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Rudra

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Everything posted by Rudra

  1. What @Ghost means is that you need to install the full game (as if you were a server) and not just the client side application if you want to play the game in single player mode. (Of course, that also means you lose access to any new content.)
  2. Once you reach level 10, unless you have a saved free tailor coupon, no, it isn't free. I've never had that problem. Maybe it is your setting, graphics card, or graphics driver?
  3. Here's an interesting consideration (at least to me): Having an auto-activated power can still be disrupted and prevented by clicking another power to queue before the auto-activating one triggers, and it also delays the player's ability to use another power (until it has finished its auto-activated casting time). Just like would happen if you the player clicked the auto-activating power before or after the other power you are trying to use. Which can already be problematic on occasion if you say go to heal (yourself or others) because your heal has thankfully finished recharging, but you can't because the auto-activated power is now auto-activating. Or you have another power queued and your auto-activating power recharges around the same time you click that other power, but now the auto-activating power can't until the queued power goes through its animation and casting time, which is much less of a problem than the former. I know, that isn't a common occurrence, but it is one I've run into from time to time. (Which is why I typically don't have anything on auto-activate.) And now, there are two such powers. Or three such powers. Or however many such powers as makes players happy until they can just leave the game on auto-play and walk away. (I know, the request is for 1 more, but we all know it isn't going to stop there.) So now you have to contend with two auto-activated powers that may disrupt your usage of higher priority powers for the situation you are in, or you may find them not triggering in the order you want or need because you triggered a power that delayed auto power 1 and auto power 2 has timed in and the game decided to queue auto power 2 before auto power 1. (And for those that want more than 2? Extrapolate for the number of auto-activating powers you want.) (Edit: Note that like I said, this is an interesting consideration, but not really a hit on the OP. Other than the inevitable request to keep giving more auto-activations to use.) So I have to agree with @Clave Dark 5, the game is already too easy to be asking to make it even easier with more auto-activating powers. And the added complication of having possibly 2 (or more) auto-activating powers keeping me from using something I need without having to disable the auto-activation to get back the control for power order in another frantic battle is a problem that should probably be avoided. (And there is still the problem of setting up attack chains with multiple auto-activating powers so that farming gets even easier than it already is. Nothing against the farmers in the game, but they don't need any more tools to do so.) Edit again: Could you imagine where the requests for more auto-activating powers could wind up? With just 2, people can have a 2nd account and have an /Empathy bot following them around constantly spamming Heal Other (targeted on the actually being played character of course) and Healing Aura. At 3? Add in Regeneration Aura or Recovery Aura. At 4? Have both auras. At 5? Fortitude. At 6? Clear Mind or Adrenaline Boost. Get up to 7? And now you have a fully functioning Empathy heal bot following you around making you invincible. And if we can have 2? Then why can't we have 3? Or 4 or 5 or 6 or 7?
  4. It isn't even consistent behavior within a single primary. The Shadow Shard is simply not pet friendly. (Unless you have Group Fly or Team Teleport.) The thing about the Shadow Shard is your pets may or may not make it to the island you went to. They can miss the island (since they don't use the geyser and their super jump won't get them there), so they fall into the abyss. (Edit: Depending on where you are.) When they get so far away, they try to teleport to you, but can still miss the island. (Edit: And that assumes they are sufficiently far away that the game decides they need to teleport, and that does not seem to be a fixed value.) Until the game settles on X and Y coordinates and not the Z one. So your pets are still "gathered around you", but a few hundred feet below. It's why I and any of my MM playing friends make a point of hurriedly entering our missions in the Shadow Shard to get our pets back, or using Fly (or a conveniently purchased jetpack) or Teleport to navigate the Shadow Shard rather than use the geysers so we can pick where we will land so we can either re-summon or wait for our pets to reach us. The Shadow Shard was in the game long before there was even any talk of a City of Villains expansion and its MM AT. So yeah, Shadow Shard isn't MM friendly. Edit again: And yes, @BlakeTheDrake, it actually does affect Robotics MMs. I can say that because I have a few and it still affects mine. It's not a flaw or difference in MM primaries, it is the Shadow Shard is a difficult to navigate area (unless you are skilled at using the geysers, have flight, or have teleport) and is not pet friendly. (And your pets are not gone, they are somewhere. Select one of the missing ones and then look down.)
