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Rudra

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Everything posted by Rudra

  1. Thanks. For the life of me, I couldn't remember.
  2. So you're talking about the over-shoot shoot through problem in firearms. Yeah, that is possible with all firearms, but your OP does not make that clear or even imply it. The only thing I see in the OP the way it is written is spray.
  3. That's not how machineguns work? They don't inherently spray an area unless the shooter sprays the area. They fire a stream of bullets yes, but unless you spray it across multiple targets, you're going to put all your rounds into the target you are shooting at. Unless you have a machinegun with poor accuracy so it spreads like how some SMGs often do. (The description also states "into the target", so that also means a single target.)
  4. Round 2. (Sorry.) Continuation of the electric MM idea, just for fire this time. Flame Herald: Flares Lesser Elementals Fire Blast Fuel Elemental Fire Ball Summon Elementals Cinders Flame Cages Summon Molten Lord Emblaze Lesser Elementals would summon three Fire Imp model pets. Not the Fire Imps, just using the models. They are normal built MM henchmen. They would have above average smashing, lethal, and fire resist while also having below average negative energy and cold resist. Most likely powers would be Flares. That's it. Sorry. Not a great start, but can't find anything that works for them without being over the top, so I'm saving those for the empowerments. Elementals would summon two Fireball model pets. These are not the Animus Arcana, just using the models. Still regular MM henchment for stats, except with the same changes for resists as the Lesser Elementals. Most likely powers are Flares and Fire Blast. Summon Molten Lord would summon a Magmite model pet which would still use normal MM henchmen stats, so no Minions of Igneous coming to your rescue, sorry. The Molten Lord would alter the standard resists for pets the same way the Lesser Elementals do. Most likely powers would be Lava Blast and Fiery Aura. Fuel Elemental would grant Lesser Elementals Fiery Aura, Elementals Fiery Aura, and Molten Lord Ryolite. (Yep, recycling Magmite powers here.) Emblaze would grant Lesser Elementals Fire Blast, Elementals Warmth, and Molten Lords Rain of Fire and a lava version of Fire Ball. Flame Cages would use the fire cages object we can find in our bases for visuals. It would otherwise function as Cinders, but would have a ridiculously long recharge to keep from stepping on Controllers and Dominators. Unless someone has a better idea to replace it with. In which case I'm all ears. Hopefully this isn't over the top. Thoughts? Edit again: Ooh! Maybe instead of Lesser Elementals, it can be Firecats! Though that would take more work. Use the panther/lioness model except reskin it with a glowing red spectrum effect and add a permanent fire aura. And its base power would be Burning Swipe, which would be Claw Rake except as fire damage. Fuel Elemental would still give it Fiery Aura. And Emblaze would give it Fire Breath. Or would that be too much work and power?
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  5. I'm mostly using the Gremlins for ease of implementation. Recycling existing assets may hopefully make this more likely to happen. Otherwise I'd have used something else and maintained a ranged theme for pets like the other two pet powers.
  6. So I was goofing off with my main MM when I wondered how I could get an electric MM. And seeing as how this has come up before and with @biostem's recent thread in mind, I have some proposals: Storm Caller: Charged Bolts Summon Wisps Lightning Bolt Charge Elemental Ball Lightning Summon Elementals Cascading Thunder Summon Storm Overcharge Summon Wisps calls up two Lightning Storm model pets and one Voltaic Sentinel model pet. These are just for visuals, you are not calling up the Animus Arcana or a Voltaic Sentinel. They would be normal lieutenant strength. Would have higher than normal smash, lethal, and energy damage resist, lower than normal negative energy and psionic resist, and would have good defense. Most likely powers across all three would be Charged Bolts and Lightning Bolt. Summon Elementals calls up two Gremlin model pets. Again, these are just for visuals and these pets would be normal for MMs. They would have the same resists and defense arrangements as the Wisps. Most likely powers would be Electric Brawl and Shock just like the Controller's Gremlins, but weaker as per henchmen tier pets. Summon Storm calls up Tempest Elemental model. Again, just for the visual. This is a normal built MM henchman except with the resist and defense alterations. Most likely powers would be Lightning Bolt and either Ion Field or Lightning Field. Charge Elemental grants Wisps Electrical Field, Elementals Lightning Bolt, and Storm Ball Lightning. Overcharge grants the Lightning Storm model Wisps a Mag 2 electric stun attack (no damage?), the Voltaic Sentinel model Wisp Rejuvenating Circuit, the Elementals Thunder Strike, and the Storm Short Circuit. Cascading Thunder is a location AoE power that can only be triggered where the MM currently is. It does not move even if the MM runs off. What it does is creates a localized storm cloud like Storm Cell that constantly rains lightning down. Purely a visual effect. The mechanics of it are it is a short duration damage field that does constant tics of light energy damage with a chance for KD to foes in its radius. I was going to also include earth, water, and fire themed sets, but this post is rather long, so I'll just do those later in other posts. Thoughts?
