Rudra
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Everything posted by Rudra
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Not what you are looking for, I know, but you can convert shards to threads and use threads to buy super inspirations. If you don't want those, you can sell them on the AH for more inf' for your alts or to buy other things like temp powers and pets.
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The arcs are not started or completed for her in Ouroboros. (Edit: And obviously they aren't started or completed for her in the contacts list. Again, he is not on her active or inactive contacts lists.) If Tavish Bell does not somehow turn up on her contacts list after all this, seeing as how we are out of options to even get him for her any more, then instead of running the arcs from Tavish Bell normally together like we were intending, we are stuck running it through Ouroboros. We should not be in this situation in the first place though. We went through every contact that introduces Tavish Bell and while I was able to get him, she has not. That is a problem. That our linked characters have to go through Ouroboros to have the same progression is annoying, but that nothing we did got her access to Tavish Bell despite them being the proper ways to get access to Tavish Bell is bullshit. (Edit: I'm not angry at the devs over this, just at the game.)
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Correct, new events happen when they are released. That advances the game's time line. It does not change any previous parts of the game. Again, Penelope Yin can be found in the game simultaneously as a child in Faultline being protected by some Clockwork at her father's shop and as an older teen hero in Independence Port. The game's time line advances as the devs advance it, not as real time advances. And even when the time line advances in the game, previous content is still at its place in the game's time line.
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Recommendations for Reworking Badges
Rudra replied to CoeruleumBlue's topic in Suggestions & Feedback
Pick a stance. Either you want players to play the content or you don't. -
Recommendations for Reworking Badges
Rudra replied to CoeruleumBlue's topic in Suggestions & Feedback
If you discount the level badges (including vet levels), there is a very large percentage that are tied to specific missions and arcs. If those badges become account wide, then there is less incentive to do regular content than to just farm rather than more reason to do so. A very large number of badges are held by TFs/SFs, iTrials, and other story arcs. If they are account wide, why is there a reason to run that content when you can just sit in a farm and max out because you automatically got all the badges from a previous character? Edit: Also, if you can't find a team that is running the specific patron content you want? Then either form your own team for it or just solo it. The patrons are not difficult and you only need the first arc for the pool unlocks. (Any patron arc unlocks all the patron pools.) -
I did ask. And the author's provided clarity was "salvage". Even after asking if the author only meant incarnate salvage, the response was simply "salvage". If the author had responded with anything clarifying only meant incarnate salvage, the discussion would not still be ongoing and it would obviously have been my own misunderstanding. Edit: When a request for clarity is given and the originator of what is in contention refuses to make a simple statement, and instead maintains the original stance without added clarity or makes attempts at inference rather than clarity, then the inference being presented to me by others is wrong. Edit again: My mistake. In the author's post 3 up, (s)he/they do specify incarnate salvage. So my opposition is rescinded.
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I live in a world where clarity and lack of specifics matters. You did not provide specifics, so specifics don't matter. Your provided the rate at which emp's can be converted to incarnate salvage, but that just means you established a baseline for your followup conversion rate. This is something I have to do a lot. Take an element from one matter and use it as a reference for another. Lack of specifics will always tell me it is open-ended. So if you only mean incarnate salvage, say so instead of trying to be so coy about it. You provided your own definition of what farming was in the statement I responded to about what farming is. You specifically said: So my response is to tell you that is not what farming is, but just one part of what farming is. Edit: Oh, right. As far as your question about chain doing TinPexes? Yes, absolutely. TFs/SFs can absolutely be farmed. Not all of them are conducive to it, especially ones like Citadel that keep bouncing you around zones, but TFs and SFs can be farmed. If you are chain running anything for the rewards, regardless of whether you are pursuing rapid mob defeat xp and inf' or task completion reward tables like in the Dark Astoria arcs? You are absolutely farming.
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Your title says "Conversion of salvage to Empyrian merits".
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Yes, you said salvage. And as long as your intent is salvage, I oppose your suggestion. If your intent is only incarnate salvage, then I am no longer opposed. And your response now saying just salvage tells me you are not limiting it to just incarnate salvage. So my opposition remains.
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Farming is taking any mission and running it repeatedly for xp and inf'. AE makes it easy in that you can set up a one-shot mission and complete it, then restart it very quickly over and over. However, farming can also be done outside of AE and that was how farming was done prior to AE. And in many cases, how farming is still done. For instance, the Council mission with the 20 portals that have to be closed is a popular farming mission. As long as the portals are not all closed, the map can be completely cleared safely, the mission reset, and then run over repeatedly.
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Or maybe just put out a request on your server for someone that enjoys base building to temporarily join your SG and put your base together? I've joined others' SGs only long enough to either fix or build their bases for them. And I know at least a few others do so as well.
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Then the author can clarify that and my opposition is rescinded.
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No, I didn't. I asked if it was. If it is, then I rescind my opposition just like I said I would. (Edit: Because the title just says salvage and regular salvage also comes in white, yellow, and orange varieties.)
