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Rudra

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Everything posted by Rudra

  1. The info screen for Brute's Irradiated Ground says it does Toxic damage, but the Detailed Info screen says it does Fire damage. It is difficult for me to tell which it is actually doing because while Irradiated Ground is hitting my test targets, it isn't listing Irradiated Ground unless it misses on my combat log.
  2. That's the thing though, support ATs are all about support. It is their identity. Players dipping into the Medicine pool aren't support characters. The Medicine pool isn't supposed to make your character a support character, it just gives you the ability to throw some supplemental heals. (And I just checked Aid Self during combat in the game. I'm not seeing any interrupt time. So the OP isn't correct.)
  3. That is an extremely biased opinion.
  4. You are misunderstanding my posts and I am at a loss for how to clarify. From the villain player character's point of view, the character can choose to go with Arachnos via Operative Kuzmin or Kalinda, or the character can go a non-Arachnos route with Mathew Burke or just street sweep to level, or a combination of the above, yes. The interaction between Arachnos and the Destined Ones is as I described in my previous post. The player character is not part of Arachnos and Arachnos has no control over the character, even if the character does missions and story arcs for Arachnos. I am not trying to say that a player character by default is bound to interact with Arachnos, outside of the forces the character faces over the course of the character's career. I was responding to your statement about Arachnos and Destined Ones, and the fact that the way I read that post was the implication that the Destined Ones are faceless nobodies that form the body of Arachnos. And my point on that is that the reasons why a player character might do that will change from character to character, especially red side where such interactions makes less thematic sense, and trying to force a reason why they are doing so instead of just letting the individual players rationalize why their characters are doing so is hurting your argument. If I'm being brutally honest, I don't really care, I just think the implementation method doesn't work. The best way to add a reward is to have an objective that triggers said reward. Instanced missions have the benefit of completing the mission being the trigger that grants the bulk of the non-mob defeat rewards instanced missions have. You completed the mission? Have X xp and inf' as reward. Setting up rewards for street sweeping would most easily be accomplished by a bounty system, which would basically be a street sweep mission from a contact that gives out street sweep missions, where completion of the accepted mission awards xp and inf' as if it were an instanced mission, unlike current street sweep missions which do not. The problem with spontaneously spawning an AV after every X defeats, is that unlike a GM, AVs can, and quite possibly will, be wiped out by someone not on the team if they happen to encounter said AV 1st. So if you want street sweeping to have rewards and entice players into joining patrol teams, then you most likely should limit said rewards to the team specifically. And the only way I know how to do that, is by it being a mission completion reward rather than a spawned anything that just appears in the zone.
  5. Here's the thing about Arachnos and Destined Ones. While there are lots of Destined Ones, that is because Kalinda cannot narrow down who the actual Destined One is to a single person, just to a group of potentials. And even at that, none of the Destined Ones, whether PC or NPC, is a faceless nobody in Arachnos. They are cast adrift and watched to see which can actually ascend to being the Destined One, but they aren't Arachnos minions. Even Bane Spider Ruben makes a point of telling you that. As does Marshall Brass and a few other Arachnos contacts. They highlight that your character is not part of Arachnos, is not subject to Arachnos commands (outside of an Arbiter), and holds no authority over Arachnos forces. So your counter-argument fails. (Though I do understand you are just playing.) There is no in-game explanation. There is an out of game explanation: humans are social animals and typically prefer to be with others. In game though? Playing a villain? There is no attempt to explain it because from a villain point of view, it doesn't work. Which is part of my point. You're spending an awful lot of effort to explain in game why heroes and villains would form street sweep teams, and it isn't necessary. With many such reasons requiring lots of mental gymnastics and sideways squinting for the reason to make any sense. If you want a street sweep thing? You don't need to pitch an in game reason for it. Reasons that would work for heroes won't for villains. Not really, no. My point there is that the opportunity to learn the lore is one of the rewards players get for doing instance missions. It is just one of the rewards though. And no rewards are currently available for street sweeping, which is why players don't typically do it. Add rewards to street sweeping and it becomes more enticing to players. And that is a problem. That is why teams work the way they do. And even if your suggestion were to be implemented, you will want to maintain that team dynamic or you will wind up with a whole lot of angry players complaining about being 'punished' for doing the implemented street sweep content. The last thing you want is team members being arbitrarily dismissed from a given team they just joined by any means because they changed zones or neighborhoods. Look at the Bug Reports forum for some examples there from players complaining that going into their SG base while a Rogue hero side or a Vigilante villain side and finding themselves dismissed from their team automatically.
