
Rudra
Members-
Posts
8983 -
Joined
-
Last visited
-
Days Won
53
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
That isn't a bug. That is how the zone is set up. If you talk to the NPCs, they warn you that Warburg is a free fire zone. As in everyone can attack everyone else. That is very much intentional. (Edit: Basically, Warburg is set up so that only players on your team are not a threat to you. So if a team member suddenly disappears from the team roster? Check your back because odds are you are about to get an unhappy 'greeting' from the former teammate.)
-
None of our powers are supposed to scale up as we increase mission difficulty. That goes against the whole reason for us to increase mission difficulty. And MM pets are just another power in an AT. So if you can't boost your pets to handle +4 difficulty, it really isn't up to the game to make the highest allowed difficulty more feasible for players. (Edit: And yes, MMs can solo +4 content. In my experience, it is an absolute slog and isn't worth it, but it can be done. It takes near constant re-summoning, a very careful advance to attract as little attention as possible at a time, and lots of running away to recover/reset from the fight.)
-
Zone/Mission: CENTERS_DANGER_ROOM Position: [10.2 -64.0 875.9] Looking north at these coordinates, there is a gap at the base of the ramp letting you look under it. Looking west (just barely) slightly north of these coordinates, you can see the ramp does not reach the wall either, with another (or the continuation of the same?) gap. There does seem to be floor and walls under the ramp, so I don't think a player can use this gap to get under the map and safely fight anything, but the gap is there nonetheless.
-
New Power Set: Whip (Tankers, Brutes & Scrappers)
Rudra replied to Kizabum's topic in Suggestions & Feedback
You mean like they did back on Live when the devs announced they were changing the attempted whip set to Demon Mastery? -
That's assuming Kallisti Wharf is normally a large port and the ship wasn't at or near the port's limit for passage. That also assumes there wasn't some other concern that caused the ship to get stuck. The ship's angle does not lend itself to the theory of having been knocked sideways by severe winds and running aground, but I don't recall other large ships like that in the zone. (Will check shortly to see if there are.) So if the pass was dredged, given how small the port we see at Kallisti Wharf is, there is still a chance that a miscalculation on the helmsman's part or some other circumstance we do not see caused the ship to get stuck. The only things I have to base any of this on though is the directions of the two vessels in question and the fact the zone was designed with the bridge always up for a transit that shouldn't take more than a few minutes not counting raising and lowering times for the bridge. (Which also can explain why no previous notices were announced.) Edit: Yep, just verified. That is the only large vessel on the map. So it looks to me like it managed to get in, but is now stuck while trying to get back out.
-
Any word on when non-contest judging will be possible?
-
Random thought given the drawbridge is stuck up as part of the map design, and what I thought might be going on when I first saw it, what if the cargo ship is stuck and the tugboat is trying to pull it back out of whatever underwater obstacle (a sandbar perhaps that the ship was too big to clear?) it plowed into? (Edit: Otherwise, what would be the point of designing the map to always have the bridge raised.?)
-
New Power Set: Whip (Tankers, Brutes & Scrappers)
Rudra replied to Kizabum's topic in Suggestions & Feedback
https://forums.homecomingservers.com/search/?q=whip&quick=1&type=forums_topic&nodes=45&updated_after=any&sortby=relevancy&search_in=titles -
An idea for an actually-useful warning message
Rudra replied to RikOz's topic in Suggestions & Feedback
As for the OP itself? I guess I don't really care if it gets implemented, but I do have to ask: At what point will game hand-holding be considered excessive? The game already has the warning about slotting enhancements over previous enhancements, so when should we expect players to take accountability for themselves and go "yep, that was on me, whoops" instead of asking the game to to disallow it or give us yet another reminder that will get turned off? -
An idea for an actually-useful warning message
Rudra replied to RikOz's topic in Suggestions & Feedback
I do this, like that is going to surprise anyone. Though I follow Mids' order when the game's list and Mids differ. However, I slot as I go, so I haven't experienced what @RikOz did. If I'm going to replace enhancements like the OP did? I use a respec to make sure I don't destroy anything I may want to keep. (Edit: If it helps you understand why some people would do this? It helps me keep track of what I am still missing at a glance. Power A has slots 1-3 filled, but not 4? I can just look at Mids for slot 4 and know what I am still missing.) -
It is known that if a player tries to use a Rogue alignment tip in Paragon City (or a Vigilante alignment tip in the Rogue Isles), the mission will tell you a zone for that mission on that side and attempt to show you a mission door for it, but no mission will be there. To do Rogue/Vigilante content (that isn't Kallisti Wharf content), you must be on the correct side, otherwise you confuse the game and get erroneous directions like you experienced. (Edit: This also applies to hazard and PvP zones, which will not let you open any alignment tips while in them.)
