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Rudra

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Everything posted by Rudra

  1. I would like to request a shadow or shadowy costume change emote please. If making wholly new, I would like shadows to gather around the character, obscuring the character, and then dissipating to reveal the new costume. (Edit: Or have like an inky blob appear on the ground at the character's feet, rise up and engulf the character, then retreat back down revealing the new costume.) If modifying existing, then I would like a dark version of Light Magic, Cast, and/or Energy Morph please. Barring that, I would like to be able to re-color existing costume change emotes to make this change possible. Edit: Yes, Murder of Crows is a dark costume change emote, and I am currently using it, but I would like something more thematic for my characters if possible.
  2. Yeah, when it comes to weapons, the tailor is borked. Going to the tailor to make any changes, I find that my weapon has been reset to the default and I not only have to pay for that unwanted reversion, but I also have to pay to get my chosen weapon back. So I make a point of avoiding the tailor on characters with weapons unless I have free tailor session coupons or the inf' to not worry about what ridiculous change the tailor will impose on me that I have to pay for. (Edit: For clarity, I am saying that when the tailor changes the player's weapon as part of accessing the tailor, there is no option but to pay for the weapon no matter what you do.) It would be real nice if this was fixed.
  3. Nothing in AE counts for anything other than AE. And I'm sorry to say, that should have been a given. (You also should have checked to see if your count had changed after using the wand on your first Lost in the mission if you were trying to complete the mission that way.) You can contact a GM and have the GM clear that mission for you. You can also see if you can access the mission through Ouroboros to get the wand back or see if you can get a new wand by running through the arc with someone else as someone else said. You can also try running the arc with someone else and see if you can choose to complete the mission as part of clearing that person's mission. Edit: Also, I either go to Perez Park or King's Row for Lost for that mission. Usually King's Row. There are ample Lost to complete that mission behind (north of) the hospital as well as along the road leading under the two overpasses heading north. If in doubt about how to accomplish a mission, ask in the Help channel.
  4. Just threw together Nascent New Neo as a test. And the character showed up with the name exactly as typed. Both as personal name over the character (after I turned it on) and in chat. Try renaming the character to anything else and then back to Nuclear Ferret. If that doesn't fix it for some reason and Nuclear Ferret is still level 1, or at least low level, delete and remake. Because the "n" is capitalized everywhere I had it capitalized in Nascent New Neo's name everywhere I checked. Edit: Bear in mind that the character select screen that you are showing us in this clip capitalizes all characters in the name regardless of how you typed up the character's name, so it doesn't tell us if you thought you used a capital "n" but didn't, or if the game is failing to use your character name as typed for some reason. (Edit again: And if you are referring to your character's name as portrayed in the provided screenshot? That is that font's only provided "n". At least in City of.)
  5. Didn't see this on a quick search, so.... In the Family War arc from Billie Heck, after the mission to capture Guido "the Mooch" Verandi, Billie sends you after Emil Marcone. In the briefing he says "You got Guido Verandi, but now you gotta get Emil Marcone. Marcone's a tough customer, but if you wanna get the Family off your back, you gotta sit him and Guido down and force a truce. Emil often likes to hang out and one of the local casinos he runs called the Hook & Anchor. Head over there and capture Emil Marcone! Like Guido Verandi, Emil Marcone is a tough customer. Consider that a warning." Where Billie says "to hang out and one of" should be "to hang out at one of".
  6. Anything we can do to mobs, they get to be able to do to us. I don't see a 'this only applies to NPCs' being applied in this case. It gives players too much of an advantage. And the game is already ridiculously easy. Neither will this or the OP make Controllers and Dominators any more desirable to teams than they already are. Teams focused on the meta faceroll their opposition so fast that they probably wouldn't care if Controllers and Dominators were made better able to lock down targets.
