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Rudra

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Everything posted by Rudra

  1. Yes, in D&D and Pathfinder, no matter how high your crafting skill is, if you roll a 1, you botched whatever you were crafting. However, players can offset that by taking 10. I kind of have to agree with @Greycat on the matter. However, I am also of the opinion that something can be made available in the game to improve your chances of a successful combination. Even CO had catalysts that you could use as part of your creating (merging 3 into the next higher tier) to reduce the chance of failure.
  2. I can definitely see option 2. While Manticore has always been a bit ruthless, he is also a proven and valued member of the Freedom Phalanx. So they aren't likely to kick him out. Not just for being the vigilante he already is in game, alignment notwithstanding.
  3. Info for the Assault Bot says " Only a the most insidious Mastermind could construct such monstrosity. Cold and relentless, these Bots obey only one voice, and will execute any order without hesitation." That first "a" should not be there.
  4. Yeah, you're trolling. Yes, MM pets have lots of open areas in their defenses. That is intentional. However, we can improve the resists and defenses they get. That is an improvement. That is a buff. (Edit: Also, I don't use boosted IOs. I use attuned ones. And my numbers are pulled from City of Data. If you want, I'll log on my MMs and pull the data from in game.) Edit again: Well, you are correct. My math is off. I checked my main bots MM, and dropping the +30% from the procs, they get +40.29% rather than 40.26%. (Except for the Assault Bot. The Assault Bot is at 50.36% before the +30% from the procs.)
  5. All MM bots get +25% damage resistance from Equip Robot. That damage resist becomes 40.24% with that +60.96% boost from slotting Equip Robot. That is an improvement. Their damage resist is more powerful. The fact you refuse to acknowledge what the moved defenses and damage resists let you do with your MM pets tells me you are trolling. I agree that MM pets still need help. However, they have been buffed with that defense/damage resist move to their T1 upgrade no matter how much you scream otherwise. Edit: And ninjas go from 18% AoE defense and 13.5% ranged and melee defense to 30.933% AoE defense and 23.2% ranged/melee defense.
  6. I was unaware of that change. Thanks. Then yes, the base tailors need to be updated to match.
  7. Yes. I would call it a worthless buff, but it would still be a buff. MM pets became enhanceable for their defense or damage resist depending on set. That is something that could not be done previously. So yes, that is a buff. Except that MM pets did pick up more survivability. Bots for instance, can now have their damage resists enhanced. My bots MMs for instance, have their bots' damage resists improved by 60.96% from slotted enhancements. Something that could not be done before. My ninja MM has the ninjas' defense boosted by 71.85% from slotted enhancements, something that could not be done before. That is an improvement. And yet, my pets die just as fast in incarnate content as they do outside of incarnate content. So by your definition, that is not a buff. And we both agree it is a buff. Check the damage your bots take without damage resist enhancements slotted and with damage resist enhancements slotted. Your bots can take more damage if you slot their upgrade with damage resist enhancements. It's just like how if you run around with your MM not in Bodyguard Mode you won't notice any major change in the damage you take just because you took Tough. You're still going to get mauled by most enemies doing Smashing or Lethal damage regardless of whether you have Tough or not unless you use Bodyguard Mode. Except your pets don't have a Bodyguard Mode to protect them. More crippling for them is that if you are in Bodyguard Mode, your pets will take both their damage and a portion of your damage, and that double hit is going to hurt even through their improved damage resists even with enhancements even for bots. Agreed, just like how the pet upgrade powers becoming an apply to all pets instead of just one pet per use was a massive buff/improvement for MMs. Not arguing that either. Regardless of whether you think it is a buff or not, it is a buff. If you had instead argued that you thought it was an insufficient buff rather than it not being a buff at all, we wouldn't be having this debate. Because then you would be arguing your opinion and I can't impose my opinion on you. However, you instead chose to say that the obvious buff, regardless of whether you think it is sufficient or not, is not a buff, and the whole point of its implementation was to buff MM pet survivability.
  8. The problem with that is the skin palette does not differentiate between body locations. (Edit: Character costumes have 2 palettes: the costume palette and the skin palette. What palette is pulled up is dependent upon whether you have selected the Skin tab or not.)
  9. The reason for the explore badge reward change is provided in this thread. As for the rest? It can pretty much be summed up as whatever the dev team decides is their direction for game development drives the game changes.
  10. We only have access to the tailor NPCs. What you want are the surgeons the tailors have.
  11. You've lost me. First, there is an improvement. My bots for instance can take more hits before they die. (My ninjas on the other hand still like to block enemy attacks with their faces instead of make use of their improved defenses. However, they do still more or less survive better with their enhancement improved defenses.) There is a bug where the enhancements don't always apply to the pets, but that is a bug the devs need to fix and is something they were aware of when they made the change. Edit (for missed second half of thought): And second, how and where did I contradict myself?
