Rudra
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Everything posted by Rudra
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Then why is there a need to implement a new method of gaining emp's quickly when you can already do this? (Edit: Regardless of whether an argument can be won or lost, sometimes a statement still needs to be made. I can live with the loss. I can't live with being quiet about even more effort to take away any effort in the game.)
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Then you already have a process by which to do what you want. Congrats. Just transfer your new god the emps from another character and call it good.
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On the grounds that I firmly believe every character should achieve his/her/their/its own Incarnate abilities and not simply get to start as a fully T4'ed Incarnate as soon as they reach level 50, I oppose this suggestion. (Edit: You have to build up the ixp to unlock the slots anyway, so may as well work on gathering materials to craft the powers at the same time.)
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*sigh* Here, let me give you a hand. (All I asked for you to do for the pet was go back to the OP, strip out your copied description from Animate Stone, and simply say anything like "It's a support pet of some type". Oy.) Possible approach for the pet can be as follows: Stone Sentry Mud Field (Location AoE -recharge, -speed, and -jump height) (Probably low debuff numbers)(Can probably use Mud Pots animation) Blessing of the Earth (PBAoE +DEF)(New animation of crystals floating around allies would be nice, but any existing suitable animation works) Sand Storm (TAoE -fly, -ToHit and -DAM)(Can use like a sand colored Snow Storm effect) Edit: And while you're at it, strip out Quicksand, Earthquake, and Meteorite. As you have already been told, players should not get to double up on the same powers between their primary and secondary.
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Or how about how the OP states that level 50s are already OP, but wants three more enhancement slots anyway?
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5 Tally Reward Merit and Empyrean Merit Currency
Rudra replied to MsSmart's topic in Suggestions & Feedback
Okay, so mostly account wide storage. -
5 Tally Reward Merit and Empyrean Merit Currency
Rudra replied to MsSmart's topic in Suggestions & Feedback
If you're looking at vault storage, then just make a personal SG, /altinvite your characters in, throw in as many storage racks as you want, and there you go, account-wide storage. -
To any dev, GM, or person able to assist. @eviella has a character named Ranger Eviella that we cannot get Tavish Bell as contact for no matter what we try. I made this thread back on October 30th and she submitted an in game ticket for assistance shortly after. We are trying to make sure she has Tavish Bell as a contact for the Erin West arc. If it is possible to fix her character so she can finally get him as a contact, it would be greatly appreciated. We have two characters that are linked for what they do and we are currently unable to progress because nothing we try gets her him as a possible contact. (Edit: And yes, I got her permission to identify her on this update before posting it.)
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Well, considering the wiki mentions those two powers are mutually exclusive, even though they aren't since I was able to get both today as a test, I'm guessing the behavior you were seeing before was considered a bug and the current behavior is the intended one.
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Not to nit pick, but Dark Servant has Tenebrous Tentacles.
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Thanks for the heads up, but I probably won't remember. I think I was told that before, and I forgot it. On the plus side, if that could be done here, by specific player chosen costume slot for the MM's appearance so the pets could have appearances appropriate for the theme, that would be spectacular. I'm much less interested in clones of my character than pets with appropriate costumes for what my MM was doing. I'm fine if players get the ability to have their pets function like Phantom Army for visuals, but it isn't what I am hoping for. (And players can make their pets look like them by saving and loading their costumes without needing the added complication of the game trying to figure out if it is supposed to pull the current character costume in use or pull from the linked character costume but not use the character costume. ... and that probably makes no sense, but I currently don't know how else to phrase it.)
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I don't remember which server it is, but one of them made it possible to customize MM pets by using a character costume slot. So if you wanted to customize all six MM pets, you had to use six of your character's costume slots. Which would mean that players who have characters with multiple costume designs depending on what they are doing or their current mood would either have to give up costume slots, limiting their options for character design, or continue to not have customized pets. The HC devs said they were looking into their own method that was not from the other servers. However, as has been stated by other devs, it isn't an easy thing because of how MM pets are designed. (Now, me? I'm greedy. Firstly, I am not willing to give up character costume slots for pet appearances because most of my characters have multiple different appearances based on what I am doing in the game. Like a winter look for the winter event, an incarnate look for incarnate content, a starter look for low level content including through Ouroboros, and more. And second, I want my MM pets to have appearances for each of my MM's different costumes. So my winter look MM would have winter look pets. My incarnate look MM would have incarnate look pets. And so on.)