  7. This would completely screw over players. Edit: Pretty sure Controllers already have a chance to inflict a higher Hold status than listed. And with Holds specifically, there is a proc' that can increase your Hold's Mag by +2. Get the recharge down enough or have a teammate with you, and even the most stubborn EB can be held. (Edit again: And if you slot chance to Hold procs in your attacks, that is another layer of Hold magnitude you can be applying to the target.) (Edit again: And I'm at a loss over your "first attack waned so it does not contribute" part. If your Holds are wearing off faster than you can refresh them and you aren't a low level Controller, then you have issues with your enhancement slotting. For example, Ice Control's tier 2 (level 1) power Block of Ice is a Mag 3 hold that lasts for 22.35 seconds and has an 8 second recharge. You should already be able to get your Hold up to Mag 6 after 8 seconds without any slotting at all. Even its 20% chance to trigger Mag 1 Hold has a 16.763 second duration. With even marginal recharge slotting, you can be throwing Ice Block every 4 seconds. And with even 1 level 50 Hold enhancement, it now has a duration of 31.83 seconds. Yes, high mez resistance can reduce your mez duration, even drastically. However, mez resistance works as duration/(1+resistance value expressed as a decimal) for actual duration. So a target with 100% Hold resist cuts the duration in half (Duration/(1+1= 2) since 100% expressed as a decimal is 1.00). 500% resistance cuts the time to 1/6th the duration. So between recharge, hold duration, and using other powers, a Controller should be able to lock down just about anything.)
  8. Are you running it through a macro? Not to doubt you, but I just logged on a character with Super Speed, turned it on, and had no problems attacking enemies. Have you been running Super Speed on that character before and today for some reason it affected you but you had no problems previously? And if so, is it a persistent thing or just one of those weird moments where the game's electronic brain seizes but you can attack normally with Super Speed on again?
  9. Some advice on flying that may help you: When using any flight power without Hover, before you finish reaching your destination, typically just as you reach it, move in the opposite direction you were flying. It helps break your drift. So normally that would mean briefly hold the back key since you would most likely be using forward movement. Don't keep holding the back key, just like a second or so is enough to counter drift.
  10. My stance on the matter is simple: If you want flight with excellent flight control, then you take the Flight pool. Support types don't need Rune of Protection to survive. Absolutely none of my characters have Rune of Protection. It is only available for one minute at a time with a recharge of three minutes that ignores any and all recharge effects. So you will always have at least two minutes of it not protecting you no matter what you do. And for those two minutes of no Rune of Protection, you can easily have either gotten orange and light purple inspirations to protect you for that same one minute duration or made orange and light purple inspirations from the inspiration drops you got to do the same thing. Hardly critical to any character's survival.
  11. I typically find myself using Sweeping Cross when I hit Combo 3, and only instinctively defaulting to Spinning Strike when I am surrounded. Except, Spinning Strike does nothing for being surrounded. So my preference would be for it to be a PBAoE. However, I also favor the retention of established powers in their current form for those players that like and use them the way they are. So while I would prefer Spinning Strike was a PBAoE, I am not going to push for it. That was the purpose behind my short comment above. I support Spinning Strike being a PBAoE, but am not going to advocate for it.
  12. Yes, you can walk up to Mr. Bocor at level 5 and he will immediately start giving you missions without needing an introduction. (Edit: Mr. Bocor was how I got to level 6.) I only do Angelo Vendetti's badge mission through Ouroboros, and he needs an introduction to access to the best of my knowledge, so no idea on him.
  13. Spinning Strike is a TAoE with a required target of Foe (Alive) to function. How would that macro even work?
  14. As stated in the OP, when we got her to the next contact introduction window with both Efficiency Expert Pither and Shadow Spider, there was no Tavish Bell on her new contacts window. Neither Efficiency Expert Pither nor Shadow Spider should be on her inactive contacts list yet. Neither was continued after getting the next contact introduction, which failed to give Tavish Bell. (Edit: And for reference? I had not completed Efficiency Expert Pither's content either when he introduced me to Tavish Bell. So it isn't failure to complete content either.)
  15. Okay, so this is a wiki problem, not a game problem, unless the wiki is right and Billie should be talking to me. Anyway, according to the wiki, Billie Heck is a level 5-9 contact. My current Stalker is a level 5, almost level 6. I just completed a Mayhem and Drea the Hook introduced me to Billie Heck. And Billie won't talk to me except to say I'm too low level, I need to be level 6 for his content. I don't know where else to post this, so I'm posting it here. Maybe whomever is maintaining the wiki will read this and fix that. Maybe the devs will go "Wait, he's supposed to be a level 5-9 contact!" and fix Billie. Either way, I'm just trying to let someone that may be able to fix one or the other know.
