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Rudra

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Everything posted by Rudra

  1. As @megaericzero beat me to, being able to place your enemy debuffs on a target that will not only not try to kill you but also will survive to keep debuffing more enemies as you go makes it very much stronger. The compensation for which is the reduced radius. Your ally can run off out of range of the power and cause it to drop? Oh no. You're talking about putting it on a Tanker. Who the rest of the team will most likely be following to obliterate whatever the Tanker ran to. So the debuff doesn't drop. As opposed to an enemy that gets wiped out before the team moves on.
  2. Except they are all interconnected. And the only reason to separate them is to have a case for making powers stronger with no drawback. Like this thread is asking for.
  3. You don't bother reading my comments, do you? Let me post it a third time now: (Edit: Which as it happens, was part of the OP, but I had missed it in my original response.) Edit again: Though I also think a delay for getting those powers back after turning off the toggle is also called for.
  4. Because I always considered character weapons sheathed/stowed and carried on the character's body when not in use, but until recently the game lacked the ability to show it. Well, even when the backpack is stowed, it is on the character's back. If it wasn't, then lugging the backpack around would be way more tiring and cumbersome to the character or it simply would not be there for the character to use for it being left at base/home/lair. Edit again: Even if the character possessed some sort of spatial storage system to not have to wear the backpack and immediately retrieve it for combat, there would be the matter of getting the backpack and putting it on. Even Iron Man with his tricks and advanced gimmicks had to wait for his suit to put itself on him, which was downtime where he wasn't fighting or wait time while he was plummeting to his death.
  5. You want to compare Radiation Emission? Okay. Radiation Infection: -18.75% target defense and -18.75% target ToHit, 0.52 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Enervating Field: -22.5% target resistance, -15% target damage, 0.65 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Darkest Night: -22.5% target damage and -11.25% target ToHit, 0.65 END/sec, 10 second recharge, 25 feet radius, 3.17 second cast Edit: Snow Storm: -150% target move, -160% target fly, -50% target recharge, 0.65 END/sec, 10 second recharge, 25 feet radius, 2.03 second cast Looks to me like Radiation Infection gets a smaller radius for being cheaper to use, faster to use, and available sooner to use while also granting net more debuffs. Enervating Field gets more net debuffs. is faster to use, and is available sooner to use. Looks fair to me.
  6. Sonic's Disruption Field has the advantage of being placed on an ally so the debuff is a constant aura you need not fear being disabled because the team prioritizes your anchor or the anchor runs away. It pays for that with a 15 feet radius effect. There is your explanation and why I am certain existing debuffs that gain the ability to be applied to allies would also be nerfed to a 15 feet radius.
  7. I didn't miss it. The issue is that as long as the character has his/her/their/its attacks available, the source of those attacks needs to be available. It isn't like a sword or gun that can be sheathed or stowed. It is a backpack. It is both stowed and deployed right where it is. So the only way I can see this working is if whatever hides the backpack also renders all the Crab Spider attacks no longer available.
  8. The backpack is where all the Crab Spider's attacks come from. Why should it be able to be disabled? Now, if you were saying to be able to make it go away when you swap over to your Bane Spider build? That I can agree with.
  9. No, my point is the intent is a power that exists to afflict the target should only be applied to the target(s) to be afflicted. It has nothing to do with the code. And if you want to make comparisons between Darkest Night, Snow Storm, et al versus Disruption Field? I would much rather retain the 25 feet radius of the debuff than see it nerfed to Disruption Field's 15 feet radius just to be able to throw it on an ally. It isn't even an immersion thing. It is an intent thing to me. See response in this post above.
  10. That is an odd response to give. I didn't say anything about the code.
  11. A controller/dom should be able to mez them (sleep especially makes sense) and drag/carry them out in that case. 😉
  12. Exactly. Average civilian isn't going to spontaneously be a master of stealth just because your stealthy character is telling the person to stop walking down the middle of hall bumping into every noise-making object in the area. Especially if the escort NPC doesn't want to go with you. What is the number one way to get a stealthy person to lose any semblance of sneakiness? Have the stealthy person have to escort random person with no stealth training anywhere.
  13. Cause I am holding my escort's hand? Then you aren't sneaking around? (Edit: Especially red side or in the Dirge of Chaos mission and similar where the escort is supposed to be actively resisting or trying to escape you?)
  14. I have to say, I very much disagree with the OP. I even disagree with the OP's presentation of Enflame and Shifting Tides as references for why it should be done. To me, Shifting Tides is far more of a team buff than anything else. And Enflame doesn't directly debuff or harm the enemy, but rather lets you set a mobile creation point for a damage pseudo-pet. The cited powers for being changed to be able to target friend and foe however are purely enemy debuffs that directly hamper the affected target. So unless the author wants Darkest Night to drop that friendly Tanker's ToHit or that Snowstorm to drop that friendly Tanker's speed and recharge or any other debuff to also affect the party, I have to say no. The point of debuffs are they are applied to what you want to hinder or otherwise render ineffective. Enflame and Shifting Tides don't do that. Yes, Enflame and Shifting Tides can inflict damage on enemies, but at least for Shifting Tides, that seems to be a secondary concern as it more buffs the team. And Enflame still requires the enemy to move into the fire trail to take damage.
