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Rudra
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Everything posted by Rudra
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Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
No, by faster acquisition of the rares and very rares they need to finish crafting their Incarnate powers. Which will lead to the reward of threads, merits, and salvage drops from TFs and iTrials they can't use faster than they would have previously. Edit: On Everlasting, we run double, triple, and even quadruple Hamidon raids depending on the time of day and the raid leader. With Emp.s being available once per day (20 hours?), and then random Incarnate salvage drops added as a new choice, unless the random drop is also limited to once per day (20 hours?), that is a fast and easy means to blitz drops. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
And that is the part I disagree with. The getting rare and very rare salvage drops from Hamidon. Ask for more Incarnate content if people want more sources of straight up Incarnate salvage drops. Hells, turn difficulty down to -1/x1 with bosses turned off and blitz the Heather Townsend arc. It's short and easy even without turning down the difficulty. At least it is Incarnate content though. All I see the OP leading to is even more players complaining that they are getting Incarnate salvage they can't use even faster than they already do. -
Additional Alternate Drop for Hami raids
Rudra replied to DrRocket's topic in Suggestions & Feedback
The Tin Mage Mark II TF is an Incarnate task force. Hamidon is not Incarnate content. Why should Hamidon give Incarnate salvage? You have all of Dark Astoria with its repeatable missions and story arcs that can be repeated via the flashback system, Incarnate task forces, iTrials, and veteran level rewards to get Incarnate salvage with. (As well as the Incarnate Shards and Incarnate Threads that randomly drop from all enemies regardless of level once you hit level 50.) Edit: Hells, Hamidon already awards Emp.'s. You can just buy the salvage you want with it. -
Just checked. No, you can't. Left clicking the icon does nothing and right clicking lets you check the power's information and settings, but not cancel or dismiss.
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Did a search for "rally guest" and then for "recruitment", and this didn't turn up, so posting. In the Vigilante version of the Recruitment Flier tip mission, the rally guest speaker says: "I'm going to give you five seconds to give me a good reason why I don't have everyone here rip you a hundred new holes in you body." It should be "your body".
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That turns up in a lot of wandering NPC comments. So if that limit can be extended, it would make several such comments understandable.
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In the Dragon Embossed Journal tip briefing, it says: "Sky Dragon hasn't been seen in the city for days, and from what you've heard many of the superheroes in the city are becoming concerned." You are missing a comma. It should read: "Sky Dragon hasn't been seen in the city for days, and from what you've heard, many of the superheroes in the city are becoming concerned."
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Zone/Mission: Caves_60_Layout_05_02 Position: [256.2 3.4 1085.6] Mission objective is floating a few feet off the ground.
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Eliza Thorpe has a mission called Urgent Mission which has a 90 minute timer. She even tells you that you only have 90 minutes to get the mission done. And then you enter the mission and are told that you have been wandering the caverns for what seems like hours. So I guess we should just pack it up and go home, mission failed, whoops. My request is to change the mission entrance popup text. If you only have 90 minutes for the mission and you spend a lot of time wandering, then you shouldn't have 90 minutes - time needed to reach mission left. Just say something like "You hope you're in time" or "These caverns look like you could get lost in them if not careful" or anything else besides "have I spent so much time wandering that I've failed? Nope, timer says I spent no time at all here! Still good!".
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No Point of Suggestion (at this rate)
Rudra replied to LightMaster's topic in Suggestions & Feedback
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My recommendation is you take one of two options: Option 1: Stop trying with that character, send an in-game support ticket to the GMs with the server name, character name, the number of attempts you have made, a reference to this thread, and a request to have the badge correctly given to the character. Ignore the standard response of take it to the Bug Reports forum and see if the responding GM will or is able to fix your character's badge list. Option 2: Stop trying with that character, in this thread state what server your character is on and what character in question is unable to get the badge awarded, and hope a responding GM or dev fixes your character's badge list. Edit: Without the server name and character name, you are basically asking the GMs or devs to look up your account, check every server you have a presence on, and go through every character you have on those servers to see which one(s) have any flags showing they did the event but lack the badge. And that is a bit of an ask.
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I was on a MM, and like the Crey Juggernaut, had at least one of my pets in my field of view for the entire fight. My pets never went orange as hostile. (I'm pretty used to watching for my pets to go hostile on me from the frequency with which the lieutenant Succubi keep confusing me and/or my pets.) So while that is a good point, it does not apply in this case.
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Leveling Up After 50 Gives Temporary Level Shift
Rudra replied to mockmoniker's topic in Suggestions & Feedback
I don't buy Ultimates. Ever. Here's my bit about the OP: While on a non-50 character, I have two things that annoy me when leveling. The possibility of out-leveling contacts and the now suddenly easier mission I am on. I can deal with the contacts by turning off xp until I clear the level range. I will always have to deal with missions getting easier mid-mission if I want my character to level. At level 50, both those considerations go away. I can no longer out-level contacts and I will no longer find enemies suddenly getting weaker because I leveled up. And then we have the OP. Which will bring back missions getting easier mid-run. When the author can already, right this moment, pop an Ultimate himself/herself/themselves to get that boost without having the game changed to do it. So here is my stance on the OP: Either do it yourself because the game already makes the suggestion possible right now, or make it an opt-in option if implemented because I sure as hell don't want to have anything to do with it. -
Leveling Up After 50 Gives Temporary Level Shift
Rudra replied to mockmoniker's topic in Suggestions & Feedback
Or just carry Ultimates and each time you get a new vet level, pop one. -
I've never known any Black Knights to placate, but Crey Juggernauts don't have a placate ability anyway.
