
Rudra
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Everything posted by Rudra
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Allow Traps/Trip Mine to accept Reduce Interrupt Time enhancements
Rudra replied to Uun's topic in Suggestions & Feedback
The Traps version of Trip Mine has a 4 second interrupt window. As opposed to the Devices version which cannot be interrupted. -
Isn't Horus dead? So did almost all of my characters and several others. So did several detectives and other background characters. So why shouldn't they get their own TFs too then by that reasoning? If a character is a minor character, and in this case I would argue Thunderclap isn't even a minor character if he only showed up in the pre-launch comic as was stated earlier in this thread, then I don't see a reason to have them give out a TF. Edit: For that matter, why would you launch a TF from a PvP zone?
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Thunderclap isn't a famous hero. Nor is he referenced anywhere for anything. This thread is the first time I've ever heard of him. And to the best of my knowledge, isn't a dev persona. So why should he get a TF or be a trainer? What about the other background heroes and villains we actually do encounter, why not them first?
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Nah, some builds are definitely trickier than others. I wouldn't say min/max is the goal, though it does help. Mostly, just take a step back and evaluate what the sets you are choosing are good at, and lean into that. Don't forget to cover your build's weaknesses, but putting more focus into your build's strengths will usually get you farther.
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It might have been that group thing with Twinshot. Ridiculous those things never fought the right enemies and died horribly. You couldn't heal them either. If you are referring to the Twinshot arc where you fight the Praetorians with the Shining Stars, then yeah, it very much depends on your build or being able to help your allies drop the Praetorians relatively quickly. That mission can be a handful and depending on your AT, it is recommended you have a team or check the Praetorians on the wiki to plan out what order you need to drop them in. (Proton with his rad attacks is my recommendation for dropping first, but depending on how your NPC allies break out, it is often best to help one of them with their target and then progress through the enemy line as you start to outnumber them.) Edit: I'm going to change my advice. When go into the fight against Proton and the Praetorians, ignore Proton. Help any ally defeat their foe as quickly as possible and then follow that ally to the next ally and help them defeat their foe, and the mission should get a lot easier for you. The times when I follow that strategy, I will often find that I ahve most of my allies left and the enemies are cleared. Edit again: And yes, you are slotting wrong. On your MM, your pets are your main source of damage. So you want to make them as strong as you can. For instance, using your power sets, I would have probably gone more this route: 1 Summon Demonlings (6 slots) 1 Regrowth (2 slots) 2 Corrosive Enzymes (2 slots) 4 Wild Growth (3 slots) 6 Enchant Demon 8 Mystic Flight 10 Spore Cloud (2 slots) 12 Summon Demons (6 slots) 14 Maneuvers (6 slots) 16 Lifegiving Spores (2 slots) 18 Assault 20 Wild Bastion (2 slots) 22 Summon Demon Prince (6 slots) 24 Tactics (4 slots) 26 Abyssal Empowerment 28 Lash 30 Overgrowth (3 slots) 32 Corruption or Crack Whip More focusing on making the pets powerful and supporting them with buffs, debuffs, and heals as much as possible. (Edit yet again: This is not a mandatory build, nor is it going to be the best build. However, it will give you way more robust pets with Nature Affinity's plethora of heals, increase your pets damage capabilities, boost their (and your) accuracy, and give you the ability to cut your enemies' damage, damage resist, ToHit, and regeneration ability making them drop faster to your pets.)
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Do you remember the contact? Was it Ambassador Kuhr'Rekt? (And yes, Positron is an AV so he will only downgrade to an EB.) (Edit: No enemies will downgrade more than 1 step. So if you have AVs turned off, they downgrade to EBs. If you have bosses and EBs turned off, EBs downgrade to bosses unless they were AVs and bosses downgrade to lieutenants unless they were EBs.)
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Is that why you are so insistent it be called Sorcery or Arcane? How is a Primal Forces or Chaos set not easily interpreted as a magic set (while still leaving it open to easy interpretation of anything other than magic as the player sees fit? Why must it be Sorcery Blast, Arcane Blast, Magic Blast, or Mystic Blast rather than something more open to players to define for their characters? Insisting it be called Arcane Blast (while not defining how the actual definition of arcane even applies because you don't actually mean the definition of arcane but rather the pop culture/fantasy gaming use of the word) or Sorcery Blast or Magic Blast or Mystic Blast by its name pigeonholes the set because other than arcane which does not have a magic meaning other than pop culture use (which I would contend is the more readily recognized usage) still tells the player "You are using a magic set". It can have more magic-themed animations like Demon Summoning has without using the name to pigeonhole the set. To insist that the only way the proposed set can exist is to have a magic set name with magic named powers using magic animations shows a narrowmindedness on your part. An unwillingness to accept a more character friendly set name that is more open to player interpretation and use for the sake of having a power set you can point to and say "Behold! The magic set!" because otherwise it isn't the magic set you want.
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I could see that except the author specified many of the powers are turrets, not MM pets or pet upgrades.
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Good point. My mistake. I'll strike out that part of the post. Thanks. (Edit: I was thinking having a team of 2 or more players restores bosses.)
