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Rudra

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Everything posted by Rudra

  1. No, you can't. For the same reason you can't access it from inside a mission. You are on an instanced map when inside a SG base. Someone else can give a better explanation.
  2. There is no need for you to stop playing or posting. This just wasn't one of your better ideas.
  3. ...I mean.... he's not wrong? Look at literally any FromSoft Game... What @CrusaderDroid said. Edit: Look at it from this point of view. Imagine your mez protection inspiration cannot be used while mezzed. You are fighting an enemy that does severe energy damage and mezzes you. If you don't use your mez protection armor, you get held to death. If you use your mez protection armor, you get 2 or 3 shot by the enemies' attacks. (AVs, EBs, and bosses didn't scale down back then.) So you pop your mez protection inspiration and have your energy resist armor active. The enemy keeps weathering your attacks and you are getting close to winning, but you've burned through your mez protection inspirations because of the length of the fight, your last inspiration times out, you get mezzed, and now you're dead. You hosp', get back to the mission, and the enemy has fully healed in the time it took you to get back to him. So you buy yet more inspirations and try again. There is no pattern to avoid or learn. There is no real strategy you can employ beyond what you are doing. And you keep dying. Does that really sound fun?
  4. That...really doesn't make any sense to me. The advantage of missions is the higher density of mobs and the control over their level. Even street-sweeping in a danger zone like the Hollows with larger groups should fall well behind missions *without* end-of-mission rewards, because the mob-density and level can be so much higher. I mean have you looked at how low it is? It's like one extra group of mobs. Maybe street-sweeping was better when you didn't get a real travel power 'til 14, but we get them at level *4* now. And why not street-sweep on the way to the mission if travel is so slow and cuts into efficiency? Once upon a time you couldn't set your difficulty. Everyone was locked at +0/x1 and spawn sizes in missions only increased if you had a progressively larger team.
  5. Because he actually thought dying until you figured out a strategy for that fight was fun. At least, that is what I was told.
  6. No, it really wouldn't. While yes, mobs with both ranged attacks and melee attacks tend to be less dangerous if you can keep them at range, you are (or were) choosing to gimp melees, who have to close with those enemies and face their melee attacks anyway. So the only thing the OP would have done was put melee ATs at more risk for no gain.
  7. No. If you want to make Controllers more relevant to the meta? More power to you. Gimping melee ATs to do so? No. Many power sets already struggle with END management. So I have to oppose this. Edit: And I have to concur with @PoptartsNinja. I was not a fan of when melee ATs had to choose which of their armors they would use. Good example is my Dark/Dark Scrapper from back on Live. The very 1st character I made in the game. When fighting against enemies, I had to choose between my smash/lethal armor, my energy/negative energy armor, and my mez protection. Against spawns that included lethal damage attacks, smashing damage attacks, energy damage attacks, and mezzes all at the same time. So do I choose to be carved, bludgeoned, and roasted to death but immune to the mez, or do I resist the smashing and lethal damage but stand there like an idiot mezzed while they murder me, and so on. Not a fun time to play. I will never agree to go back to those days.
  8. Yeah, if this could be fixed, it would be greatly appreciated. I find it is often better to review my characters' bios in the Personal Info window rather than the Bio window because the text editor doesn't add hidden symbols increasing the character count while reviewing the bio in the Personal Info window. (I find it's better to find the errors I need to fix before opening the bio window so it glitches as little as possible on my bios.)
  9. No, the Homecoming wiki getting moved isn't why I thought it is less reliable. It was the presence of demonstrably false information on the wiki that makes me call it less reliable. For example, Bodyguard Mode on the Homecoming wiki states that Defensive/GoTo and Defensive/Stay also work for establishing Bodyguard Mode for the MM, but if you test it, only Defensive/Follow establishes Bodyguard Mode as evidenced by when or if the pets are taking damage when not the target of attacks but the MM character is. Frustratingly, I went and checked both wikis just now specifically about Bodyguard Mode for my example, and they both state the same thing. So both wikis possess incorrect data. So you can consider my previous statement that the Paragon wiki is more correct (for the parts it has) as retracted. I'll go back and strike out that part now. (Edit: Though for this discussion, I do still find the Homecoming wiki questionable about this topic as I have never witnessed the bugs the wiki says exists for directly inputting petsay commands into the chat window and the Paragon wiki makes no mention of such bugs.)
