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Rudra
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Super reflexes suggestion/question
Rudra replied to Falcon Striker's topic in Suggestions & Feedback
None, do people even do that? Seems sub optimal to do anything to your primary attacks other than accuracy and damage. Maybe I could test it out and see if having huge dip in my DPS is worth it? But even then I don't see why you'd ever want to sacrifice more than 1 slot you'd otherwise dedicate to damage or accuracy. ESPECIALLY considering merit reward enhancements and other end game enhancements, not to mention missing out on set bonuses. It makes more sense to me any way, to put endurance reduction costs on toggles, which I do, all my defensive toggles are 3 defense and 3 end red, on top of all the effort I put into end recovery passives and min maxing those as well. Uhm... yes. People slot endurance reduction in their powers. They slot them in their toggles. They slot them in their attacks. They also slot enhancement sets that have global endurance reduction. If you aren't slotting endurance reductions like how you said you aren't, then that is why you are having problems with your endurance. And Enduring isn't going to save you from that. -
Super reflexes suggestion/question
Rudra replied to Falcon Striker's topic in Suggestions & Feedback
How much endurance reduction are you building into your attacks? It's the attacks that eat up the endurance. If your Scrapper is running everything from SR without any enhancements, it only eats up 0.78 endurance per second. Your base recovery is 2.08 endurance per second without any enhancements. And if you are focused on just boosting your recovery, your character is going to be starved for endurance. (Edit: And glancing over Scrapper endurance costs, they don't seem any higher than Brutes or Tankers.) -
That doesn't make sense to me for what you are saying. You said that Desdemon is a villain turned heroic. And what you are showing me says she is a villain turned hero. Not heroic, but an actual hero.
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Where do you see that she is a villain turned heroic on the page? I did a search specifically for "heroic" on the page, and that is not anywhere on the page. I did note that her bio page is listed under the "Rogues" category for the wiki, however, the "Rogues" category for the wiki says "Rogues are former Heroes or Villains who have switched sides for their own reasons, such as a desire for vengeance, trust issues, conflicted loyalties, or many more reasons under the moon. They may also be Heroes or Villains who are on the edge of slipping either side." So even the "Rogues" page where her page is listed and linked doesn't say that anyone on its list is specifically a Rogue, that they can also be a Hero on the edge of slipping either way or used to be a Hero or Villain that changed sides. There is also no "Vigilantes" category on the wiki, just a pointer page that links the Vigilante alignment and badge, so while the wiki Rogues category page is not a complete list (what a shock), it also seems to be the only page that tracks NPCs that have changed sides, but does not seem to be a list of characters possessing the Rogue alignment.
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The goal here is to let players play as snakes. Like I stated in the OP, this is not an original request, players have been asking for access to the snake body off and on and my suggestion is a proposal for players to do so without the current problems faced by snake bodies trying to use player powers. Namely that our powers are animated with legs and snakes lack them. Which is also why all the attacks are drawn exclusively from the Snakes themselves. If the proposal changes to have a different origin? Won't bother me none. (However, the specific Greek myth only had one of the three Gorgons, Medusa, as possessing any snake features. As punishment from Athena for getting raped by Poseidon in Athena's temple. Prior to her transformation, all three Gorgons were very beautiful women, with Medusa being the most beautiful of the three because she was mortal. So CoX doesn't really follow the Greek myth other than to use the Gorgons as a source.) And if anything, it could be easier to fit a Snake AT into the game if a different origin were to be used. (Since Stheno is a snake in the game world, I agree that Euryale could/should be as well.) Because the alternate source of Snakes could be less malign and maybe even semi-benign in her view of humans. Edit again: Ha! I just had a fun(?) thought! Maybe it's a weird thought? Regardless, I had a thought! What if Euryale is the Praetorian version of Stheno? And she is more favorable to humans because she thinks Hamidon went too far? After all, like Stheno, she used to be human as well before drinking from the Well. (As opposed to Hamidon who used to be human until he changed himself. So they hold a different view of what should be humanity's fate because of their different ascensions and beliefs at time of ascension.) As for why they would not have been seen gold side before? Because like the Snakes of Mercy Island, they were in hiding, except rather than being under the unaware humans, they were in a hidden home like Gorilla City in DC.
