
Rudra
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Everything posted by Rudra
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Random chance one of those mouths pops out of the door and eats the character. Wind up on an instanced map trying to find your way out of the darkness. Or is that excessive?
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MM T3 at level 2. MM 2nd upgrade (or even just 1st) at level 4. At level 6 have a fully upgraded T3 pet. (Edit: And still have the no level penalties yet T1 pet from level 1.) No enhancements needed to just walk through missions.
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Especially since exemplared they would be fully slotted as well? Edit: Hells, not even exemplared. If a Blaster can get their nuke at level 2, as long as they have the funds for it, that nuke can be fully slotted at level 7 with PvP or ATO enhancements. Even if sets are disallowed, fully slotted with SOs or generic IOs.
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What benefit would this be to the game?
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Even free form builds in Champions Online had prerequisites for every power past the initial character creation choices. You want that Fireball attack? You have to start as Fire Blast and have either the energy builder or the energy consumer attack. You want that higher level fire power in the fire set? You have to have X number of fire powers from the fire set to get ti, with higher level powers in a set requiring progressively more powers from the set to unlock access to with the highest level powers in a set requiring 5(?) other powers from the set to already be part of the character to get.
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Click the petition type appropriate to what is being reported. If it is a technical bug, choose technical issues. If it is an exploit, choose exploits.
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Sure, sculpted works fine. I already agreed with that. Let there be a sculpted stone option that players can select in their power customization window.
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If you are making a character that uses stone armor, not is a being made of stone, but is using stone armor in some way, then use the Stone Armor set. That is why it is there. If you are making a character that is stone, either stone skin, is a golem, or any other such reason, whose very nature as a being is stone and so is difficult to hurt but does not use stone as an armor, then use Invulnerability. That is why it is there. If all you care about is say Mud Pots? Then ask for an ancillary Earth Mastery set that has Mud Pots.
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Emphasis added since you are either intentionally ignoring it or somehow missing it. If a player wants to make a character concept, they are free to do so. If the tools to make said character do not already exist in the game, then I support their requests. Making a stone character that does not have the visuals of Stone Armor is already available in the game. Well no, you're an Invulnerability character with a rock texture. You don't have any of the power specific to the Stone Armor set. Emphasis added.
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That would be fine. You summoned the rocks, they appeared, now you instead have a rock field (the crumbling effect) that continues. Those rocks are there and affording you protection. They are just granular and constantly moving. Having that as an alternate selectable effect for Stone Armor would be an option I would agree with.
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Speed of Sound/Jaunt, the worst of both worlds
Rudra replied to Warspite's topic in Suggestions & Feedback
Because as a movement sub-power, a character moving fast enough to seem to be teleporting can get to different elevation places through sheer momentum. And just like those speedsters that move so fast they seem to teleport, if they don't make it to whatever platform or surface available for them to stand/run on, they fall back down. As opposed to an actual teleporter that can teleport where (s)he/they/it wants but that game limitations don't directly allow except by constant use of teleport with hovering to buy players time to re-target a destination. (Edit: Teleport had hover added for two reasons. The first was to make the power easier to use so more players would start taking it rather than respec out of it for personal difficulties in employing it. The second was because even if a player was able to immediately teleport at the end of their teleport, the game would occasionally have them immediately start falling and we didn't lose any falling speed as we teleported. And the rate of fall increased as you continued to teleport. This resulted in characters that ended their teleport on a surface still losing massive amounts of health on their landing unless they placed the cursor on actual surface and not just slightly above but looking like it was actual surface. A few characters I've teamed with died from their teleports. So for those two reasons, Teleport got Hover added. Jaunt can only be used three(?) times in a row before going on cooldown. On a running power. It doesn't face the same problems Teleport did.) That said? I don't really care if Jaunt gets a (very) brief hover duration added. I don't think it fits the theme of a super speedster jumping to a different elevation whereas with Teleport it is necessary for some players to have the time to continue their teleportation, but neither do I think it will break anything as long as it does not come close to Teleport's brief hover duration. -
That's not a stone armor character, just a stone textured character without any of the powers available in the stone armor set. Yeah, that's what I said. It is a stone character. Visually, mechanically, it is a stone character. Robust, hard to hurt, stone character. Players can have stone characters that can withstand anything the game can throw at them without any of Stone Armor's visual effects. You're the one who inserted yourself into the argument. I'm the one that gave a comment about how to have a stone character without having to use Stone Armor. I intentionally avoided making any comments specifically against the OP itself. Since we're apparently going to have this argument again anyway, some sets rely on their visuals for their theme. Stripping away those visuals takes away what makes those sets their theme. Alternate visuals such as sculpted rocks of some type I can support. Just like I support the lava and crystal options. Taking away the rocks from Stone Armor I will never support. Yes, more options are a good thing. I support more options. Unless the option is to not have the thematic visuals that make a set what it is. Sets are designed around a theme/idea. Stone Armor is the character gets covered in stone (or lava or crystal). Taking that away because someone wants to see their costume? Make a rock textured character and use Invulnerability. There you go. Now you are a stone character without anything hiding your costume.
