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Rudra

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Everything posted by Rudra

  1. Or maybe just put out a request on your server for someone that enjoys base building to temporarily join your SG and put your base together? I've joined others' SGs only long enough to either fix or build their bases for them. And I know at least a few others do so as well.
  2. Then the author can clarify that and my opposition is rescinded.
  3. No, I didn't. I asked if it was. If it is, then I rescind my opposition just like I said I would. (Edit: Because the title just says salvage and regular salvage also comes in white, yellow, and orange varieties.)
  4. Earth Affinity (Possible rework idea): Tier 1 Rough Ground (Can be similar to Shoal Rush or Caltrops) (Any suitable animation) (Either Foe -DEF + -Speed or Foe DoT (lethal) + -Speed) or Anticlinal Trap Tier 2 Geothermal Spring (Minor regeneration boost so it isn't just a renamed Spirit Tree + team +recharge) Tier 3 Volcanic Vent (Location AoE Foe -Perception, -ToHit) Tier 4 Reflective Crystals (As OP) Tier 5 Beryl Crystals (As OP?) Tier 6 I don't know Tier 7 I don't know Tier 8 Stone Barrier (As OP?) Tier 9 Stone Sentry
  5. Show me. What are you even talking about? Again, what are you talking about? Oh for crying out loud. The issue I have with your proposal is: 1) You are overlapping powers. This means characters that go earth/earth will get to use double effects for powers. For instance, your proposed Earth Affinity has: Meanwhile, Earth Control has: Quicksand (Controller Control. Earth Control) Ranged (Location AoE), Foe -Speed, -Jump, -Fly, -DEF You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You have made zero difference between the two powers. If you think there are ways for a single character to get two of the same power, even with different names, from their primary and secondary, then show me. Don't just say there is, show me. Because I am very much unaware of any AT across any primary-secondary pairing, that gets the same power twice. (Edit again: Are you referring to Aim + Build Up? They may mechanically do the same thing, but they are not the same power. Aim buffs your ToHit significantly more than Build Up, and Build Up buffs your damage significantly more than Aim. And in both cases, they are a 10 second duration effect. So their overlap is limited as well.) 2) Your Stone Golem, while not named Animate Stone, used Animate Stone's description, leading to the belief you want a combat pet that is the summoned Animated Stone as a support power. And support sets don't get combat pets, they get support pets. (Edit: Even the dedicated combat ones like Lightning Storm aren't full pets, just a stationary pseudo-pet. And while it may be easy to look at powers like Tornado as a combat pet, it is limited to 30 seconds of duration and only does 6.67 damage (on a level 50 Defender) per tic of damage while also throwing enemies away from itself.) 3) Your Stone Sentry rework of Stone Golem wasn't a support pet. It was a control pet that was effectively unkillable with a toggle self-heal power and a make the pet invulnerable for up to 30 seconds as it gains a +1000% regeneration buff.
  6. The point is that we already have the means of transferring emp's. The emp' breakdown option lets us use up unneeded emps. The OP is a request for a way to craft emp's from salvage. With that, players can use their inf' to buy up salvage, especially the vr ones, and get the equivalent of 6 vet levels 3 Magisteriums; or one and a half Hamidon raids ignoring the emp' reward lockout period. They can also use their Reward Merits and AE merits to get more vr salvage to do the same. That will firstly drive up the costs of vr salvage because now it is a highly convenient means of getting emp's. And secondly, if we can buy our way to incarnate status like that, you know full well the request to buy our way up the levels will follow. It isn't even a slippery slope argument, it is an inevitability. I'm not a dev and I cannot speak for them. Neither would I try to. However, I see nothing good in the OP. Neither do I see it as being "equal to what already exists, except as an alternate approach". We have specific means of acquiring emp's. And the OP massively expands that. I'm not going to pitch a fit if the devs implement this, though I doubt they would. I don't care if I am the only voice of dissent saying any of this. I'll live with my loss if that is the case. I won't stay quiet about this though. Edit again: If the OP is only referring to incarnate salvage? Then I don't oppose the OP any more. However, I will ask why not just use the sidegrade, downgrade, or breakdown options incarnate salvage already has then?