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Weirdness Magnet and Unfazeable from GURPS Supers. With Unfazeable having the description "The stereotypical Maine Yankee or English butler has this advantage." (Edit: Though Weirdness Magnet could be over the top in the hands of some GMs. Like an alien invasion just to get to your house to knock on your door and ask you to turn down your music because they are trying to sleep or ask you to participate in the tricentennial Alpha Centauri wollor survey. What's a wollor? Not sure. I could never get the aliens to give an english explanation.)
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The advantage of a pen and paper game over a video game is its adaptability. Extremely so. That said, I'm not against players being able to get flaws or maybe even a few perks for their characters, but let me ask you a few questions: How would being extremely wealthy factor into a game setting like City of Heroes? For instance, our characters can right now be defined as being quadrillionaires if we want. We can claim to own several major corporations if we want. What would that do in the game though if it was something that could be applied to the game as something more than just a bio note? How would being extremely intelligent, be a living calculator, or being an inventor factor into a game setting like City of Heroes? For instance, our characters can right now be defined as being a world renowned inventor, using that to explain where our power armor comes from or our robot followers. What would adding an inventor perk actually do in the game if it was something more than just a note in our bios? As for flaws, how would Dependent NPCs be factored in? (Edit: Remember, every DNPC is a fleshed out character the GM can use for various plot hooks as specifically related to the character with the DNPCs.) Or a Social Limitation like Subject to Orders? How do you factor Dependencies like drug addiction, especially for characters that need to take specific drugs to use their abilities? Or Uncontrolled powers that the GM gets to decide when and if they work? So basically, I am asking what specifically you are looking for in the way of perks and flaws, and how they would interact with the game beyond just being a blurb in our bios. Edit again: And why is this thread giving me a sense of deja vu?
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Stheno talks through her belly. Her chat bubbles are nowhere near her head.
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That's fair. My mistake. My apologies.
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Making Snakes a MM primary set definitely has options. And would be much easier to implement than what I am pitching. However, there have been multiple requests for snake body options for players, and I think this is probably the best way to try and get that given how snake bodies and player powers don't mesh with how the animations are all set up.
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I thought about going two routes like the EATs, specifically to make a ranged and melee. So yeah, I'm definitely open to splitting the AT into two. However, I'm pretty sure we can't have a just snake only option without designing the AT to lose all of its normal costume slots. Which I'm not going to bet on the feasibility of that. The thing about what I am doing though, is I am specifically using the existing powers the Snakes have. Because they already have snake body animations. (Except for secondary since they only have 5 powers across all of them that isn't a primary attack.) And it seems to me that you are asking for new attacks to be made for them.
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I have to disagree. Yes, some of us pointed out that existing MM sets are not specifically bad, that they very much are possible heroes, but I don't think anyone is arguing against a new MM primary. Though for a bug primary to work, those bugs are going to have to be monstrously massive. Which to to be honest, will freak me the hell out. At least the OP didn't include spiders though. If the bugs aren't going to be massive, fantasy-sized giant bugs, then they aren't going to be effective pets. (Player summons three normal butterflies, two normal moths, and a normal dragonfly! Enemy pulls out anything to swat them with and wins.) And contrary to the OP, those bugs will need to be carnivorous just like the Beast Mastery pets. Or at least of the biting or stinging variety. Butterflies and moths aren't exactly offensively equipped insects. (Kaiju variants notwithstanding.)
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MMs need help to be possible heroes? Below are a few examples for how MMs can be heroes with their current sets. Beast Mastery: Wild man/woman defender, circus animal trainer turned avenger, beast tamer guardian, shaman or other nature mystic that calls animals for help, and druids. Demon Summoning: See Infernal and Desdemona in the game. (At least after Desdemona went hero.) (Edit: Also someone that has called demons to find redemption and leads them on the path of helping or avenging the innocent. Someone with a sense of irony compelling demons to do good no matter how much they want to destroy.) Mercenaries: Any professional soldier group defending the city such as legal local militias, National Guard unit assigned to deal with the high super criminal presence in Paragon City, and UN forces like you help when doing the Laura Lockhart arc. Necromancy: Any "white" necromancer (a white necromancer normally does not summon undead, but they can if needed to counter a threat), an undead master hailing from any undead civilization trying to restore/create order (because even undead civilizations have laws that are enforced, see I think Geb from Pathfinder). Ninjas: Any ninjas. (Traditionally, ninjas served their daimyo. While not public law enforcers, they did serve to protect the daimyo's holdings carrying out their assigned missions. So ninjas serving Paragon City as part of a secret law organization or fulfilling an alliance with the powers that be to help deal with the rampant super powered threats plaguing Paragon City works. They could even be a "native" clan of ninjas who had been secretly living in Paragon City for generations that have decided to protect their home.) Robotics: They do what they have been programmed to do. Save people and protect property is very much something they can be programmed to do. Thugs: Public service/protection "gang". Think Guardian Angels and similar groups of untrained but ready to fight civilians trying to help their communities.
