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Rudra

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Everything posted by Rudra

  1. I typically find myself using Sweeping Cross when I hit Combo 3, and only instinctively defaulting to Spinning Strike when I am surrounded. Except, Spinning Strike does nothing for being surrounded. So my preference would be for it to be a PBAoE. However, I also favor the retention of established powers in their current form for those players that like and use them the way they are. So while I would prefer Spinning Strike was a PBAoE, I am not going to push for it. That was the purpose behind my short comment above. I support Spinning Strike being a PBAoE, but am not going to advocate for it.
  2. Yes, you can walk up to Mr. Bocor at level 5 and he will immediately start giving you missions without needing an introduction. (Edit: Mr. Bocor was how I got to level 6.) I only do Angelo Vendetti's badge mission through Ouroboros, and he needs an introduction to access to the best of my knowledge, so no idea on him.
  3. Spinning Strike is a TAoE with a required target of Foe (Alive) to function. How would that macro even work?
  4. As stated in the OP, when we got her to the next contact introduction window with both Efficiency Expert Pither and Shadow Spider, there was no Tavish Bell on her new contacts window. Neither Efficiency Expert Pither nor Shadow Spider should be on her inactive contacts list yet. Neither was continued after getting the next contact introduction, which failed to give Tavish Bell. (Edit: And for reference? I had not completed Efficiency Expert Pither's content either when he introduced me to Tavish Bell. So it isn't failure to complete content either.)
  5. Okay, so this is a wiki problem, not a game problem, unless the wiki is right and Billie should be talking to me. Anyway, according to the wiki, Billie Heck is a level 5-9 contact. My current Stalker is a level 5, almost level 6. I just completed a Mayhem and Drea the Hook introduced me to Billie Heck. And Billie won't talk to me except to say I'm too low level, I need to be level 6 for his content. I don't know where else to post this, so I'm posting it here. Maybe whomever is maintaining the wiki will read this and fix that. Maybe the devs will go "Wait, he's supposed to be a level 5-9 contact!" and fix Billie. Either way, I'm just trying to let someone that may be able to fix one or the other know.
  6. A friend of mine and I are getting ready to do Erin West's arc and are going to do the Tavish Bell arcs as part of the set up. We're both level 50 and Tavish Bell is listed as a level 45-50 contact on the wiki, and his content is available under the level 50 popdown in Ouroboros. Problem is, while I have Tavish Bell as a contact and he is giving me missions, she does not. He won't talk to her at all, he is not listed on her active contacts window, and he is not listed on her inactive contacts window. So we ran some papers and then the Mayhem, with no luck for getting him as a contact for her. Then we ran content for Efficiency Expert Pither and Shadow Spider to get him as a contact for her. And he did not show up as a choice for her Rogue aligned MM for either of them. (And it can't be her being Rogue alignment, because I am also Rogue alignment and was when I got him as a contact.) Now we are running the Vernon von Grun content to unlock Abyss and hope to get her Tavish Bell as a contact that way. However, except for running the Efficiency Expert Pither content, I didn't have to do any of this to get Tavish Bell as a contact. So while she wants to see if we can get Bell for her through Abyss, I felt this needed to be reported.
  7. Whoopsie yourself. October 31st is tomorrow. For an event that started back at (near?) the start of the month. If you have a request for the event to be changed, it will need to be considered for next year. Deal with it. Edit: As a reminder, the devs are unpaid volunteers working on the game in their spare time. It's Halloween. Most likely, the devs have their own Halloween events to deal with for themselves and/or their families. And asking for something to be changed the day before it is desired, or even a week before in the actual OP's case, is a ridiculous request for even a full time paid dev team to bother with.
  8. Where are you getting your information? Or is this just a guess? The event is already going on. A bit late to think about implementing changes to it for this year.
  9. Short comment: this is something I support.
  10. Or just go to the attuned enhancements on the menu?
  11. It's center of effect is your target in melee range, not you. That means the power should be taking targeted AoE enhancements because it is centered on the target, again, not on you. This was told to you twice before. The effect is not centered on you, so it is not a PBAoE, so it should not be taking PBAoE enhancement sets. That is all targeted AoE enhancement means, an enhancement set to buff an AoE power whose center of effect is your target, not your character. A power does not need to have an effect of 40-60 feet away for it to be a power that uses targeted AoE enhancements. It only needs to be an AoE effect power whose center is not you.
