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Rudra

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Everything posted by Rudra

  1. The waypoint has never pointed to the lobby door. And on another thread, a dev explained why that was. That makes it a game engine limitation, not a bug. (Edit: It should be noted that the few times the waypoint marker pointed the player to a building door to go inside and get to the mission door, it was on a building that is apparently not below the map. Most building interiors however are below the map, and those lobbies don't get intermediate waypoint markers.)
  2. I don't think that matters. Regardless of whether or not my characters have done the Who Will Die arcs, it is Penelope Yin standing in Independence Port giving out the TF. So even in the Mayhem, it should be Penelope Yin that responds if you get the AV rather than Sister Psyche. At this point, the Who Will Die arcs are history we can play through rather than current events. (Edit: Also, I'm pretty sure, but not completely, that Darrin Wade doesn't disappear from his spot in Sharkhead Isle either even if you complete the arcs.) (Edit again: Yep, just verified. Character did all the Who Will Die Arcs, and Darrin is still standing in his normal sport at the hospital.)
  3. Yes, turning on the recharge timers in the Windows tab does let the player know how much longer until Domination recharges. I don't know if it adjusts for Hasten because I don't use it, but I think it updates as the recharge is changed. Edit: And as for the remaining duration for Domination? As @tidge said, the icon starts flashing when it is nearing timeout. (I think at the 10 second mark? So that also matches the OP's request?)
  4. I like this idea. Simplifying access to player notes should be very helpful for a lot of people. Not sure about incorporating ratings directly into the window with the player notes shortcut though, especially since the proposed shortcut will make ratings just as fast to check. (I'm not opposed to the ratings being there per se, I'm just not a fan of cluttered windows. Especially with my tendency to misclick from time to time.)
  5. Doing the "Find Information About Midas' Skin" mission from Dr. Shelly Percy. Not having any problems until I get to one room where I can't approach the doorway to engage the last Wolf Spiders in the room. Zone/Mission: TECH_60_LOCKDOORS Position: [-828.1 36.0 560.3] This position, roughly because it isn't always the exact same spot, when I approach the doorway to the ramp area overlooking the generators, as I turn to look through the door and target the nearest mob, I suddenly find myself staring at the wall near the corner for that hallway. When I again approach the doorway and turn to look and target nearest mob, I am again staring at the wall near the corner. And by corner, I don't mean for the doorway. (Edit: I'm referring to the top of the ramp on the south side.) Only by not turning as I approach the doorway and then pausing just before the doorway was I finally able to turn and look through the doorway and target the nearest mob. (Edit: Oh, and I'm not inclined to attribute it to lag because at no other point did I run into any problems. Either on that map or the mission prior.)
  6. That isn't a bug. Any mission entrance that is interior to a building will direct the player to the mission door, which is below the zone map. Building interiors (not counting AE) are maps below the zone map itself. (If you check actual interior space in relation to building exterior, you will find that several buildings have larger interiors than exteriors.) (Edit: You can see this in action with a team. If a team member enters a building, like a store, and you have that member targeted, you will suddenly see that team member about 100 feet below the map.) Using a door to access a building's interior, like a store, will send you to the building interior map, which is still part of the zone map, but located below the zone area our characters travel on. St. Martial has multiple such mission entrance locations where you have to find the correct building to enter to get sent to the building lobby to access the door.
  7. Ouroboros is handled as TFs because that was the only way for the Live devs to make it possible for us to go back to lower level content and do it without having a lower level character have the arc(s) for us. Edit: I have no clue if they can be adapted to work like AE, but I do know they work as TFs because that was the only method that worked.
  8. I'm more in favor of just doing away with "Close (Aoe)" since they are all just PBAoEs, and just calling them PBAoEs. Anything that requires a target for the AoE remains Targeted AoE and anything that just requires a location to place the AoE remains a Location AoE. We already see some confusion when it comes to cones with there being ranged cones and melee cones both emanating from the player character. Let's not add a new Targeted AoE that is Close AoE.
