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Rudra

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Everything posted by Rudra

  1. Electricity Assault: Build Up Martial Assault: Envenomed Blades Radioactive Assault: Fusion Thorny Assault: Build Up If you are going to count Savage Assault's Spot Prey, then you need to also count the others. Edit: Ninja Training is a manipulation set. Blasters get manipulation sets for secondaries, not support or armor sets. What were you expecting? Ninja Training has 3 melee attacks, just like every other manipulation set. You mean like Martial Assault that Dominators already get access to with its unarmed attacks, shuriken, and caltrops?
  2. My mistake, thanks. Wouldn't that have been covered by Market Crash being a KW TF though? It has been an extremely long time since I was on a Market Crash run, but isn't that all done in KW? And since there are no ferries at KW, wouldn't that have been its own answer?
  3. Ferries don't connect to Kallisti Wharf. Only the Smuggler's Submarine does. (Edit: The ferries only service the Isles. I doubt they have the range or sea worthiness to get as far as Paragon City. And I doubt Paragon City would tolerate transports from the Isles since it would make it even easier for Arachnos operatives to infiltrate the city.)
  4. It does. Just checked. The way removing enhancements works is if you drag to the tray, it uses an unslotter to remove or tells you that you need one. If you drag to any open space on the enhancement window, it just goes back to where it was slotted. And if you drag to (or near?) the trash can, it just goes away.
  5. Sounds about right. If you aren't using an unslotter, then removing an enhancement sends it to the trash bin. Unless you turned off the warning for it, there is a warning for doing that.
  6. They have always been attackable, and at least once upon a time, were the only way to stop waves of Nemesis from attacking the generators you saved.
  7. It is still something on your end. I just checked your stated method of using the Windows key, I prefer to just use Alt-Tab, and I had no issues changing out of City of Heroes and then going back into it. Make sure your anti-virus is up to date and run it. Check your computer for memory leaks. Check to see if there are background processes eating up resources or causing errors when you do that. It isn't the game. (Edit: Especially if you can't get back in the game after a system reset. Maybe check your drive(s) for bad sectors.)
  8. She is a level 50 contact. I'm not seeing any bug in your report.
  9. Zone/Mission: Tech_45_Layout_06_02 Position: [-2592.1 7.6 434.8] The Tsoo are running up the ramp and then jumping down through the vent/ceiling/floor at this location.
  10. This same page of Bug Reports, 13 down from your post:
  11. This isn't a typo, but I felt this was best served being posted here. In the Tsoo Shenanigans arc from Vitaly Cherenko, you have to go see Wyatt Anderson. When you reach Wyatt, he tells you "You're right, this drug is packaged exactly like Superadine. But it isn't. It's Rage. The Tsoo have been manufacturing Rage lately; they're hoping it will become the new drug of choice. Let me tell you, you don't want to mix the two. It would cause a massive chemical imbalance in the brain, turning you into an berserk killing machine. Oh, I almost forgot; Vitaly Cherenko called me. Apparently Vitaly Cherenko wants a look at some artifact you recovered from the Outcasts. Vitaly Cherenko said you should get it to him without delay." This has to be the most disjointed, mechanical sounding dialogue in the game. I request replacing the last two "Vitaly Cherenko"s with ""he". (Also, the "an berserk" should be "a berserk". So I guess there is a typo after all.) That would make it read as: "You're right, this drug is packaged exactly like Superadine. But it isn't. It's Rage. The Tsoo have been manufacturing Rage lately; they're hoping it will become the new drug of choice. Let me tell you, you don't want to mix the two. It would cause a massive chemical imbalance in the brain, turning you into a berserk killing machine. Oh, I almost forgot; Vitaly Cherenko called me. Apparently he wants a look at some artifact you recovered from the Outcasts. He said you should get it to him without delay."
  12. If even restarting your computer does not let you back into the game, I would say check your computer. I can tab in and out of the game all I want right now.
  13. I wouldn't read too much into this part. I have consistently run into missions (before the update) where at least 90% of the enemies on the board were +1 to me on a +0 run. Not sure what causes that, but it does seem to be normal operation. Ignoring the -1 setting isn't, but the over-abundance of higher level mobs than your level is.
  14. I am very glad that proposal didn't pan out. Re-using the sealed Galaxy City connection point in Perez Park would not have lined up with the city map.
  15. I was unaware we could ever combine lower tier incarnate salvage into higher tier incarnate salvage. I was only aware of the ability to downgrade higher tier incarnate salvage to lower tier. Can anyone other than the author verify this for me please? Edit: Also, I don't remember being able to buy rare or very rare incarnate salvage with threads. I swear they could only be bought with merits. Can anyone other than the author verify that for me too please?