  12. Nah, I'd more argue that is a pointless buff or completely ignorable one. (Edit: Or a giant middle finger to the players buff.)
  13. A buff is an improvement. A manifest change can be a buff but can also be a redesign. Your definition is irrelevant because it does not match up with what a buff is generally understood to be or is defined as. MMs have gotten 2 buffs so far. The pets get combat level shifts up to the MM's incarnate level while within Supremacy's radius in incarnate content, and their defense and damage resist can be enhanced which previously they could not. Those are buffs. No matter how much you close your eyes and cover your ears screaming la la la you can't hear me. That MM pets need further buffing is not in contention. With me at least. Your declaration that MMs have not gotten any buffs however, is.
  14. To buff something in the game is to make stronger, better, or more effective. (Edit: In other words, to improve it in some fashion. And the improvement in this case is that having moved the defense and resists to the T1 power, now it can be enhanced. It now being enhanceable is a buff.) Whether you like the buff or not does not change that it is a buff. If you choose not to take advantage of that buff, that is on you. However, you cannot simply choose to say something is not a buff because it does not meet your preferred levels of achievement. So no, I am not going to let this go because you were arguing against @PeregrineFalcon that the buff the devs implemented is not a buff whereas it very clearly is. That you are not satisfied with it does not change what it is. And if you insist on arguing from a false standpoint, expect to have others argue back on that standpoint.
  15. MM pets use lower scalars than other pets. And the fact that other pets have better resists does not change the fact that moving MM pet defenses and damage resists into their T1 upgrade is a buff implemented to improve their survivability. Now, do you have anything that proves the provided buff was not in fact a buff or are you just going to keep crying that their buff does not count as one to you because MM pets are still intentionally lower than Controller/Dominator pets? (Edit: Oh, and using bots as the example? You can enhance their damage resist past 30% by slotting damage resist enhancements in their T1 upgrade, something Controller/Dominator pets can't.) (Edit again: And Controller/Dominator pets have a base 240 second recharge. The slowest pet recharge for MMs is 15 seconds at base. So if those Controllers and Dominators lose their pets? They're SoL unlike the MMs that just re-summon their lost pets.) Yes, MM pets still need help. However, your insistence that the MM pet buff they already got is not a buff is undercutting your credibility.
  16. The procs are not affected by enhancements, inspirations, or power effects. So they should not be affected by Rage's crash. WAI.
  17. Except the reason why defense and damage resist was moved from the pets themselves to their T1 upgrades was specifically to buff their survival by letting us finally enhance the pets' defense and damage resist. So it is a buff.
  18. When it comes to MMs and inspirations, if you want to affect your pets with inspirations, your best option is to use the team inspirations. The personal inspirations can be used on pets, but they can also be a pain to use as pets run off or queue up an attack.
  19. After the previous thread asking to be able to slot MM ATOs into all MM primary powers, I'm fine with that. However, the other sets are Pet Damage sets and Recharge Intensive Pet sets. So it makes no sense to be able to slot those into non-pet powers. So for those sets, I oppose your "not optional" proposition. First, even in incarnate content, MM pets still get their negative level shifts. It is just that in incarnate content, they get added combat levels to bring them back up to the MM's incarnate level. Second, I'm fairly certain that this will never see the light of day outside of incarnate content to keep MMs from getting too powerful. To an extent, this has been looked at. At least as far as some GMs go to keep all player character pets from simply disintegrating in combat against said GMs. Something to bear in mind is that if the MM is in Bodyguard Mode and the MM and the MM's pets take a hit from the enemy, that's two hits on each pet from that one attack. One hit from the attack on the pets and another hit from the damage the pets absorb for the MM. While I would be glad to see MM pets not suffer as much damage from enemy attacks, I'm not sure how much mileage you will see on this.
  20. Fair... even if you are wrong. If I'm wrong, then oppose my comment. If I'm right, then agree. Agreeing and disagreeing in this manner is a cop-out.
  21. It's not his pathing. It is that friendly mobs are showing as hostile to him. Which is why they can't be killed.
  22. It's not a bug. Experienced Marksman is a PvP set. PvP sets and purple sets do not show up on vendor lists for selling to prevent you from accidentally selling them. However, they do show up for placing on the AH.
  23. That needs to be its own Judgement power. What damage type does it deal? I don't know... what damage type(s) are missing from the existing Judgement attacks? Make it untyped damage. Because who can resist the power of kittens?
  24. Instance maps exit you where you accessed them from. So if the Mission Transporter simply placed you into the mission, then when you exit the mission, you would leave the mission and be placed at the same location as you used to enter the mission. So that would be the "regular place".
  25. Power sets are not designed for and so are not likely going to be changed for speedrunning teams.
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