  9. People have to make a forum account to have a game account. The home page of the forums has the Getting Started link (needed to set up the game), Homecoming Launcher link (needed to run the game), Tools, Utilities, and Downloads link (which has vidiotmaps pinned as the second entry), the Archetypes forums where discussions on the specific AT are held (and I believe includes builds), the Guides link, the Badges link, the Mission Architect link, and the Market link. All of that on the very first page people access to even have a game account. Add to that the willingness of players to answer questions and help, Google searches, and the wiki, and new players have vastly more information on this very ancient and heavily documented game than ever before. And they aren't stupid. These "please think of the new players" arguments are based on the idea that new players are so inept that they can't make use of the information the game itself provides, the forums they have to make an account on to even play, or the chat channels. And that is an insulting argument to make. Edit: Oh yeah! I think there is a Discord too! Edit again: How are new players supposed to learn the game? They play it. If they have questions or difficulties? They ask older players. If there aren't older players available to ask? There are guides, the wiki, and more. How is any of that "figure it out for yourself" or "git gud"?
  10. The forums has guides. The wiki is available. Google exists. There are even YouTube videos. Pity the poor new players and the wealth of information available to them that apparently only seasoned players have, can find, and hoard.
  11. Ah, the new player argument. Because the Broadcast, General, Help, and LFG channels are just so difficult to access and use, and experienced players are just so unwilling to answer questions or help newer players learn.
  12. That would hold true if Paragon City were Ye Olde Average US City, but it isn't. After the 2nd Rikti War, large parts of the city were simply lost. Perez Park is one of those parts. It is not considered to be part of Paragon City for the purposes of accepting tips (other than the explore tips). There is no police force present there. There aren't even civilians in the zone other than the Circle of Thorns sacrifices, and the Circle of Thorns are already known for kidnapping people and moving them to other locations for their rituals. So having a large slime monster in an area already known to be overrun by slime monsters in a part of the city that is deemed "lost" and not under Paragon City control but rather held/owned by the different gangs/factions that have filled in isn't something for the city and its official defenders to worry about at this time. (Our characters despite their registrations are not official defenders the way the PPD and even Freedom Corps are.) The entire zone of Perez Park is already cordoned off from the public with only heroes officially coming and going. Now if the city were to launch a recovery effort to take back Perez Park and it becomes a normalized part of the city with all the features we see in other zones like Brickstown? Then I can see the PPD and/or Freedom Corps (by means of Longbow) establishing a cordon for Kraken, because now the entire zone itself will no longer be cordoned off. Just like Boomtown. It is already starting rebuilding, but it is still cordoned off from the public other than the workers that can only be found at the zone entrance area. And even at that, there is precedent, though not in City of Heroes, for a monster in a park in the middle of town that gets ignored despite how dangerous and aggressive said monster is. In one of the Fallout games, there is a mutant that lives in the park and the people in the area simply stay away from it, giving it no further thought. (Though they did post warning signs around the area. And no one sheds a tear as far as I know of when you kill said monster. It was simply a part of their lives that is no longer there, and they have lots of other things to worry about still.)