  7. Funny thing about powers and their endurance costs. We have the tools to reduce it. From endurance reduction enhancements we can slot in our powers to global endurance reduction set bonuses, we have the ability to make our characters endurance neutral in combat. (Outside of say Sappers sapping that precious blue bar.) The basic rule of thumb is to get your endurance consumption down and your recovery rate up to a 2:1 ratio. Having at least twice as much recovery as endurance consumption. Three times is an absolutely safe space to be in, but at two times you are in a very good place. And building characters to reach that isn't hard. There are even guides available for how to build characters to achieve that.
  8. Like I said in the OP, there aren't any pale colors even for the regular costume palette. Light, yes, but not pale/washed out. So the available colors, even for the costumes, not just for skin, are too vibrant or dark.
  9. Bald-faced lie. Unless you're only going into missions you've out-leveled so far that everything is gray. Or you have a whole team carrying you. Don't call me a liar. I run my MMs at +0-+2/x3 and just walk through missions. It's not difficult. At all. No team necessary. And you can't get inf' from grey mobs. An MM with sufficiently built pets can take on anything in the game unless you max the difficult and tank it. I ran my MMs through Lambda routinely before I stopped bothering with the iTrials. And never had a problem keeping my character or my pets alive. Can't Walk through them, you have to practice active pet management and keep an eye on everything going on, but it was never a difficult task. Even Marauder's nuke wasn't a problem. You just watch for the trigger, pull your pets out of the radius, and then send them back to beat on him some more after the nuke. There is no other AT in the game except maybe Controllers/Dominators that can just walk through missions without bothering to do anything at all and be perfectly safe. I have never in my life playing this game after the pet upgrades went AoE had that problem of my upgrades missing my pets unless the pet somehow ran to the far end of room/map outside of Supremacy range. And if the pet did? I select that pet, set it to passive, upgrade it, and then it's all good.
  10. Holy hells. Way to misinterpret what is being said. The point is that I can very much with any of my MMs regardless of primary-secondary combination just turn on Walk on the character and be perfectly safe as my henchmen annihilate everything on the map trying to threaten me. What I am not saying is that I don't use my secondaries, because when I'm on teams or running through +4/x8 on my MMs, I do. Damn, how can you misread my post that badly?! You can select any pet in the pet window and that pet will be selected. If you are trying to upgrade a pet you just summoned and you have other pets? Select one of the other pets and apply the upgrade through them. It's that simple. Or are you intentionally misreading my posts?
  11. So I was trying to make a very light purple character in the game, but my best options are like 8 shades too dark. Was hoping to make a character that was very light in shade purple skin. Like a heavily washed out purple. So can we get some added skin palette colors? Preferably pale/washed out colors? I'm not asking for them to be the same colors as the regular color palette. (Which also doesn't have a pale enough purple for this otherwise I would have experimented with using a completely enshrouded character to try to replicate the skin color.) Would be appreciated, thanks.
  12. I may be wrong, but I believe the reduced recharge times and the AoE upgrade effects were implemented on Live. So that would make you wrong about the game play loop as described not being relevant. And it isn't tedium since it does affect all pets and the MMs secondaries can keep the pets alive so as to not need to be re-summoned and re-upgraded that often.
  13. Also, as a heads up in case anyone is unaware, if you are having problems targeting one of your pets for anything? Whether an upgrade or a heal or any other reason? Simply click them in the pet window and it selects them.
  14. If you are summoning a whole fresh set of pets, by the time your character finishes animating the last power, even if the last pet is not yet targetable, you can select any other pet, apply the upgrades, and all pets still get them. If you are summoning replacements, then target any existing pet, including Dark Servant if you went /dark, or any combat NPC being escorted, and apply the upgrades to them, and it applies to all your pets. Pet summon completion time is easily bypassed.
