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Rudra

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Everything posted by Rudra

  1. Just checked. Yes, if you click the pip on the team window to unlock the window from the chat window, the team window can be resized and it automatically resizes the internal text to match the new size.
  2. If the devs are willing to do both, I'm fine with both and would prefer it. If it was an either or thing though, I would rather the pets got Swift so that at least they can stay within the limits of the designated radius.
  3. MM pets have a radius where they are considered to be with the MM. What makes that a problem is that the MM character is by default much faster than the pets because we all get Swift and Hurdle for free on every character. So not only do the pets not start moving until they find themselves outside of that radius, but they lack the speed to keep up with the MM even while the MM is using absolutely nothing to improve their speed. No global speed buffs, not active travel powers, no slotted movement enhancements. So the pets start moving after the MM a short while after the MM starts moving and then progressively fall further behind without the MM even trying to outrun them. If the pets had the same inherent buffs all player characters enjoy, then at least they would stay near the MM as the MM runs without any travel powers and not keep falling further behind. Yes, MM pets will teleport to the MM, but only if they fall a (seemingly random) distance beyond that 'near MM' radius. Which helps when the MM is using actual travel powers, but not if the MM is not, or if the MM just moves down a hall to the next fight only to find the pets are still only 1/3 of the way into said hall. My concern with the proposed giving pets Athletic Run is either the pets will always have it on or never have it on. And both are problems. MM pets tend to burn through their END pools fast even with lots of END slotting. And if they have Athletic Run always on, you will see their END bars basically bottom out at the start of most fights. And if they are as picky about using Athletic Run as they are about their inherent jumping ability, then they will still lag behind the MM by hazardous distances. I admit I skipped the bulk of the OP, so I missed this. I agree with @Greycat. Don't replace Group Fly. As much as I hate it when I find myself affected by it, it mainly serves as a reminder to go talk to Null. Group Fly and Team Teleport are probably the most useful means for a MM to get their pets around and keep them near at hand.
  4. To fix MM pet ability to keep up with their MM instead of trailing well behind even when the MM isn't using any travel powers, give the pets the same inherent powers all PCs enjoy. Grant them the Fitness pool. Beyond that? I'm staying out of it.
  5. Why? Just in pool powers, not patron powers or ancillary powers, we have 10 powers that can slot the proc.
  6. The Valentine tip missions are only active during the Spring Event. Scratch is also only available during the Spring Event in Pocket D. So you will need to wait until next year's Spring Event to do the tip. As for why you can't just abandon it? I'm guessing it is because you need to actively select the mission to abandon it, but you can't actively select a mission that no longer technically exists until next Spring Event. That's just a guess though, I don't really know.
  7. Thanks. I was unaware and have not witnessed it on my own characters. In that case, I concur with the OP.
  8. That red marker appears on many maps after there are no further objectives (including enemy spawns) left on the map. It is itself a bug. Another marker, or group of markers will appear to show where the last spawn on the map is, but there is that extra marker that doesn't actually seem to mark anything. The trick to this mission is to remember that the 3 heroes only have like 1 HP. So you need to draw the Freakshow away from them to fight. Including any other nearby Freakshow spawns. Because if any other Freakshow are in aggro range and you reach the freed hero, they immediately kill the freed hero causing the mission to fail.
  9. Teleport grants no defense and is already the fastest movement power in the game. No. Especially just for the sake of having yet another place to slot another LotG proc.
  10. and no one ever comes back from the dead. Typically when it comes to game lore? No, the NPCs usually stay dead.
  11. What are you talking about? You are still rooted for animations. Or am I bugged and only I am?
  12. Kage just means shadow. Things like hokage are a Naruto thing. Besides, we already have the oni and I'm rather partial to the oni now. While not thematically appropriate, it does still work.
  13. Yes, mostly kitsune, but yes. Though I should point out, at least for the kitsune, kitsune is just fox. We understand it as the fox spirit, but the word kitsune just means fox. So I am differentiating.
  14. Personally, I would have gone with the stereotypical genin, chunin, and jounin sequence. Or even genin, jounin, and taoist sorcerer. A tengu would have made more thematic sense than an oni as well. However, oni tend to be better known by the general public than taoist sorcerers or tengu, so that may be why they were chosen. After all, ninjas are a trope and so are the oni. Tengu and taoist sorcerers not so much. Especially with the use of spirit masks, masks that were supposed to impart some of the mythological might of the creatures the masks were of, usually oni and long-nose tengu to the best of my knowledge. (Though fox spirit and cat... monster? beast? masks were also supposed to exist.)
  15. Neither did I? What I was saying is that new incarnate abilities are going to have click activation like the current ones, and having them turned off in everything but incarnate content seems weird to me. I used Giant Monsters as a supporting argument because I've seen the difference Incarnates make in that kind of content and it's about the only open-world content that plays to the Incarnate power level: everything else is in instances and trials. And the GMs just underwent a buff because of all the power creep from things like incarnate powers. So making those buffs irrelevant defeats the purpose. Especially since the current incarnate powers are being used to steamroll regular missions. So any new incarnate tiers should be limited to just incarnate content. Player characters already do? Even without incarnate powers. (Edit: The only thing that makes Recluse difficult for me or anyone I know is that massive END drain attack of his, and some power sets nullify it.)
