
Rudra
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Everything posted by Rudra
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raid Once again asking for an instanced Hamidon Raid
Rudra replied to Laucianna's topic in Suggestions & Feedback
They mean leecher. As in one who leeches. Because I sincerely doubt they are talking about sails. -
Except mediums themselves have powers. In their claims to the gullible in the real world and in their portrayal in comics and other entertainment. So the MM would still get the normal 3 inherent attacks from the MM, and those attacks should match what mediums are capable of in the game. Summoning a pet, which is what you are basically talking about when you examine how you are portraying the powers, should have a duration of greater than instant. So keep the MM's inherent attacks to things the medium himself/herself/themselves may be himself/herself/themselves capable of. Any other poltergeist effects should be a supplementary pet power in the set's T7 power slot.
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My comment was about all the requests to take the zone's max level mobs and proliferate them to more areas of the zone. It still applies to your request. And even if you only see high 40s and level 50 characters when you run around in zone in that area on whichever server you play on, I can tell you that it is not just high 40s and level 50s that have to play through that area. And no, just because players have to get into doors that have enemies near them is not justification for making higher level mobs more prolific in zone without concern for the lower level characters in the level appropriate zone just trying to play the game and get to their missions.
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It's frustrating to see requests for level 50+ mobs to be spawned in more areas of their zones without regard for the not level 50+ players that also have to play through/in those areas.
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Put Numbers on the Scales in the Costume Creator?
Rudra replied to gameboy1234's topic in Suggestions & Feedback
That was something that CO did, and yes, it was helpful. I support this request. -
Level 5-9 contacts in King's Row that introduce Skyway City contacts: Paula Dempsey Vic Johansson Detective Freitag Ron Hughes Juan Jimenez Samuel Pierce Linda Summers Level 5-9 contacts in Atlas Park that introduce Skyway City contacts: Tony Kord Rachel Torres Detective Jose Brogan Laurence Mansfield Henry Peter Wong Other contacts available, but are level 10-14 contacts.
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Why not have them teleport you to a groundless map filled with lots of oddly floating lost phone booths? (Edit: Or even a stark map with a single crossroad, a single lamp post (as in an actual lamp post from when they had to have someone walk through town lighting them), and a single phone booth? Myriad floating phone booths in the sky above optional.)
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You can turn off XP in the options menu. I do to get all the content routinely.
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More information is needed. Some mobs are resistant to teleport effects and so are unaffected by Teleport Target. What were you trying to teleport?
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Make the Experienced Power Able To Be Deleted
Rudra replied to Rudra's topic in Suggestions & Feedback
Hell yes it would. However, as I said on my 3rd thread for that, I've stopped asking. The changing of explore badges to award patrol xp made it plenty obvious the devs are extremely fond of patrol xp. All I am asking for is the ability to delete temp powers from the power tray that the character will never use like every other temp power. -
Are you sure you are talking about Void? I use the Void Judgement powers, and even in game, I'm not seeing any such comment for the power description for any of the radial powers. (Edit: My main, a Ninja/Dark MM, has the T4 radial Void. And it definitely does not buff the character when used.)
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There are players that already do this. Though only in AP as far as I have seen. They find a spot out of the way and broadcast that the first person to find them will get a reward. Usually 1M inf'. Then they give a hint as to their location, such as something they can currently see. If no one has found them after a short period of time, they give another hint. And they keep going until someone finds them. Once they've been found, they reward the other player and then find another spot to do it all over again until they're out of rewards to give. Tends to have a surprising amount of players hunting for them from the few times I've seen it done.
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Given the sheer number of players and the fact we can already create missions to play with our own characters as bosses, EBs, or AVs inclines me to say just stick to AE for this.
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If you want a new MM primary based on being a medium and calling on the dead (or other spirits), without raising them like Necromancy, then the set's pets should revolve around the ghosts and Apparitions (Praetorian faction) for the models. Also, changing Propel to only throw objects based on the map/area your character is in is going to be a tall order for a game this old with code this notorious. I would recommend limiting the MM's 3 inherent attacks to psychic attacks, since many mediums claim to be psychics, and use the Mental Blast, Psionic Darts, and Psychic Scream attacks. (Edit: If you want to keep the Psionic Tornado, then it can be the T7 power in the tree.) (Edit: I'm not aware of mediums being telekinetic. That's why I'm dropping Lift and Propel from my suggested alterations. Or if you want to have poltergeists for the set, make it a T7 power called Poltergeist that summons a short-lived pet that uses the Propel power.) Edit again: Yes, I am aware of the billowing table cloths and other simple effects mediums use to make people think a spirit is present. However, that is not supposed to be the medium doing the effect, it is supposed to be spirits announcing themselves. Not under the medium's control. So for a poltergeist effect where enemies can be harmed, it should be a pet that can be summoned but not commanded rather than an attack power of the medium himself/herself/themselves. Edit yet again: And if you want to further dissociate the proposed set from Necromancy, don't use the ghosts, just stick with the formless Apparitions.
