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Rudra

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Everything posted by Rudra

  1. Then should probably ask for some of the NPC civilian outfits to be made available to players and add a fat slider to the three body types as was asked on another thread. All I am doing is giving an explanation of how to currently play as a civilian in the game, which is what the author's second post asked to be able to do. (Edit: The sheer variety of civilians in the game would mean either we would need a ridiculous number of prismatic costumes added to Benevelo Labs, or they would have to be random which would upset some players, or they would be a very limited sample of the civilians available which would also upset the players, or we can just make them ourselves.)
  2. I'm not sure if this thread is jest or serious. So, treating it as serious for this response. You can. Step 1: Make a civilian look for your character. Step 2: Don't use powers other than Walk (or do missions). Step 3 (Optional): Only use Walk to get around until you encounter a hostile, then use "/em afraid" for a little bit, then turn off Walk, turn around, and run away.
  3. Why can't it just be a setting in options?
  4. Don't you have to be in a PvP zone to be in PvP mode? Even the arenas are technically PvP zones for this consideration since they are isolated from the PvE zones like every other instance map.
  5. There is a difference between asking for groups that tend to fight/hunt specific origins more frequently like the Voids do with the Kheldians, and asking for accolades that grant powers to specific origins. There is no request in this thread to tailor specific groups or create new groups that are keyed to the player character's origin, so your argument makes no sense.
  6. I don't think the OP is even possible. The only way to get the legacy version back is if the devs still have the legacy version to re-instate. And my money is on it not having been kept. Which would require the devs to recreate the set.
  7. How about since powers function differently in PvP zones, it simply becomes an only affects self effect without the untargetable part while in PvP zones? Or even make it not function at all in PvP zones.
  8. So you voted in the "yes" column? Thank you for your participation. Sorry, but we're out of door prizes. Maybe next time.
  9. Yeah, I'm not much of a fan of the sped up animation either, but I figure it's just a matter of time before I get used to it again. I guess give it some time and see if it grows on you? (Edit: It's like the first time I made a character with the power and wondered why my character moved so slowly in that leap, but then over time got used to it. You may come to find you like the sped up version after you have a chance to get used to it again.)
  10. Badger site says Council Vampyri. Homecoming site says Council and 5th Column. I don't currently have a character with an incomplete bar to check what the badge progress bar says. (Though I know the Slayer and Silver Bullet badges need Council and not 5th Column.) So something needs to be corrected, whether the wiki's data or the badge itself. (I'm pretty sure it is the wiki though.)
  11. I completely agree with @Luminara. Having new tip drops remove already held but not activated tips is a really bad idea. If a player wanted different tips before? They could just dismiss the tip and wait for the next one. If they wanted the tips they had? They just kept them until they were ready to do them. Now? There is no player agency. And even if only from the "Redside... Best Side? Right??" thread, you devs should have realized that player agency is a really big thing to us players. And you took it away. So yeah, this part of the change needs to be completely rolled back and the previous method of dealing with tips restored. (So I guess this can also be added to my "Thanks For The Gift, Can I Give It Back?" thread....)
  12. I've tried reading some bios that I just had to give up on. And I love reading character bios in the game. However, what you are mentioning seems uncomfortably common. A solid wall of text consisting of misspelled words, wrong word choices, and absolutely no periods or other end punctuation until the very end. (Normally, if I see errors in a bio, I will reach out to the person to give advice. When it is that bad though? All I can do is walk away.) On the previous thread asking for this, I was most definitely in favor. The 1023 character limit can be difficult to write bios for some of my characters. (Note that for some of my characters the bio is a poem, for others it may be a poem with text clarification, it may be a short story format, it may be a bullet style overview, or it may be a more traditional summary or note.) However, the previous thread requesting this has me in agreement with the no votes. Some of the stories players are trying to write are just too long. (And this is from someone that tends to use the full or nearly full character limit.) So, sorry, but I'm a no vote this time.
  13. Yeah, I admit I was a bit... saucy... when I first wrote up the yes option. Sorry. I was asked to do a poll, so I am doing one. And if something should only be posted if the full player base is involved or should be disregarded because the forums are such a small portion of the player base, then we may as well shut down the Suggestions and Feedback forum.
  14. Is that better? And what choice is missing? I'll add it. Edit: Does the change for yes work better for you?
  15. This part I completely disagree with. We used to have missions that required players to team up to accomplish. And they either got skipped or auto-completed. Forcing players to have to team up for basic missions and story arcs is something I have always disagreed with. If players want to team for basic missions and story arcs? They can. They should never be forced to for basic missions and story arcs though. And the whole 'you have to have the correct power/power set to even complete the mission' bit? Hells no.
