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Rudra

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Everything posted by Rudra

  1. I'm with @AspieAnarchy on this. What data directory? In the root folder for the game, I see a Costumes, piggs, missions, and logs folders; and I see a maps folder under the player account folder, but not a data directory folder unto itself. (Edit: And the 2 hc-bins folders too....)
  2. Welcome. Don't feel bad though. I had to go to City of Data and search through all 11 armors to find it. So that's 3 out of 11 armors with click mez protection. (Edit: Which I guess goes to show differences in lines in the sand, since I don't consider 3 to be "many".)
  3. I don't know what was bizarre about what I said, and I'm pretty sure this is just an excuse to avoid having to substantiate your arguments. But sure, more power to you.
  4. Your arguments are getting more and more bizarre. I'm tired of this rabbit hole. My opinion is more autocast is bad, and I'm leaving it at that.
  5. And the purpose of countering that argument is to argue against the implementation of this suggestion, so yes, you are absolutely using it as such. You are saying there's no reason to implement this suggestion because a proper implementation will be just as janky and unpredictable as the hacky way players currently replicate this functionality. This is a patently bad faith argument in the first place, because it assumes the devs are too incompetent to implement the feature without bugs, or to fix any bugs that emerge. Keep reaching. Because as my quote of myself shows, that is not what I was saying. At all. Then you should have no problem with multiple autocasts so long as they're restricted from being used on powers that affect enemies, as has already been suggested. I am less opposed to that, but am still opposed to it. Why? Because I am against making this game like an idler game. The more things we make auto, the less involved the player is in playing the game. Then the game itself is gated because we have to go looking for it instead of it just loading itself for us. And the place where it is located to be found and installed from? Are these forums. So they are already coming to these forums, where there is a plethora of additional information to help them get along in the game, as well as the wiki. So your gating argument falls apart. Then why are you binding powers to things like strafing or moving backward if you know you aren't going to always be strafing or moving backward? That definitely sounds like a you problem.
  6. "We can't implement this because the implementation might not work" isn't a compelling argument for reasons that should be obvious, but we're also talking about very different degrees of janky and unpredictable here. I'm not using it as such. I'm using it solely to counter your argument that the current method of using binds is janky and unpredictable. My stance on not allowing players to set multiple powers to autocast is strictly based on not making it easier to farm and not turning the game into an auto-playing idler.
  7. Not me, sorry. As proof, in the Robotic Arms 2 bug thread, I logged in, made 3 characters, and took screen shots of them just a little bit ago. (Edit: In case something changed between then and now, I just tried logging in again. And even with Pathfinder: Kingmaker still running, I was able to load up and access City of Heroes without any problems.)
  8. Do you really think that if the devs were to for some reason agree to implement multiple power autocasting, it wouldn't also be janky and unpredictable? Seriously? In a game where just tabbing between targets will sometimes fail?
  9. So the game had better be designed around being able to autocast as many powers as you want? Here's a dumb question: If we can already autocast as many powers as we want, just with binds, then why not just do that? No need for the devs to spend time coding something new that can already be done, right? If the means to autocast everything already exists, then what is the issue with us disagreeing with yet more means to make the game play itself?
  10. Try re-validating your files. I just checked for all 3 body types, and with Robotic Arm 2, and I can still assign any back detail I want.