  15. The increased difficulty of creating something at range versus in hand. And shaping say fire into a sword rather than just engulfing your hand extends your reach without the added problem of attempting to generate the fire at a distance to harm your foe. Just like Fire Blast has the character generate the fire in hand and then project it at the target, only extending it for better reach rather than hurling it away. Anyway, thanks for the response.
  16. Heh. I always ignore and avoid Lady Grey on that mission until the map is cleared. And after the initial ambush is dealt with and panic subsides, I race ahead of her as best I can to clear the remaining ambushes so she doesn't die.
  17. To each their own, but, and please bear with me on this (these?) question(s), why would only magic be able to do that? If a creature naturally generates and controls fire, why can't that creature shape the fire into a sword if desired? If a mutant has the ability to generate and control fire, why can't the mutant shape the fire into a sword? (Pyslocke shapes mental energy into swords for instance. And the only difference between her ability to generate and control mental energy versus fire is the type of energy.) Why can't a device be made to shape fire into swords? Lightsabers are basically that, only more intense for using plasma instead of lower temperature fire. Sorry to nitpick, but I would like to understand your stance. (Again, you have your opinion and more power to you, but I'm left wondering.)
  18. Sure, make the debuff you are limited to that one Family guy carrying the body you have to rescue for both animation and movement speed, and you automatically lose any and all stealth effects while also gaining the Only Affect Self status. At least then we wouldn't have to stand there and wait for the NPC to figure out how to use stairs or a ramp of all things.
  19. Pandora's Box and the Well of the Furies aren't the same thing. Statesman got his powers from the Well of the Furies. Pandora's Box was present in the Zig all the time that we have been running around with Statesman alive prior to his death. And for all the time that Statesman was alive and wielding the power of Zeus from the Well, Pandora's Box was just sitting there, holding the power of Zeus inside. So I disagree that we see what happens to Statesman's powers in SSA 2 because the Pandora's Box arc is about Pandora's Box (and the power of Zeus that Zeus placed in it) rather than the power of Zeus as given by the Well of the Furies. Statesman got his powers from the Well, not Pandora's Box. Yes, the power of Zeus in Pandora's Box is resolved for what happens to it, but not what the Well grants.
  20. As much as I hate dropping my stealth powers when I have a non-combat escort, I do have a question. If the player's character is using a stealth power, that is, the character is actively trying to avoid being detected, then how is John or Jane Doe, the average civilian with no experience at tracking things, supposed to follow the player character when the character is actively trying to not be seen? It's like expecting random Gothamite to follow Batman when he saves them, then pops a smoke grenade and disappears. "Uh, Batman? Where'd you go, big guy? Oh god, PLEASE don't leave me here alone! There are things here that will EAT me!!!!". (Yes, Batman will still sneak if guiding someone, but only just using corners to look around and make sure it is still safe for the Gothamite. Look at the times Batman had to escort someone. He had to escort an injured Superman, and aside from using the sewers to get around to avoid detection, was not making any effort to be sneaky because he had to lug Superman around.) So yeah, I hate dropping my stealth powers when I have to escort a non-combat NPC, but it makes sense for me to have to, so I accept it.
  21. So, while I don't think the OP's solution to a first world problem isn't my concern...most of us cannot type fast enough to do this - and even over discord, because of the nature of people, you'd end up having multiple people talk at once, even if using push to talk options. There's just not enough time to discuss and coordinate unless you slow things down to a crawl. Or, you know, do like they do for the Anti-Matter iTrial. Establish a rotation for using their Judgements (instead of the Incandescents.) You're 8th in the rotation? Then you don't use your Judgement until 7 other Judgements have been used, and then after you use yours, you wait until after the next 7 have been used. That's what teams do, they coordinate their actions. (Edit: As opposed to mobs, which don't. And lets face it, most teams in this game aren't teams. They're just mobs racing around doing whatever they want and somehow manage to get things done.) So instead of everyone racing to be the one that wipes out the spawn(s) with their Judgement, they rotate. I know, a lot of players won't bother with that or abide by it, but that is where team leadership comes in. Team leader establishes the rules and everyone else follows them or goes to find another team. (Either because they quit or got booted.) If the players don't want to coordinate as a team? Then enjoy the chaos of team mob combat.
  22. Being able to opt to have all fire/ice punches or all fire/ice swords has been a repeated ask. I'm in favor of alternate animations that let us either be all punches or sword. As far as a multi-element melee? Combining elements of Electrical Melee, Fiery Melee, Ice Melee, and Stone Melee could be interesting. (And I would advocate for it to also have choice of melee animations between sword/hammer and punches, but as Electrical Melee lacks both swords and hammers, that brings up additional problems.) However, I would not recommend making two sets for it. Though I do have to ask, why do you think the character is grabbing a fire or ice sword out of thin air? As a fire or ice wielding character, the swords are coming from their hands. Fast enough that you don't have to wait for them to finish appearing, but they are just fire or ice being formed in your hands like with the punches, except focused in the palms and extended far enough out to extend the character's reach. At least, that is how I always viewed them. (I would still like to have the option of going all sword or punch though.)
  23. Good humor. As far as the power of Zeus as given from the Well as opposed to the power of Zeus that is in Pandora's Box, when Statesman died, it went back to the well just like when Imperious died. To be granted to someone else by the Well when that person drinks from the Well and the Well decides that person is worthy of the Well's support.
  24. There are players that dole out millions of inf' to other players on a whim, as a contest, or upon request. And they lack the exploit concerns that have already been brought up because there is no repayment requirement for them and they have limited wealth to spend at any given time.
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