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I'll ask her tomorrow, but that should not work since he needs an introduction to access. Edit: Nope, he isn't there.
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Storm Summoning has zero blasts. And I showed you that in my previous response. Then don't flag it as Meteorite. Make it something that will not confuse players. Sand Trap. Leeching Earth. Rock Shower. Whatever, I don't care. Not Meteorite though. Why are you taking this argument? What does this have to do with anything? (Edit: Also, Traps has a single "Hold", from mobs vomiting, available in Poison Trap. That isn't a hold per se, just an animation effect buying you a second or two of time as if a hold effect. Time Manipulation has a whopping 2% chance of a Mag 3 Hold in Distortion Field. You really should not count that. And Radiation Emission has a 50% chance of a Mag 2 Hold and an 80% chance of a Mag 1 Hold for only 7.45 seconds each. So if you are relying on Choking Cloud to save you, you are going to get stomped by anything tougher than a minion. And even some minions will ignore it.) Electrical Affinity does not have Voltaic Sentinel. It has Galvanic Sentinel, a 2minute duration pet that does no damage but debuffs targets' regeneration, recovery, and damage. Your Stone Golem is presented as Animated Stone. You took Animated Stone's description and applied it unchanged to Stone Golem. If you want an earth-themed debuff pet, present it as an earth-themed debuff pet, not as re-named Animated Stone. If you are confused as to how to do so? State it is a debuff pet. Are you seriously going to make me list out yet another set's powers and what they do? Also, welcome to control sets. Controlling the battlefield is kind of what they are supposed to be about. Neither are the devs. How many times do you need to be told "unpaid volunteers working on the game in their spare time" before it sinks in? No support set has blasts. Seriously, how many times am I going to have to go over this? Several support sets do minimal to minor damage with their abilities, but none have blasts. Support sets are all about supporting the team. Buffs for your allies and debuffs (which may do minimal to minor damage when applied) for your enemies. Pets are either very short duration combat like Tornado which is more about scattering your foes than hurting them, 'long' duration single use like Seeker Drones which do little damage and are still focused on applying debuffs to the target, long duration buff pets and long duration debuff pets. If your focus for a support set's pet is damage, which you are giving the impression of with copying Animated Stone's description, then it has no place in a support set. The only solid damage pet in any support set I can remember is Lightning Storm, and it is stationary with a one minute duration. Again, Storm Summoning does not have any blasts. And you are really making me wonder if you even know about the game at all with your comments. Force Field does not "just have blasts". The only two powers that could even possibly be considered in such a way are Repulsion Bolt and Force Bomb. Force Bomb does light damage, but its focus is target KD, KB, and damage resist debuff. Repulsion Bolt is a minor (almost minimal) damage ability whose focus is KB and target damage resist debuff. Even at level 50, Repulsion Bolt barely does more than 6 points of damage and Force Bomb only a little over 18 points of damage. Their focus is not damage. Stop thinking of support powers as "blasts". They are terrible as "blasts". They are not meant as "blasts". And if you are relying on your support set for damage output? You are in dire need of damage sources for your character.