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Super reflexes suggestion/question
Rudra replied to Falcon Striker's topic in Suggestions & Feedback
Sentinels never made it to the game back on Live. They were undergoing development. Sentinels use a different version of SR than the other archetypes. Master Brawler and Enduring were added. With Master Brawler and Practiced Brawler being mutually exclusive. As for Enduring, using Scrappers as a reference, Scrapper SR has Lucky which grants the AT extra defense against AoEs versus the psionic defense of Enduring, with Enduring adding in +recovery as compensation. Why? I don't know, but best guess is the devs decided that Enduring's effects were more balanced for Sentinels. (Edit: So why don't the non-Sentinel versions of Super Reflexes have Master Brawler and Enduring? Because Sentinels got a new version that was being tested when the game got shut down.) -
I'm not sure if this is a bug or normal operation. However, I had done the Ancient History arc through Ouroboros. Then Tavish Bell, who I had been ignoring until I saw he introduced Operative Grillo and I wanted to pick Operative Grillo as a contact, introduced me to Operative Grillo and he has assigned me the Ancient History arc to do. I'm not complaining. It's an easy and fast arc, and I was planning on running it again anyway later. However, I thought that if an arc was flagged as done, then the contact didn't repeat it. To be fair, I never went to Operative Grillo the previous times I ran that arc, so technically he is giving it to me for the first time. However, I have also done the arc so he is also technically repeating the arc. So... normal operation or no? So with the understanding that I often come across as clear as mud, what happened was this: I wanted to do the Elder Snakes arc but didn't have Operative Grillo. I did the Ancient History arc through Ouroboros to hunt Elder Snakes. (A few times.) I stopped ignoring a contact and he introduced me to Operative Grillo. Operative Grillo assigned me the Ancient History arc. I got confused and came here.
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Yeah, all those letters can be confusing. So how about Snake Renegade or Renegade Snake?
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No I shouldn't get the flamethrower yet?
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Doing the "Steal Lore from the Circle" mission in the Ancient History arc from Operative Grillo. One of the bookcases is floating a few feet off the floor. Zone/Mission: CoT_45_Layout_04_01 Position: [-34.1 0.2 916.2] Edit: Another one in the same room. Zone/Mission: CoT_45_Layout_04_01 Position: [14.0 0.2 926.8] Edit again: Same mission, different map, same thing. Zone/Mission: CoT_45_Layout_04_04 Position: [-482.0 -0.5 342.6]
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I would like to propose a new(ish) AT. The S'lisur Renegade! Just what in blazes is a S'lisur? It's what the Snakes call themselves in the game. You can see this in the first mission of the Ancient History arc from Operative Grillo. Why ask for a whole new(ish) AT for this? Because the devs have already pointed out why non-humanoid bodies don't really work as an option for regular characters. No legs to go with the existing animations. So how do we get a new(ish) AT with snake characters? We simply build the AT the same way the Kheldian ATs are built. So! Introducing! Drum roll please. ... ... ... Nevermind, I forgot to hire a drummer and buy drums.... S'lisur Renegade Primary: Level 1 Bite Level 1 Snap Shot Level 2 Viper Claw Level 4 Dagger Level 6 Throwing Dagger Level 8 Aimed Shot Level 10 Poison Bite Level 12 Fistful of Arrows Level 16 Venomous Spit Level 18 Snake Arrow Level 20 Venomous Spray Level 22 Stab Level 24 Mesmerize Level 26 Poison Beam Are these powers set in stone? No. There are lots of attacks across all the snakes and I just grabbed 14. They aren't even set for order. I am most definitely open to changes. Secondary: Level 1 Resist Physical Damage (from Invulnerability) Level 1 Temp Invulnerability (from Invulnerability) Level 4 Resistance Level 10 Shed Skin (Variant of Kuji-In Rin) Level 16 Hide Level 20 Quick Level 24 Resilience Level 28 Regenerate Level 30 I Have No Clue What To Put Here (Maybe Feral Viper that functions like a berserk power?) Why are these powers so all over the place? Because the Snakes only have five secondary powers that I found and I am trying to keep the secondary in theme for them. So, again, I am most definitely open to changes. Now you are probably wondering "but Rudra, how does a snake body work with the power pools and what ancillary or patron pools would they get access to?" And that would be a damned good