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So I'm doing the Rogue version of Just How Evil Are You and I'm trying to clear the map. Freed Desdemona from a safe distance and then teleported past her so she doesn't join, freed both subdued heroes from a safe distance and teleported past them so they don't join, and continued my murder spree... I mean... aggressive bad guy lesson giving.... So far so good! Got into a fight with one of the remaining Council spawns, and a badly injured Vortex Cor Leonis Force decides to run for his life. Down the hall, around the corner, and through a still closed steel sewer door. Like, straight through it. Coordinates of said door below in case it has a geometry gap: Zone/Mission: V_Sewers_45_Layout_06_02 Position: [-190.1 -126.6 702.9] Now, I know when you're running rabbit you can do some pretty amazing things, but I don't think any of the Council can phase through doors no matter how scared they're running.
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I am aware of the key bind fail bug and this wasn't it. That persists until you either exit the mission, alt-tabbing, or rebooting the game. This only lasted until the taunt effect wore off. Edit: And in case anyone thinks targeting was the issue, I am aware that if your character is taunted by a Juggernaut and he isn't in your field of view, your attacks won't work for lack of valid targets until you bring the Juggernaut into view so you have a valid target again for the taunt's duration. And the Juggernaut in this case started in my field of view when he taunted me and stayed in my field of view for the duration, so that wasn't it either.
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To springboard off this, if I recall correctly, the devs said they won't take what was done on the other servers, but that they will try to make their own for those ideas they like. MM customizable pets for instance. Again, if I remember correctly, the HC devs said they wanted to find their own way to do it rather than just take what another server did.
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That MM PBAoE heals stop missing the pets adjacent to the MM. (Edit: Sometimes they work, and sometimes they don't. And the farther away the pet is, the more likely the heal is to work and affect them until they are out of range. It's rather frustrating to see Genin A at the limit of the heal's radius get healed, though I am still glad he was healed, but the oni right next to me doesn't get healed even though he needed it more.)
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So I'm currently running through the Rogue version of the Wanted: Uqua. Dead: Alive mission and a Crey Juggernaut taunted me. Not a problem, just means I stomp him before the rest of the spawn. ... except... I can't. I'm hitting my attacks and nothing is happening. (Edit: And no, he did not have his force field up. He was still at full health.) I have no status icons for being Held, Slept, or Stunned. I'm not getting any of the messages I normally get of being Held, Slept, or Stunned when I try to use my attacks while so mezzed either. The attack buttons just aren't doing anything no matter how often I click them. When the taunt wore off, my attacks resumed working again. Now, I've fought Crey a lot. And I do mean a lot. I've been taunted by Juggernauts on the regular. I've been taunted by the Black Knight minions that taunt pretty regularly when doing the Night Ward arcs. I've never lost my ability to attack while taunted unless there was some other mez to stop me from attacking before. And in other fights with Crey Juggernauts present in this mission, being taunted did not stop me from attacking, it just did what it was supposed to and shifted my attacks to the taunting Juggernaut. So I have no clue what happened with that Juggernaut and his super taunt ability preventing me from attacking with no statuses that can explain it being applied and no messages either. Edit again: Other side note weirdness? Despite clearing the map, the spawn that is supposed to trigger the first Scorpinoid Deathstalker ambush either did not exist on this run or failed to trigger the ambush.
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Personally, I more prefer the suggestion of previous threads of adding wand animations to existing power sets. (Edit: Like @Wavicle pointed out on this thread.)
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Very easily. Right off the top of my head for already exists reference? Weather Wizard from the DC universe. He doesn't use magic, he uses technology. (Edit: At least the version in Young Justice did.) He controls the weather through a technological device that looks like a wand. Then you have mutants that may use a wand (or other object) as a mnemonic device to help control their powers. Various control rods that operate sci fi equipment. Wands are hardly limited to just magic.
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Change Exit Spawn Location for 3/4 Yin Missions
Rudra replied to Renatos1023's topic in Suggestions & Feedback
This. This is what I am going to bet is what is causing players to blame MM pets. Because there is just the one spawn point where we all get ejected from the mission to and multiple character models can't occupy the same spot. So everything gets displaced further into the helicopter's interior just like when two or more of us exit any other mission and if we don't move away from each other start displacing each other in the same direction until we run into an obstacle that stops any further displacement movement. MM pets just like other pets take up space that must be displaced to spawn any other players and their associated pets exiting the mission as well. Which can lead to the perception that MM pets are blocking player movement, but they still aren't. It is every other player character and any non-MM pets that may still block movement that is doing so. (You can't displace MM pets if there is nowhere to displace them to, just like your character can't be displaced any further when there is nowhere left for you to be displaced to.)