  12. Homecoming has six servers. With Excelsior being fairly heavily populated (it routinely goes red) and Everlasting being fairly robustly populated. And we have multiple self-declared soloists like me just on the forums, so who knows how many in the game. The likelihood of a player being a random stranger to most of the player base is likely quite higher than you seem to think.
  13. Seriously? This is your response? Okay, fine. For the sake of clarity, when a person makes a suggestion on the forums, that person is making a request to the devs for it to be added. So? Do you really think Random Stranger That Passed That Most Players Never Knew Or Met is going to be someone that everyone should be putting in the effort to go to memorials for? The memorials are for those who knew the person and were affected by the person. Who cares if not everyone sees the memorial to that person? Grief is a personal matter, not an everyone matter. (Edit: I am so damned tired of hearing from grieving people that because they lost someone, absolutely everyone else in the world needs to also be grieving that unknown person. I respect when someone is grieving. Try to give that person space and even be there for support. But expecting me to be bawling out my eyes singing praises for someone I never even met is asking for too much. And your comment reeks of that attitude that everyone should be grieving the person you are grieving, and if they aren't they are terrible people.)
  14. Players already get memorials. Other players have to make it, but that is the purpose of the Fallen but not Forgotten thread. To be a memorial for our departed. And as others have stated, we can make our own tributes and memorials in our bases and then make that open to others. The arguing over who gets to have an in game memorial and who does not, where said memorial should be or not, which of the however many characters the player had should be the memorial, the limited space in all the zones, the constant or near constant updating for memorials in the game as more people pass, and the sheer volume of likely memorial requests means in game memorials are a non-starter. You are simply asking for too much. Even if this was a full-time, full size, paid development team, constantly updating zones for player memorials is itself a full time job with a daunting expected workload. And you are requesting it from our small, volunteer working on the game in their spare time dev team.
  15. No. I flew over Agincourt to verify, all over Agincourt, and while it is a respectably fortified position, it lacks the airfield in that mission map. (Edit: Besides, while I am fairly confident the devs re-purposed the Agincourt map to make the airbase, I don't remember that mission map having any bridges to anywhere other than other parts of itself.)
  16. Something I just remembered. Somewhere near the Rogue Isles, Longbow has an island air base with its own full air field, runway, and control tower. I can't find it on any of the Rogue Isles maps, but there are multiple missions where we raid it. With that in mind, I believe this proves that at least as far as Paragon City goes, the actual residential districts, airport, and other non-industrial/commercial areas exist, just not as places we currently have access to outside of specific missions.
  17. Port Oakes has a straight street where the bombs show up. That road in front of the Mooks walled off compound. Though not "straight" the area with the warehouses at the ferry running to the Facemaker's is also a fairly straight and open area to find bombs in. That's just the bomb phase though. I don't recall there being any suitable congregation points for leagues to get the EBs. (Edit: That second location is in Cap au Diable for anyone unsure of what I am talking about.) Edit again: It also doesn't help red side that it is much less popular than blue side. And since I believe the invasions hit a red and blue zone at the same time, most players are going to be blue side to deal with it. Which leaves red side under-represented to deal with it.
  18. Please no. The reason why there isn't as much raid fighting in the less popular zones is because they are less popular zones. Zones like Steel Canyon have a nice point where the league can gather and fight, and more teams have room to show up and join in. Lots of open space on that hill. So of course you are going to see raids tackled more often in zones where it is easier for the leagues to form and deal with it.
  19. Particularly in red side tip missions, NPC allies you have to rescue show as orange and can be attacked by you, but won't attack you. For those that can't deal with Shock Treatment's betrayal, this means you can defeat her early for full xp and inf' by taking her down as part of freeing her and it won't cause that specific mission to fail. Normally, the way to get Shock Treatment to not betray you on that mission is clear near her but not free her, then go towards the actual mission objective. Her betrayal will trigger and she will defeat one of her captors, usually a minion. After which she can be freed and will not betray you because the betrayal trigger already happened before she was your ally. I think your specific case is an infrequent fail in the mission. I would recommend trying the mission again, you can buy it from a SG Mission Computer or Oracle. See if she consistently fails to betray you when doing the mission as laid out or if she more frequently betrays you like she is supposed to. Edit: Oh, yeah! There is another thing that causes her to not betray you when the betrayal is triggered. In your screenshot, you are stealthed. If Shock Treatment can't detect you, her betrayal trigger activates and fails. Usually this happens to me if I get too far away from her during combat near the trigger point. However, there have been a few times when her betrayal triggered and I was nearby stealthed and she just stood there doing nothing. After her betrayal trigger though, she does not follow me around any more or fight any mobs that show up even when they stand right next to her. (They don't attack her either, so....) (Edit again: And yes, every time she fails to aggro on me for any reason, she returns to being blue. It's weird watching her go orange as hostile when the betrayal triggers, and then just a little bit later she goes blue again if we don't fight.)