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Helping Dimension Shift and Black Hole shine
Rudra replied to Night's topic in Suggestions & Feedback
Longbow Wardens are pulled from a pool of different types. Longbow Ballistas only have one type. And as long as the Ballista is level 35+, he has Detention Field. -
Helping Dimension Shift and Black Hole shine
Rudra replied to Night's topic in Suggestions & Feedback
Are you sure you aren't thinking of the Longbow Ballista that is in that mission? They have Detention Field. Not saying you aren't being affected by an Illusion Warden's Detention Field, because they have it too, but there is for certain always a Longbow Ballista that shows up as part of the ambush. -
Then state that. Give its duration. If it will also be able to attack, keep the duration to 30 seconds or less. If it is to last 2 minutes, then make sure it only has buffs or debuffs, no attacks. (Edit yet again: Or say if it is a single attack per "pet" thing like Seeker Drones where once it goes to attack the target, it goes away.) Otherwise all I see is you trying to get more Animated Stones to help you fight. Howling Twilight is not a blast. Yes, it does damage, but its damage is negligible. It is not a damage attack, it is an AoE rez that happens to do minimal damage. If you are using Howling Twilight as a damaging attack? Then you are in serious need of more damage sources for your character(s). (Edit again: I get using it as an AoE stun. I've done that multiple times when things start looking grim. As a dedicated damage attack though? Makes no sense.) Neither Caltrops nor Web Grenade are "blasts". Caltrops do minimal damage and Web Grenade does none. Another edit: I really should have addressed this too: Dark Servant has zero attacks. The only damage Dark Servant does is to any enemy that is adjacent to it. (Via Chill of the Night, a PBAoE -ToHit and damage aura.) And Dark Servant does not close into melee to use that ability. It prefers to hang back, even if only just outside of melee range, because its focus is to debuff a target and heal. (Even its Tenebrous Tentacles is doing minimal damage.) So many edits....: And let's address this part too: Storm Summoning is hardly a blast set. Storm Summoning: Tier 1: Gale (Cone, minor damage, foe KB) Tier 2: O2 Boost (ST buff and heal) (does zero damage) Tier 3: Snow Storm (Toggle targeted AoE fly and speed debuff) (does zero damage) Tier 4: Steamy Mist (Toggle PBAoE team stealth and defense/damage resist buff) (does zero damage) Tier 5: Freezing Rain (Targeted AoE foe speed, defense, and resist debuff) (does less than 1 point of damage per tic to enemies, while also causing mobs to flee its effect, reducing its damage) Tier 6: Hurricane (Toggle PBAoE foe range and ToHit debuff with repel effect) (does zero damage) Tier 7: Thunder Clap (PBAoE foe stun) (does zero damage) Tier 8: Torndao (30 second duration pet, does light damage and KB to foes) Tier 9: Lightning Storm (60 second stationary pet that blasts foes) So what makes you think Storm Summoning is "basically blasts"?
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Storm Summoning pet: Tornado (duration 30 seconds) Traps pet: Force Field Generator (duration 2 minutes, no attacks) Darkness Affinity pet: Dark Servant (duration 2 minutes, no attacks) Storm Summoning "blast": Lightning Storm (stationary pet that attacks one target at a time) Traps "blast": Trip Mine and Temporal Bomb (placed attack targets have to move into in order to be affected) Darkness Affinity "blast": None There are no affinity sets that give full on pets like Animate Stone. And there are no affinity sets that have direct damage to targeted enemy attacks.
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Lose Meteorite (support sets are not blast sets) and Stone Golem (support sets are not control sets).
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Will you please look at the sets you intend to talk about before you talk about them? Ice Control is not all immobilizes until the pet. Ice Control: Tier 1: Chilblain (ST immobilize) Available at level 1 Tier 2: Block of Ice (ST Hold) Available at level 1 Tier 3: Frostbite (Targeted AoE immobilize) Available at level 2 Tier 4: Arctic Air (PBAoE Mag 3 fear and confuse) Available at level 6 Tier 5: Cold Snap (Cone Mag 3 fear) Available at level 8 Tier 6: Ice Slick (Targeted AoE 30 second KD patch) Available at level 12 Tier 7: Flash Freeze (Targeted AoE Mag 3 sleep) Available at level 18 Tier 8: Glacier (PBAoE Mag 3 Hold) Available at level 22 Tier 9: Jack Frost (Pet) Available at level 26
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No, it wasn't. It used to be that succubi were capped at level 45 and you didn't see them as level 46+ mobs. Fairly recently, they were expanded to level 54 via the addition of the lieutenant version that starts at level 46. This was done at the same time that the Hellfrost Lords were added expanding the Hellfrosts' level range.
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Agent Watkins, got it. Will check later. Thanks.
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Then why not just reroll those characters as something else? You would already have enhancements to give your new character from the old one (if they have set overlap) and have extra funds for new enhancements with what enhancements you aren't going to transfer that you sell/auction. If you are going to start at level 1 again anyway, then what is the difference? Copy paste the bio and re-assign the name. (Edit: Even better? It will cost you 0 inf' to have done so versus 2,000,000,000 inf'. Now that's a bargain!)
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Yeah, looks to be a mob call error. The boss succubi are capped at level 45. The lieutenants start at level 46.
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Funny thing about Super Reflexes. Nothing in it says what origin it is. (It easily fits into any of the five origins as magic-based, tech-based, and so on.) And nothing in it says what theme it is. (It can reflect a character with superhuman perception reacting to attacks, a character with cybernetics amplifying their reaction time, a character with telepathy reading their enemies and avoiding their enemies' attacks, and so on.) You want a character that psionically dodges everything? Super Reflexes has you covered.