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Earth Affinity (Possible rework idea): Tier 1 Rough Ground (Can be similar to Shoal Rush or Caltrops) (Any suitable animation) (Either Foe -DEF + -Speed or Foe DoT (lethal) + -Speed) or Anticlinal Trap Tier 2 Geothermal Spring (Minor regeneration boost so it isn't just a renamed Spirit Tree + team +recharge) Tier 3 Volcanic Vent (Location AoE Foe -Perception, -ToHit) Tier 4 Reflective Crystals (As OP) Tier 5 Beryl Crystals (As OP?) Tier 6 I don't know Tier 7 I don't know Tier 8 Stone Barrier (As OP?) Tier 9 Stone Sentry
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Show me. What are you even talking about? Again, what are you talking about? Oh for crying out loud. The issue I have with your proposal is: 1) You are overlapping powers. This means characters that go earth/earth will get to use double effects for powers. For instance, your proposed Earth Affinity has: Meanwhile, Earth Control has: Quicksand (Controller Control. Earth Control) Ranged (Location AoE), Foe -Speed, -Jump, -Fly, -DEF You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You have made zero difference between the two powers. If you think there are ways for a single character to get two of the same power, even with different names, from their primary and secondary, then show me. Don't just say there is, show me. Because I am very much unaware of any AT across any primary-secondary pairing, that gets the same power twice. (Edit again: Are you referring to Aim + Build Up? They may mechanically do the same thing, but they are not the same power. Aim buffs your ToHit significantly more than Build Up, and Build Up buffs your damage significantly more than Aim. And in both cases, they are a 10 second duration effect. So their overlap is limited as well.) 2) Your Stone Golem, while not named Animate Stone, used Animate Stone's description, leading to the belief you want a combat pet that is the summoned Animated Stone as a support power. And support sets don't get combat pets, they get support pets. (Edit: Even the dedicated combat ones like Lightning Storm aren't full pets, just a stationary pseudo-pet. And while it may be easy to look at powers like Tornado as a combat pet, it is limited to 30 seconds of duration and only does 6.67 damage (on a level 50 Defender) per tic of damage while also throwing enemies away from itself.) 3) Your Stone Sentry rework of Stone Golem wasn't a support pet. It was a control pet that was effectively unkillable with a toggle self-heal power and a make the pet invulnerable for up to 30 seconds as it gains a +1000% regeneration buff.
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The point is that we already have the means of transferring emp's. The emp' breakdown option lets us use up unneeded emps. The OP is a request for a way to craft emp's from salvage. With that, players can use their inf' to buy up salvage, especially the vr ones, and get the equivalent of 6 vet levels 3 Magisteriums; or one and a half Hamidon raids ignoring the emp' reward lockout period. They can also use their Reward Merits and AE merits to get more vr salvage to do the same. That will firstly drive up the costs of vr salvage because now it is a highly convenient means of getting emp's. And secondly, if we can buy our way to incarnate status like that, you know full well the request to buy our way up the levels will follow. It isn't even a slippery slope argument, it is an inevitability. I'm not a dev and I cannot speak for them. Neither would I try to. However, I see nothing good in the OP. Neither do I see it as being "equal to what already exists, except as an alternate approach". We have specific means of acquiring emp's. And the OP massively expands that. I'm not going to pitch a fit if the devs implement this, though I doubt they would. I don't care if I am the only voice of dissent saying any of this. I'll live with my loss if that is the case. I won't stay quiet about this though. Edit again: If the OP is only referring to incarnate salvage? Then I don't oppose the OP any more. However, I will ask why not just use the sidegrade, downgrade, or breakdown options incarnate salvage already has then?
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Then lets update all the contacts and other NPCs. (I'm being sarcastic with that line. Sorry.) You can't compare the time of City of Heroes to real world time. NPCs still make comments about whether or not their cell phones have photo capabilities. Another example is Maria Jenkins in Peregrine Island who is even older. She was Madam Danger fighting alongside Statesman back in the 1930s at least 7 years before World War II even started.(She either started in 1931 or 1932.) Then you have Penelope Yin who is both a child and a teen hero in the game at the same time, but are also at different points in the game's (admittedly very muddied now) timeline. The game's time line advances as the devs decide to advance it, not because our time is advancing.
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As determined by the player controlling the character, yes. By that argument, any player that has a level 50 (+0-3) should be able to buy their new characters up to the same point so they can "reduce not needed tedium". I will always oppose attempts to shorthand the game to max power in any form. You seem confused. I understand that and I agree, there is not really a need for another method. I have not suggested otherwise. Fair enough. Apparently I am confused as to your stance.
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Correct. If a player should want to for some reason, they can have every primary power, every secondary power, every epic pool power, and still have one more pool power choice left.
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Each character is its own entity that undergoes development into a god. And as was pointed out already, there is already a means for fast godhood in the game. Why add yet another method of doing so?
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Then why is there a need to implement a new method of gaining emp's quickly when you can already do this? (Edit: Regardless of whether an argument can be won or lost, sometimes a statement still needs to be made. I can live with the loss. I can't live with being quiet about even more effort to take away any effort in the game.)
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Then you already have a process by which to do what you want. Congrats. Just transfer your new god the emps from another character and call it good.
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On the grounds that I firmly believe every character should achieve his/her/their/its own Incarnate abilities and not simply get to start as a fully T4'ed Incarnate as soon as they reach level 50, I oppose this suggestion. (Edit: You have to build up the ixp to unlock the slots anyway, so may as well work on gathering materials to craft the powers at the same time.)
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*sigh* Here, let me give you a hand. (All I asked for you to do for the pet was go back to the OP, strip out your copied description from Animate Stone, and simply say anything like "It's a support pet of some type". Oy.) Possible approach for the pet can be as follows: Stone Sentry Mud Field (Location AoE -recharge, -speed, and -jump height) (Probably low debuff numbers)(Can probably use Mud Pots animation) Blessing of the Earth (PBAoE +DEF)(New animation of crystals floating around allies would be nice, but any existing suitable animation works) Sand Storm (TAoE -fly, -ToHit and -DAM)(Can use like a sand colored Snow Storm effect) Edit: And while you're at it, strip out Quicksand, Earthquake, and Meteorite. As you have already been told, players should not get to double up on the same powers between their primary and secondary.
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Or how about how the OP states that level 50s are already OP, but wants three more enhancement slots anyway?