  11. Am I trying to gain debt? For its own sake? No. To get rid of patrol xp? Yes because it is the only way to get rid of patrol xp. (Note that I am saying "get rid of" and not "use".) I feel like we've previously had this discussion. No, I am not against day jobs. However, unlike patrol xp, with the exception of Patroller/Criminal, a player can choose to not get a day job. Let me try to be clearer with my mind set. A day job is something the character does while offline. So if you have some background that fits with a day job, you go to a place for that day job and after a few days, you get the badge for it. If you don't want it? Then you can just not log off at those locations and you won't get it. Player choice at work, with character background at play. Day job bonuses? Can be ignored and even goes away on its own after a little bit of time. And with the exception of patrol xp, the day job bonuses don't rocket you further along on your levels, increasing the likelihood of missing content unless you turn off xp. And unlike other day job bonuses, patrol xp never goes away until you use it or get rid of it with debt. That's a given just from the forum comments I've read over the years. The difference? Farming is a player choice to engage in. Patrol xp is automatically assigned and cannot be avoided. It can only be used or gotten rid of with debt. Even on the threads I've made asking for a means of not having to deal with patrol xp, I think there 5 of us (including myself) that wanted a means of not getting patrol xp. Now if I were to turn said poll around and ask how many people were indifferent to players getting access to a means of not getting patrol xp as opposed to it? The numbers go up by a lot. My reference for that? On all the threads I've made asking for a means of getting rid of or not getting patrol xp? The people opposed were a smaller number than the people in favor, with most of the comments being an indifferent "as long as it is just an option, I'm fine with it".
  12. While some parts are interchangeable like that, most of the VEAT costume is a single model.
  13. Granted, getting patrol xp from explore badges is essentially being earned since you had to go find the explore badge to get the patrol xp. However, consider this: I spend effort getting rid of patrol xp, and now, there is a new method of getting patrol xp that revolves around something I do: collecting badges. Why wouldn't I hate it? Even when explores awarded regular xp, when I went looking for the explores? I would turn off xp so the explores don't give me xp. And now? Explores give patrol xp so the xp disable setting I relied on for gathering explores no longer helps. At all. And it builds up patrol xp on my character while getting the explores. And per the page update notes? You will gain anywhere from 1.5 bars of patrol xp (at level 1) to 0.25 bars of patrol xp (at level 50) depending on your character level. 1.5 bars!!!! (Edit: And you can't clear even 0.25 bars of patrol xp in just a couple losses at high levels. So congratulations, you got 0.25 bars of patrol xp for finding this explore. Now go die 6 times to get rid of it.) While I know it isn't the devs intent? It feels like a massive middle finger to me (and anyone else that would like to play without patrol xp). Why wouldn't I hate it?
  14. I'm not following your question. So please bear with me, I'm going to try to answer different interpretations of it. Why doesn't disabling xp suffice to disable patrol xp? I don't know, you need a dev to answer that. Why doesn't disabling xp suffice to appease me? I explained this on a few threads where I requested different takes/approaches to letting players disable patrol xp. I hate patrol xp. I absolutely loathe it. I understand the idea behind why it was introduced, but can't fathom why no method to not partake of it was not added at the same time. I can have my character sitting offline fishing at a pier and I get patrol xp. I can have my character killed and leave the corpse laying in some forgotten gutter and I get patrol xp. There are not words strong enough or vile enough to properly express how I feel about patrol xp. And I can't get away from it. I would spend almost an hour per character I wanted to play any given day, until someone explained the PvP zone method of getting rid of patrol xp relatively quickly, just trying to get rid of it before I would even start anything with that character. (And since I nominally only play for about an hour a day, that means I don't really spend any time playing that day.) So why doesn't disabling xp suffice to appease me when it comes to patrol xp? Because I absolutely can't stand to even see it on my screen. It is an unearned reward. You get just for not playing the game. And to me? That is the single most ridiculous incentive for an MMO ever. Edit: Uhm... what @twozerofoxtrot said.... Thanks.
  15. Out of curiousity, I went into the character creator and threw a Dominator together to check @Bluhman's bug report for the Tri-Cannon for Arsenal Control. And while the bug performs as advertised on that thread, I ran into another interesting bug. In Arsenal Assault, when you check the animation for Sniper Rifle, the character draws the weapon, goes through the animation of firing the weapon, lowers the weapon, and then the weapon fires while pointed at the ground.
  16. So you are trying to police how other people play even though it does not affect you at all? Cool, well I disagree with that, and frankly this is a blatant slippery slope fallacy. If this is me policing how others play rather than me trying to keep the game from mutating into something it isn't? Then I am. Could someone give me my unofficial official play police badge please? Thanks.