  20. I think that is normal? I know back on Live I would make a point of getting both missions on my Praetorians because I thought it was funny have both the Loyalists and Resistance sending me to Primal Earth. If I remember correctly, I would even do both missions. Do one, then go back and run the other. Been a long time though, so I may be misremembering.
  21. I feel Sentinels are more akin to armored Blasters than they are to ranged Scrappers. Regardless, Sentinels play like Sentinels, not like Blasters or Scrappers. They lack the range and damage output of Blasters. They lack the crits of Scrappers and also vastly outrange Scrappers. (I don't care how little range anyone thinks 60 feet is, it is still much better range than the typical 7 feet of a Scrapper.) If players approach Sentinels thinking "Blaster" except with armor, they are going to be disappointed because the reduced range puts them in close combat sooner than Blasters (other than melee-locked Blappers) and their attacks lack the power to clear the field as fast as Blasters. If players approach Sentinels thinking "Scrapper" except with range, they are going to be disappointed because Sentinels take the approach of consistent damage and lack the damage output of a Scrapper to clear the field as fast as a Scrapper in melee range. And if players approach Sentinels as "support" because of their inherent, they are going to be disappointed because despite the inherent, Sentinels are not a support AT, they are a consistent damage AT that can take hits. Add to that the push to change the inherent because it doesn't stack and I'm left going "WTH?" because at least Sentinels have an inherent that benefits the team unlike other damage ATs or even just high durability ATs that focus on benefitting themselves. (Tankers with their Gauntlet is an exception to that, but even Gauntlet doesn't bolster the team, it shields the team. Sentinels can bolster the team, but their design emphasizes durability and consistency to me.) (Edit: And before anyone argues that you aren't losing effect from having multiple Tankers on a team versus multiple Sentinels? You actually kind of are. Because no target can be under the effects of a taunt from more than one source. I'm not sure, but I believe taunts don't stack, just replace, so you can't even layer them on a single target from different Tankers to hold its attention. And if two or more Tankers are trying to taunt an opponent? Only one of them is able to at a time. And no matter how fast a Tanker, Brute, or Scrapper gets their taunt effect power's recharge down to? They can never layer that taunt source, just replace/renew.) (Edit again: Followed by Tankers can taunt different enemies is matched by Sentinels can use Vulnerability on different enemies.) So in the end, my advice to anyone trying a Sentinel is to play it as a Sentinel. Not as a Blaster, not as a Scrapper, and not as a Support. As a mid-range armor AT that just happens to be able to knock down a target's DEF and damage resists consistently regardless of level difference. You aren't going to be the hero of the team taking down AV's in a few hits. You aren't going to be the meat shield of the team (though you can build for it with the Presence pool) except with strategic positioning and the willingness of teammates to stand behind you. You aren't going to be the primary close combatant of the team (unless your team lacks melee types). What you are is consistent ranged damage that can stand there and blast targets, such as to bait them into closing with you for the melees to shred without aggroing extra spawns or fearing the alpha from the spawn when you get their attention, that doesn't really care if the fight gets intense or brutal.
  22. Controllers already command their pets like Masterminds. Or are you talking about when they get their pet(s) so they can make use of the pet window? In which case, Dominators do not get to command their pets.
  23. Memorial walls and mausoleums have previously been discussed. And a major problem with that is its ever growing nature. Especially with a largely older player base (to the best of my knowledge). That is why the Fallen but not Forgotten forum page works but an in game tribute really can't. Yes, some already have in game tributes to them and I don't remember the specifics for that particular argument, but there is only so much available space in the game and an in game memorial would wind up being an entire zone. Which would need to be constantly updated for new deaths. And that is an excessive amount of work for a paid development team, let alone volunteers doing development work in their off-time. (Edit: And especially if there are clickable plaques to read for each and every one of them. Then add in priority of placement for rapid access, and things get ugly real fast.)
  24. That's not limited to Greater Fire Sword and seems to happen most consistently when hitting objects.
  25. Yeah, that is from Serpent Drummer. The Conference Security mission.
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