Rudra
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Everything posted by Rudra
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In the case of pirate hooks for claws? In the case for thick gloves for assault rifle/beam rifle? If those thick gloves had incorporated weaponry such as visible weaponry attached on the outside of the gloves, I would be fine with it. Something visible and recognizable as a weapon, yes. (Edit: Even if it is a repurposed normal costume option or blends into the existing normal costume option. The hooks from my own quote in this response as example.) Since he is in your example, if you look at War Machine? He is literally covered in visible weaponry. Other weapons that are not always visible become visible before he uses them. It is because he is an obvious arsenal of weaponry that Tony dubbed the armor War Machine. If you look at Iron Man? He has visible weaponry too. From the micro-missiles that pop out of his shoulder to the repulsors built into his gloves. The repulsors may be fitted into the palms of the gloves, but they still have obvious emitters built into the gloves that are always visible to others unless he intentionally prevents them from being seen by hiding his palms. And no, neither is "Arsenal Blast", both would be Power Armor set (like in CO). Weapon sets use weapons. Those weapons may be obvious from a distance or they may be much more discreet, but anyone seeing a character using weapons sees the character using weapons. So yes, I'm fine with additional weapon options for the various weapon sets in the game, as long as they have weaponry built into them that the set revolves around. Including added hook models for the claws set that will go completely unnoticed with the hook hands costume part or can be a hook with palm-held cross piece like they use for working with hay bales for characters that don't have hook hands but want to have hooks for claws as well. I'm fine with gloves with visible integrated weaponry, even if they are like Iron Man's. However, I am against designed as a weapon set power set having no weapons as an option. Why should no weapons stop for Beam Rifle or Assault Rifle? Why not no weapons for Staff Fighting? Or Titan Weapons? For clarity, I'm against those too.
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Was going to respond that costume pieces can be moved without losing the character costume references that our characters use, but then I remembered SCR....
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This is something I keep meaning to ask but keep forgetting to. Another thread however, reminded me, so here it is. Can we have alternate animations for Savage Melee that doesn't have our characters hunched over like some stereotypical, cliche wild person? Would be appreciated. Thanks for your consideration.
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Savage Melee has very specific animations that do not necessarily fit every character. Then ask for alternate animations. Why, though? It sounds like just some misguided purism on your side. Because it is a weapon set. Weapon sets use weapons. Even integrated weapon sets use weapons. That is what makes it a weapon set.
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Yeah, this I agree with. If there is going to be a breakout jet pack category, then all the jet packs should be there. Otherwise, the Goldbricker one should be folded into Backpacks with the other jet packs. Then ask for more varieties of unique tops to place in the group?
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No. Whether a jacket has long coat tails that blocks out some back details doesn't matter because it is still a jacket. Trenchcoats already have their own category which makes it easy to find them, since they aren't jackets. Togas aren't tops, jackets, or anything else. They are basically minidresses. So leave them in the Unique Tops section please. It is the only place they fit. Edit: And what @biostem said.... (Edit again: I should also point out that the Patrician Toga isn't a Sybil anything. The sybils wear completely different outfits. The Patrician Toga is the general Cimeroran citizen outfit.)
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I'm fine with alternate weapon models such as gun gauntlets, shoulder-mounted weapons, or whatever. However, I am against having weapon sets getting no weapon options.
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Null the Gull Option: Set Gender for Badge Titles
Rudra replied to SilentSpy's topic in Suggestions & Feedback
But that doesn't answer my 1st question. Like I said, the trans people I know have the ultimate goal of undergoing the surgery to physically change their biological gender to their identified gender. So I don't understand the point of making a male character with the tag "Is female" or a female character with the tag "Is male". If the character identifies as a specific gender, then why not have the character complete their transition to the other gender? Non-gendered individuals I understand using those tags, such as a male or female character with the tag "Is They" or something. Why make a character that identifies as a gender and not let that character actually get to be the gender they identify as? There is no expensive surgery to have to wait to be able to afford, they can just walk up to any tailor nurse and have their gender changed to match. Okay, this part I get. -
Null the Gull Option: Set Gender for Badge Titles
Rudra replied to SilentSpy's topic in Suggestions & Feedback
I do have a question. A couple actually. I know a few trans individuals and their ultimate goal is to be able to afford the operation to transition to their identified gender. So why not just have the character start as their identified gender and so avoid having to worry about Null altering your listed gender identity? Also, for people that don't identify as either gender, they refer to themselves as they, which isn't even a listed gender in the game. So I can see that being added for a gender identity, but how would that interact with the badge titles? There is The Once and Future King. There is The Once and Future Queen. What would be the correct badge title for neither? -
So you are still demanding that players like me give up our characters? No.
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As a soloist player, I get that. Which is why I avoid sets like Thermal Radiation. However, this is a multiplayer focused game even if we have progressed to the point where we can solo pretty much everything because of all the power creep and the incarnate powers system. So I at least understand why there are team focused sets. I've long since given up on them becoming soloist sets, because this is meant as a multiplayer experience. Edit: Also, Empathy doesn't need any CC or pets or debuffs. It has layered heals, Mag 10.38 mez protection (all), buffed perception, extremely buffed regeneration and recovery, stronger defenses than any other support set, +endurance, and high +recharge (plus -recharge resist and slow resist). There is a reason why the saying is to have a pocket empath to support you and not just a pocket support.