  16. No one said anything about turning existing incarnate powers off. The comments in this thread were for any new incarnate power slots to only be available in appropriate incarnate (and possibly Hard Mode) content. This is going to devolve into yet another argument that has little to nothing to do with the OP, so I'm stepping out. I'll leave it at I disagree with your presentation.
  17. Her mom is dead.
  18. Edit: Providing break to separate quoted comments. No, it isn't. Passive mode is your henchmen being ordered to not fight under any circumstances. Nowhere does it say or even imply that they are following your lead and being stealthy. They just aren't fighting. As opposed to Aggressive mode where your henchmen are ordered to kill every hostile they see and Defensive mode where they are ordered to only engage enemies if you or the other henchmen are being attacked. You are reading into what Passive mode does and is. Wow. That must suck. Must make bathroom breaks rather uncomfortable. They aren't your buddies. They are your henchmen. Your subordinates. They follow you not because they like you personally, but because you are the boss. I've been friends with people for all my life, and yet they have skills I don't and I have skills they don't. That logic doesn't pan out. Incorrect. Bodyguard Mode is only active while the pets are in Defensive Follow stance and within the radius of your Supremacy effect. Put them in Defensive Attack, Defensive Stay, or Defensive GoTo, and you lose Bodyguard Mode. First, because you said teams. Second, because the logic you are applying to MM pets getting MM power picks for free can be applied to player teams as well. Third, because the theme of the MM pets aside from the ninjas is not stealth. Battle Drones and Assault Bots are not programmed to be stealthy. They are programmed to obliterate their designated targets. Protector Bots are not programmed to be stealthy, they are programmed to shield the other bots and the MM while also obliterating their designated targets. Demons don't care what skills you possess or how much you want them to use those skills. They live to destroy. Thugs are poorly trained brutes that tear through your enemies for you. Mercenaries are standard soldiers, learning battlefield tactics and weapons employment. Even some first aid. Stealth isn't something the basic soldier trains in. So on and so forth. You as the MM have to look at what your pets can do as opposed to what you want them to do, and then come up with the plan to make what you want possible. You are after all, the brains of the group. That does not mean your pets like you or will learn things outside of their own concerns voluntarily.
  19. By that logic, then as long as you are the team leader, your team should also benefit from your stealth skills. So we should let the Stalkers lead all our teams so the rest of the team can benefit from their guidance and stealth everything. I've been lead (boss) for many teams. Both in game and real life. And funny thing, the team members often do not possess the same skill sets I have. So we have to find a way to work together using our different skill sets.
  20. You basically answered your own question. MM buffs were made AoE, like other support character buffs, to simplify the support AT's lives. Grant Invisibility is not a support AT power from a Support AT power set, it is a pool power. So it is single target. However, it does serve the purpose of making non-stealthy characters, like MM pets, stealthy.
  21. Maybe they aren't hostile to the Arachnoids because they are too busy trying to escape the Gutter before they get eaten? Though I agree the Arachnoids that detect them should probably be attacking them as they try to escape back up an elevator.
  22. Power pools exist to give players options to make their characters work the way they want. And while Grant Invisibility is not an AoE, it takes 6 clicks, not 12, to make your pets invisible. And since it lasts 2 minutes, if you are just trying to get through an area, say to keep up with a speed running team, those 2 minutes are more than long enough to get to the next objective. There are already ways to get your pets to stealth maps. I do so routinely, even on MM characters that lack group stealth like Arctic Fog, Shadowfall, or Steamy Mist. (Edit: I see where you get 12 from now. However, since it is a buff and the MM should be buffing his/her/their/its pets, I still don't see the problem.) An MM running around with pets is the same as a MM or any other character running around on a team. Sure, your MM invested in personal stealth, but the rest of the team didn't. So if you want the rest of the team to be stealthy and they didn't build stealth into their characters, you need to figure out how to be stealthy. Now, if we could customize our pet powers to include some form of stealth in their builds? Then it would make more sense. However, we can't, so just like when we team with non-stealth player characters, we as stealthy MMs need to find a way to get our non-stealthy pets to sneak. (Though again, I believe that at least the genin from ninjas should also have stealth. Just not the improved damage from stealth the jounin enjoy. They're fricking ninjas for crying out loud.)
  23. I'm not seeing how Judgment and Interface are melee themes. Or how Lore is support. Judgment can be melee if you go with a PBAoE, but the rest are ranged. Either cones or TAoEs. Interface affects all your attack powers, even the ranged ones, granting them debuff effects and supplemental damage effects, so not a melee effect/theme. Hybrid is a buff, not a control theme, though you can get control elements from it. Your rationalization makes no sense to me. And as far as what @Greycat is saying, I wholeheartedly agree. If the original 10 incarnate slots are to be finished, the remaining ones should be completely disabled when outside of incarnate content.
  24. Are you sure it wasn't Red Widow that was going to take his place? Ice Mistral was acting rather heroicly too.
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