Rudra
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Everything posted by Rudra
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Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
Just because you don't like what a person has to say does not mean that person is being argumentative for the sake of being argumentative or that the person is arguing in bad faith or that the person's arguments are wrong. -
Depending on the tools they have, it may as well be making a new animation. Not going to argue against alternate animations for things though.
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Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
What does the number of posts a player has made have to do with anything? -
Sure, sounds good to me. The only problem is that the animation times don't line up. For instance, Boxing has a 1.07 second cast time and Storm Kick has a 0.83 second cast time. And I'm not seeing anything where the times line up for any of them. However, if the devs are willing to make alternate animations for the Fighting pool, I would welcome it.
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Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
The GMs don't keep track of everything the devs or the players post. So if you were directed on Discord to submit a ticket in game, and the ticket is something the responding GM cannot handle himself/herself/themselves, the GM will direct the player to post a bug report or a suggestion on the forums. It isn't their job to keep abreast of everything the devs have decided or implemented. Most GMs are just other players that have been granted greater in game permissions to help resolve in game issues we may encounter. On the forums, the GMs try to stay out of our discussions as much as possible unless someone is engaging in troll behavior, our disputes get out of hand, or some other activity requires their intervention. The discussions themselves are left to us players. If a GM or a player knows a dev/game policy that may be relevant to the discussion, we will normally provide that data. The devs do their best to stay out of our discussions, though they do read the forum posts, unless they feel they need to be involved. This lets them get a feel for how their policies are being received and see how the player base active on the forums approach whatever the topic of discussion is. That is not the devs choosing to ignore us. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
That's what the "Fallen but not Forgotten" forum is for. Is to be a memorial to our fallen players and let others be able to read up about them. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Players making memorial bases is fine. Pretty sure no one is going to oppose that. The concern comes up in a more game established memorial. People are going to be left out. That is inevitable. Just like I'm sure, but have no proof, that there are players that passed that didn't make it to the "Fallen but not Forgotten" forum. Then there is the consideration that people are going to want their memorials for others to be in specific locations and done specific ways. There is going to be a push for more well known players to be more prominently featured. And all those come together in a massive problem. The memorial request thread that prompted this thread involves a player on a server I play on pretty exclusively, and I still have no clue who that person was. (To @Kistulot, that isn't something that should hurt. I'm sorry for your loss, but no one can be known by everyone. It isn't a comment against the person that passed, it's simply a statement of how big the community itself is.) Adding a memorial NPC or plaque to the game will show up on all the servers, and what are the players on those other servers going to think? Unless those players are privy to what is going, they won't have a clue who this new NPC is, but they will be wondering why this new NPC isn't doing anything for them in the game. And in the very slim chance that they also have someone they lost in the game on their server that they wanted immortalized in the same place, what should they get told? Adding a plaque is less confusing, but is more work and still leaves the question on those other servers of "who are they talking about, is there some game lore I missed or will be released soon?". There is a reason why real life memorials tend to be family and friends only, not open invitation to the city. And as our aging player base progresses, there are going to be more and more such memorial NPC/plaque requests. How do we deal with all those too? Say players get plaques instead of NPCs. Will those plaques be consolidated in a mausoleum? How would those plaques be arranged? What about less known players getting memorial plaques first due to unfortunate events and now better known players are hidden away further back in the mausoleum? How big would this mausoleum need to be to house all the players that will find themselves being requested to be memorialized within over time and what happens when you reach or near capacity? How would those plaques even be arranged within the mausoleum and how much information will they have? How will that information be accessed? Popups take up less space because you can just use a generic plaque with maybe the player's name as the interface to open the popup, but fitting more information on the plaque will become progressively more cumbersome. What information would even be included as part of the memorial plaque? How would that information be presented so that it means something to the reader? Would each server have its own wing in the mausoleum since every server will have the exact same mausoleum, or will the mausoleum simply mix all the names regardless of server played on? And all this is just with something as simple and space-saving as plaques. Using NPCs is so much more complicated and takes up so much more space in the game. And on top of that, who would be responsible for keeping the memorials up to date for those that have fallen? -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Apologies, I was offering an idea - it's not in game (to my knowledge). Oh, well that sucks. A generic memorial would have been great. Between it and the "Fallen but not Forgotten", anyone that wants to memorialize someone would be well covered. -
If you are referring to Positron part 1, then it doesn't matter. Our doppelgangers get full access to our primary and secondary sets regardless of level. If you find Barrier Reef upsetting, don't let MMs or Crab Spiders on your team for the TF or you'll have a really bad day.
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HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
No, it really wouldn't. Because you are changing the map's geometry to add each name to the wall, in order to alphabetize the names, the existing names, after they have been added, would need to be removed as part of the model, and then re-added in order. (Edit: And if it is not done as a model alteration, then a new texture map would need to be generated each time.) -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
It's not impossible, but each new name added will require a patch update to the game to add. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Server maintenance isn't a patch update. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
That would require the affected map to be redone each time a new name was added. You can't work on an active map. So the map would have to be cloned, then the cloned map would have to be modified to add the name, and then an update would be required to replace the existing map with the updated map. Every time a new person was added. -
Except the Rikti invasion does have a stated purpose? It's explained in the game, just not as part of the invasion. And the zone invasion event ties in to the game stated purpose. Edit: We discussed this on the previous threads about the invasion events. The problem with this proposal is, or was rather, illustrated by another MMORPG where the enemy faction called the Chosen could take over zones if not held back or pushed back. And until the server reset, this often made those zones unplayable. (Edit again: And it wasn't that those zones were no longer available to players, it was because it didn't matter how many players entered at once to try and take the zone back, they just got obliterated as a group by the waiting enemies.)