  17. I don't remember how many times I and others have asked for that. That would be yet another thread for that suggestion though. I'm just giving my feedback on the new way patrol xp is being shoved down players throats. Please bear in mind that I am not asking for others to not respond to this thread. This is the Suggestions and Feedback forum, so reply away. However, I am specifically avoiding making a suggestion on this thread (because I've already asked for various ways to achieve that goal and been shot down every time), so I am just strictly giving my feedback. As too late as it obviously is.
  18. More likely, the player needs to adjust their approach to the set. Hasten is a thing, so this would mean no powerset could ever have an ability you want to autocast. Or that hasten would need to be reworked, which I don't think there's much appetite for. Not this again.... Hasten is not required for anything in the game. If you want to take Hasten? By all means, that is why it is there, so players can take it and use it. However, this nonsense that it must be taken and further, it must be autocast, is just that, nonsense. It is a player choice, not a requirement. If farmers want to farm, go ahead. If players want to make the game an idler where all their toggles turn on for them and all their clickies click as soon as they recharge for them and all their attacks auto-fire at their auto-selected targets? No thanks.
  19. I can confirm it is only partially your settings. Just did that mission at -1/x0 (so actually -1/x1). And the very first portal spawned a Chief Soldier, a Chief Mesmerist, a Guardian, and a Headman Gunman. And that portal was at the entrance to the mission. So as soon as I entered, I saw the four of them pop out of the portal. Yeah, this change makes this mission pretty much not able to be completed for many characters/builds.
  20. Because constantly getting patrol xp no matter where I go or what I do with a character wasn't enough, now you set it up so that getting an explore also grants patrol xp. And it grants more patrol xp than it previously gave regular xp. As a frustrated and increasingly bitter player when it comes to patrol xp, let me just sarcastically say 'thank you' for that. Just I what I always (never) wanted, yet more ways to get patrol xp. Now, to be clear, I'm not asking for a reversion, beyond my usual complaint of 'please let me stop having to have patrol xp shoved down my throat'. I'm sure it goes without saying considering how often I've already complained about patrol xp in this game. So all this post is, is just my (negative) feedback about yet more ways to get patrol xp on my characters. At least when it was regular xp, I could not get it by having my xp turned off. Now however? Now I have to get xp from the explore badges because it is now patrol xp and there is still no way to not get it. (I checked.) So again, a very frustrated, embittered, and sarcastic 'thank you' for explores awarding patrol xp. (To be completely fair though? So far, that seems to be my only complaint about the new update. I mean, other than the oil paintings look like something on the tray but are blobs when I put them on my walls.)
  21. I'm really hoping that whatever is causing that for you is why almost all the new wall art looks like shapeless blobs in a frame....
  22. That was actually posted in the patch notes. All it is, is the pet window selection is being made always visible. Click "Pets" and it either opens or closes the pet window for you without having to go into options to turn it on. Edit: Prior to the update, you had to go into the options settings to turn on "Pets" on the team window, and then you had to click "Pets" on the team window to open the pet window. They just made it so we don't have to always go into settings to turn it on and can simply open the pet window whenever we want.
  23. In this case, it isn't so much a question about making the game easier, but more about making the game more or less able to play itself for farming. And that is something I think should be avoided at all costs. After all, this isn't an idler game where all you have to do is claim your rewards from the game just running itself. It's an MMO. (Edit: So there should be player involvement both for prioritizing targets to attack and powers to activate. The push to automate that more than it already is can [and probably will] eventually lead to making this a passive game like an idler. Not something I want to happen to this game.)
  24. As long as it stays just that, an option, I'm fine with it. I personally rather like starting out as a nobody foot soldier in Arachnos that isn't happy with where the character is and tries for the "greener grasses" of being a Destined One, and working my way up to an enhanced/superior member. (Though I do have some concepts that would have been better suited as starting already a crab, for the most part I prefer to make my way up the chain.)
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