
Rudra
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Everything posted by Rudra
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Coyotes and why they should be able to fly in 2025
Rudra replied to Super Atom's topic in Suggestions & Feedback
What are you talking about? I've seen plenty of flying goats. They flew a lot at Berk. Especially the black one at the end of the race. -
They shouldn't be doing actual KB with their Mag .66 KB Jolting Chain, but they routinely do. And not against lower level enemies, against equal level or higher. On my Dominator, I'll watch either of my Gremlins pop Jolting Chain and watch +1 mobs go flying. Not very far, but definitely enough that the mobs can go flying out of my Static Field. Because their KB is so low, I don't see how slotting any KB sets would help, unless you want to increase the distance mobs get sent, so I agree that they shouldn't be able to slot KB sets for that purpose. (Unless you want to increase the KB distance.) However, they do send enemies flying. (Not all the time, but consistently enough.)
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Take the Smuggler's Submarine at the SW end of Peregrine Island. It takes you to the Smuggler's Submarine at the wharf of Kallisti Wharf. (And then like @Uun said, you can take that sub back to PI as well.) Edit: Oh yeah, to answer the question of why no ferries go to Kallisti Wharf? My guess is because the wharf itself is pretty small. It doesn't have a dock big enough for a ferry. The sub that is there is a very small submarine if we're being honest here. (Yes, all the subs in the game are that small, but those are still rather small subs.) So, to me at least, it looks like the wharf can only accommodate small vessels. (Edit again: So it doesn't look like KW is a major connection point, but more of a local sailing spot. Wouldn't be surprised if there was a sailing club or some such there, not a yacht club, just some sailing enthusiasts, enjoying time on their boats.)
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This is not an advertisement board for other games. @El D and @Heatstroke both did an exemplary job of explaining this. The code is available to download. You can do that if you want.
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Orange is Helper and purple is Roleplayer. Will need a different color.
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Please provide which story arc/mission in Ouroboros you are referring to. There are a lot of stories and stand-alone missions in Ouroboros, and they update just fine. There is one that is known to not flag as completed until you also complete an unrelated arc in the same mission range. If you found a new one though, there is no way for anyone to look at it without knowing which one you are referring to. Edit: Just realized you are referring to Dap-Dap's arc. My apologies.
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Per the game and City of Data, it isn't supposed to. It does not matter if the power says or does not say an element of the power ignores buffs and enhancements. The power is set up to not accept endurance modification enhancements and all available references for the power corroborate that. Now, if you would like that changed, then submit a suggestion asking to have it changed. It not doing what you want though does not make it a bug.
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That isn't enough. It's fine for the low level powers, but not the high level ones. Especially if you are doing what the OP said and only using SOs. For both Foot Stomp and Knockout Blow, a single equal level SO reduces their END cost to 12.22 END. Haymaker is still 5.63 END with a single equal level SO. And with just a single equal level recharge reduction SO, you're throwing that 5.63 END every 7.5 seconds. Then you add in the other powers just from the Super Strength set, and we haven't even gotten to WP's four toggles yet. Quick Recovery nets you 0.5 END/sec out of the box and Stamina nets you 0.41 END/sec. Even if you 6-slot endurance modification SOs into both Stamina and Quick Recovery, you only pushed yourself up by 1.51 END/sec. for your recovery. (You also faceplant into ED.) Slotting endurance reduction trumps slotting endurance modification every time. (Edit: So, yeah, you saying you fully slotted Quick Recovery and Stamina just tells me you wasted enhancement slots.)
