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Rudra

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Everything posted by Rudra

  1. Rudra

    Facemaker

    Whoops. I misunderstood you. Apologies.
  2. Rudra

    Facemaker

    That was critical information. That the Facemaker in question was the SG base NPC was much needed information that should have been included in the OP. I just checked both the Facemaker and Icon Employee in my SG base, and neither of them allows body type changes.
  3. Rudra

    Facemaker

    The Facemaker used to have both Facemaker nurses and Facemaker surgeons, with the surgeons being the ones a player had to interact with to change body types. There are no Facemaker surgeons at Facemaker any more, just the nurses, and they handle changing body types. I just interacted with every nurse at Facemaker and they all let me change body type as well as costume elements. I guess a possibility could be your alignment, but if it was then they wouldn't let you do anything at all. Was your character a vigilante at the time and could you change costume elements other than body type? If your character was a villain or rogue and they let you change your costume but not your body, then I would recommend validating your game files. Because they worked just fine for me. Edit: Nope, just checked if alignment is a problem. It isn't. My rogue could change body types at Icon just fine too. So you should probably have your game files validated.
  4. Alignment tip missions don't give merits. Only the morality mission to change/confirm alignment does.
  5. Be careful. @TheMoneyMaker is setting up calling you a developer without any justification whatsoever as well.
  6. If you and the team leader are collaborating though, then it is a simple matter of waiting for the team member to abandon mission until the contact gives the correct mission to have the same mission as the team leader.
  7. I kind of sort of agree? I don't think adding incarnates to the game was a huge mistake. (Though with what @Greycat said about the planned later ones, yeah, that went entirely too far.) A lot of the incarnate content is just very fun and so are the powers. I think letting us use those powers outside of incarnate content was the huge mistake. However, like you said, that ship has long since sailed.
  8. Oh, so only constant effects like the +defense and +damage resist count. Got it. So just the armor set auto powers need to lose their ability to slot sets.
  9. Health accepts enhancement sets. Most players I know slot Numina's Convalescence and/or Miracle in Health. The procs at the least.
  10. If no endurance being spent to use procs is an abuse, then the devs need to go through all the auto powers and disable sets in them. Because we can do things like spontaneously heal and gain a sudden surge of endurance without spending any endurance on that power the proc is in to be able to do so.
  11. The issue was that they could not turn off stealth with the proc in Swift, so escort missions were impossible.
  12. GM2 did not call it abuse or a bug, because it was neither. It was a player mistake that should have been easy to see before implementation but players did anyway because they figured constant stealth was a good thing. Just because you choose to translate what someone said into something that person did not say does not make what you chose to translate it to be to be true. (Edit: Just like 6-slotting your powers with all endurance reduction enhancements is something the typical player can see will not help them even if it lets them throw all their attacks without draining their endurance bar, the possibility still remains that someone could feasibly make that mistake for some God only knows reason. Slotting a stealth proc into Swift is basically the same thing, just easier to fall in to. That's player error, not a bug or abuse. In both cases, the player will run into situations where the assigned mission cannot be completed, but the stealthed Swift situation kept coming up whereas the unable to clear enemies situation did not.) Edit again: You could have just responded that you weren't reporting a bug in this thread since this isn't the Bug Reports forum without digging yourself into that hole.
  13. And now I'm wondering if your pun was intentional or accidental....
  14. So I'm doing one of the Tavish Bell arcs, the Vigilante Justice one, and I'm hunting Mynx in a Longbow base to hold her hostage against Positron. I come across another group of Longbow in their base, I know, wow, amazing, and I throw a Darkest Night on one of the Longbow Wardens. That of course aggroes the group. Sometime during the fight though, the Longbow Warden with Darkest Night attached fled and I failed to notice until more Longbow came running around the corner. I run around the corner to see just how bad my screw up is and I see that both spawns on the upper landing of the double ramp room have come down to teach me my place. Not surprisingly, I'm defeated. So I hot foot it back to the base, run back to the fight I had started before everything went to hell, and the run away Longbow Warden is standing there just waiting to be put down. Summoned and upgraded my pets, ordered them to finish that Warden, and suddenly there are more Longbow running around the corner again. I peek around the corner, and both groups from the other room that Longbow Warden had run to earlier are now running back to save her again. Now, they could have just been two ambushes. However, after finally clearing them out, I checked the next room. And nope, out of the three spawns normally in that room, only the spawn on the ground level on the other side of the ramps/landing is left. So non-ambush spawns maintained aggro on me after I rezzed back at my base, ran (Ninja Run) all the way across Grandville to the sub again, and ran through the mostly cleared base to that fight. Triggering to fight me only after I resumed fighting the Longbow Warden from the hall as if they were part of her spawn. That shouldn't happen. (Now, as for why I called that a helpful little bug? Because it let me finish clearing the landing spawns without adding in the last group in that room through pet aggro.)
  15. Not abuse. Also not really a bug, just players making mistakes so the devs preempted further possibility of that player mistake. Anyway, this argument is a tangent.
  16. Where are you getting that quote from? It's not anywhere on this thread. @Parabola has one post on this page and that isn't in it. Relevant quote here: Edit: Also, your provided quote doesn't address anything I posted. So I'm at a loss as to its point.
  17. No one said anything about an "abuse of said power". Even the stealth IO explanation is not an "abuse of said power". If you want the devs to change Swift to accept sets, then you are pitching a suggestion. This is the Bug Reports forum. This where things that aren't working the way they are supposed to get reported. Hypersonic not being able to be slotted in Swift is not a bug. (Edit: And here is the problem you run into with a request to let Swift accept sets. Sets are tracked by category. The Flight enhancement sets include Freebird, which has the stealth proc. And the Running enhancement sets include Celerity which also has a stealth proc. So letting Swift slot sets brings back that perma-stealth so the character can't escort NPCs problem.)
