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Rudra
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Everything posted by Rudra
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Yes, there is an Only Affects Self power available for free from START. However, from the sound of it, the author will not want it because it still requires being turned off and on to be used like his/her/their Tanker auras. I could be wrong though.
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And even in this case, we have 2 active chat windows as default when we make our characters. So which active chat window with its currently active chat tab does the slash command apply to? Better to just have the person be shown how to edit their tabs.
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Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Even the Vahzilok zombies have full dialogues. It pretty much depends on if say patrols or non-boss spawns are supposed to have dialogue for the mission and what the game decides to pull as the minions in that group. Hells, in one Vahzilok mission I've done, the "boss" leading the attack was an embalmed cadaver on multiple occasions instead of a Reaper because the boss at that time is a minion and the game pulled the cadaver from the pool of minions available. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Superadine and Fixadine are similar drugs with most of their components being the same, but they are not the same drug. I'm chalking that up to convergent evolution rather than Superadine originating from Praetoria. (Note that this does not mean Superadine could not have come from another dimension.) The Destroyers are the Praetorian version of Trolls. They just have more of their minds left over from that subtle difference between Fixadine and Superadine. And yes, there is another dimension you can visit that is all Trolls. I believe you can visit it in 2 different missions, but at the very least you go there once to save them from the Primal Earth Circle of Thorns. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
At the end of the arc, Requiem leaves you a message explaining that he was trying to destroy the multiverse as a sort of revenge for the position he put himself in and to end his own suffering. Council Empire Earth was conquered by the Council, not overrun by the Nictus that were turning humans into War Wolves. So it is being led by the Council rather than their Nictus allies, who may not have actually allied with them in that dimension. The lore behind the War Wolves and the Vampyri has been changing over time. Over time the War Wolves were failed Nictus fusions, were punishment for soldiers, were improved troops, and more. Until the lore is finally pinned down and not subject to further change, I doubt we will get information as to why Galaxies, Wolves, and Vampyri are all different but utilize the same source. As I said, I'm open to more lore explaining things in the game, and want it as much as anyone else. However, some of the questions being asked are already (at least partially) answered. -
I got bored so here is another Regen thread.
Rudra replied to kelika2's topic in Suggestions & Feedback
Unless that mental hold does physical harm to your brain, there is nothing to regenerate. The signals are disrupted or stopped, but no physical injury to regenerate occurs. If the gas just drives the oxygen out of your lungs, there is nothing to regenerate. There simply isn't available air to breathe. Let's set aside that being tased is a temporary effect that everyone's body recovers from as the normal flow of electrical signals resumes for a moment. Unless the taser does actual harm to the body, like burning out neurons, you won't be regenerating that either because there is no physical harm. It's just a matter of your body's normal electrical flow resuming after the excess energy dissipates. If you are encased in something, there is nothing to regenerate unless whatever is encasing you did physical harm to you. If it just binds you from moving, regeneration means nothing. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Technically it already exists? In Praetoria, our signature heroes are the villains. It's just that the signature villains you may be looking for are dead. I mean, Belladonna Vetrano and Vanessa Devore exist and seem rather heroic to me, and Riptide is actually trying to do good and look after the people of Praetoria, but basically Praetoria is inverse City of Heroes. (Edit: Obviously not a complete or true reflection, but still.) -
Council Mech Man energy blast - audio channels are reversed
Rudra replied to Monkeyking's topic in Bug Reports
How close are you? If I am too close to targets, then their attacks seem to come from behind and/or their sounds emanate from the wrong direction. I'm not saying that is what is going on in this case, just something to ask to help define the situation. -
Arsenal Assault Trip Mine knocks back instead of down
Rudra replied to Monkeyking's topic in Bug Reports
Are you higher level than the mobs in question or have any enhancements or active buffs that improve KB? If you are higher level, the effectiveness of your powers, like KB, is improved, resulting in KD attacks becoming KB attacks. And if you have anything at all that improves your secondary effects, then KD can become KB as well, whether from slotted enhancements, used buff powers, or any other source of improved effect. -
Are you teamed with anyone? When the NPCs comment, stating the player character's name, they give the name of the player character they have targeted, which is most often the closest player character when on a team. If you have any pets, they can also be targeted and so their pet identification can also be given instead of your character's name.
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Auras in Tanker Bio Armor that can trigger grey mobs to attack: Evolving Armor available at level 12 Genetic Contamination available at level 22 That is your choice to make. However, as long as even grey mobs are affected by any of your powers, they will immediately go active against you. It doesn't matter if you are level 50+3 and they are level 1, if an enemy is affected by anything from your character that is not flagged to not cause aggro, then those enemies will attack you. And if it debuffs the enemies (other than -Perception) or damages the enemies, it will never be flagged to not cause aggro. If you aren't fighting them and they aren't willing to fight you, then what is the problem? I don't know what to tell you about that. More information is needed.
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Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
To the best of my knowledge, Portal Corps does not maintain their own security force. Instead, they rely on hero support, the PPD, and Longbow to deal with various problems that may arise. -
As long as you have an aura that does damage to the grey mobs or debuffs the grey mobs or just taunts the grey mobs, they will attack. If you don't want them to? Either avoid them or turn off your auras until you actually need them. You've been told this already on the other thread where you brought this up.
