Rudra
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Everything posted by Rudra
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I want to Assasin's Strike this facist turd.
Rudra replied to mechahamham's topic in Suggestions & Feedback
As often as I want to take down the Council Recruiter as well, I'm going to have to say I'm fine with the recruiters running for their lives rather than be subject to our attacks. We're supposed to be heroes (or at least heroic in public as vigilantes), and taking down the recruiters just because they are saying something I don't agree with is not something I could justify even in a Paragon City court of law. Not without my character portraying himself/herself/themselves/itself as some sort of intolerant bigot that can't even stand to let others express their opinion and attempt to sway them off that opinion peacefully. The whole free speech and differences of opinion thing. The Council in uniform with the recruiter? Yeah, they're both in uniform signifying them as combatants and they have their weapons on them as evidenced when they aggro on a player or a player on them. Besides, wouldn't a true blue hero, not that I think most characters being run in the game actually are true blue heroes, give someone like the recruiter who has not personally taken up arms against the city (to the best of our knowledge from that brief interaction) a chance to repent and leave the Council? And wouldn't the most effective means of doing so be to let that person see how easily the Council propaganda falls apart as soon as someone (not all heroes have super powers in the game) challenges it and let that person run back to tell others in the group how wrong they were about the Council being strong and their avenue to strength and power? And wouldn't it suit a vigilante better to track that running recruiter back to whatever cell he is part of to finish taking the group down? Anyway, just some (philosophical) thoughts on the matter. -
Yeah, I was just ignoring that part of the comment. Figured it was just too out there to address. My hat's off to @UltraAlt and @Bionic_Flea for be willing to address it though.
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How is wanting to make and play different characters a "problem"? As someone with alt-itis, I find this comment disparaging in its intent. It isn't a "make as many alts as possible" thing, it is a plethora of character ideas we want to play. This is an over-generalized stereotype. Yes, there are players that power level multiple characters to 50+3. There are also several of us that play our way up through the content to the same level. What are you complaining about here? How is forming or joining a TF/SF depleting the available server population? Or are you saying they deplete the available population to do so said TFs/SFs? Which is also in an incorrect portrayal/stereotype.
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Though not the same as the Ghastly Attack the Ghosts use, we can already have skulls in our dark powers. For Dark Blast for example, you can set the power set to either "With Skull" choice and all your attacks will have a (quiet) screaming skull effect. (Edit: Yes, this thread seems to be player desires without concern for feasibility, but all I am doing is letting you know you can currently have skull attacks in case you don't already know.) Edit again: Oh yeah, there is a Ghost Widow power set. It is the Soul Mastery set she awards you plus the Dark Assault and Dark Miasma sets. Ghost Widow uses the following powers: Life Drain, Dark Blast, Gloom, Soul Tentacles, Torrent, Soul Storm (her version is Mag 100), Petrifying Gaze, Dark Obliteration, Black Hole, Twilight Grasp, Dark Regeneration, Fearsome Stare, and Shadow Fall. (Edit yet again: Oh yeah, again. Use the Soul Noir options for Dark Blast if you want Soul Storm style effects for it.)
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The problem with that is not everyone works a Monday-Friday job. For instance, I have a friend I run with every week whose weekends are Thursday and Friday, not Saturday and Sunday. And that would completely fuck her over for the seasonal events. Trying to catch leagues for some of the bigger event activities like the Lord Winter instance is already difficult enough on her schedule.
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New Purchasable and/or Mission Temp Power: Motion Tracker
Rudra replied to ThaOGDreamWeaver's topic in Suggestions & Feedback
Yeah, I'm willing to bet that will never happen. -
I know you didn't. And I never said you did. What I said was "Players say". (Edit: Not "A lot of players say" or "Most players say", just that some "Players say".)
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Farming was against the rules back on Live. Initially. However, the fight to stop/prevent farming was a hopeless battle. Like trying to empty the Atlantic Ocean with a teaspoon by yourself. So even back on Live farming got to a point of (disgruntled) acceptance. There is no way I am aware of to stop farming. Players say 'take away AE because it is only used for farming', except it isn't only used for farming and players were farming regular content missions long before AE was ever added to the game. Taking away events would just be taking away game content and be no better an option than taking away AE. It won't even slow down power leveling or farming. Where did you hear that? While it isn't one of my favorite sets, Fiery Aura is still definitely not so poorly balanced that it can only be used in fire farms. (Edit: I'll let someone who ranks Fiery Aura as one of their favorites sing its praises. I don't use it often enough to be able to, though I do have Fiery Aura characters.) Fire farming was a relative late addition to farming anyway. If I remember correctly, fire farming came about because fire mobs give the most xp, and Fiery Aura became a farming favorite because of fire farms and its ability to almost ignore the fire mobs. (Edit again: Smash/Lethal farms used to be the mainstay of farming. And 5th Column/Council maps.)
