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Rudra
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Everything posted by Rudra
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I currently have a Soldier of Arachnos on the Crab Spider branch. (Eventually I'm going to bring back my Bane Spider branch Soldier of Arachnos too.) I also have a Widow of Arachnos. And with some enhancements, never had a problem with endurance. I love those characters. They are great fun to play. The Crab Spider is level 50, but the Night Widow is only level 34. And neither has any mentionable downtime. Maybe instead of calling for endurance to effectively go away and only new players to respond, you actually listen to a few vets and let us help you.
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You want to talk about immersion? When characters in the comics develop new, more powerful abilities, they don't spam those new, more powerful abilities. Because it is too tiring or dangerous for them to do so. And the more those characters have to use their new, more powerful abilities, the more downtime they need to recover from using them. Then they master those abilities and start using them more regularly. Just like how in the game, those new, more powerful abilities our characters get tend to have higher endurance costs, and so we need to spend time adding slots to them and then slotting enhancements into those powers to use them effectively.
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You're right. Superman, Thor, and Captain America all have limitless endurance supplies. Except in an episode of the Justice League cartoon where Superman had to rest from fatigue. Or that sure, Thor has an endurance rating of Unearthly, which should mean unlimited endurance, except endurance doesn't cap at Unearthly and goes all the way up to Class 5000, cosmic scale for being able to keep fighting, so even he has a limit. (Which was listed as like a month if I remember.) Or that Captain America only has Remarkable endurance and will definitely tire out long before Spider-Man, She-Hulk, or Doctor Doom. Regardless, endurance is part of the game and most definitely manageable. Out of my 50s, only 1 can't fight forever, and that is because that character isn't built to do so. Endurance is only a problem if not adequately built for, not managed by not always just using the biggest powers you have, or if you don't prioritize those darned Sappers and they get the chance to nuke the blue bar.
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I can't recall how many times in the comics supers of various stripes ran away or hid or had to be rescued by another super or a combination of the three because said supers were too tired to fight any more. From characters that come out strong swinging for the fences with their powers while the more experienced supers just let them until they tire out and the opposing super can just crush the now helpless foe to supers that found themselves in protracted fights they lacked the stamina for. Endurance management is part and parcel of the super hero genre. (Edit: Hells, in TTRPGs like Marvel Superheroes and HERO System Champions, endurance management is a major consideration of your characters. [Edit again: And at least in the case of HERO System, you can kill your character by pushing yourself too far past your endurance pool.])
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Makes sense. How else are new players supposed to learn the ins and outs of the game except by ignoring those that have been playing for a while and only listening to those that don't know what options there are for getting things done? 🙄 Please note, my sarcasm is not aimed at you, @tidge. Sorry if the impression I give is otherwise.
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Then how is this: Misfortune: Tier 1: Bad Luck (Single target, click) -ACC (Non-stacking effect from self) Tier 2: Restricted Movement (Single target, click) -recharge, -movement (all), -jump height (Non-stacking effect from self) Tier 3: Fumble (TAoE, toggle) ST -DEF (all), 1/2 effect other targets in radius Tier 4: Weakness Glancing Strikes (TAoE, toggle) ST -DAM (all), 1/2 effect other targets in radius Tier 5: Transfer Luck (PBAoE, toggle), -ACC (foes), +ACC (allies), affects self Tier 6: Impaired Movement (Location AoE, click) AoE version of Restricted Movement Tier 7: Unlucky Strike (TAoE, click) AoE Confuse (is not a placed patch, it is just an AoE confusion attack) Tier 8: Clumsy (TAoE, click) Chance for KD (Edit: Not a patch. An attack that applies a pseudo-pet to hit targets that keeps trying to knock them down for the assigned duration) Tier 9: Woe Cat (Summon pet (use spirit panther), 4 minute duration, uncontrolled)(Edit: Powers can include Darkest Night, Fearsome Stare, and a claw attack) Special Gimmick/Mechanic: None
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Some dumb questions: First, what is even the intent of the set. I get your desired theme, curses and hexes. (I'm leaving the whole this only fits one origin argument alone right now.) However, none of your proposed powers even define what their intent or purpose is. Second, what would a silencing power do in this game? It may work great in games like D&D since it stops the enemy spellcaster from casting spells, but this is a super hero game. Even the mages don't need to recite their spells, though they can as the player decides is appropriate for the character. Silencing someone's gun isn't going to debuff them at all though. They would probably even thank you since it will spare their hearing and make it much harder to locate them. Third, why should the power set's inherent itself be a crowd control power? (Edit: We aren't even talking about something like taunting like Brutes and Tankers get as their inherent. You're asking for KD, confuse, removal of enemy powers, and enemy provided player healing as the inherent.)
