
Rudra
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Everything posted by Rudra
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Glittering Column Animation Duration
Rudra replied to Quasar Seraph's topic in Suggestions & Feedback
I just threw a pyrotechnic character together on the test server. After Glittering Column's Blast Off, the mobs attacked me, not empty space where the power had been activated. -
That happens with a lot of arcs. The player has to contact the contact after the final mission to finish closing the arc.
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Ninja Headband on "Standard" as well as "Full Mask"
Rudra replied to DrBasics's topic in Suggestions & Feedback
Because the devs work on what they want or have scheduled as a group? Because lack of pushback or even the presence of support for an idea does not mean it will be done? Because the devs had much higher priorities they were working on and this wasn't a consideration? Because making new models for all three body types may not be as simple as you think or there may not currently be a dev that works on that? -
Suggestion: New Mastermind Primary - Army of Stone
Rudra replied to Nic Mercy's topic in Suggestions & Feedback
Could you imagine summoning a Cesium elemental in the rain? 😄 -
Well, yeah, one is a melee cone and the other is a range cone. I'm not sure I'm following this. What is stopping you from enjoying it? You have the freedom to be wailing on an enemy, decide to turn and blast flankers with the cone, and your next attack will turn you back to your primary target to resume smacking. You also have the freedom to position the cone to catch as many targets as you can without the game shifting your attack to a less optimal angle because your target and his/her/their/its allies aren't sufficiently squeezing together for an optimal attack.
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Suggestion: New Mastermind Primary - Army of Stone
Rudra replied to Nic Mercy's topic in Suggestions & Feedback
No need to worry about that. We've been debating all four classic elements as MM primaries across several threads already. Complete with power suggestions. -
Robert Kogan's arc: ARE WE THE BADDIES? (spoilers)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
This is actually pretty tame for vigilante content. And definitely not appropriate for rogue content, especially in Paragon City (even if Kallisti Wharf is a co-op zone) where all the rogue missions are decidedly heroic. Edit: Remember, for a vigilante, as long as the bad guy(s) get theirs, the ends justify the means. No matter how many innocents may get hurt along the way. They are just one more step away from becoming villains themselves. They have become the monsters they are fighting and quite possibly are on the edge of joining them. -
Suggestion: New Mastermind Primary - Army of Stone
Rudra replied to Nic Mercy's topic in Suggestions & Feedback
Sorry, I misread it as an attack rather than crowd control. Probably should change it to something else anyway since the crowd control part would more be the MM's secondary. Edit: How about something like: Lv18 - Harden: PBAoE (click), +Res (smash/lethal), +Def, + Res (Hold, Stun) -
Not here. Check to make sure you finished turning the arc in or see if re-logging clears it?
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Suggestion: New Mastermind Primary - Army of Stone
Rudra replied to Nic Mercy's topic in Suggestions & Feedback
The T7 is usually a thematic utility. MMs only get three innate attacks in their primary. For example, the current sets get the following: Beast Mastery gets a PBAoE pet buff. Demon Summoning gets a ranged pet buff that also summons additional pets. Mercenaries gets a ranged pet buff. Necromancy gets an additional pet for a short duration. Ninjas gets a smoke bomb that puts a target pet into hidden status for critical attacks. Robotics gets a support drone that repairs the other bots at the expense of its own HP. Thugs gets a short duration group of weaker minions. -
No need to worry about how to do it, just add some extra "r"s for the emphasis.
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Why only half ass it? Make him growl or purr his "r"s. (Not all of them, probably just the ones at or near the start of any given word.)
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Increase Drop Rate for Interrupt Reduction Enhancements?
Rudra replied to CraterLabs's topic in Suggestions & Feedback
Also possibly add Malta Operation Engineer's Auto-Turret. -
Robert Kogan's arc: ARE WE THE BADDIES? (spoilers)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
Funny thing, I just did that arc. And I never worked with the 5th Column. I attacked them, spared their leader, convinced him to gather more 5th Column and fight me in a challenge where I wasn't at so they fought the Council instead, and that was it. So where did anyone get the impression you go all buddy buddy with the 5th Column in this arc? The arc even gives you control over how it progresses. For instance, you can not kill people when you blow up that building. How is this a terrorist arc? It's a definite vigilante arc, letting you push the boundaries or step past them however far you want in the name of justice against Crey. -
Don't know what happened for you, but I just checked with my Gremlins and they attack without prompting just fine. Went to Atlas Park and summoned them by some Hellions, and they immediately attacked the Hellions. Went to Talos Island to see if zoning changes their state, and they immediately attacked a group of Warriors I went near.
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I have to agree with @Psyonico for the most part. (I differ in that I don't think any effort should be made to add the requested search box. However, because it is an option, I won't oppose it either.) Going to a desired zone is mind numbingly simple. Your chosen character is in Grandville, is a rogue or vigilante, and you want to go to Talos Island? Then go to Talos Island. It is as simple as using a base portal, a TUNNEL portal, Pocket D, or Ouroboros. (Edit: Or just use the Long Range Teleporter.)
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Robert Kogan's arc: ARE WE THE BADDIES? (spoilers)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
From your description (since I have not bothered with anything KW yet), nope, it makes no sense to change him to rogue alignment. The rogue alignment missions has the character doing good things, not terrorist acts, as they work towards redemption. Almost all the vigilante tips on the other hand have the character doing unnecessarily cruel acts. Like the vigilante tip mission where you blow up an entire building without evacuating it first so the tabloid magazine that is officed in that building has all the negative data they were going to publish on you for their next edition wiped out. Sounds like the new arc fits the theme. -
Here you go. another cone with a target of self: https://cod.uberguy.net/html/power.html?power=incarnate.judgement.vorpal_total_core_judgement All the vorpal cones are self targeted and function as described.
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Confirmed. It's "fixed". There is no challenge to it any more. (Edit: I stood right next to the level 18 Snow Maiden and let the Freakshow rain down all the AoEs they wanted, and she never suffered any hits. Never got moved or took any damage.) There are not words to describe my frustration at the continued simplification of the game and disappointment in removal of challenge. (Edit again: You don't even need a new tip for the mission. I logged on a level 50+3 to grab the mission, found out I already had it, and ran the tip I had from before the patch update.)
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Video still set as private. I don't post on YouTube, so not qualified to advise, but maybe take it down and re-upload as not private. (Edit: Probably as new link.) Edit: never mind. Refreshed this page and link works now. Edit yet again: And it fails for being private again....
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What is the point of putting in the effort to make and then link a video showing what is going on if you are going make it so it can't be viewed?
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Out of the possible complaints I was expecting, Controllers having to actually control their pets to make use of the pet controls they have been asking for was not on my bingo card....
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Increase Drop Rate for Interrupt Reduction Enhancements?
Rudra replied to CraterLabs's topic in Suggestions & Feedback
Then buy them from a vendor. Guaranteed to have the SOs in stock. Edit yet again: Your contacts will sell them to you too. As already stated in this thread, Teleport Target does not have an interrupt period when using the Recall Friend function. So slotting an interrupt reduction to recall friends isn't going to do a thing to speed it up. (Edit again: Also, it wouldn't even speed up the Teleport Foe function of Teleport Target. Interrupt Reductions don't speed up powers, they just shorten the window in which those powers can be interrupted. The full assigned time still has to elapse even if the interrupt window is shortened.) -
The 20th Anniversary of City of Villains is Fast Approaching
Rudra replied to Lunar Ronin's topic in Suggestions & Feedback
And I'm sure they have ample fireworks they would be willing to donate to the cause to light up the Tangle as well. 🤭