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It's because of requests like that the live devs were opposed to just giving us pool tables. Players asked for pool tables for RP. The devs said no because of all the mechanics they would have to build into the object to make it work right. They finally consented when players pointed out it was just for RP and did not need to be playable. Not everything in the game has to be interactable. Why can't I interact with the lab in my base to do various research and mix volatile components? Why can't I get into that car parked on the side of the door, hotwire it, and speed off? Because this isn't a chemical mixing game or Grand Theft Auto. Leave the slot machines as props for scenery and RP. Leave the gambling out of CoX. I hated the lockboxes in CO. I hate what gambling does to games that don't start with the intent of making use of it. And in a game where we are supposed to be super heroes or villains, spending all our time gambling at the casino makes no sense. There is already an easy way to make the slot machines seem to work. Open your preferred gambling game in another window when you reach the slot machine and gamble away. And if you leave the gambling window smaller than the game window, it looks like a mini game and leaves your chat window available so you can see messages still. But you have to tab back to the game to chat? You are just exiting the mini game window to chat, and then you restore the gambling window to resume gambling.
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And what would they win? Random inspirations? That takes away from the nurses, combat medics, and other inspiration vendors that provide those while offloading some of the character's inf'. Recipes? That takes away from the purchasable recipe sources at no cost in inf' to the character. So now it is a free inf' generation stream in a game already awash in inf'. Maybe enhancements? That takes away from the contacts and their purchasable enhancements and also provides a free inf' generation stream. Gachas work by requiring players to dump funds into the game in the hopes of not getting trash. Playing a safe game for rewards isn't a gacha and is easily abused without a cost of some sort to make it difficult at best to get anything. (Edit: And just like making the slot machines work as real slot machines, I oppose adding gachas to this game. Gachas suck and are meant to siphon real money from the players.)
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And then they ask how to add other channels like Everlasting TFs and so forth, and requests for /addchannel <name> get made followed soon after by /removechannel <name>. Teach them how to edit their tabs. It will take them less time than typing in lots of slash commands to edit their chat tabs and help them in the long run.
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Miss Liberty only shows up a few times. She shows up in the flashback arc where you bring Recluse to power in the Rogue Isles, and she shows up in the arc where she dies in Episode 3 of Who Will die in Warburg. Edit: Mender Tesseract is the contact for the story arc that puts Recluse in power if you didn't know. Level 25-34 story arc. Agent Kwahu in Founder's Falls and Fortunata Gossamer in St. Martial are the contacts for Episode 3 of Who Will Die. Both are level 30-40.
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So it's just another vendor. Okay. All the more reason for it be a constant loss of inf rather than a chance for a gain. What are you buying with that inf' you are losing? The entertainment provided by the slot machine.
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The slot machines shouldn't award anything. They are there if players want to RP. This isn't City of Gamblers. You don't see major characters in their comics at the casino gambling everything away. They may have casino scenes depending on the current plot, but major characters spend their time out fighting or committing crimes. If players want to RP at the casino? They can. I disagree with making the slot machines functional at all, let alone having them give out usable game rewards. If they have to exist as functional units and give out game rewards, it should always be a loss or break even so characters have a reason to leave the casino and be super. If they have to exist as functional (edit: but game rewards are not necessary), then they should cost 1 token and the character never runs out. They can award millions of tokens, but there is no tracker for the tokens and you just keep putting tokens in until you're ready to move on. (Edit: And tokens can never be traded for anything because they are not actually tracked.) Otherwise, just leave them alone as props for RP and decoration. Edit again: And here's a question: if the house gets 25% of the take and the slot machines actually take and award inf', what about slot machines in SG bases? Does that go to an inf' pool for the SG?
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As easy as it already is to get inf' in this game, the only way I would agree to adding gambling to the game that awards inf' is if the payout on a win was in the 1/4-1 inf' per inf' paid in with the 1:1 award being the jackpot. After all, it's just for 'flavor', right?
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And with all the effort it would take to add a virtual gambling game to the game, why not just load up your preferred virtual gambling game and alt-tab to it when you go to gamble in the Giza?
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Why not just add it with the edit function? That gives you visibility on what is already assigned to that chat tab and lets you modify it.
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I never thought I'd say it but...bring back rooted animations!
Rudra replied to BurtHutt's topic in Suggestions & Feedback
That was changed way back on Live well before shut down, wasn't it? -
I never thought I'd say it but...bring back rooted animations!
Rudra replied to BurtHutt's topic in Suggestions & Feedback
And again I have to ask what the poster is talking about. The only /Inv set I know is /Invulnerability. And the only Invulnerability in the Invulnerability set I know of is Temp Invulnerability, which does not root the character and keep them from moving. Neither does Unyielding or Invincibility. I don't have Unstoppable, but I'm pretty sure it also does not keep you from moving while it is active. My Invulnerability Brute has no issues moving around, and the only powers I lack from the set are Dull Pain and Unstoppable. -
At level 50 as a Ninja MM, genin have a speed of 39.65 mph (base 21.48), jounin have a speed of 39.70 mph (base 21.48), and oni has a speed of 39.73 mph (base 21.48). At level 50 as a Robotics MM, battle drones have a speed of 28.92 mph (base 21.48), protector bots have a speed of 28.96 mph (base 21.48), and assault bot has a speed of 28.99 mph (base 21.48). None of my other MMs are level 50. All speeds show as also being max speed for the henchman in question. All speed show green for being buffed but do not show enough buffs to have reached that speed. So I guess the 1st thing to do would be to increase their max speeds? Edit: All numbers pulled from the respective pet's combat attributes window. (Edit: The ninja MM has a base speed of 14.32 and Swift provides another +7.21. I have no speed enhancements slotted in Swift and no speed set bonuses. So a base 21.54. Looking at those numbers, I have no idea why when I have all movement turned off, the pets can't keep up.)