  16. Kings Row may be Skull territory, but the connection point for Perez Park is in Hellion territory. The Hellions have always held that part of Perez Park. The Skulls hold the west side and part of the north side of Perez Park. The Hellions hold the east and south parts. (Edit: The Hellions also hold half of the north side. Basically, the Skulls and Hellions have Perez Park split nearly evenly between them with the waterways and woods controlled by the Lost, Clockwork, Circle, and Hydra.) The south part lacks a Skull to Hellion transition because of how the map is laid out. Where the transition would happen (matching the north), the wall cuts northward into Hydra territory. That isn't lazy narrative design, that is pre-existing zone control. All the entrances have security measures to keep people out of the overrun Perez Park and keep the threats inside Perez Park. At all zone connections to Perez Park, there is security running out to the road. Steel Canyon has the road right at the gate, so it only has the standard police drones and personnel. Atlas Park, Skyway City, and Kings Row have the road further away from the gate, so they have security fences and watch towers. Kings Row has its road rather far away from the gate. I'm surprised there aren't 6 watch towers with fencing to keep people out since the Kings Row entrance is the only entrance that doesn't have security going all the way to the road.
  17. Yes, I changed to a different mission on the affected character as per below: No, I did not complete the second mission. That is never necessary for a reset. I am not aware of any timed missions having the option to drop. No, I cannot check to see if I can drop the timed mission and then take it again, it is a timed mission that I got over 2 hours ago. Edit: And quitting (logging off the game completely), waiting for at least 5 minutes, and then wiping my own system's memory should have reset the timed mission's objectives for when I logged back in the game.
  18. Edit: Things I did to reset the mission (with no success): Grab a radio mission and set to active mission, clicking to accept abandoning the timed mission. Logged to a different character, started a solo TF, entered first TF mission, quit TF, then logged back to first character. Logged to a different character, selected an available mission as active, entered mission, then quit the game and waited 5 minutes. Quit game again, waited 5 minutes, cleared system memory, then re-checked timed mission.
  19. Normally, if something goes sideways on a timed mission, I can exit, reset the mission by choosing another mission or logging off for a while, and then going back to it. In the Rescue the Auction House Workers from Dr. Ann-Marie Engles, I cannot reset the mission. Please note that I am not talking about the timer. The timer always keeps counting down. I am talking about the mission objectives getting reset. I do this from time to time when I suffer a defeat on a mission. (Edit: Yes, I even quit the game and waited to make sure I could reset the objectives.)
  20. In the Rescue the Auction House Workers mission (edt: from Dr. Ann-Marie Engles), the rescued beat cop gives you a ledger. It says: The beat cop you rescued found this ledger in the auction house office. It shows that a number of expensive relics that been moved through this auction house. The profit from these sales has been channeled to an unnamed source. The funds from the last few transaction haven't been moved yet; they are still in the company's accounts. There should be a "have" between the "that" and "been" so it reads as follows: The beat cop you rescued found this ledger in the auction house office. It shows that a number of expensive relics that have been moved through this auction house. The profit from these sales has been channeled to an unnamed source. The funds from the last few transaction haven't been moved yet; they are still in the company's accounts.
  21. So I got a mission to stop Archon Romano (random name for Council cell mission) from escaping from Lorenzo DiCosta. Usually, I don't mind these types of missions since they were changed to hitting the fleeing NPC stops him from fleeing rather than desperately chasing after the fleeing NPC who flees halfway through the fight and ignores all attempts to be stopped. After all, I see the fleeing NPC running towards me and I hit him before he gets to the exit, he stops, and now I can complete the mission. One small, itty bitty, teensy weensy, little problem.... Archon Romano had been spawned at the elevators. So I got to his floor, his running away triggered, and he was already at his escape point. See the problem? (I still don't know how despite his having entered the elevator as I hit him, he suddenly appeared out of the elevator and proceeded to fight me rather than the mission failing. Just going to count that as a lucky break bug.) So my request is to please, please, PLEASE do not let the target boss runner spawn at or near their escape points. Bad enough when you have three different directions you can go and you have to hope when you trigger the running you are on the correct path, but having the runner spawn already at the runner's escape point is a bit much.
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  22. And if done by a zone transit, will restore power icons to their proper positions after the transition if the player doesn't move them around after the respec.
  23. Zone/Mission: Warehouse_45_Layout_04_01 Position: [264.8 0.0 663.0] Doing the "Investigate the Chemical Hijacking" mission, and the provided location has a double glowie. Problem is, I can only get one of them because it obstructs the other for being in the same spot. Am hoping I don't actually need the other glowie to complete the mission.
  24. If you can have the courtesy to read a few posts above, you will see I confirmed you can have six slots on a level 49 power, but why bother reading when you can be insulting I'm missing something. What about the post you quoted is insulting? Edit: Also, I think you and @tidge crossed discussions/threads.
  25. MidsReborn does allow a 49 level power to have all 6 slots No kidding. That is the version of Mids I am talking about.
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