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That won't change anything. People will power level past all the content either in events or AE farms or saved mission farms. Edit: City of Heroes/Villains does something I am not aware of other MMORPGs doing. Giving players reason to actually experience the lower levels while leveling up. A lot of players I've met hail from the World of Warcraft school where the game doesn't start until you are at max level. And it is difficult to change that mindset.
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I'm not a dev and the only animating program I've ever used is beyond ridiculously out of date. However, the question your statement brings up is: was the difficulty Positron was talking about for player customizable colors or for any fx re-color? Because setting up a power to allow for player color customizations is going to require a more open-ended approach, so those colors can be pulled from the character, as opposed to going into an animation, looking at the different parts that make it up, and then re-coloring part of it to save as a new version. Yes, that is still going to require someone going into the animation and looking at the parts that make it up, but isn't anywhere near like setting up a power to let users input their preferred color(s) from an available list. Taking existing animations from say Dark Armor will still require the devs to go into the power's animation to make a costume change version of that fx. Am I opposed to the devs taking a Dark Melee power like Dark Consumption and stripping out the blue rings to use as a costume change emote? Not at all. Except stripping out those blue rings should be more problematic than popping open an existing costume change emote, looking at the parts, and doing a re-color. Why did I choose Dark Consumption from Dark Melee versus any Dark Armor power? Because Dark Consumption briefly obfuscates your character, whereas none of the Dark Armor powers do. (At least on my Dark/Dark Scrapper after I reverted all powers to "Original".) The Dark Armor powers fade your character (if you use "Original"), and while faded the fx are more prominent, but without the fade, the Dark Armor powers don't seem to obfuscate the character at all. To make the Dark Armor powers suitably conceal the character is still going to require going into the power's fx and reworking it to do so. Dark Regeneration from Dark Armor seems the most concealing to me, and it would need those green rings removed from it. Which would require animation work. (Edit: Out of Dark Armor, only Cloak of Darkness and Dark Regeneration obscure your character. And Cloak of Darkness only does so if your character fades. Cloak of Fear, Oppressive Gloom, Dark Embrace, Murky Cloud, and Obsidian Shield add fx, but they don't conceal the character at any point in time. Even using original fx for them. Death Shroud only has the ground effect.)
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Why? In the OP, I stated that Light Magic, Cast, and Energy Ball Morph all work perfectly fine with a re-color. Not even player re-color, just a new version players can select that has the fx re-colored to be dark. No animation work required. Edit: All things considered, adapting Dark Armor power effects to a costume change emote would probably require more animation work than a simple fx re-color.
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Or just hit the M key to close the map window. Never had any problems with clicking on the map to place or remove a waypoint and not be able to do anything I would normally be able to do when I hit the M key and closed the map window. (Edit: Or if you want the map still open for some reason, double tap the M key.) Uhm... dumb question: why are you doing anything in the AH window during combat? I would think if you were in combat, you would have higher priorities for your attention than opening the AH window and doing anything in it.... (Edit: Yes, I see the storing inspirations for later, but like @Psyonico posited, why don't you just empty your inspiration tray before the raid and then deal with it after the Monster Walls?) Edit again: Strictly as an opt-in option, I won't care if your suggestion gets implemented or not. So please don't think I am simply opposing the suggestion. However, your examples leave me mildly perplexed.
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Doing a Lost paper mission, and the Headman Riflemen have no sound for their attacks. I can hear my own attacks perfectly fine and other Lost mobs have their sounds. However, the Headman Rifleman mobs (and maybe the Headman Blasters, but I didn't encounter any to be sure) are completely silent. Edit: Found a Headman Blaster. He had his sound fx. So it is just the Headman Riflemen.
