Rudra
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Everything posted by Rudra
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What are you basing this on? I don't recall any Incarnate content that has you fighting Syndicate, Ghouls, PPD, Destroyers, Seers, or Failed Experiments. Even when you fight Resistance in BAF, the mobs are running away and not fighting back. I don't see any in-game evidence to support this. You bring up a very good point. From what I remember, the Going Rogue enemies Praetorian PCs face are intentionally designed to be more difficult/hazardous than the enemies encountered in Paragon City or the Rogue Isles, but they were not designed with IOs in mind. They were designed to give players a more difficult game to experience, and they may even be overtuned to some extent in the devs attempt to make more difficult enemies, but to the best of my knowledge, they were never designed around players having IOs to face them. So even setting aside level differences, the enemies you face in the iTrials, as in the Imperial Defense Forces and their versions of the seers, clockwork,, et al. are not the same as what players face playing through the Praetorian zones. So I would also like to know where @Steampunkette is getting the idea that all Praetorian mobs are meant to be faced with IOs.
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The reason I don't think I'll be playing a villain for long
Rudra replied to temnix's topic in Suggestions & Feedback
Don't we also have clear, bright skies in St. Martial? And Nerva Archipelago? (Servers currently down, so can't log on to verify.) -
Here's a dumb question: If the Praetorian content was changed to start at level 20, what would the Praetorian PCs do until level 20? And follow up question: since it seems like alignments can't be taken away once we are heroes or villains, and Praetorians aren't heroes or villains until they do the mission that sends them to Primal Earth, how would you maintain the isolation of the Praetorians from Primal Earth content if Praetorian content doesn't start until level 20? (And if your answer is that Praetorian PCs also start at level 20, my response is going to be a very big /jranger.)
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The reason I don't think I'll be playing a villain for long
Rudra replied to temnix's topic in Suggestions & Feedback
I'm not sure how the snow works in Atlas Park, but I'm pretty sure it's an aura applied to your character. The sky I believe is also just a texture map, based on how the sky works in SG bases. So changing the sky to a thunderstorm won't affect zone lighting. (Though an effect like the banners Halloween event could be added to do so.) For rain to puddle on the ground though requires a new map to be made for the zone(s) in question, and then have those maps applied for the duration of the storm. Which would require the game to be patched to load those rain maps, and then be patched again to load the original zone map after the storm has passed. -
How much more obvious did this use to be? I can't quote you specifically what he said, my memory isn't good enough for that. Basically, the start is the same. However, where he now reads the paper, smiles, and then gets stone-faced, he used to actually say the deactivation phrase and explain it as he read the paper, his mouth curling in a smile at your foolishness for falling for what is on the paper. Then he realizes he helped you for free, stumbles in trying to backtrack about the deactivation before finally settling on an explanation that as a super the phrase won't actually help you, then resumes verbally stumbling as he tries to convince you to go fight some Luddites (while thinking the phrase for uhm... mental bomb... uhm... deactivation... thing, yeah, that's it). (Preceding part in parenthesis is my best attempt to remember at least part of what he said.) It gave the impression he was an idiot, and you were worse of one because after all his mistakes and obvious attempts to get you to deal with his Luddite problem for him, your character blithely runs off completely unaware that you are being duped.
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Uhm... first? The Arbiters are red side only. And if that is what you mean, that only red side is affected by this, then I have to ask why only red side and not blue side or gold side are being punished in this manner. Second, the reason why the trainers all have tailors incorporated into them is for ease of access. And you are talking about taking away a QoL change to add something that never existed in the game before to do the exact same thing. (Even one of the Superman movies made reference to this, that the old phone booths don't exist any more so there is no phone booth changing unless you want everyone to watch.) Third, the point of going to a tailor or a trainer is that you have someone to talk to in order to get your costume updated, and a phone booth, while an old classic for supers changing into their hero ID, cannot give feedback on how to update their costume. (So you are mixing tropes, mixing Edna from the Incredibles with a phone booth to quickly remove your civilian clothing revealing your worn underneath super costume.) So for multiple reasons, I oppose taking away costume edit functions from trainers to move to phone booths.