  10. BenevoLabs holograms and power/aura choices are not available to starting characters. Neither are incarnate powers or epic/patron pools. That is why I am asking for a costume aura option, so that characters that have a force field like field around them for any reason can have it at start. I am not asking for any powers or power effects to be added to costume auras. I am asking for a costume aura that looks like a force field, preferably derived from the Victorian Decor aura so it follows the character's form, for any character that for any reason/concept has a visible field around them that can look like a force field. That's it. A strictly visual costume element to provide options for characters that may possess a force field like field around them for any reason. No defense values. No stealth values. No mechanics of any kind. Just an aura that players can have on their characters.
  11. I am asking for a costume option. Not alternate animations for any powers or power sets.
  12. Then you are misunderstanding what I am asking for. I am not asking for a new power set. I am asking for auras that can work for characters with force fields for any reason. Be they life support fields, keep the muck of my costume fields, defensive fields, or whatever. It isn't an armor set I am asking for. It isn't an AT option I am asking for. It is a costume option that any AT regardless of powers can choose to take for their character concept.
  13. That depends. After all, we have hook hands and peg legs. If the model itself isn't broken by the replacement, it should be fine. (Emphasis on should. Insert SCR here.)
  14. That only partially addresses the problem, because the skirts break in horrific fashion when the movements exceed a certain threshold. (Edit: You can see it to an extent with the Talons Skirt and Martial Arts. Not just the upper legs pops through, but so do the buttocks as the skirt extends and stretches its polygons to the limit. Now extend that to an actual long skirt. The Victorian Steampunk 01 skirt gets around that by essentially just being leggings posing as a skirt. However, it does that by lacking a middle.)
  15. This has been explained to you before. Player characters can't have dresses because unlike the NPCs that only walk around the zone, player characters fight through an expansive array of animations and dresses suffer from extreme clipping. Correct. There aren't any. The various mobs are not built the same way player characters are. That's why player versions of those costume items look different. They had to be made to be usable by the players. It is why VEATs only get their Arachnos uniform in their 1st costume slot as well, because the Arachnos models are not made the same way player costume models are.
  16. Why would a request for something to be added to the game belong in General instead of Suggestions and Feedback?
  17. That could work. One without the tattoos would be better, but that could still work.
  18. Copyrighted characters are. And the 1st thing that draws someone's attention to whether or not a character is a copy of a copyrighted character is the name. So while I'm pretty sure you can make a character named Colossus or whatever, if the character is a mutant male with steel skin that is an Invulnerability/Super Strength character or similar, yeah, you're going to at the very least get generic'ed.
  19. That is why my preference would be a derivative of the Victorian Decor aura. It follows the body with nice clean lines. Scorpion Shield isn't available until level 35. As for Entropic Aura, I haven't played an Energy Aura character, but I am trying to provide a means for a Willpower or Invulnerability character to have their powers derived from a protective field and for characters that use an energy field as a life support system for the hostile environment (to them) of Earth. You can't start as an incarnate. Something like the 2nd one is what I would prefer but the 4th one is acceptable too. If you go into the character creator and look at the Victorian Decor aura, and then expand that to cover the rest of the body too, or at least remove the patterning so it just looks like an energy field, you will have a better idea of what I am trying for.
  20. The Cap au Diable Gremlins aren't part of an event. If you defeat 100 of them, then Deathsurge spawns. So they are just a means of summoning a giant monster like the protesting Scrapyarders in Sharkhead Isle and the Spectral Demons in Nerva Archipelago.
  21. Zone/Mission: SmoothCaves-Rikti_45_Layout_02 Position: [628.0 0.0 128.0] There is an invisible block at the specified coordinates.
  22. I understand the question. The only reason for my post you are quoting is to point out to the author that the PPD and Longbow do not spawn already in the bank as their post I quoted states. I'm not arguing against any changes or corrections.
  23. That can work too. I would rather an aura so anyone that wants to have a personal force field as part of their character concept can, but if the devs prefer to add bubble alternate effects to Energy Aura instead, I would be fine with that.
  24. Actually, they don't. When you break down the vault door and the PPD/Longbow ambushes start spawning in response, they spawn outside the bank and run to it. I've intercepted them many times just camping at the bank entrance with multiple traps ready for them. (Edit: After looting the vault and running back to the entrance.)
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