  6. So can the petsay command. That is even shown on the Petsay (Slash Command) page linked by both @gabrilend and @biostem. Edit: This site is more relaible: https://archive.paragonwiki.com/wiki/Petsay_(Slash_Command) I don't know about binds since I don't use them, but I haven't had any problems with typing in petsay commands in the chat line or using them from my macros. (Until someone linked me to a file that shut my demons up, I would routinely type the sleep emote for them into my chat bar and they would go to sleep.) The Homecoming wiki does have incorrect data as evidenced by its difference for the Bodyguard Mode Mastermind's have. And what are you talking about? Mastermind players can do this whenever they want. RP'ing in Pocket D, passing time waiting on teammates to arrive in a mission, during a fight (though the emote will fail immediately as the pet stops emoting to continue attacking, so text only for here), absolutely whenever the MM player feels like. Edit again: *hits Enter key, types in /petsay <em flex>, hits Enter key* *clicks speech bubble icon on chat bar, moves cursor to highlight new Henchmen category, moves cursor to All Pets category, moves cursor to desired emote category, scrolls through emote list until sees desired emote, moves cursor to desired emote and clicks* Pretty convenient in my book.
  7. That depends on your point of view. Confront: Provoke: 70 ft range 60 ft range 1 target 5 targets max (15 ft radius) 3s recharge 10s recharge 23.1s taunt 12.32s taunt -75% range (12s duration) -- So it depends on the player and how they intend to use it as to whether one is superior to the other. Yes, Provoke will affect 5x as many targets, but Confront forces the target to move towards you and affects the target for longer.
  8. Did he die in that mission? Then that would explain why he is not available in Underground Neutropolis. Gold side has some complications players need to be aware of. They can remove contacts from being available depending on what they do. Even if someone else introduces the character to the contact after.
  9. You are misunderstanding, so let me attempt to clarify. Using just myself as an example because I can't speak for others, the reason why I would not join a street sweeping team on my street sweeping only characters is because I do not want anything other than my chosen targets. My Croatoa street sweeper for example, which no longer does so for having out-leveled the zone, would only take down Red Cap bosses. And that was the only mobs I wanted to be involved in my character's progression. No minions. No lieutenants. No Cabal. (Though I was hunting Tuatha and Firbolg until I was high enough level to go after the Red Caps.) Because of my character's focus, I did not want any xp or inf' coming from other sources. I did this on another character where I was explicitly hunting Family bosses in Independence Port. Or a red sider that only hunted Longbow in Nerva Archipelago. Don't want anything from other sources. Yes, this is extremely niche. However, it is just one example of why a street sweeping character could choose to not join a street sweeping team. Because now their theme is out the window as the other team members go after what they prefer, even if that preference is everything within render distance. Poor example. I get your point, but poor example, because in Gotham, the city is very much divided up into specific gang controlled territories. They just don't spend as much time visibly shaking down the citizenry as in CoX. Most of their crimes are hidden in the back alley shadows, boardrooms, and political offices. In comics, villains most often band together to be able to defeat the heroes they know are going to come after them during their heists, but only after the heroes have previously prevented those criminals from successfully completing their crimes multiple times. Or they share an ideology, other belief system, or shared trait; so they band together into a set villain group. They don't band together just because. And often, their encounters with each other, at least during their crimes, are violent as they view each other as a threat to their own goals. That's part of the problem. While