  7. Then lets update all the contacts and other NPCs. (I'm being sarcastic with that line. Sorry.) You can't compare the time of City of Heroes to real world time. NPCs still make comments about whether or not their cell phones have photo capabilities. Another example is Maria Jenkins in Peregrine Island who is even older. She was Madam Danger fighting alongside Statesman back in the 1930s at least 7 years before World War II even started.(She either started in 1931 or 1932.) Then you have Penelope Yin who is both a child and a teen hero in the game at the same time, but are also at different points in the game's (admittedly very muddied now) timeline. The game's time line advances as the devs decide to advance it, not because our time is advancing.
  8. As determined by the player controlling the character, yes. By that argument, any player that has a level 50 (+0-3) should be able to buy their new characters up to the same point so they can "reduce not needed tedium". I will always oppose attempts to shorthand the game to max power in any form. You seem confused. I understand that and I agree, there is not really a need for another method. I have not suggested otherwise. Fair enough. Apparently I am confused as to your stance.
  9. Correct. If a player should want to for some reason, they can have every primary power, every secondary power, every epic pool power, and still have one more pool power choice left.
  10. Each character is its own entity that undergoes development into a god. And as was pointed out already, there is already a means for fast godhood in the game. Why add yet another method of doing so?
  11. Then why is there a need to implement a new method of gaining emp's quickly when you can already do this? (Edit: Regardless of whether an argument can be won or lost, sometimes a statement still needs to be made. I can live with the loss. I can't live with being quiet about even more effort to take away any effort in the game.)
  12. Then you already have a process by which to do what you want. Congrats. Just transfer your new god the emps from another character and call it good.
  13. On the grounds that I firmly believe every character should achieve his/her/their/its own Incarnate abilities and not simply get to start as a fully T4'ed Incarnate as soon as they reach level 50, I oppose this suggestion. (Edit: You have to build up the ixp to unlock the slots anyway, so may as well work on gathering materials to craft the powers at the same time.)
  14. *sigh* Here, let me give you a hand. (All I asked for you to do for the pet was go back to the OP, strip out your copied description from Animate Stone, and simply say anything like "It's a support pet of some type". Oy.) Possible approach for the pet can be as follows: Stone Sentry Mud Field (Location AoE -recharge, -speed, and -jump height) (Probably low debuff numbers)(Can probably use Mud Pots animation) Blessing of the Earth (PBAoE +DEF)(New animation of crystals floating around allies would be nice, but any existing suitable animation works) Sand Storm (TAoE -fly, -ToHit and -DAM)(Can use like a sand colored Snow Storm effect) Edit: And while you're at it, strip out Quicksand, Earthquake, and Meteorite. As you have already been told, players should not get to double up on the same powers between their primary and secondary.
  15. Or how about how the OP states that level 50s are already OP, but wants three more enhancement slots anyway?
  16. Okay, so mostly account wide storage.
  17. If you're looking at vault storage, then just make a personal SG, /altinvite your characters in, throw in as many storage racks as you want, and there you go, account-wide storage.
  18. To any dev, GM, or person able to assist. @eviella has a character named Ranger Eviella that we cannot get Tavish Bell as contact for no matter what we try. I made this thread back on October 30th and she submitted an in game ticket for assistance shortly after. We are trying to make sure she has Tavish Bell as a contact for the Erin West arc. If it is possible to fix her character so she can finally get him as a contact, it would be greatly appreciated. We have two characters that are linked for what they do and we are currently unable to progress because nothing we try gets her him as a possible contact. (Edit: And yes, I got her permission to identify her on this update before posting it.)
  19. Well, considering the wiki mentions those two powers are mutually exclusive, even though they aren't since I was able to get both today as a test, I'm guessing the behavior you were seeing before was considered a bug and the current behavior is the intended one.
  20. Not to nit pick, but Dark Servant has Tenebrous Tentacles.
  21. Thanks for the heads up, but I probably won't remember. I think I was told that before, and I forgot it. On the plus side, if that could be done here, by specific player chosen costume slot for the MM's appearance so the pets could have appearances appropriate for the theme, that would be spectacular. I'm much less interested in clones of my character than pets with appropriate costumes for what my MM was doing. I'm fine if players get the ability to have their pets function like Phantom Army for visuals, but it isn't what I am hoping for. (And players can make their pets look like them by saving and loading their costumes without needing the added complication of the game trying to figure out if it is supposed to pull the current character costume in use or pull from the linked character costume but not use the character costume. ... and that probably makes no sense, but I currently don't know how else to phrase it.)