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I don't feel like having this argument for the umpteenth time. You can read through every other thread where this has been brought up. And which the author was also a part of. So my comment is simply how to have a stone character right now without having to have the Stone Armor effects. You don't have to have Stone Armor to be a sturdy stone character. You don't have to have Bio Armor to be a mutation or bio-themed character. So on and so forth.
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That was my point. Sorry, I should have been clearer.
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Wouldn't know. Never bothered running a Blaster with any stealth in a character I had an offensive aura in simply because they broke all forms of stealth on my Scrappers and Stalkers.
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I don't remember the GC missions, I typically started in AP. However, I'm inclined to think they were the same as the AP missions, just from different contacts against different groups. If that is the case, then no, they would never have been in Ouroboros. (And I'm also pretty sure nothing in/from any Echo zone is in Ouroboros.)
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Invulnerability with stone skin textures: Stone Armor w/o the Stone Armor.
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So you are telling me that my stating what I experienced is wrong? I'm going to guess that is not your intent given the rest of your post, but kindly don't tell anyone that what that person went through/experienced is "flat out wrong". Great. When I bring those characters back, I won't bother with toggling OG then.
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I used Oppressive Gloom pretty regularly on my dark stalkers back on live. It always broke Hide. So I stopped using it until after combat had started. (And no, I didn't slot procs in it.)
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I am not aware of Oppressive Gloom suppressing itself at any time unless the character is mezzed. I have always had to turn off Oppressive Gloom on any and every character that had it if I ever wanted to sneak around. So what are you talking about?
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This has been discussed over and over. First, not all the echoes are empty. Adamastor is still available in Echo: Dark Astoria for example, but that is because he is no longer available in current Dark Astoria. And Echo: Atlas Park still has (at least some of) the basement contacts in city hall, though I don't know if they have missions. And second, we don't know what the devs have going on with Galaxy City, but if the Second Chances arc is any indication, something is in the pipeline.
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If that is the case, then I sit corrected. I speak from CO experience, not CoX experience on the matter, so I may very well be wrong.
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Your proposal as it stands will re-organize the ancillary pools. That will break existing character builds. So your comment is false. (Edit: If the devs changed ancillaries to have T1-3 selectable at 35 as someone else proposed, which I really don't see happening, but that doesn't mean it can't/won't, then your statement holds true. Given the extra power that would afford characters though? Again, I wouldn't hold my breath.)
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If the devs decide to go that route, that is their choice. However, I wouldn't hold my breath since the only pools that work that way are travel pools and ancillaries aren't travel pools. Okay, first off, taking either Snow Storm or Flash Freeze does not break your "theme" for an ice character. Especially Flash Freeze since it specifically affects targets with ice. So you can drop the "theme" argument. Second, as I stated, some sets let you pick a defensive toggle or auto power early like you want and others let players like me take powers we prefer. So your argument is more about just making all the sets work they way you want and to hell with anyone that plays different. We can just take our other powers at level 41? Well, you can too on sets like Ice Mastery. Having equal access to sets that let us build differently is fair. Making them all work the way you want and everyone else has to work around it is not. So there goes your whole "fair" argument too. (Edit: And if it is such a sub-standard power, why are you on insistent on being able to get it? Most people don't fight anywhere this hard for things they consider inferior, weak, or sub-standard.) As long as it is someone else that has to make those choices for powers being available later and not you. Again, hardly a "fair" request.
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I don't see increasing the magnitude as making the power equal to the others. However, increasing the resistance to 100% instead of 50% so that it cuts durations in half out of the box could work.