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Is there something like a Best Costume competition in the game?
Rudra replied to temnix's topic in Suggestions & Feedback
1386 entrants. Forced to spend 15sec looking at each one, would be almost 6 hours lolol And if it was for all players with a single costume for a single character across just the US servers? That's 13.3125 hours if they have to spend 15 seconds reviewing each costume and get moved automatically to the next costume at the end of those 15 seconds. Before you even get to alternate costumes for just that one character (because there are other categories to be judged in to try to win on that character), additional characters from each player, the players not currently online that also make submissions for their chance(s) at those badges and rewards, any new players that join and decide they also want to try for those badges and rewards. That is a very... cumbersome... process for just a few people to be able to get a badge. -
AE: More, If Not All, Group Level Scaling To 50?
Rudra replied to darkwolf's topic in Suggestions & Feedback
Oh, not at all. By all means, tell stories about them. One of the best (relatively speaking) missions I did was an official mission that has your (level 40?) character go into a Skulls mission to save a starting hero. (Because it's really a Malta mission, but the map is full of Skulls that pretty much wet themselves when they see you and run away.) -
Is there something like a Best Costume competition in the game?
Rudra replied to temnix's topic in Suggestions & Feedback
And if every person submits just one costume, that is 3,195 costumes to review at current online population (from server status), or just 1.386 for just the Excelsior server. And then you have players that have multiple costumes per character. And you have players that have multiple characters. And you even have players with multiple characters each with multiple costumes. And from that, just 12 will be randomly selected for review, or the 3,195 entries for them to page through and then (hopefully) give an unbiased, honest, critical review, so that 1 person in each category can get a badge. No thanks. -
The Dr. Graves arc keeps your character in a set portrayal of villainy. You're a petty, noob villain. Painfully so. You are so severely naive that Dr. Graves, Scirocco, the big bad (avoiding spoiler just in case), and even Crosscut all use you to their own ends. Back on Live, Dean John Yu was so obvious about using your character for his own purposes in the Dr. Graves arc, I felt like screaming "I'm NOT an IDIOT!" every time. (He still uses you, but while he is still relatively obvious about it, he isn't quite as obvious about it as he was back on Live.)
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If you have multiple summons available, the other summons can shift the P2W pet forward, and the P2W pet is not subject even to MM commands. And the only real chance of keeping the P2W pet alive, at least at low levels before AoEs become prolific, is by keeping the P2W pet as far behind you as you can manage. (Edit: I can't recall how often I've tried to have my MM re-position the P2W pet to keep said pet alive, only for said pet to not comply and then promptly die.)
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AE: More, If Not All, Group Level Scaling To 50?
Rudra replied to darkwolf's topic in Suggestions & Feedback
The factions that don't already scale would have to have new mobs made for the group for each of the level ranges. (And Hellions, Skulls, and similar groups are only starter threats. They are basically the minions of the minions of another group. They barely qualify as small fry.) I can get behind adding the level 45+ versions of the Sky Raiders to AE. Easiest way to do this? Select them with the Ally advanced mission goal. Set the settings to None Selected for Surrounding Enemy Group, Ally Behavior to Nothing, Combat Abilities to Non Combat, and Betrays When to Does Not Betray. -
I have a couple /Traps MMs that can (sometimes) keep the P2W buff pet alive. (And so far? Only my MMs have had any luck at keeping the P2W pet alive for any amount of time.) At low levels, the pet was actually rather helpful (if I could keep the pet alive). In order to keep the pet alive, the enemies have to use no AoEs (at all because P2W pet is guaranteed to die in an AoE), the P2W pet has to be summoned last (if you have other summon powers) and behind the character, and the P2W pet has to always stay behind the character. If the pet moves even a little bit forward? Pet gets shot and destroyed. If you don't maintain a relatively constant stream of damage on all foes? Pet gets shot and destroyed. At higher levels, the buff the P2W pet gives is almost unnoticeable. So I eventually just stopped summoning the pet (even though the pet is part of the character's concept/appearance) because the effort it took to hopefully keep the pet alive was a lot of work, for it only to fail waaaaaayyyyyyyyy more often than not. (Personally? I wouldn't mind a non-combat version that didn't disappear every time I changed locations and couldn't be harmed but went away if my character was defeated, happily trading away the combat buff for the thematic appearance.)