  22. I don't remember which server it is, but one of them made it possible to customize MM pets by using a character costume slot. So if you wanted to customize all six MM pets, you had to use six of your character's costume slots. Which would mean that players who have characters with multiple costume designs depending on what they are doing or their current mood would either have to give up costume slots, limiting their options for character design, or continue to not have customized pets. The HC devs said they were looking into their own method that was not from the other servers. However, as has been stated by other devs, it isn't an easy thing because of how MM pets are designed. (Now, me? I'm greedy. Firstly, I am not willing to give up character costume slots for pet appearances because most of my characters have multiple different appearances based on what I am doing in the game. Like a winter look for the winter event, an incarnate look for incarnate content, a starter look for low level content including through Ouroboros, and more. And second, I want my MM pets to have appearances for each of my MM's different costumes. So my winter look MM would have winter look pets. My incarnate look MM would have incarnate look pets. And so on.)
  23. I'll ask her tomorrow, but that should not work since he needs an introduction to access. Edit: Nope, he isn't there.
  24. Storm Summoning has zero blasts. And I showed you that in my previous response. Then don't flag it as Meteorite. Make it something that will not confuse players. Sand Trap. Leeching Earth. Rock Shower. Whatever, I don't care. Not Meteorite though. Why are you taking this argument? What does this have to do with anything? (Edit: Also, Traps has a single "Hold", from mobs vomiting, available in Poison Trap. That isn't a hold per se, just an animation effect buying you a second or two of time as if a hold effect. Time Manipulation has a whopping 2% chance of a Mag 3 Hold in Distortion Field. You really should not count that. And Radiation Emission has a 50% chance of a Mag 2 Hold and an 80% chance of a Mag 1 Hold for only 7.45 seconds each. So if you are relying on Choking Cloud to save you, you are going to get stomped by anything tougher than a minion. And even some minions will ignore it.) Electrical Affinity does not have Voltaic Sentinel. It has Galvanic Sentinel, a 2minute duration pet that does no damage but debuffs targets' regeneration, recovery, and damage. Your Stone Golem is presented as Animated Stone. You took Animated Stone's description and applied it unchanged to Stone Golem. If you want an earth-themed debuff pet, present it as an earth-themed debuff pet, not as re-named Animated Stone. If you are confused as to how to do so? State it is a debuff pet. Are you seriously going to make me list out yet another set's powers and what they do? Also, welcome to control sets. Controlling the battlefield is kind of what they are supposed to be about. Neither are the devs. How many times do you need to be told "unpaid volunteers working on the game in their spare time" before it sinks in? No support set has blasts. Seriously, how many times am I going to have to go over this? Several support sets do minimal to minor damage with their abilities, but none have blasts. Support sets are all about supporting the team. Buffs for your allies and debuffs (which may do minimal to minor damage when applied) for your enemies. Pets are either very short duration combat like Tornado which is more about scattering your foes than hurting them, 'long' duration single use like Seeker Drones which do little damage and are still focused on applying debuffs to the target, long duration buff pets and long duration debuff pets. If your focus for a support set's pet is damage, which you are giving the impression of with copying Animated Stone's description, then it has no place in a support set. The only solid damage pet in any support set I can remember is Lightning Storm, and it is stationary with a one minute duration. Again, Storm Summoning does not have any blasts. And you are really making me wonder if you even know about the game at all with your comments. Force Field does not "just have blasts". The only two powers that could even possibly be considered in such a way are Repulsion Bolt and Force Bomb. Force Bomb does light damage, but its focus is target KD, KB, and damage resist debuff. Repulsion Bolt is a minor (almost minimal) damage ability whose focus is KB and target damage resist debuff. Even at level 50, Repulsion Bolt barely does more than 6 points of damage and Force Bomb only a little over 18 points of damage. Their focus is not damage. Stop thinking of support powers as "blasts". They are terrible as "blasts". They are not meant as "blasts". And if you are relying on your support set for damage output? You are in dire need of damage sources for your character.
  25. Longbow Wardens are pulled from a pool of different types. Longbow Ballistas only have one type. And as long as the Ballista is level 35+, he has Detention Field.
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