn, it has no elevation reference. Which gets problematic again on cave maps even when the marker appears.) So if you make your missions defeat alls and the game enforces it? You are going to find yourself very lonely as a team leader trying to recruit other players as word spreads. To this I have to say "Also consider buying candy canes on the AH from other players". You don't even have to wait for the winter event to do so. There are players that hoard their event salvage and then post them on the AH after the events have ended. I'm sorry you had to deal with that. I'm also sorry to say that it isn't limited to just the Winter Lord's realm trial. If something can be done by a level 50 at level 50 and is also available to lower levels, there will always be a call for the 50s to lead if a non-50 is trying to form it.
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There doesn't need to be a reason for that. It often snows without any ground accumulation. Like out here where I live.
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Thanks, but not what I was referring to. And @Super Atom already pointed out that the snow on the ground was not what the author meant. (Edit: Despite the comment about Melting the snow away tells me ground snow. Especially as follow up comment to the snow fall ending.)
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Only the standard versions, not the superior versions. Come again? Since when?! You can buy catalysts with merits too. Use a catalyst on the enhancement and you have a superior. All through just merits.
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And depending on the travel power, it also remains available. Flight powers have their speed drastically reduced, but you still remain airborne and can fight from max range. The power itself is not suppressed. Leaping powers are mildly affected, but you can still jump out of the fight far faster than you can fly out of it. Running powers are barely suppressed at all. Like I said, you can use Super Speed to run out of a fight at full speed shortly after you start moving. I even tested it on my level 50 Dominator last night to make sure. Walked into a group of Banished Pantheon in Dark Astoria, waited for them to start attacking me, threw some attacks but no mezzes at them, and then immediately ran off using Super Speed. It took my character maybe 6 steps total after I started moving, while still under attack, and then I was rocketing away at full speed. Those are still benefits you retain while those powers are active. And all that is ignoring the entire basis of your request that you should only have to pay for powers' endurance cost if they are providing you with a benefit, which anyone can extrapolate to any other toggle they want using that exact same reasoning. So on the basis of that claim, yes, they are the exact same thing.
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Not really. You and the author want travel power endurance costs suppressed because you aren't getting the benefit of the travel power while in combat. So by the same token, why should you have to pay the endurance costs of your armor or aura toggles when you aren't getting any benefit from them outside of combat or against enemies they don't apply to? It's the same thing. We control our character's endurance use. Not the game. It is up to us to manage our character's endurance use. I have melee characters that can run all their toggles including their travel power during combat and still be able to fight all day. Because I built them to do that. (Edit: Admittedly, they can't 1-shot bosses or even most lieutenants, except for the Stalkers, but you have a trade-off to do different things.) If you don't want to build to do that? That's fine. That also means that if your endurance bar can't handle the extra load, then you should turn off your unused powers like your travel power. (Edit: Oh, and by the way? Travel suppression was not a PvP thing that crept into PvE. It has existed in the game since long before PvP was added to the game. That was to prevent us from jumping into fights our characters couldn't handle and then just darting away at full speed to safety when things took a turn for the worst. It wasn't equally applied to all travels, but it was there. And as far as Super Speed goes, I can still dart out of a bad fight at full speed at just a couple of steps.)
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Why? Just turn off the power(s) you don't need/aren't using. If this becomes a thing, what next? We don't have to pay for our mez protection toggles until an enemy applies a mez to us or for our damage auras until enemies start taking damage? (Edit: Maybe our armor toggles shouldn't cost us any endurance unless we are being attack by the appropriate type of attack it defends against.) (Edit again: It's not like we are trying to get across any large distances when we are fighting.) It is up to us to manage our endurance usage. If you have your travel power turned on despite knowing you can't use it because you are in combat, that is your choice to keep paying that cost.
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"Want" is the point of the discussion. In so far as to what will be allowed and what needs the game has. Given though? There is no point to me elaborating. So agreed, we disagree and will move on.