  5. The police drones and arachnos drones, the levelless always purple ones that guard places, will move to shoot mobs that enter their engagement range. And depending on how far they have to move to shoot their target, they will either return to their starting point or remain where they are. (So if they don't move very far from their assigned location, then after they despawn their target, they will often just stay where they are. At least until a reset or another mob moves them too far away.)
  6. Dumb question: since you're in a PvP zone and all you need to be is in a PvP zone for the Predator day job, then shouldn't both the Caregiver/Pain Specialist and the Predator day job icons be active when you are in the resurrection pad area in the PvP zone? Or am I missing something?
  7. I'm going to go out on a limb here and say you are being sarcastic about requiring MMs to use power slots to get each of their pets' added abilities for the sake of making a point. (Though you do make a very good point.) And as any 'MM that hasn't had time to upgrade their pets because of mid-battle concerns' player can attest to, the pets can get by without the upgrade powers. So if a MM player doesn't want to take the upgrade powers, they don't really have to take them. (Their pets just won't have their full array of attacks/abilities, but that does work from a disposable henchmen point of view.)
  8. Did you get the "Gotcha!" comment from Master Midnight? Did you run to the 1st floor lobby where the mission entrance is? (I run past Marauder to the mission entrance and Master Midnight teleports me out somewhere between the sub-level access door and the mission entrance door as I'm going through the lobby.) Edit: I think there was a post/notice back on Live that Master Midnight usually could only teleport you out if you were in the lobby portion of the map. That though it is possible for him to get you from the 1st sub-level, he typically needs you to cross over to the ground floor. Not really sure about that though. I just do so anyway. (Edit again: Though if I'm being completely honest? I try to exit the mission before he teleports me. So far I've only managed to reach and click the door in time to do so potentially once. The "Gotcha!" comment came up as I reached and clicked the door, so I'm still not sure if I successfully escaped on my own or if he still teleported me before I could use the door.)
  9. Just passing on my understanding. (Though yes, you can have a complete chain with just 2 attacks. I have a few characters, like my fire/dark Corruptor, that can maintain a constant stream of attacks with just 2. Fitting in the more powerful attacks when they finish recharging.)
  10. That would make MMs easier to play. And with the 2 freed up power slots, they would be even more powerful. (Edit: Of course, that would also mean that the changes to Ninjas and Robotics to make it possible to boost their defense or resist respectively would be wasted.)
  11. Without overhauling the game's leveling system so that we don't even get the combat level shift we currently get for gaining a level, the only way to really do this is to make enemies levelless so they are always the same functional level as you like in the invasions/raids. The problem with that is that while it works well for higher level factions for the invasions/raids, it doesn't work as well for lower level factions that lack the ability to effectively fight higher level characters. Another problem is that since enemies would be levelless, after completely reworking most of the factions in the game to be able to accommodate that change, there would no longer be any higher level enemies in those missions. (They can't be higher level than you if they have no functional level to be higher level at.) And several enemies are set up to always be higher level than the missions they are in. Including many EBs and that Nemesis lieutenant class mob that is always purple to you (unless you outlevel the contact). So there are some options here: 1) The team/player turns off XP prior to leveling (like when they get on their 10th bar but before it fills). (You can set up a macro/bind to do so.) 2) The devs remove the combat level gain that is awarded upon reaching the next level experience wise so you stay the same level until you see a trainer. 3) The devs place a level lock like when doing an Ouroboros Flashback on all missions so that the player/team stays at the max level for the mission. (Which wouldn't help you if you started lower level than the contact's max level.) 4) The devs completely overhaul almost every enemy faction so that they have no levels and have the correct availability of powers to challenge players based on their levels. I'm not a gambler, but I'd say option 4 is off the table. And option 3 requires all the contacts and their missions to be reworked to function like Ouroboros. So that only really leaves options 1 and 2. And we can already do option 1.
  12. I'm not a dev, but I'm not sure that can be set up. Not in this game at least. And most likely probably not without an overhaul of the powers system.
  13. As I understand it, we are only allowed to have 1 power set to auto-trigger so we can't set up self-activating attack chains. So I'm willing to bet this request won't be happening.