  16. A friend of mine and I are getting ready to do Erin West's arc and are going to do the Tavish Bell arcs as part of the set up. We're both level 50 and Tavish Bell is listed as a level 45-50 contact on the wiki, and his content is available under the level 50 popdown in Ouroboros. Problem is, while I have Tavish Bell as a contact and he is giving me missions, she does not. He won't talk to her at all, he is not listed on her active contacts window, and he is not listed on her inactive contacts window. So we ran some papers and then the Mayhem, with no luck for getting him as a contact for her. Then we ran content for Efficiency Expert Pither and Shadow Spider to get him as a contact for her. And he did not show up as a choice for her Rogue aligned MM for either of them. (And it can't be her being Rogue alignment, because I am also Rogue alignment and was when I got him as a contact.) Now we are running the Vernon von Grun content to unlock Abyss and hope to get her Tavish Bell as a contact that way. However, except for running the Efficiency Expert Pither content, I didn't have to do any of this to get Tavish Bell as a contact. So while she wants to see if we can get Bell for her through Abyss, I felt this needed to be reported.
  17. Whoopsie yourself. October 31st is tomorrow. For an event that started back at (near?) the start of the month. If you have a request for the event to be changed, it will need to be considered for next year. Deal with it. Edit: As a reminder, the devs are unpaid volunteers working on the game in their spare time. It's Halloween. Most likely, the devs have their own Halloween events to deal with for themselves and/or their families. And asking for something to be changed the day before it is desired, or even a week before in the actual OP's case, is a ridiculous request for even a full time paid dev team to bother with.
  18. Where are you getting your information? Or is this just a guess? The event is already going on. A bit late to think about implementing changes to it for this year.
  19. Short comment: this is something I support.
  20. Or just go to the attuned enhancements on the menu?
  21. It's center of effect is your target in melee range, not you. That means the power should be taking targeted AoE enhancements because it is centered on the target, again, not on you. This was told to you twice before. The effect is not centered on you, so it is not a PBAoE, so it should not be taking PBAoE enhancement sets. That is all targeted AoE enhancement means, an enhancement set to buff an AoE power whose center of effect is your target, not your character. A power does not need to have an effect of 40-60 feet away for it to be a power that uses targeted AoE enhancements. It only needs to be an AoE effect power whose center is not you.
  22. Homecoming has six servers. With Excelsior being fairly heavily populated (it routinely goes red) and Everlasting being fairly robustly populated. And we have multiple self-declared soloists like me just on the forums, so who knows how many in the game. The likelihood of a player being a random stranger to most of the player base is likely quite higher than you seem to think.
  23. Seriously? This is your response? Okay, fine. For the sake of clarity, when a person makes a suggestion on the forums, that person is making a request to the devs for it to be added. So? Do you really think Random Stranger That Passed That Most Players Never Knew Or Met is going to be someone that everyone should be putting in the effort to go to memorials for? The memorials are for those who knew the person and were affected by the person. Who cares if not everyone sees the memorial to that person? Grief is a personal matter, not an everyone matter. (Edit: I am so damned tired of hearing from grieving people that because they lost someone, absolutely everyone else in the world needs to also be grieving that unknown person. I respect when someone is grieving. Try to give that person space and even be there for support. But expecting me to be bawling out my eyes singing praises for someone I never even met is asking for too much. And your comment reeks of that attitude that everyone should be grieving the person you are grieving, and if they aren't they are terrible people.)
  24. Players already get memorials. Other players have to make it, but that is the purpose of the Fallen but not Forgotten thread. To be a memorial for our departed. And as others have stated, we can make our own tributes and memorials in our bases and then make that open to others. The arguing over who gets to have an in game memorial and who does not, where said memorial should be or not, which of the however many characters the player had should be the memorial, the limited space in all the zones, the constant or near constant updating for memorials in the game as more people pass, and the sheer volume of likely memorial requests means in game memorials are a non-starter. You are simply asking for too much. Even if this was a full-time, full size, paid development team, constantly updating zones for player memorials is itself a full time job with a daunting expected workload. And you are requesting it from our small, volunteer working on the game in their spare time dev team.
  25. No. I flew over Agincourt to verify, all over Agincourt, and while it is a respectably fortified position, it lacks the airfield in that mission map. (Edit: Besides, while I am fairly confident the devs re-purposed the Agincourt map to make the airbase, I don't remember that mission map having any bridges to anywhere other than other parts of itself.)
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