  13. I chalk a lot of it up to game engine limitations, no doubt. Except that we do have roaming GMs in the game like (Ghost of) Scrapyard. And he attacks everything he comes across (that can be attacked) except for the Scrapyarders. So in (Ghost of) Scrapyard, we see that GMs can differentiate between what they consider valid and invalid targets. Then you have the Arachnos Flier. That is an Arachnos vehicle flying its regular patrol. Different routes, but still its regular patrol. In Arachnos territory. Why would anyone in Grandville be reporting the Arachnos Flier's location? It isn't a threat to anyone other than the Arachnoids and the players that choose to fight it. Kraken I chalk up to being lost and wanting to stay in "familiar" territory with the rest of the Hydra, because the Rikti transplanted them and they aren't eager to run around and face who knows what in this strange, noisy world. While Jack in Irons would per myth be more than happy to murder anyone he sees, Eochai would not. Eochai as a champion of the Fir bolg would be more interested in protecting Fir bolg territory and driving off the Tuatha de Danan. And if the Fir bolg have claimed the Misty Woods, that is the area he will stay in and defend. (At least until Jack in Irons makes his move leading to the war in the valley.) Jurassik and Babbage are already in destroyed or "lost" parts of the city, and don't have a lore reason to move beyond those areas except for when Babbage is sent after the players in the TF. The Goliath War Walker is already at a known location every time it is reported by the game as being active, so now it just falls to the players to intercept and destroy it before the Council finds a way to have its shield available beyond their base's perimeter. (So the Goliath War Walker is already contained for the time being.) So there are lore reasons why some GMs would keep to themselves even as there are game limitations preventing others from marauding the way we would expect them to. Edit: And then using the Troll Rave and what we would normally expect as a response to giant monsters, for those giant monsters that would rampage, I would expect a PPD or Longbow presence establishing a cordon. Maybe the military too like in the RWZ (the tanks) and that one TF. And yet, we don't. The game absolutely can handle having PPD, Longbow, the military, or even Vanguard as non-interactive parts of the GM encounter like with the Troll Rave, but there is no such presence. With such a presence, I could see the giant monster's position being posted on the map, but players finding them having them be added to the map? Our characters don't have that kind of influence in the city.
  14. Kaiju attacks also include destroyed city blocks, military callups, a lot of dead people caught in the attack, and rampant news reports and government announcements about it with instructions. Giant monsters in City of Heroes pretty much keep to themselves. Kraken in Perez Park doesn't move out of the park area into the streets. Caleb hovers over his island. Eochai is reported to the players as a sighting by students with no matching reports of casualties or damage. Jack in Irons keeps to his woods unless he and Eochai are moving to their usual battlefield. Even Lusca just patiently sits there looking menacing but apparently only taking in the sights unless someone gets close. (I only know of one person that Lusca eats in the game.) And so on. So not exactly a fair comparison. Especially in a city that daily sees giant monsters, invasions, and various criminal acts done in plain view of everyone; so a less than panicked response and manic reporting can be expected.
  15. This isn't going to be particularly helpful, but one of the Nemesis in the final mission of the Zoe TF is using the wrong word choice. I was in a bit of a bind at the time dealing with the fight, but at one point one of the Nem's comments about the party defeating him and says to "than try doing so". It should be "then try doing so" instead. Sorry I can't give a clearer indication of which Nem' at what point in the mission says it though. (Edit: Taking a dinner break after didn't help my ability to recall the specifics either. So again, sorry for the less than detailed report.)
  16. I did look up the forms. I missed the recharge buff. (Edit: And my point was that Form of the Mind does not have any mind control effects anyway.) I never called you an idiot. I have been telling you over and over to look up the powers and sets you want to discuss. If that makes you feel like I am calling you an idiot, then I don't know what to say. Scrappers can consistently crit if you slot their ATOs. And they re-hide after 8 seconds just like a Stalker does when combat is ended for any reason (edit: assuming you took Stealth or Infiltration, or slotted a stealth proc'). Grab Pacify from the Presence pool, it stops mobs from attacking you for 8 seconds. Not as long as Staff Fighting's 20.5 seconds with Placate, but throwing a single taunt duration enhancement on Pacify buys you more than enough time to go stealthy again. Then Build Up fits your character better than the forms do. Build Up lets you boost your damage without having to wait to build up any form counters. What the hell are you talking about?
  17. Not me, sorry. I'm left with my fallback response for situations like this: run a diagnostic on your computer. Check for memory leaks, bad drive sectors, bad RAM, or maybe background applications that may be interfering. Run a virus check.