a patrol works well from a heroic stand point, it all but fails under a villainous one. The only times I can recall where villains did 'patrols' was when they were a villain organization, and those patrols were done by the faceless nobodies that formed their ranks. That was my issue/point. That there is no difference. Because the story is told in the instanced missions, and because instanced missions give better rewards for giving mission completion rewards whereas just moving around a zone smacking down down random mobs doesn't, if the devs want players to spend time out and about in the various zones, they need to include street sweep missions. Players are going to gravitate to rewards. That reward can be discovered lore about the game, it can be xp and inf', it can be whatever. I believe the reason why street sweeping is so unpopular is because it lacks a reward system. You can't just award bonus rewards if there isn't a trigger to award those bonus rewards. So instanced missions get mission completion rewards. (Which means street sweep missions should too, but they don't.) Delving through the missions and reading the clues, briefings, debriefings, and enemy chatter reveals a massive story behind the game, which is itself also a reward. Just moving around a zone and randomly smacking down various mobs can't do that, though at least we do have explores that also give game lore. Because of that, yes, players need to be told to go to King's Row and search the roof tops and back alleys because the CoT are sacrificing people. Because otherwise there is no real incentive to do so. The rewards are found in the instanced missions. Now from a lore/comic perspective? You're correct, supers should be out there patrolling their home turf for multiple reasons. PR being one. Home security being another. (Bear in mind though, that from a realism point of view, most of those criminals the patrolling hero is beating up to save the day? Are just down on their luck regular people trying to get something to live on. Not a concern in something Like CoX where everyone mugging someone is a gang member running wild, but if you were to get down to it, at least in comics, that's what your patrolling heroes have to confront. That not everyone committing a crime does so because they are evil.) Why would the player's mission change just because they crossed the street into a different neighborhood? Using your example, the player is in a group hunting Hellions in Hyperion Way with only 5 more to go until the mission is complete. The player now finds himself/herself/themselves in a different neighborhood. They would still have their Defeat Hellions in Hyperion Way mission with only 5 left. It would not suddenly change to Defeat 30 Clockwork in Argosy Industrial and negate previous progress on the Hellions in Hyperion Way mission. The player should then know to move back into Hyperion Way to resume progress unless the team finishes defeating the last 5 Hellions and completes the mission. At which point that player is still also flagged as having completed the mission for being on that team.
  10. Doesn't really work with the VEATs. If you choose Soldier of Arachnos, your 1st costume is a Wolf Spider, Bane Spider, or Crab Spider. If you choose Widow of Arachnos, your 1st costume slot is a Blood Widow, Fortunata, or Night Widow. So if you were to choose Mu Mystic, you would be a bound, hovering, faceless Mu. Honestly, since there are Mu scattered throughout the game, it would be simpler in my opinion to just make some sort of electrical character as a player and call yourself a Mu rather than have such a limited VEAT added. (According to the game, approximately 80% of the people in the world are Mu.)
  11. A point of contention here: @Luminara is referring to the Seed of Hamidon in the example, not Hamidon. And no amount of Super Speed, Speed of Sound, Ninja Run, or other similar power is going to get your character up to the Seed or most of the Seedlings.
  12. Had you met Crow in a previous instanced mission? There are apparently multiple ways to get him removed as a contact you can walk up to and talk to, all of which seem to revolve around him being defeated in a mission.