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No map window zoom slider & bad default map size in window
Rudra replied to Futuregirl's topic in Bug Reports
My guess the reason why no one noticed it on your first pic in the other thread is because of your map placement. In the pic, it blends rather well with the screen and window edges. In your second pic, since the map didn't abut the screen edge, it was very visible. -
No map window zoom slider & bad default map size in window
Rudra replied to Futuregirl's topic in Bug Reports
You actually have the map zoom slider on the pics you provided in the other thread. It is along the right edge of the map window as a vertical bar. Move the dot on the vertical bar down to zoom in and back up to zoom back out. -
The slider is on your map in this screen shot. See that vertical bar on the right side with the dot at the top of it? That's it. Edit: The zoom slider is actually in your 1st pic too. You just moved the map so the bar is at the very edge of your screen.
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I would rather they stayed the way they are now. If I'm running to a mission and I see a group of Supas, I still don't have the badge, and the mission is on a timer or I am for RL reasons, just being able to eat the group and progress the badge on my way to my destination is very helpful. Besides, they're Trolls, and not even affected by Pandora's Box or anything else making them incarnate strength. If any higher level character needs to do more than just glance sideways at them and sneer to beat them, there is something wrong. Edit: Besides, if lack of XP from level difference is disincentivizing higher level characters from just popping in and mass-nuking the Supas with their T9s and/or Judgements to grab a little bit of random XP, then that means they are still going to be there for those that still need the badge or want to fight them while nearer their level.
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Looking at my response, where did my screen captures go?! Anyway.... I saw when I was checking the maps for my 1st post on here that if I separated the map from the the nav bar and then re-sized it, I had no zoom slider. After I re-connected the map to the nav bar (and shrunk it back down), I had the zoom slider again. Zooming in to any degree and then disconnecting the map from the nav bar retained the zoom slider. I don't know if that was just a quick glitch or if that applies to everyone, but return your map to normal size and re-attach it to your nav bar. Then adjust zoom slightly and detach if you desire. Or just expand the map window while it remains connected to the nav tray.
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Use the map zoom.
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Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
Your comment has no bearing on the post you are responding to. If someone gets a tell from Bluestar, then they click the tell to respond. If they see someone named Bluestar and they want to message them, they can simply type in Bluestar for their message. And if it is BIuestar instead? That's a quick correction because only one letter in that name may be something other than what it appears to be. And if the player saw Bluestar and couldn't remember if the name was Bluestar, Blue Star, Blue-Star, or whatever? That isn't a problem with the name system, it's a problem with that player's memory. Contrast that to a name system where anything I put in parenthesis for this example is hidden and there is Bluestar(96), Bluestar(54), Bluestar(72), and Bluestar(15). Or to CO's and STO's system where you want to chat with someone you saw named Bluestar but a search turns up Bluestar@Bluestar, Bluestar@BluestarBluestar, Bluestar@TrueBluestar, and Bluestar@TheRealBlueStar. Which Bluestar did you want to talk to? You don't actually know the player and they haven't messaged you? Just click their name in chat, right? They aren't making comments in chat or more than 1 is in zone so you aren't sure if the one you want to talk to is the one posting? Then good luck. -
Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
I didn't say it wasn't an issue. I said it was minor. There's a difference. Edit: I'll spell it out. When everyone can have the same name, there is going to be a percentage of players that use popular names. When players that use the same name play at the same time, you can't PM them unless you already know which one you are trying to talk to. Which you can't do if they aren't the one(s) posting in Broadcast or near you in Local, and they don't stay there long enough for you to go "Hey! I want to compliment the player for their character design." or "I have a question about their character concept." or any other reason and then click them to open their information page and hopefully find out their global to PM, when doing a character search shows you multiple characters running around with the same name. Even in the same zone. This isn't hypothetical. This happened to me on the regular in CO. It's why I both love and hate their system. I love it because anyone can have any name at any time. I hate it because trying to find a specific person can be a royal pain and not worth the hassle. That is still an issue. It's a minor one in the grand scheme of things, but still an issue. Edit again: Correct, we can use actual names for our characters in CoX. I do for many of my characters, for instance. However, it is because players want the same names and not any other version of that name or any other name that we are having this discussion. On the same server otherwise the name would have been free. Which means my point is going to occur. -
Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
This is so far beyond trivial an issue that it's not even worth noting to be honest. If you liked the costume that much, take a screenshot. And this so misses my point it is mind boggling. (See? I can do that too.) Anyway, my point wasn't that I wanted to take a screen shot or follow that character or anything beyond sending that player a compliment. But hey, if you don't want people getting random compliments on their character design, that's fine too. I'm not going to chase a character down to give them a compliment. (Anymore. Did that twice on CO because I felt the player's design was that good. Takes way more effort than any compliment is worth bothering over.) So if this gets implemented, I'll limit my compliments or questions to players I'm teamed with. Edit: Besides, my own post you are quoting shows I admit it is a minor thing. -
Enemies would be capped at zone's max level, not set at. So the mobs should still spawn at your level as long as you are not above or below the zone's level range.
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Powerset Concept: Staff Blast [Working Title]
Rudra replied to Ishiga's topic in Suggestions & Feedback
This is a derailment and I apologize, but blast is both a noun and a verb. So I read Fire Blast as a fire description of the noun form blast. All the set names to me read as nouns. That's why the manipulation sets are manipulation. Control sets are control as noun form, and so on. I don't think there are any verb form set names. Edit: And even if it is noun verb instead? Then it would still be Staff (the noun) Blast (the verb). (Edit again: If it were noun verb and it was called Blast Staff, then assuming blast remains the verb, you are blasting the staff rather than blasting a target with/through it.)