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HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
This is going to get me called heartless and inhuman, but I have to say it anyway. The issue with memorial NPCs and plaques is where does it end? Who makes the cut? How is that determined? Like @Greycat said, the memorial requests have felt like a popularity contest. How many players have had a positive impact for the community, passed, and not had a request for a memorial? The "Fallen but not Forgotten" forum is nearly two full pages long, so why haven't the bulk of those players had memorial requests? And then there is the bit where players say "everyone knew them" and my response is "everyone knew who? First time I've heard of this person". So I'm rather against adding memorial NPCs and memorial plaques for each person because it is a list that will keep growing with no end in sight. @Glacier Peak mentioned a generic memorial already erected in Kallisti Wharf, and if it is there, between it and the "Fallen but not Forgotten" forum, I think that should be enough. You already have to be known in the game by the community to even get a post in the "Fallen but not Forgotten" thread, otherwise your passing will go unnoticed. So if only to keep it from being a huge hassle for the devs and to keep from constantly adding more memorial NPCs and plaques, I think that should be enough. If someone wants to make a memorial base though? More power to them. I'm willing to bet most players will still find themselves forgotten or not mentioned, but at least it is not an ever growing project hoisted upon the devs who already have full plates. -
Present in post: Server: Everlasting Zone/Mission: City_01_01_Winter Position: [-1638.9 96.0 -1339.0]
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That's the point of the Suggestions and Feedback forum, to give our suggestions, get feedback on it, and maybe get the devs to see about its development. So if you have ideas you would like to suggest, then suggest them. There is no guarantee it will ever happen, but if you don't suggest it, then it is guaranteed to never see the light of day. Edit: What @biostem said. The 'they can't accept work from outside the dev team' to me reads that if you try to make something for the game, it won't be added by the devs. The Suggestion and Feedback forum however is where we sound out ideas and the devs decide if it is worth their time to work on.
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And some cry out as soon as you enter the map. It seems to me they all cry out, but the game has problems with when they do. (Edit: The only NPC rescues I never see in the chat window for calling out have always been in the last room of the map. Every time. So they were always easy to find.)
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There is already a memorial on the Fallen but not Forgotten forum where members like that are supposed to be commemorated. https://forums.homecomingservers.com/forum/70-fallen-but-not-forgotten/
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Fear Based Powersets & IO Sets Suggestions.
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
Fear in the game says the enemy can attack every time the enemy is attacked or the enemy can run away for 10 seconds every time is attacked. There is no 5 second inability to act window for fear. -
The Praetorians enemy group is a broad catch all for anyone and anything that is from Praetoria. Other groups are more specific, such as Resistance, IDF, and Seers. (Edit: So the Phoenix in your example, like the demons in that one mission that are flagged as Praetorians, aren't really part of any specific group. They aren't yet Resistance, they are trying to gain their freedom from Chimera. They aren't Chimera's faction, because they broke away trying to find their freedom. They don't really fall into any of the more defined groups, so they are assigned as Praetorians.)
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Another exploit: Being able to sneak past enemies that ignore stealth like Rikti Drones and Rularuu Watchers to safely scout an area for your objectives, negating the whole point of those mobs. (Edit: Especially if you can still interact with glowies or if you can quickly transition out of and then back into camera mode.) Edit again: It would also let players scout out other players for PvP without having to risk being detected/attacked until they were ready to attack. They could also just stay in camera mode and inform the rest of their team via the scout's location where the target other players are while standing in the midst of those other players as a camera perfectly safe from any harm. Edit yet again: If you want other people to watch the game being played to learn it without risk to their own characters, they can just watch the YouTube videos.
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There was an entire discussion on another thread about it. Yes, another server has custom pets. You give up a costume slot per pet you want to customize. The devs have already said they will not follow that other server and instead will find their own method of doing so. (Edit again: And I'm not a fan of giving up costume slots for my characters. I tend to use a lot of different costumes for my characters depending on what I am doing and what time of year it is.) (Edit: As for how well it works over there? I have no clue. To the best of my knowledge, that server is less than reliable to play after everything they have done to it.)
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I'm not shooting down the OP. I pointed out problems in the OP. If the problems get fixed, then there aren't any more to worry about. (Edit: So your remaining problem is what you are going to call the last badge.)
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Linux support, super easy! Just did on my new system
Rudra replied to jessica's topic in Suggestions & Feedback
Sooooo... ... dumb question... what is the suggestion for the game or the feedback about the game of the OP? This seems more like it should be in the Getting Started area, Help and Support area, or another location that helps players to play the game.