  13. The looking for patrol function is essentially unused because there is very little reason to do just do street sweeping. Street sweeping by itself does not lend itself to team forming. Outside of hazard zones, spawns are all small enough for single characters to take down (for a reason). Adding a contact that provides just patrol missions, with those patrol missions doing something current patrol missions don't do, granting mission completion rewards, would give a reason for players to use the looking for patrol function. It still wouldn't likely be used just like most players I know that go looking for teams don't turn on their looking for team tag, they just advertise in broadcast. Which is a much faster way to get noticed and picked up than turning on a flag on a window I keep forgetting even exists. (Now I'm curious how many players use that window to find team members.) Because those teams already form as evidenced by paper/radio mission teams and how quickly they tend to cycle through members for starters. And because street sweep missions tend to be skipped by most players I've met as being boring and tedious from the repetition, secondly. And because players that just want to get their street sweep out of the way and move back to instanced missions will not opt-in while being in competition with the street sweep team thirdly. (I just don't see players scrambling to join this if implemented. Even players that choose to just level by street sweeping. For instance, on my characters I'm leveling through just street sweeping? I'm hunting specific targets of specific tiers. Like just Red Cap bosses in Croatoa. And even though I'm out in zone street sweeping, I would have no intention of joining a street sweep team in zone because they won't limit themselves to my chosen targets. So even other players that are doing street sweeping by choice may choose to not opt-in for their own reasons.) How much introduction does it take to say "I'm here in zone and doing street sweep missions. Give a shout in broadcast if you want in."? Or to respond with "Me."? As for the thematic of wandering heroes doing battle with the thugs and goons harassing the citizens? Even in comics that isn't a shared venture. If two or more characters are doing their patrols and they encounter each other? If they don't know each other, you get the tense stand off moment. If they know each other, they ignore each other as they continue their personal patrols. Otherwise, they patrol different parts of the city as their staked territory and nothing is shared between them still. That is a serious stretch. You may find petty criminals doing that, but a named super? Not likely at all. That interferes with whatever plans they may have. Even if they lack any plans and just want to run around smashing everything they see. Again, not likely for villains. Even in comics like with the Legion of Doom. It is usually a dominant personality gathering underlings without letting the others know that is all they are to the founder or activities by heroes are forcing villains to band together, but only as much as they have to. The exceptions are cults and other organizations like HYDRA or AIM, but even there the bulk of the villains are faceless nobodies, not named supers. And your suggestion would still be intentional, not random. There is no way to form a team to do anything that isn't intentional. That's why teams form, to intentionally do something. In this case, street sweeping/patrol. Regardless of whether it is a contact given mission or just the team moving around wiping out everything they come across. There is intention in doing so. Then you are missing a part of the street sweep and patrol missions the contacts give. Their purpose is specifically to expose the player to different parts of the city and the factions that can be found there. Then again you are missing the point of several street sweep missions as given in the game. Most evidenced by the Atlas Park missions and King's Row missions. Also to an extent by the Perez Park missions. Where your character is specifically told to go take down Hellions in Atlas Park because they are robbing the people or have caused a fire around a building. Or your character is specifically told to check the roof tops of King's Row for Circle of Thorns who are sacrificing people. Or to go into the woods of Perez Park to stop the Circle of Thorns from sacrificing people. While those missions are very few, there are street sweep missions that specifically tell the player character that there are people in danger and sends the player character to street sweep for the problem and put an end to it. Thank you. This is the part of your response that makes sense to me. That you don't like the street sweep missions as they predominantly are portrayed. To that end, the devs can make street sweep missions from the new contact be more organic in nature, but also require a higher defeat count to balance it out. "People are in trouble in this neighborhood, go arrest 100 criminals." for instance. And when those 100 criminals of any type are rounded up, the player or team gets their mission accomplishment reward.
  14. That would be easier to achieve with a mission completion reward for repeatable street sweep missions from an appropriate zone contact. Which fails if the opt-in system you agreed to earlier is implemented. Forming radio teams in PI for instance is a very ad hoc team formation, but it works because players can choose to join and run missions with that team rather than be auto-joined just because they happen to be going after the same targets in zone. And auto-forcing players to join teams, especially if they are already on a team of their own, is not something I will ever agree with. Ad hoc team formation? Sure. Automatic team formation? No. Can be done using a zone contact granting repeatable street sweep missions. No new mechanics need to be created. The contacts will already stop granting missions when the player/team out-levels the zone. And there are street sweep missions that can be copied from existing contacts to populate the new contact. And even if new missions are instead preferred, it is a set of repeatable street sweep missions, so no need for any time creating a story arc around the missions, or need to figure out what maps to use and what objectives to populate the missions with. Everything needed already exists or takes minimal time to add. Which can be accomplished just as easily from the players' point of view and much more easily from the developers' point of view if a contact giving street sweep missions that actually awards mission completion rewards is added to the zones. Which already happens on teams I've seen when street sweep missions come up in the story arcs. The team scatters across the zone to hunt down the target mobs more expeditiously. So the OP fails to create something new in this regard because it already happens. (Edit: The times the teams I've seen/been on stayed concentrated for street sweep missions was when the target mobs were required to be in a specific neighborhood of the zone or if they were most common in that neighborhood.)