  18. Because it was deemed that it should not. The devs almost never explain why something is done and the current dev team is not the dev team that set up the power that way. (Edit: And @Parabola gave as good a reason for why that could have been done as any other reason you might get.)
  19. Everyone is reading what you posted. Please calm down and take the time to evaluate what is being stated in response. In your provided picture, Swift says it has running speed and flying speed as allowed enhancements. However, there is nothing for allowed enhancements sets categories. If there is no entry for allowed enhancements sets categories, then no sets may be slotted. That means that Swift accepts SO and generic IO enhancements for running and flying speed, but does not accept sets for either. Hypersonic is a "Flight No Sprint" set. Swift does not accept sets. So you can't slot any enhancements from the Hypersonic set in that power. GMs make mistakes. They are just as human as the rest of us. Edit: To be clear, the "Allowed Enhancements" entry only tells you what regular enhancements can be slotted in a given power. It is the "Allowed Enhancements Sets Categories" entry that specifically identifies what sets can be slotted. The two entries do not always line up. And if there is no "Allowed Enhancements Sets Categories" entry for the power, then no set enhancements can be slotted in it. Assault from the Leadership pool is the same way. It has an entry for allowed enhancements that says "Reduce Endurance Cost, Enhance Recharge Speed". It has no entry for "Allowed Enhancements Sets Categories" however. So if you try to slot any set enhancements in it, even if it is only an endurance reduction or recharge reduction enhancement, the power will not take it.
  20. Sidekicks as a power pool and as an AT choice have been pitched before. You can do a search on the forums if you want to know more about those pitches. Now setting aside that I'm stuck wondering how improving your team's damage, ToHit, and defense in response to losing a team mate is supposed to be pretty similar to bolstering your team's recovery and reducing their endurance costs for defeating an enemy, and my adamant opposition to changing power sets because players are already using the powers in those sets and I very much disagree with taking things away from other players so another player can get something they want, there is a way to have a sidekick in the game currently. It won't be anything like the previous proposals for a sidekick, and I'm not sure how it contrasts with your idea for having a sidekick, but you can take a Thugs or Mercenaries MM if you are a human character and only take the T3 as your pet which effectively grants you a sidekick. Or Robotics if you are playing a bot character of some type and Demon Summoning or Ninjas if you are playing a demon character of some type. You can't get your sidekick until level 22? Okay, that just means you haven't earned enough reputation for anyone to be willing to be your sidekick yet until you reach level 22. (Edit: If you are open to sidekicks of a different species than you? Then it opens up all the MM primaries to give you a sidekick by just taking the T3 pet. Beast Mastery? Your character can be a ranger with his/her/their animal companion. Necromancy? You resurrected someone important to you, maybe a previous sidekick, and now that undead companion aids you. Or you gained the attention of a lich that wants to learn from you as your sidekick. Possibilities are endless if you are willing to accept "sidekicks" of other creature types.) This is not to say I am opposed to adding a Sidekick or Partner pool or AT, but this is a means of having a sidekick right now in the game.
  21. The missions for talking to people about the various origins are not set in a specific order. They can be assigned in any order, though they do seem to follow one sequence more than others. As for skipping Positron? Yeah, there is one mission in the set that is bugged and seems to not always be given, and I think he is that one. Been a while though, so I don't really remember.
  22. I play solo most of the time. (Almost all the time.) And I use the debuffs my sets give me. The debuffs are not going to make you invincible, that isn't their purpose. However, they do shift the battle dynamic and improve your odds of victory. My main is a Ninja/Dark Miasma Mastermind. And you can see the difference in pet survivability between applying the /Dark debuffs and not. It shows up on my Corruptors too. Those debuffs slow down the rate at which my Corruptors take damage, by reducing the rate of attacks or reducing the damage of those attacks or making more of the attacks miss than would have without, so I have time to pop a heal if needed or just hover there and tank incoming shots because I'm not taking enough damage to care. Now, will you see a more profound effect when multiple players are stacking debuffs on a target? Of course you will. That doesn't make solo play debuffing worthless. You may feel like they are, and I probably won't be able to change your mind, but that doesn't change that even while solo, applying debuffs to enemies makes them more manageable. And the time you notice it most is when fighting things you can't simply faceroll.
  23. If you aren't using sets, then it depends on the person. However, @Psyonico gave the standard.
  24. None, do people even do that? Seems sub optimal to do anything to your primary attacks other than accuracy and damage. Maybe I could test it out and see if having huge dip in my DPS is worth it? But even then I don't see why you'd ever want to sacrifice more than 1 slot you'd otherwise dedicate to damage or accuracy. ESPECIALLY considering merit reward enhancements and other end game enhancements, not to mention missing out on set bonuses. It makes more sense to me any way, to put endurance reduction costs on toggles, which I do, all my defensive toggles are 3 defense and 3 end red, on top of all the effort I put into end recovery passives and min maxing those as well. Uhm... yes. People slot endurance reduction in their powers. They slot them in their toggles. They slot them in their attacks. They also slot enhancement sets that have global endurance reduction. If you aren't slotting endurance reductions like how you said you aren't, then that is why you are having problems with your endurance. And Enduring isn't going to save you from that.
  25. How much endurance reduction are you building into your attacks? It's the attacks that eat up the endurance. If your Scrapper is running everything from SR without any enhancements, it only eats up 0.78 endurance per second. Your base recovery is 2.08 endurance per second without any enhancements. And if you are focused on just boosting your recovery, your character is going to be starved for endurance. (Edit: And glancing over Scrapper endurance costs, they don't seem any higher than Brutes or Tankers.)
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