-
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
I think that is @golstat2003's point. That a player refuses to do repeatable contacts (which technically includes TF/SF contacts), refuses to team (so can't do iTrials), and so runs out of missions from regular contacts and decides to complain (s)he/they has no more missions to do. (Edit: And since Ouroboros is infinitely repeatable, we can toss that into the repeatable contacts category for this too.) -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
Hence my edit you quoted when I realized that was probably it. -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
I fail to see why you are telling me this. I am keeping my own opinion on the matter to myself, doing my best to stay out of the conversation. My sole purpose in that post was to point out to @srmalloy that what (s)he/they is saying about the OP is not what the OP is saying. (Edit: Though my addition of the duration can make it seem otherwise, I guess. Okay, if that is what prompted this response, my apologies for giving the wrong impression.) -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
Except that is not what the OP is saying. It says: So the -ToHit would go away. (And the immob' being requested most likely wouldn't last any longer than the current -ToHit. So with a full set extending the duration of the Stun, the immob' would also wear off before the Stun.) -
Dear Devs: New Enhancement Set Idea and Request
Rudra replied to Dogooder's topic in Suggestions & Feedback
Sliding is just running using a different animation and Hover is just slow flight with defense boosts and improved flight controls. How and why would they be broken out? Edit: Near as I can tell, Deep Sleep was added to make sleep powers more attractive to players and not render them useless on many teams. Who needs running and flying to be made more attractive for players to take? -
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
I never heard that before! I had to Google it to see what it was from! 😄 -
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
How would you ensure only new players can access it? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Mission Transporter will take your character to any selected mission once every 30 minutes. The OP will take you to any player placed thumbtack. Doesn't matter if it is a mission door, a contact, an explore badge, a bag of Doritos, or anything else. Flight still requires you to come back down and pass by any present mobs on the way to your objective. Teleport requires direct line of sight to be able to place the teleport destination cursor. The OP lets you simply completely ignore the zone to teleport to your placed thumbtack. (Edit: For that matter, since a lot of explores are on the ground and just need to be within a set distance (of a few feet in some cases), you could use the OP to get under the map and simply use a jetpack to grab explores without a fight even if there are enemies spawned at the badge location.) You can place a thumbtack anywhere you want on the open map screen regardless of whether it is a valid map location or not. That has always been the case. It is not a bug, it is a limitation of the game engine. Nowhere in any of my statements have I said anything about placing thumbtacks on a zone the player is not in. The comment in question says "You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone." This means that any threat in the zone can be bypassed by simply teleporting to a placed thumbtack. Trying to negotiate the Shadow Shard? No problem! Just place a thumbtack and boom! You're where you want without having to avoid the flying clusters of floating eyeballs. Any locked doors on your mission map? Pop Reveal, place your thumbtack, and boom! You are anywhere you want on the map regardless of any fights the mission required to get the key to unlock the door. Don't like the ice slides on the Frostfire map? Not a problem! You can skip straight to any destination you can place a thumbtack to and not have to deal with the risk of sliding into enemy view moving through the map. Back on Live, there were a fair number of geometry gaps in zone maps. Players could use those gaps to get under the zone map and all maps only have surfaces on one side. That means that in the case of Bloody Bay (I think), players could get under the zone map and attack players that were on the correct side of the map with impunity because the untextured side of the map was transparent to attacks and the textured side is not. You can see that on maps when players accidentally knock targets into walls. The mob can freely attack you, even if the mob's weapon is still behind the wall where it should be blocked, but you cannot attack the mob except by exploiting AoEs from the correct position to be able to catch the part of the mob not behind the wall. (Edit again: And with the thumbtack command allowing players to input their desired coordinates, all they would have to do is input an elevation below the map to get under it.) -
"Little pig, little pig, let me in."
-
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Huh, belated realization. The OP does not negate all travel powers. A person could go to the START vendor, buy the proposed power and a jetpack, use the proposed power to get below zone maps or outside instance maps, and safely attack everything on the map (s)he/they wants. Could 6-slot all attacks with no considerations to other powers beyond global accuracy and damage set bonuses to make their 6-slotted attacks even more powerful, and absolutely safely clear everything with absolutely no chance of mobs being able to attack back ever. -
No Point of Suggestion (at this rate)
Rudra replied to LightMaster's topic in Suggestions & Feedback
Reminds me of back on Live when we found out the Live devs were looking into a whip power set. There was all sorts of excitement. Then Demon Mastery came out, that was the whip set, and holy hells the outcry about not getting a real whip set! (Edit: Nevermind that before that update was launched, it was already known that the devs found whips to be not exactly friendly to the game and what it allowed the devs to do, so we were warned before the release that whips had been shifted over to Demon Mastery as the MM's three ranged attacks.) -
I am asking that if we go to use the City Badge Tracker in Pocket D, we have the ability to not be added to the leaderboard listing and hologram. The only thing I want from that system is to have a quick check for what I am still missing. Kindly give me the option to not have to participate in any leaderboards just to check my characters' progress.
-
- 1
-
-
And they should at the very least do damage to the bacon power set using character as well as they eat all the bacon. Extra points for shark feeding frenzy resolution where the bacon power set using character can be gobbled up by the wolves.
-
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
So you are saying a person could use the command to place a thumbtack under the zone map and teleport there?