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This isn't a constant thing, but it has been happening more frequently lately. If I'm on a thread page for a little bit, sometimes the page dumps me to the Home page for some reason. I don't even need to have my hands anywhere near the mouse or keyboard for it to happen.
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Squatting is fairly common outside the US. Everywhere I went (outside the US), people squatted for various reasons. They squatted while working. They squatted while resting. They squatted while waiting. They even squatted while eating if they were out and about, and drinking various beverages. Squatting is fairly universal, and getting it as a new emote is fine.
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... Okay, I'm going to ask for an example of Skulls in KR speaking in broken English, because I have never encountered any that did so. Only one of the AVs ever did in one mission. Aside from that? I'm dropping out of the conversation before anyone thinks I'm opposing a request for a new emote.
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Great. Doesn't really answer my question though. If someone wants new emotes added to the game? I support them. More options are a good thing. Linking them to an in-game gang though? Especially if the request is something that like the OP said is something a specific culture is proud of? Nothing screams 'we like what you do and would like to honor it' more than linking it to a much despised in game gang. So, I don't understand why the author bothered to link the new emote request to the Skulls. Especially since while the Skulls have slavic references, they themselves are not a slavic group. They are a rampant gang recruiting from the people of Paragon City. So I'm still confused.
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But why are you referencing the Skulls for this? I'm not understanding. If you want the emote, just ask for it. Why link it to a death worshipping, drug dealing, drug addicted, near nihilistic gang?
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One of the first arguments, other than ad hominem attacks, made when you have no argument left: "You're just arguing for the sake of arguing".
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How else are you supposed to know you are a small timer except by taking out big timers? 😜
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Zone/Mission: Warburg Position: [-1.2 30.5 -444.5] Terrace/stonework between 1st and 2nd floors cuts inward leaving the wall unsupported and the player able to look inside. (Edit: Pretty sure this has been reported previously, but it didn't pop up when I searched for "Warburg".)
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Yes. Currently 3rd thread on page 2.
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It isn't. Because whether you are "leveling up your science" or "leveling up your magic" or "leveling up your technology" or "leveling up your mutant power" or "leveling up your natural skill" or whatever, it is a continued path of power development. That means developing or learning or gaining new methods/ways of using that power which is shown by the acquisition of more powers. Particularly from your primary and secondary power sets. It is also shown as becoming more proficient with those powers (reducing the endurance cost and recharge showing that you can use those powers more frequently without draining yourself or your ammunition/supply/reserves) and those powers becoming more powerful (adding damage enhancements). We already "level up" our origins by getting powers and slotting enhancements. What powers we choose to focus on is represented by the number of enhancement slots we devote to those powers and how we choose to slot enhancements into them. Except it does. How much is very limited. We were starting to get more of it back on Live, but then the shut down happened and those plans all died. Given that we don't give up any power slots to get them? I sincerely doubt any effort to make them enhance-able will be made. Especially since back on Live their original purpose was as supplemental attacks to get us through the starter levels, not be key powers we use at end game. And while you can't do fire damage instead of toxic damage with your Spines Tanker, you can do fire damage in conjunction to toxic damage on whatever power you slot Armageddon in. Want more fire? Ask for more sets with fire procs. You can currently get a Heavy Pistol power (15 shots, then need to re-run the mission) and we have been asking for a single pistol power set for a while.
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Wouldn't 'leveling up your science' as a science origin just be gaining the rest of the powers of your character build and slotting enhancements in them?
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Because multi-boxing is so much less of a strain on the servers than someone being AFK....
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Counter-argument: It also serves to help keep teams intact when launching from co-op zones like Kallisti Wharf since some missions take you out of the co-op zone and requiring everyone to be the same alignment means they can all go to the next mission together without getting dumped.
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I can support this. Especially considering bosses downgrade to lieutenants when they become Supas.
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During what moments that affects other players negatively how?
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We already have Hardcore Mode. It's called players deleting their characters when they die. Even better, we can choose to end Hardcore Mode any time we want. By not deleting our characters when they die. (Edit: Also, as to Hardcore Mode not existing before City of? I'm pretty sure it did. Just under different names.)
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This isn't anything added by HC. This is every mission/arc in the game. Some missions have the NPC give dialogue so others can see what the NPC is saying, but in the end the only thing I can say is either do the arcs yourself to see what is going or read it on the wiki when they finally show up there.
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Seriously? That is your response? You are going to post saying another player that per the example does not want double xp needs it like you have any say in the matter at all, and so should by extension/implication have to get double xp despite not wanting it, and then continue like it is a perfectly normal or even acceptable thing to do? Who made you king of double xp to determine who needs it?