  14. As long as you and the others debate the Empathy set? I'm going to sit the debate out. Like I said, I have no stake in it. If you are going to post nonsense? I'm going to reply. And for crying out loud, how many times do I have to say the warning is already there? I even showed you where the information is in game. Any player that wants to know what their chosen power set offers can see it at character creation. And that information is there so that any player, even new ones, can get the information they need to make more informed decisions for their characters. If you want something more? Fine. Just please stop pretending the warning isn't already there.
  15. Yet to answer my question: Why does Empathy have to be bad at soloing? How does that improve the gameplay experience especially for the Empathy player? Why are you asking me that? I'm not arguing against you. The sole purpose of my comment was to respond to your comment that only Scrappers could solo decently when CoH first launched. And I'm saying that is nonsense. Every AT was good at soloing. (Except for Controllers because of how long it took them to do anything, but by god they were safe while slowly making their way through the missions.) You want warnings for sets and their powers? Like I said, that information is already available on the character select screen if you click the green exclamation point that says Info. If it says "Friendlies"? Then it is ally only. If it says "Self"? It affects you too. And obviously, if it says "Enemies", it needs enemies to work. Edit: Players can also use Mids, go to City of Data, or go to the wiki to get this information.
  16. Report it on the Bug Reports forum. You apparently found one. Edit: If you can, try to pinpoint where you were on the map when the mission reset and booted you out. That may help them too.
  17. Do you know where the NPC you were escorting out was?
  18. Sorry, but you've lost me. I've done that mission lots of times, and the escort doesn't cause a mission reset. (Unless you maybe run out of time? I haven't checked to see what happens when you run out of time. Or if you stop moving while the NPC is standing in fire and burns to death? Haven't checked to see if that causes a reset either.) If it is only the mission reset you have an issue with, then you need to post this on the Bug Reports forum. (Which you should probably do anyway since you ran into a bug.)
  19. You sent your character to Ouroboros when you were entering a DFB? Was that by accident? (My best guess is you got that error because the game saw your character as going to 2 different maps: an instance and a zone. And it can't do that.)
  20. Eagle Eye is a level 7-20 contact. So the arc is written from the point of view that your character is a hero, not a vigilante. I agree that it would be nice to have more agency in determining our character's actions and nature, in lots of content, but for what the arc is about, it makes sense. If the blue side (and red side) content were written like the Praetorian content, then what you are asking for could work, except that using Praetoria as a reference, then we'd be forced into soloing that mission to get the morality choice without inflicting it on our teammates. (I'm not saying that it would change our alignment to Vigilante for choosing to let the facility manager burn alive, but there are players that don't want any non-hero [or non-villain for red side players] alignment points on their character. [You would also need to find some way for Eagle Eye and Back Alley Brawler to deal with you for essentially murdering the facility manager by leaving him to be burned to death.]) Edit: I should also point out that this does not seem to be part of what the author is complaining about. My understanding of the OP, which may well be wrong, is that the author is upset that (s)he had the big epic battle against Veles, and then found out there was still more to do in the mission rather than getting a triumphant "Mission Complete" for their victory. (Edit again: The reason of which is because Veles prepared for the character's arrival and set up an escape mechanism. Though it also seems like the facility manager was going to die in the fire even if Veles defeats you, which he can't because he can only hosp' you since the mission cannot fail from player defeat.)
  21. I'm pretty sure that is not the case? I remember back on Live my bots tended to run out of END during longer/longish fights. And my current bot MMs both still see the same thing. The Assault Bot's Conserve Power ability isn't a constant effect. It only lasts for 30 seconds at a time with a 60 second recharge. So all it would do is slow the bot's END loss. (Edit: Especially since you can't slot them for END Modification enhancements to improve the effectiveness of Conserve Power.)
  22. We're talking past each other.... Sorry, I'm dropping out of this conversation. My stand on your proposal? I'm not against or for it. Each MM primary's pet upgrade powers only allow enhancements based on what they grant. So in the case of the ninjas and bots, you can already choose to improve their defense or resist respectively in their T1 upgrade. So I'm just going to let wiser heads than mine figure out what is going on and if it should be done.
  23. https://cod.uberguy.net/html/entity.html?entity=mastermindpets_assault_bot https://cod.uberguy.net/html/power.html?power=mastermind_pets.assault.conserve_power&at=boss_henchman
  24. Then you may want to pay a visit to the wiki. There are other missions where you have to let your adversary get away.
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