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Level 10-15 paper mission, "Black Market in Henri Relics Thriving" is missing a period between the last and second to last sentences. BLACK MARKET IN HENRI RELICS THRIVING Father Martin Henri was something of the Rogue Isles' first superhero. He fought the ghosts at Port Oakes and the demon in Cap au Diable--if you believe in that stuff. A lot of folks claim his bones ward off evil to this day. You don't know about that, but you do know they're worth a little money if you know the right buyers The Hellions seem to have some of Henri's ivory for sale. Should read: BLACK MARKET IN HENRI RELICS THRIVING Father Martin Henri was something of the Rogue Isles' first superhero. He fought the ghosts at Port Oakes and the demon in Cap au Diable--if you believe in that stuff. A lot of folks claim his bones ward off evil to this day. You don't know about that, but you do know they're worth a little money if you know the right buyers. The Hellions seem to have some of Henri's ivory for sale.
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That can work too. Though I did also include some preferred options that don't require new animations either, just re-colors of existing costume change emotes.
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Second mission in the Hit List arc from Radio in Port Oakes. Radio's briefing says: The voice of Radio Free Opportunity is already talking when you tune back in: 'We're back, and the topic of the day is Wyvern's list of the biggest and the meanest of the newest of the black masks, the Hit List. The big-big news is that one of our own, none other than Shadow Arcanum, is making a play for the list. With that villain on the case, you all better be ready to bid on your copies once Shadow Arcanum has it safely tucked away. It ain't over yet, though. Those boys from Wyvern are crafty, and they're gonna have the whole thing coded up. Now if only Shadow Arcanum had some code-breaking software to bust Wyvern's ciphers wide open. Too bad Arachnos won't lend out any of theirs, they can break anything up to Nemesis Army codes. Of course, if Arachnos aren't willing to give, it becomes no less than a true villain's duty to take Take! TAAAAAKE!' That first "take" needs either a period or exclamation point. (Probably an exclamation point given it is Radio.) Edit: And on the mission popup when you enter, there should be a period at the end of the popup to close out the statement. Edit again: And the mission debriefing should have an exclamation point after the first "Radio". Edit yet again: I'm just going to include the third mission as part of this post too. Anyway, third mission from the Hit List arc, the first "Radio" in the ask about mission briefing should have an exclamation point after it. As well as the "Radio" at the end of the paragraph in the mission send off dialogue. Wyvern patrols in third mission "[NPC] Talon Agent: We have to secure this place" needs a period or exclamation point at end. Third mission debrief, "it's Radio" should end in an exclamation point. And another edit: Just go through all of Radio's text and give him/her/them/it the missing exclamation points.... As well as the various patrols across the missions' missing punctuation....
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You are taking my comment entirely too personally. We all make mistakes. Asking if it was possible you made a mistake and providing means to correct it if you did is not something you should take offense to. Further, in my post you seem to find so offensive, I also made a comment about the font used on the character select screen and how that was the capital "n".
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Radio contact in Port Oakes gives the Hit List story arc. For the first mission briefing, Radio says 'Now, Those vigilante villain hunters called Wyvern produce a yearly list of the biggest threats among the up-and-coming bad guys in the Rogue isles. The list is worth a lot of money, both to know who they plan to target, and for the bragging rights of being on top. All the real Villains out there are probably already wondering how they can get their hands on that list, right? And you are all real villains, ain't you? Well, those Wyvern types are real tight-lipped, and won't just tell you where they're compiling it if you ask. The only people they do tell are their some-time partners in crime prevention, the Legacy Chain, because they want their input on who to keep an eye on and who's really just small change. So evil-doers of the Isles, if want the list, the first step would be to take out the Wyvern rep meeting with the Legacy Chain and beat where to find it out of him. And remember that you heard about it all here on Radio'. Where Radio says "Now, Those", "those" should not be capitalized. Where Radio says "Rogue isles", it should be capitlaized to "Rogue Isles". And where Radio says "if want the list" should be "if you want the list". And finally, there should be a period exclamation point after "Radio". So it should read more like this: 'Now, those vigilante villain hunters called Wyvern produce a yearly list of the biggest threats among the up-and-coming bad guys in the Rogue Isles. The list is worth a lot of money, both to know who they plan to target, and for the bragging rights of being on top. All the real Villains out there are probably already wondering how they can get their hands on that list, right? And you are all real villains, ain't you? Well, those Wyvern types are real tight-lipped, and won't just tell you where they're compiling it if you ask. The only people they do tell are their some-time partners in crime prevention, the Legacy Chain, because they want their input on who to keep an eye on and who's really just small change. So evil-doers of the Isles, if you want the list, the first step would be to take out the Wyvern rep meeting with the Legacy Chain and beat where to find it out of him. And remember that you heard about it all here on Radio! RADIO! RADIOOOOOO! Free Opportunity!'