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Is there something like a Best Costume competition in the game?
Rudra replied to temnix's topic in Suggestions & Feedback
Badges should have an objective measure to get. Costume contests and bio contests are not objective measures. (Edit: Anything that is a goal with a reward should have a replicable, non-subjective means of accomplishing. Relying on others to rate you is not objective and cannot be replicated between contests.) -
Bugs should be reported on the Bug Reports forum. From the Development And Testing Page, it is the 3rd forum topic. https://forums.homecomingservers.com/forum/32-bug-reports/
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Is there something like a Best Costume competition in the game?
Rudra replied to temnix's topic in Suggestions & Feedback
You are just so confusing to try and understand. "Let's have badges for costume contests!" "Why are you people so fixated on badges?!" -
Well, the P2W buff pets have 1 HP and I believe -10,000% resist all. (Maybe it's only -1,000% resist all?) So yeah, having at least some ability to survive someone in the same room sneezing would be nice.
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Is there something like a Best Costume competition in the game?
Rudra replied to temnix's topic in Suggestions & Feedback
Just join a costume contest and be happy if you win. That's my take. Too much subjectivity. I still remembering losing a costume contest because the judges thought I wasn't using enough costume elements. So I listed out for them every costume element I had and pointed out it was impossible to have more costume elements than I was using. To be told "your costume isn't good enough for not using enough parts" when in fact the costume has something from absolutely every costume section (including all possible details) is a good example for why I think having others rate your costume for badges is not a good idea. (Edit: And the person that won? Was using the default Roman costume set in a flat, monochromatic yellow. So yeah, costume contests for fun? Sure. For badges? No.) -
That actually gets brought up in some superhero cartoons and comics. Such as an episode in Justice League where Superman and the rest of the League are upset that Flash did commercials and now people are associating the commercial's products with the League. Or another cartoon where action figures, t-shirts, and other merchandise were being sold from the super in question, sometimes with their approval (and fees for sales) and other times against their will (requiring action to be taken to get the vendor to stop).
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CAN WE FIX: Secondary Chat Windows?
Rudra replied to Shenanigunner's topic in Suggestions & Feedback
So... your suggestion is to do... what? Edit: Nevermind. I get it now. -
This has been requested before. There are some problems with it though. First, costume access. The base editing player does not have access to other players' costume files. (Though they can be e-mailed to each other.) Second, even the NPCs like the Midnighter or Icon employee NPCs in our bases are not set NPCs, but are randomly pulled from a pool of NPCs. So we can't even choose which NPC to place where in our bases other than 'random standing male', 'random sitting female', and so on. (There was another thread about this before even the one I linked, and I believe we even got a dev to explain the problems with the idea in that thread, though I may well be mistaken, but I am disinclined to search for it.)
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Two exploration badges in Crey's Folly not being awarded
Rudra replied to crystalbrier's topic in Bug Reports
I just visited both of them and they awarded just fine. Like @Glacier Peak said, check to make sure you don't already have them. -
They Call Me The Doctor does not update in Ouroboros after completion
Rudra replied to Rudra's topic in Bug Reports
Except those 3 arcs all come from different contacts. They aren't linked to each other. -
Glitch when using fly and foot stomp at the same time
Rudra replied to EffigyLantern's topic in Bug Reports
You can also use any other attack (if you have an enemy at hand to do so or the attack doesn't need an enemy) or zone. (This isn't a new bug. Do a search for Footstomp on the Bug Reports forum and you can find another report.)