  15. And neither does the MM have to do anything at all a lot of the time. I've set my MMs to Walk through entire maps and not hit a single key other than for moving the character and completely cleared the maps. Can a Blaster do that? We have trade offs for the ATs. Each excels and is hampered in different ways.
  16. I think that is a code issue. There was a rumor back on Live that the devs were working on a clinging/wall crawling power set (for travel as a power pool). And then the rumor just (not very quietly) went away. Even CO which is a newer game than CoX couldn't do clinging/wall crawling. The chain swing power? Doesn't connect to anything. The burrowing power? Doesn't let you go under anything or up anything. Just the limits of an ancient game engine is my guess.
  17. The wiki is missing some information from the game. Enriche isn't anywhere as safe as it is billed to be, by design. It's just safe from DE contaminants.
  18. I'd like steaks, chicken (not just what we already have), lobster, and a few more entries. (I'm not against your proposal, but I have a few restaurants in my bases that shouldn't be serving fast food and it would be nice if I could place more appropriate items.) (Edit: Some fish dishes! Please, some fish dishes!)
  19. Back when they saw in testing how it broke the game before release and everyone was making the exact same type of character with no variety in concepts?
  20. Not really. There are several comics, movies, cartoons/anime, and other media that aren't about Wolverine but have characters that extend 2 or 3 claws between their knuckles from within their forearm. Wolverine is just the most famous of them. So there is ample grounds to argue against Marvel for copyright infringement on the Claws set. That said, there are other characters that fire various blasts from their eyes too. Not specifically concussive blasts like Cyclops, but various blasts nonetheless.
  21. Uhm... yes, I am. Depending on whether low level or end game. Am I saying that is bad? Not in the slightest. Am I saying it wouldn't be a hindrance? Absolutely. It's 15 minutes. So about a TF or so. So not really a problem. Each equal level SO grants a +33.33% boost. Pump them up to +3s and they grant +38.33% boost. And since the character would be up against low level spawns with their low damage, low hit points, and low damage resist; the whole set bonus consideration isn't really a concern because just using SOs at low levels will delete mobs with ease without really putting the character with the full 67 available assignable enhancement slots all placed on the level 22 and lower powers in any danger. That's fine. Like I said: "most sets". Not all sets, most.
  22. We can have two (three?) builds. Make one build where you have your nuke fully slotted with SOs and any relevant powers to keep it available frequently like Hasten at like level 10, and make the other build conventional. Since most IO sets won't work below level 17 anyway, and even the sets and generic IOs that can be used by players below level 17 are going to be inferior to SOs at those levels anyway, the proposal is a win/win for max power at all levels. Edit: And since the player would just be using sets on the end game build anyway, there isn't even the argument of exorbitant cost for maintaining two builds worth of enhancements, because with even as many enhancement slots thrown into the first 22 levels of powers at max enhancement slots for each power, the player would still only be spending on SOs for that build, so only the end game build sinks the player's inf'. While still maintaining max power for those first 22 levels of powers that can be chosen from T9s, pools, and epics.
  23. Sure. I do that with my Corruptors routinely every time I team with my friends. That said, why the hostility? Edit: Sorry, you said every 3rd fight. No, I tend to do that much more frequently than every 3rd fight. Edit again: Besides, per the other threads requesting this, the devs have already stated they won't be making MM pet upgrades passive or automatic.
  24. On the one hand, this proposal is going to be weaker for using minions. Those Animus Arcana minions are going to get rolled up worse than the regular T1 pets other MMs get. Especially with their negative level shifts. On the other hand, this proposal is going to be ridiculously OP. You have 2 different pets that as far as I can tell don't have HP bars and aren't subject to enemy attacks in one power, you have two very solid Controller pets in another power with all the advantages Controller pets have over MM pets, and you end with a boss. Even if we treat the wind ones as the T7 unique for the set, you are giving your proposed mastermind much better pets than other power sets in the AT get. I mean, I'm in favor of an elemental set, I've even pitched a version on some threads where it came up, but I don't know how I feel about your proposal. Edit: And without the need to manage pet upgrades like the other sets, this set may relegate the other sets to obscurity. Or at least give players the precedent to remove pet upgrades from MMs. Edit again: And if one of those 2-pet powers isn't on a timer for the pets to despawn at the end of, then this set is going to have the added advantage of 8 permanent pets on the primary to every other sets' 6.
  25. Passive is your friend. Can go Defensive or Aggressive after upgrading.
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