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In the Plague Carrier badge mission from Radio, the first mission, 'Steal Outbreak from Lost' gives you a clue when you defeat the Aberrant Rector that says the drug drop-off points are marked on the map you got from him. However, when you enter the second half mission 'Drop off the canisters of Outbreak', there are no objective markers on the map. If your character has a map showing the drop-off points, then why aren't they marked on your map too? I request for missions like this one where you get a clue saying your character has a full on map showing points to do X, then the mission map also have those points marked. (Edit: Especially for "open world" mission maps like this mission with all the hiding places the objectives can be.)
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It shouldn't, but that being the case, it makes sense to me then how you wound up in your predicament. That said, never use AE to try and complete a street hunt mission from a non-AE contact. Basically, just think of AE as a completely different game you can access from within the game. Something that can be fun to do on the side, or to just be doing something other than the regular content, but completely detached from the rest of the game. That is the safest approach to dealing with AE and the rest of the game. If you are having problems finding specific mobs for a mission, ask in the Help channel and someone can point you to an area that can consistently give you your needed targets.
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I would like to request a shadow or shadowy costume change emote please. If making wholly new, I would like shadows to gather around the character, obscuring the character, and then dissipating to reveal the new costume. (Edit: Or have like an inky blob appear on the ground at the character's feet, rise up and engulf the character, then retreat back down revealing the new costume.) If modifying existing, then I would like a dark version of Light Magic, Cast, and/or Energy Morph please. Barring that, I would like to be able to re-color existing costume change emotes to make this change possible. Edit: Yes, Murder of Crows is a dark costume change emote, and I am currently using it, but I would like something more thematic for my characters if possible.
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Yeah, when it comes to weapons, the tailor is borked. Going to the tailor to make any changes, I find that my weapon has been reset to the default and I not only have to pay for that unwanted reversion, but I also have to pay to get my chosen weapon back. So I make a point of avoiding the tailor on characters with weapons unless I have free tailor session coupons or the inf' to not worry about what ridiculous change the tailor will impose on me that I have to pay for. (Edit: For clarity, I am saying that when the tailor changes the player's weapon as part of accessing the tailor, there is no option but to pay for the weapon no matter what you do.) It would be real nice if this was fixed.
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Nothing in AE counts for anything other than AE. And I'm sorry to say, that should have been a given. (You also should have checked to see if your count had changed after using the wand on your first Lost in the mission if you were trying to complete the mission that way.) You can contact a GM and have the GM clear that mission for you. You can also see if you can access the mission through Ouroboros to get the wand back or see if you can get a new wand by running through the arc with someone else as someone else said. You can also try running the arc with someone else and see if you can choose to complete the mission as part of clearing that person's mission. Edit: Also, I either go to Perez Park or King's Row for Lost for that mission. Usually King's Row. There are ample Lost to complete that mission behind (north of) the hospital as well as along the road leading under the two overpasses heading north. If in doubt about how to accomplish a mission, ask in the Help channel.
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Just threw together Nascent New Neo as a test. And the character showed up with the name exactly as typed. Both as personal name over the character (after I turned it on) and in chat. Try renaming the character to anything else and then back to Nuclear Ferret. If that doesn't fix it for some reason and Nuclear Ferret is still level 1, or at least low level, delete and remake. Because the "n" is capitalized everywhere I had it capitalized in Nascent New Neo's name everywhere I checked. Edit: Bear in mind that the character select screen that you are showing us in this clip capitalizes all characters in the name regardless of how you typed up the character's name, so it doesn't tell us if you thought you used a capital "n" but didn't, or if the game is failing to use your character name as typed for some reason. (Edit again: And if you are referring to your character's name as portrayed in the provided screenshot? That is that font's only provided "n". At least in City of.)
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Didn't see this on a quick search, so.... In the Family War arc from Billie Heck, after the mission to capture Guido "the Mooch" Verandi, Billie sends you after Emil Marcone. In the briefing he says "You got Guido Verandi, but now you gotta get Emil Marcone. Marcone's a tough customer, but if you wanna get the Family off your back, you gotta sit him and Guido down and force a truce. Emil often likes to hang out and one of the local casinos he runs called the Hook & Anchor. Head over there and capture Emil Marcone! Like Guido Verandi, Emil Marcone is a tough customer. Consider that a warning." Where Billie says "to hang out and one of" should be "to hang out at one of".