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Was editing my post, but you replied while I was still looking things up. So! Fortitude (120s duration/60s recharge) Fade (60s duration/240s recharge) Shadow Fall (maintained toggle effect) +11.25% DEF (All) +9.375% DEF (All) +3.75% DEF (All) +25% damage +9.375% damage resist (Smash, lethal, negative, and psionic) +15% damage resist (Smash, lethal, negative, and psionic) +15% ToHit +34.6% resist defense debuff +35.5 feet Stealth radius Considering how easy it is to cut a power's recharge in half? That would make Fortitude permanent without having to consider Hasten or other such measures. And Fortitude starts out already perma. Yeah, I'd say that is rather strong for an affects self too power. Anyway, this is what I wanted to add to my previous post. The rest of you can go back to discussing this among yourselves. Edit: And for fairness: Farsight (120s duration/240s recharge) +9.375% DEF (All except toxic) +10% ToHit +51.9% resist Perception debuff +346 ft. Perception
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I was planning on staying out of this conversation, but are you seriously comparing Dark Affinity's Soul Absorption (45 second duration) which can only work if there are enemies in range to drain from to anything from Empathy which requires no enemies anywhere on the map to be used? Or Nature Affinity's Wild Growth with its +100% regen to Empathy's +500% regen? Are you saying Empathy's Adrenaline Boost (90 second duration) with its +100% recharge, +800% recovery, +500% regeneration, and +80% resist all slow effects is not as good as Nature Affinity's Overgrowth (60 second duration) with its +93.125% endurance discount, +66% damage, and +10% ToHit or Time Manipulation's Chrono Shift with its +212 HP heal, +15% endurance (90 second duration?), +50% recharge (90 second duration) and +30% recovery (30 second duration)? Because while they bring different things to the table, Empathy's Adrenaline Boost doesn't look inferior to me. (And you would need to compare the T9s to each other if you're going to compare the sets for specific powers.) Look, I don't care if Empathy gets buffed or not. I have no stake in this. Your comparison however has me rather confused.
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Just because we post a suggestion on the forums does not mean it is going to be implemented. And even if it were going to be implemented, the devs won't just tell us.
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Null the Gull Option: Set Gender for Badge Titles
Rudra replied to SilentSpy's topic in Suggestions & Feedback
The game does actually refer to a player's character by pronouns. Quite often actually. Which has brought up a few complaints on the Bug Reports forum for the pronoun referring to the wrong gender. (Some contacts and enemies, mostly enemies, have their original line of text where gendered pronouns weren't incorporated, so everyone is "he" in those lines.) -
The server seems to have rolled back. Don't know why. I didn't lose anything I had on the AH, but I also didn't have any recent postings. (Edit: I do have postings, just not anything from the past day. And those postings are still on the AH.) However, I did suddenly get some tells that I had already seen as if I hadn't logged in prior. Check your inf'. My guess is it is probably where it was prior to your postings.
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She doesn't have an invisible lasso, invisible sword, or invisible shield. We're talking weapon sets, not travel powers. Edit: The only times I've "seen" invisible weapons, other than in the original Kung Fu Panda movie where the invisible trident is only "seen" on its stand, the invisible weapon hurts its would be wielder because they can't see it. Edit again: Look, in the case of the hook hands (or similar weapon glove models should they be added), I'm fine with those overriding the Claws weapon models or having added claws weapon models that are hooks (and so would disappear into the hook gloves). Those are still weapons being used for the Claws weapon set. If a player wants to have claws that aren't weapons though? They have the Savage Melee set for that. (Which is why it exists.) Weapon sets being made to where there is no weapon though? No, I oppose that.
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It failed every time I tried it. And when I asked about it, was informed it failed every time by others. So while I'm glad it worked for you, the likelihood of it failing means it should be avoided. Like @Riverdusk said.
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To the best of my knowledge, it is impossible to respec while you have an unused level up. The command works, but the final result fails. Try rebooting the game. Everything should come back.
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Self buffs are never as much as buffs you give to others. And having 2 similar self-buffing powers is overkill. It is fine as is with one being self, and the other to be used on others. Especially since while Mystic Fortune results and Secondary Mutation results don't stack with themselves, they do stack with each other? Yeah, I'm inclined to agree. Let's not make Mystic Fortune also usable on self. (And to the best of my knowledge, they aren't meant to be anything more than something fun to do, hence the can turn into a Rikti Monkey with Secondary Mutation, so trying to pick between which random effect power is better for the solo player beyond one can affect self and the other can't, is bit much for me.)
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My best guess? The devs have a lot on their plates to fix or make, and they haven't gotten to it yet. I'm not a dev though, so I don't know the answer. All I do know is yes, the problem exists, yes the problem has been reported, and others are able to bring it up when they notice it too. Our game's code is notorious for its intractability, so the best I can say is give them time. Edit: I am in no way saying not to report the bug because it has been reported before. By all means, report the bugs you find. The sole reason why I responded was because the OP ended with:
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Storm Summoning - Lightning Storm movement
Rudra replied to Captynrj's topic in Suggestions & Feedback
To the best of my knowledge, it is a pseudo-pet. Something created for the power to work, rather than an actual pet. The problem with looking it up, is Lightning Storm, Rain of Fire, Ice Storm, Blizzard, you name it are all listed as pets, but aren't actually pets. -
No, it is a bug. It has been reported before.
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How to make a Signature Power system
Rudra replied to PancakeGnome's topic in Suggestions & Feedback
Isn't that what they are supposed to do to help further the game? No. For the devs to sit down with each individual player to craft a signature power for each of their characters is an impossible undertaking.