  15. This: makes no sense. Mechanically, that would mean that lower level villains/mobs would be spawning across the zone as the team/league wipes out the existing ones. Which would be counterproductive. Thematically, villains, even Destined Ones in the game, don't share anything just because another villain happens to be in the area. Even heroes don't just share information with each other even when they encounter each other. They share information within their SG, yes. They share information while working together on a task, but typically only about that task. Even when Spiderman was 'instructing' Miguel as a Spiderman, he didn't offer any tips or advice on the enemies. He shared things like "You have 24 hours" spoken ominously, but otherwise nothing about how to fight anyone. (Edit yet again: *tries to imagine Superman or Wonder Woman listening to Batman as he tries to explain to them how to take down Jokers or other faction members while in Gotham*) Setting that aside, what about when a player has a street sweep mission but must take down specific enemies in a specific area of the zone? Like taking down Trolls on the Red River in the Hollows. Player A just wants to get his/her/their mission done, isn't interested in joining a street sweep team in zone, and the street sweep team is obliterating the Trolls in the Red River neighborhood of the Hollows. Player A requests street sweep team to leave the Trolls alone so (s)he/they can do their mission, and is instead met with a team invite, which they decline because Player A doesn't want to be on a street sweep team or is already on a small team of friends that just want to play together and not part of some zone street sweeping league or team. Trolls in the Red River neighborhood are pretty good XP for the zone itself, and only Trolls defeated in the Red River neighborhood count for the mission. A rather niche example, yes, but also a rather possible one. This can be expanded to any other mission that instead of suggesting zone neighborhoods for likely location of target mobs for the street sweep mission, actually requires mobs to be defeated in that neighborhood. Which is rather common in Striga Isle and I believe can be found in Brickstown and Founder's Falls as well. Edit: Look, from what I've read so far, the only way for this to work that is practical and can be used by all without stepping on others is the repeatable contact giving only street sweep missions in each zone. And if you make it so that those missions when turned in reward a mission completion reward like instanced missions do, then you are more likely to find street sweep teams, and do so without stepping on others just trying to enjoy themselves and get things done without all the required mental gymnastics your responses have required so far. (Edit again: And so no one thinks I'm stealing ideas, this was mentioned by someone else earlier in the thread and has been mentioned multiple previous times in other threads about street sweeping in the game.)
  16. Not if your team is full and the rando shows up and T9 nukes or Judgements everything. Hells, the team doesn't even have to be full. And what would trigger this bonus reward and how often would it trigger?
  17. I have to disagree. First, because there are street sweep teams. Though the only ones I know of are pursuing specific badges, so they don't really count for this. Second, I would contend that the reason why you don't see street sweeping teams is because street sweeping does not award mission rewards like instanced missions do and because a random person can come by and also attack your target reducing your rewards since they are not part of the team.
  18. By that definition, every character ever that fights, especially during last stands, is a Brute. (Edit: To me, a Brute is a primitive fighter. One that is guided by anger or a vicious brutality. The situation, such as a last stand whether heroic or desperate, does not make one a Brute. It is how that person carries himself, herself, or themselves in combat routinely that defines if a character is a Brute, a Scrapper, or anything else.)
  19. If you want Mystic Flight and Hover? Then take them. Neither has any prerequisites.
  20. Some things you can try: Scrappers and Brutes just like the Tankers. Masterminds, particularly melee focused ones like Beast Mastery. (Just make sure you're in Bodyguard Mode or it can get ugly.) Any AT that can preset location AoEs and/or has a PBAoE nuke or Judgement, or is teamed with someone who does. (Edit again: One of the better times to use it in my opinion? Cave rooms, especially on defeat alls, when you just don't want to root out the CoT/DE. Or like Atta's map if you can handle the hate.)
  21. You and I have very different takes on the Teleport pool. For instance, Fold Space affects a 100 feet radius centered on the character. Within that 100 feet radius, up to 16 targets can be yanked to your character. Very useful for melees. (Edit: And enemy teleporters can't teleport away for 15 seconds after.)
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