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Kallisti Wharf is not in Paragon City for the purpose of alignment tips
Rudra replied to mechahamham's topic in Bug Reports
You will get ample discussion there. -
Kallisti Wharf is not in Paragon City for the purpose of alignment tips
Rudra replied to mechahamham's topic in Bug Reports
Then make a suggestion on the Suggestions and Feedback board to get the text changed. Because the message is not a bug. Neither is the inability to accept alignment tips in a co-op zone. -
Kallisti Wharf is not in Paragon City for the purpose of alignment tips
Rudra replied to mechahamham's topic in Bug Reports
It says the exact same thing when you try to access an alignment tip mission in Perez Park or Terra Volta. Which are very much part of Paragon City. Edit: If you are in a co-op zone, a PvP zone, or a hazard zone, then you are not considered to be in Paragon City or the Rogue Isles for the purposes of accepting alignment tip missions. -
Kallisti Wharf is not in Paragon City for the purpose of alignment tips
Rudra replied to mechahamham's topic in Bug Reports
It is a co-op zone. You can't accept alignment tips from the RWZ either. Co-op zones, PvP zones, and hazard zones all prevent you from accepting alignment tip missions. -
Okay, first? I didn't say it got better at 50. My Night Widow is only level 34 and does not have endurance issues. Second, it doesn't get better at 50. You have to make a build that works, not just reach some magic level where everything fixes itself. That is part of the game. You have a WP character. I'm just going to say any endurance issues are with your build. Also, SOs diminish with leveling. That is their thing. It is IOs that don't diminish as you level, always retaining their listed benefits. So your comment is very much leading me to believe your character is suffering endurance issues because you sorely need to update your enhancements. (Edit: At level 30, your level 25 SOs are red. They stopped giving you any benefits at level 29. They were barely giving you any benefits at level 28. Update your SOs.) That is not going to help you. Especially with your top 3 attacks. You need to slot your powers with an understanding of how much endurance they will eat versus how much you intend to use them. So now I know full well it is your slotting that is the issue. Again, my level 34 Widow of Arachnos (Night Widow branch) has no endurance issues. My level 50 Soldier of Arachnos (Crab Spider branch) hasn't had any endurance issues since the late 20s or early 30s. My Soldier of Arachnos (Bane Spider branch) character back on Live that I keep putting off bringing back to start new characters to try instead never had any endurance issues post level 24. It is entirely your build that is causing you problems. This is strictly a player-made problem. Even if you only have 1 character, you can turn off xp and go clear missions, especially via Ouroboros, and/or street sweep until you get the drops you need to equip your character or the inf' you need to purchase the enhancements you need to equip your character. If you have multiple characters and any are level 50+? Then gathering resources to outfit your other characters is simpler.
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I currently have a Soldier of Arachnos on the Crab Spider branch. (Eventually I'm going to bring back my Bane Spider branch Soldier of Arachnos too.) I also have a Widow of Arachnos. And with some enhancements, never had a problem with endurance. I love those characters. They are great fun to play. The Crab Spider is level 50, but the Night Widow is only level 34. And neither has any mentionable downtime. Maybe instead of calling for endurance to effectively go away and only new players to respond, you actually listen to a few vets and let us help you.
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You want to talk about immersion? When characters in the comics develop new, more powerful abilities, they don't spam those new, more powerful abilities. Because it is too tiring or dangerous for them to do so. And the more those characters have to use their new, more powerful abilities, the more downtime they need to recover from using them. Then they master those abilities and start using them more regularly. Just like how in the game, those new, more powerful abilities our characters get tend to have higher endurance costs, and so we need to spend time adding slots to them and then slotting enhancements into those powers to use them effectively.
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You're right. Superman, Thor, and Captain America all have limitless endurance supplies. Except in an episode of the Justice League cartoon where Superman had to rest from fatigue. Or that sure, Thor has an endurance rating of Unearthly, which should mean unlimited endurance, except endurance doesn't cap at Unearthly and goes all the way up to Class 5000, cosmic scale for being able to keep fighting, so even he has a limit. (Which was listed as like a month if I remember.) Or that Captain America only has Remarkable endurance and will definitely tire out long before Spider-Man, She-Hulk, or Doctor Doom. Regardless, endurance is part of the game and most definitely manageable. Out of my 50s, only 1 can't fight forever, and that is because that character isn't built to do so. Endurance is only a problem if not adequately built for, not managed by not always just using the biggest powers you have, or if you don't prioritize those darned Sappers and they get the chance to nuke the blue bar.