  16. It isn't even a bottom reason for it. The costume creator has nothing to do with whether players want to form teams or not. Having a random function in the costume creator is supposed to be that. Random. I don't understand why you expect sophistication in costume design from a randomly selected group of costume options. And if you think someone's costume doesn't make sense, then the only thing preventing you from asking what effect or concept that player is going for is you. (Though you shouldn't tell someone their costume doesn't make sense. It makes sense to them. You don't get to impose your standards on character appearance on others.) And if another player's costume is what is keeping you from reaching out to talk to that player? That is entirely on you. And you know this for a fact how? I've seen some costumes that I thought didn't make much sense, but they had a bio that explained it. I've seen other costumes that I thought didn't make sense and had no bios for me to try to figure out, but it isn't my character to play so who cares as long as that player enjoys it. I have a friend that makes the most outlandish costumes he can, costumes that you would probably say are not sophisticated and have no concept at all. He does have a concept though. And if asked, he happily explains why his character is such a mishmash of parts. (Sometimes it is theme, and other times it is to make people go "Oh god no!!! My mind! What are you doing?!". His words, not mine.) I don't know if any costume pieces are weighted for the random function in the character creator, though it does often seem that way. So if any costume parts are weighted? I agree that they shouldn't be. Your complaint about others costumes not making sense and the random costume function should be changed to address that and make "sophisticated" character concepts? Well that part I just don't agree with.
  17. Yes, I voted in my poll.
  18. I was asked to do a poll to show the devs where people stand on patrol xp having an option to be disabled. So, here it is.
  19. Turning off xp prevents me from acquiring xp from enemies and missions. (I do use it. Rather frequently so I don't outlevel the content at my current level range with the character I am playing at the time.) Turning off xp does not prevent me from acquiring patrol xp. Nothing does. And out of my nominal hour of play time, that is a half hour of just spawning into a PvP zone from my base to just die and not actually play. I would like to spend my hour playing and not committing suicide repeatedly to be able to play. I appreciate that you try to support me in many situations. I also understand that you cannot in this case. It doesn't change my stance on patrol xp though. Sorry. The whole point of this thread was to just give some (negative) feedback on an implemented change I do not like. It was not my intent to delve back into the "let me not accrue patrol xp!" debate again. For at least the 4th time on this forum. (Which is why I specifically stated in the OP that I am not asking for a reversion or making a suggestion.) And while I understand where you are coming from with the poll, I am not aware of any forum poll giving the devs any more of an incentive to consider what a player is saying on the forums than just making another non-poll thread. All I am doing, or at least was trying to do, was give my voice in feedback with no expectation of anything changing. Call it venting, I don't care. You know what? Fine. I'll make the poll. It won't change a thing and goes well beyond what I wanted to do with this thread, but I'll make it.
  20. https://forums.homecomingservers.com/getting-started/
  21. You can use debt to get rid of patrol xp by using the patrol xp to pay off the debt rather than level with it, but nothing cancels patrol xp. To the best of my knowledge, using the x2 xp buff from START (formerly P2W) stacks with patrol xp. And that was the question I was answering.
  22. What I see is in the attached snip. Note that I do have an assets folder, which is the mods folder that has vidiotmaps. I don't know what @AspieAnarchy sees on their computer, but you apparently do have a data directory. (Edit: I on the other hand do not and am wondering why the difference.) Edit again: And to verify/validate files using Tequila, you click the Options button and then the Re-Validate button on the options window.
  23. Yeah, this is an old bug dating all the way back to when the VEATs were launched. I don't remember why it happens, but basically if your SoA ever goes Crab (or slots the backpack) for any reason, and you decide to make another build that isn't a Crab or you just respec completely out of being a Crab, you're still a Crab as far as your costume goes. (Edit: In all costume slots. I think it is because your character has a Crab Spider power linked to it and you have to have the backpack for the animations to work.)
  24. Nothing cancels patrol xp. And while I'm not certain, I believe they stack. (To an extent.)
  25. It is optional. Options Improvements Power recharge timers now default to on (Center). The power tray timer defaults to shown for powers with an estimated recharge of longer than 15 seconds. This can be changed in the options menu, or a custom value may be set using the /recharge_timer_threshold command. Icons of recharging powers no longer shrink when the recharge timer is enabled, to make them easier to see behind the number. Veterans used to the old behavior can override this with /tray_always_shrink 1. New settings added to control power tray animations and add more customization options (format options, color coding, opacity) for the recharge timer. Edit: If you don't know where to look, attached is a screen shot:
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