question. To which my answer is "I don't know...." For starters, since they have no legs, they obviously couldn't make use of the Kick power from Fighting. Then there is also the question of how to animate flight with them since they don't have any flight animations I am aware of. As for ancillary and patron pools, I figure just treat them like Scrappers for access. However, again, I am open to changes. But what about story arcs you might say. And that is yet another good question. How do you incorporate a known hostile species into the game as a PC option? No, seriously, I'm asking. How do we do this? So far the only thing I have is they get treated like Soldiers of Arachnos and Widows of Arachnos that have heroic alignments. Their backgrounds just get ignored and we move on. Aside from that? I'm at a loss. Though dedicated arcs like the HEATs and VEATs get to delve into why a snake would help humans could be lots of fun. Now, I know this isn't an original idea. This has been brought up before when snake bodies were asked for as PC character options. I'm just trying to tackle the idea from a different angle. I'm also already digging the hole to bury this in, so murder away! Let's hear your responses! Edit: Oh yeah... how do we deal with the costume slots... ... uhm... ... maybe like a VEAT? The first costume slot is your snake model and the rest are human disguises? Yes? No? Should I get the flamethrower yet?
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Skirmisher Archetype Concept: Assault/Armor Tank
Rudra replied to Steampunkette's topic in Suggestions & Feedback
I don't typically play Controllers or Dominators, so wasn't aware. Thanks for the heads up. -
Skirmisher Archetype Concept: Assault/Armor Tank
Rudra replied to Steampunkette's topic in Suggestions & Feedback
What sleep effect power(s) did you check with? I currently know of one sleep effect power that is constantly trying to apply its effect every second or so. (Static Field in the Electric Control power set.) Most sleep powers check to apply their sleep effect at the start of the power only, so when the sleeping target takes damage, they are free until they are affected by a different sleep power. -
Respecs for Incarnate Abilities / Powers
Rudra replied to Squid Vicious's topic in Suggestions & Feedback
The test server is for testing. New content the devs want final checked before release, different power combinations players may not be sure of, different character concepts. If it is something that someone wants tested, player or dev, the test server is there. That is why we aren't limited to just new content on the test server and it isn't shut down when the devs aren't asking players to test new content. So players can test things too. -
Respecs for Incarnate Abilities / Powers
Rudra replied to Squid Vicious's topic in Suggestions & Feedback
Capes and auras were unlocked back on Live. Not by HC. Feel free to correct me if I'm wrong, but I believe the costume parts were unlocked by... SCORE?. So, still not by HC. (Edit again: Oh yeah. HC added costume parts, just auras and assorted character effects if I remember correctly but still costume parts, to the game that require grinding or purchasing lots of Prismatics to unlock.) Could you clarify this? This part has nothing to do with my statement. Players play for their own reasons. Game developers however have to look at ways to keep people playing the game. Even on a free to play game. Two completely different approaches to any game. So you choose to play that card? Then let's turn it around. There are other servers that let you jump straight to 50 and do several other things you seem to prefer. So you have the option to play there as well. If you are going to tell someone to go play on a different server rather than on a server that person currently enjoys? You've surrendered your position. I'm not going to any of the other servers. So kindly don't ask me to go to another server unless you intend to follow your own advice. Edit: You know, as far as the OP itself goes? I said my piece. I'm not going to argue for it or against it. Your arguments in this thread so far however? Demand responses. -
Respecs for Incarnate Abilities / Powers
Rudra replied to Squid Vicious's topic in Suggestions & Feedback
Whether a game is subscription (premium) or free, there is an incentive to find ways to get the players to play. (Edit: And when you get to the end of the game, seeing as how paid devs on full time development schedules of even gaming companies can't keep pushing out new content frequently, that means a grind for the best things. In CoX's case, that means incarnate powers and high demand [high cost] enhancements.) That doesn't change. So how have the rules changed?