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There is a difference between a trash build and a build that does not fit your preferred approach. I use attuned set IOs. And yet I don't think of players that only use SOs as having trash builds. As someone who also doesn't even slot enhancements until level 20 (17 actually since I can slot those 20s at 17), I know we don't even need enhancements for half the game. Enhancements help, definitely. As we level up, we hit less often with our attacks and it takes more hits to drop our enemies. And slotting enhancements overcomes that, among other things. I also remember that we used to not have IO sets. And before that we used to not have IOs. And we all played the game just fine. Yes, there have been changes to the game, but none are so drastic that SOs are no longer a viable enhancement even at max level. And with level 25 IOs, you lose a whopping 1.33% from an equal level SO without having to replace it ever until you are ready to swap over to whatever you intend to do. Which in the author's case would be to slot +5 boosted set IOs. The OP's dilemma is that (s)he/they slotted attuned set IOs knowing (s)he/they was going to be slotting boosted IOs and so buried himself/herself/themselves where they have to use the inf' generating methods recommended by others to quickly gather the funds to buy those boosted IOs while trying to recover funds from his/her/their attuned IOs by selling them back. That is not a problem. The OP heavily implies that the author has no problems generating the funds to acquire +5 boosted IOs, but does not want to use the methods available to him/her/them to do so. That is a player made problem, not a game one. Slotting level 25 generic IOs to maintain character effectiveness while leveling will let the author generate the funds for those boosted IOs without squandering his/her/their funds on very expensive attuned set IOs. The devs have already said they will not allow IOs to go from attuned to boosted or from boosted to attuned, and the request for detuners is an attempt to work around that restriction. No, the thought and effort is not on what sets to choose. The thought and effort is in what kind of character is that player going to play, what enhancements help that player achieve that goal, when and how to slot enhancements, whether that character is going to be playing at all levels even after reaching level 50 or not, and how much challenge that player wants to face while doing so. So you will find players that play with just SOs because they work perfectly well and let them play the game at near original challenge. And you will find players that don't care how little benefit their enhancements are giving them per enhancement because they are more focused on hitting the highest damage value they can, even if the difference is a single point of damage or less. And you will find players that fall somewhere in the middle for builds and play style. That doesn't make any of those players right or wrong. That doesn't mean any of those players have trash builds unless their character is unable to play the game and win. What it does mean is that there is more to think about than what sets you are going to slot to max out your character. His/her/their character is going to be a lot weaker when they exemplar simply because of what the author is asking for. Boosted IOs stop giving their bonuses the moment the character drops below level 47. To the best of my knowledge, you even lose the enhancement bonus for being too low level for the slotted enhancement. So this argument fails to hold up.
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Okay, a few things. First, there are players on these very forums that have already declared they only play with SOs. Equal level Schedule A SOs give +33.33% enhancement bonus. A level 25 generic IO gives +32% bonus. +3 Schedule A SOs give +38.33% bonus. A level 35 generic IO gives +36.7% bonus and a level 40 generic IO gives +38.6% bonus. So unless you intend to tell the players playing with SOs that their builds are garbage, the author can slot level 25 generic IOs and be perfectly functional for everything (s)he/they will encounter while leveling up and have more funds available for buying his/her/their +5 boosted set IOs at level 50. You don't need a god build to beat the game. Second, is there a reason why you are taking exception to my post and not to @TygerDarkstorm's post for saying the exact same thing?
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There is nothing a player will face while leveling up that needs set bonuses. And slotting generic IOs will keep the powers effective as you level while not bankrupting the character so that when the author gets to 50, the author has more funds available to get those boosted IOs. I understand that you and several other players won't do this, but that doesn't make it a bad way to deal with the author's presented situation. It is vastly cheaper than slotting attuned IOs that the player is just going to scrap at 50 anyway.
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Ashling Corlett - Only Love Can Hurt Like This
Rudra replied to Ukase's topic in Suggestions & Feedback
There is a bug, that shows up annoyingly extremely consistently in some missions, where the target boss will attack and defeat other spawns in his/her vicinity. I usually see it on the Skulls mission just before you go after Toothbreaker Jones, but it sometimes pops up in other missions too. Looks like you ran into it on your mission. -
Problems with the proposal: 1) Weather effects can't be added except by changing out the map. Which is why Atlas Park only has snow after the Winter Event is turned on via patch and goes away after it is turned off via patch. 2) Hypothermia badge already exists. It is this year's event badge.
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I'm only on Everlasting with limited presence on Torchbearer. Thanks for the offer though.
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Because he's Dr. Quaterfield, not Dr. Quarterfield.
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Apologies. The wiki says he goes away and I don't spend time hunting GMs except rarely.
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Animations aren't that simple. Now, the devs most likely have much better animation tools than what I used to use, but adjusting animations was always a pain in my experience. (Which is why I abandoned bothering with them.) And the devs even told us in another post that adjusting animation times was just as much work as making the animations in the first place.
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In the Deadly Apocalypse event, there is a timer before the event ends. There is no such timer for the other GMs. (Edit: Well, Caleb goes away at dawn, but otherwise, I'm not aware of GMs being on a timer.) So we get a helping hand to find the Mystic Aspect before the event timer runs out.
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Neither. It is about the request for hitstop and how it works as presented by the author. That the attack must stop when it hits to show impact. (Edit: But just for the very first target hit in the attack. Every other target hit just has the weapon function how it already does, simply passing through them.)