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I can't recall how many times in the comics supers of various stripes ran away or hid or had to be rescued by another super or a combination of the three because said supers were too tired to fight any more. From characters that come out strong swinging for the fences with their powers while the more experienced supers just let them until they tire out and the opposing super can just crush the now helpless foe to supers that found themselves in protracted fights they lacked the stamina for. Endurance management is part and parcel of the super hero genre. (Edit: Hells, in TTRPGs like Marvel Superheroes and HERO System Champions, endurance management is a major consideration of your characters. [Edit again: And at least in the case of HERO System, you can kill your character by pushing yourself too far past your endurance pool.])
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Makes sense. How else are new players supposed to learn the ins and outs of the game except by ignoring those that have been playing for a while and only listening to those that don't know what options there are for getting things done? 🙄 Please note, my sarcasm is not aimed at you, @tidge. Sorry if the impression I give is otherwise.
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Then how is this: Misfortune: Tier 1: Bad Luck (Single target, click) -ACC (Non-stacking effect from self) Tier 2: Restricted Movement (Single target, click) -recharge, -movement (all), -jump height (Non-stacking effect from self) Tier 3: Fumble (TAoE, toggle) ST -DEF (all), 1/2 effect other targets in radius Tier 4: Weakness Glancing Strikes (TAoE, toggle) ST -DAM (all), 1/2 effect other targets in radius Tier 5: Transfer Luck (PBAoE, toggle), -ACC (foes), +ACC (allies), affects self Tier 6: Impaired Movement (Location AoE, click) AoE version of Restricted Movement Tier 7: Unlucky Strike (TAoE, click) AoE Confuse (is not a placed patch, it is just an AoE confusion attack) Tier 8: Clumsy (TAoE, click) Chance for KD (Edit: Not a patch. An attack that applies a pseudo-pet to hit targets that keeps trying to knock them down for the assigned duration) Tier 9: Woe Cat (Summon pet (use spirit panther), 4 minute duration, uncontrolled)(Edit: Powers can include Darkest Night, Fearsome Stare, and a claw attack) Special Gimmick/Mechanic: None
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Some dumb questions: First, what is even the intent of the set. I get your desired theme, curses and hexes. (I'm leaving the whole this only fits one origin argument alone right now.) However, none of your proposed powers even define what their intent or purpose is. Second, what would a silencing power do in this game? It may work great in games like D&D since it stops the enemy spellcaster from casting spells, but this is a super hero game. Even the mages don't need to recite their spells, though they can as the player decides is appropriate for the character. Silencing someone's gun isn't going to debuff them at all though. They would probably even thank you since it will spare their hearing and make it much harder to locate them. Third, why should the power set's inherent itself be a crowd control power? (Edit: We aren't even talking about something like taunting like Brutes and Tankers get as their inherent. You're asking for KD, confuse, removal of enemy powers, and enemy provided player healing as the inherent.)
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This isn't a constant thing, but it has been happening more frequently lately. If I'm on a thread page for a little bit, sometimes the page dumps me to the Home page for some reason. I don't even need to have my hands anywhere near the mouse or keyboard for it to happen.
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Squatting is fairly common outside the US. Everywhere I went (outside the US), people squatted for various reasons. They squatted while working. They squatted while resting. They squatted while waiting. They even squatted while eating if they were out and about, and drinking various beverages. Squatting is fairly universal, and getting it as a new emote is fine.
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... Okay, I'm going to ask for an example of Skulls in KR speaking in broken English, because I have never encountered any that did so. Only one of the AVs ever did in one mission. Aside from that? I'm dropping out of the conversation before anyone thinks I'm opposing a request for a new emote.