  18. Because you never seem to take the time to look up or understand the powers/power sets you gripe about. So you keep coming up with bogus reasons. You also said you would be fine with the set as is if there was a reason for it being the way it is. And that reason has been given to you by multiple posters, here you are still arguing that you have not been given reasons and trying to change the set. No, I prefer people give their reasons when they want something added or changed. Having a reasoned discussion is far better than a random argument of feelings and desires. However, that only holds true when the reasons given are not easily busted by looking at anything in the game, the wiki, or City of Data; things we all have access to before we start posting anything. And nowhere have I said word one about power creep, min-maxing, or trying to break the game. So stop putting words in my mouth. There is a lot to unpack in this part. So how about I say instead "go chill out somewhere for a little bit". Run-on sentences are difficult to read. I think the gist of this part is you have a themed Stalker that per your concept needs the forms? I'm going to leave the "Batman... with a staff!" part alone since staff fighting isn't a Batman thing to the best of my knowledge but is a trademark of many martial arts forms/styles. So instead I have a question for you: for your 'prismatic' themed Stalker, or for any Staff Fighting Stalkers you may choose to make, what makes that character specifically a Stalker? I'm being serious here, what is it that requires that/those character(s) to specifically be Stalkers? Could they be stealthy Scrappers or Brutes and still fit the concept? What is it that makes you only see them as Stalkers?
  19. I'm going to throw you a bone here. Instead of trying to find a question that has already been answered and constantly shifting your justification, just say you would like the three forms for Stalkers because you like the three forms. No need to come up with contrived reasons that will get shot down for being wrong. Just say "Hey devs, is there a way to fit in the three forms for Stalkers somehow? I like that ability on the other ATs." Of course, players are going to oppose that for their own reasons, most likely Build Up, but at least it is now a discussion of individual desires rather than easily proven wrong justifications.
  20. Your own posts. "Stalker Staff Fighting doesn't get the extra damage the other AT's Staff Fighting gets!" "Give my the extra damage!" "Oh, they do get the extra damage and now I'm eating crow? What I meant was I wanted the debuffs." And as for the mind control and radiation effects? Here you go, read up: https://cod.uberguy.net/html/power.html?power=scrapper_melee.staff_fighting.form_of_the_mind&at=scrapper Form of the Mind has zero mind control effects. It gives you a ToHit bonus and does psychic damage.
  21. I love that. If I'm not in a rush and the car is damaged enough, I'll stop and watch the show. (And then be disappointed when somehow they live, because sometimes they do.) @Zombra, if you have a character that can grant defense buffs, you can use that to keep the freed villain alive. The higher you get their defense, the more likely the explosion will miss them. Or if you have Teleport Other and are willing to pay enough attention to them, you can yank them away from the car/truck/van and finish it off with a ranged attack to keep them alive. (Otherwise, just free the villain later or let the villain drop.) And as @Arbegla said, that should stop being a consideration as you get higher level.
  22. The "Arachnos Logo" chest detail is missing from the Sleeveless Jackets list for Chest Detail. "Arachnos" is listed, but not the "Arachnos Logo" I was using back on Live. (For anyone confused by that statement, the "Arachnos" chest detail for Sleeveless Jackets lets you apply two colors to the spider part of the emblem itself. There is no surrounding color. So you can make the outer legs purple and the inner body yellow for instance, but the spider has no silhouetting field. The "Arachnos Logo" detail has 1 color for the spider part of the emblem itself, and 1 color for the surrounding field. So in my Bane Spider's case back on Live, the chest detail was a red spider against a black silhouette field on a white tee. And no, this is not a case of misremembering, I kept screen shots of all my characters in hopes that one day City of Heroes would exist again pending the buyout negotiations. And I am using said screen shots to remake that character's different looks.) (Edit: I think it used to be called "Arachnos 2"? Like how the "Arachnos Rifle - Painted" used to be called "Arachnos C - Painted".)
  23. Prestige is dead. Let it stay dead. (Edit: There are already players that farm their way to 50. Let's not also give them a way to buy themselves instant 50s.)
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