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Technology does not cast spells. Technology does not use spells, though someone can use technology to imitate using spells. So a Spellcasting set would limit the character to using magic or using technology to imitate being able to use magic, which goes counter to a great many technology characters. Correct, a mutant can have the ability to wield mana, aether, or whatever name. That doesn't mean the mutant casts spells. Just channeling any other form of energy, the mutant simply does. So you are again pigeonholing to a specific interpretation of that mutant. It's science. They understand it. And why would they wield it like they were casting a spell when there are much better ways for them to do so? Again, you are requiring them to use magic. The entities that wield such power naturally don't typically wave their hands and intone incantations. They simply wield the power to achieve their goals, like a mutant would. So again, you are requiring the natural to wield spells as if a magic origin character. No. It having a magic specific name with magic specific named powers using magic themed animations is what makes the set mandatory magic origin. Break that grouping and it suddenly opens up a wide variety of interpretation for players to use. Just like everyone else, you can use what the game provides however you see fit as long as it abides by the terms of agreement and code of conduct. Be my guest. See two comments up in this post. Also, see my post quoted below:
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Immortality would be a self-rez power. You fall, you get right back up again. Duh. Great! So they can grab the self-rez powers from START or from their AT's own power sets. Now explain the rest to me including magnitude of powers like the synthetic army's number of pets.
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Thanks but they are still bosses. Edited 11 minutes ago by sjj668 Possibilities to check: 1) The mission normally has an AV (which would downgrade to an EB) or an EB (which would downgrade to a boss). 2) Your difficulty settings are set up so the game sees you as being on a team. (Which can happen if your difficulty is set to x2 or higher). 3) You found a bug. (Like the overly high leveled Council reported on the Bugs forum).
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Can you recall the missions that were upgrading to EBs? Depending on the mission, you may be encountering a bug.
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Not at all. You are the one insisting that alternate animations, additional auras, and costume pieces are the solution instead of creating a new, unique powerset because you and others are unwilling to accept something that might have an implied origin because if it doesn't suit how you think of magic then what anyone else might want must be denied. Except you aren't implying anything. You are specifying a magic set, with an intended magic name and using magic animations. Magic is not an effect, it is a source. There is no visual difference between a magical fire any any other fire. There is no visual difference between a magic anything and a non-magic anything. What makes something magic or not is whether or not magic was used to create the effect. And the magic origin covers that. If you want more ways to make your character look like (s)he/they/it is using magic, then others will agree because more options are good. And those options would come from alternate animations, more aura options, and more costume options. If you want a multi-element/force/effect set? Propose it. You can call it Primal Forces or Chaos or Elementalism or whatever. It can even have a more magic in appearance animation. Calling it Magic <insert Blast or Control or other name> or Sorcery <insert> or Arcane <insert> is calling for a single origin power set. And I will always oppose that.
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... you know that for game balance, even if this were to be implemented, they would not be any more powerful than other powers at the same tier level? And what would the listed powers even do? Immortality? You can just declare your character immortal. Godhood? You can just declare your character is a god. (And when you get your incarnate abilities, you fight as one too.) What would the zombie algorithm even do? How many pets and what type for synthetic army? What is the premise of the mutant jungle? What even is this suggestion?!
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Yes, you can make a Bane Spider. At 24, Wolf Spiders can respec into either a Crab Spider or a Bane Spider. And if you maintain 2 different builds, you can have 1 build as a Crab Spider and the other as a Bane Spider. Though the way the code works, you will retain the Crab Spider backpack even in your Bane Spider build. That would be because like the Benevolo Labs costumes, your Nova and Dwarf forms are model swaps. And they have the priority. (Edit: Also, I'm pretty sure Benevolo Labs has a no refund policy. I could have sworn it at the cashier's stand. So... buyer beware?)
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When the game was first launched, stealthy characters could sneak to the end of the mission and grab the glowie or just defeat the target boss, and the mission would complete. (Though you had to then make your way back to the exit.) When City of Villains was launched, that was changed to require clearing the last room for most of the missions. (Some you can still just grab the glowies and the mission ends.) It was changed because now there was an AT built around stealth, and that stealth was really good. So no more just dropping the target boss while the rest of his spawn is looking the wrong way and then sneaking back out, or just grabbing the glowie(s) and sneaking back out (for most missions), because Stalkers would be able to just keep doing what my Scrappers were doing before City of Villains to pretty much everything.
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Please take your word magic and separate it from the power THROUGH MAGIC/Origin: You can use fire is just fire linked to magic channeling. ice Psionic energy earth water these differ from each other and are different powers that can be tapped into and created by magic mana. and so on, there is no such thing as a magic fire or whatever but you can use the power that is what we wanting sorcery through magic you and use and tap into sorcery energy. Correct! Because sorcery is just using mana, aether, magic energy, whatever you want to call it to create an effect, the visual of the power doesn't really matter. So you aren't talking about adding "magic fire" visuals to Fire Blast, or other magic versions of power effects to other power sets. Glad to hear that. However, you posted that using the combat only version of the Runes aura to portray magic being channeled does not change the visuals, so I am left wondering what you can mean. Because the combat only runes aura on the active hand does change the power's visuals. As would other auras like @PeregrineFalcon pointed out to be made to give more options for a magical visual. So if you are not talking about the addition of a magical effect like the runes aura gives when chosen as combat only and limited to the active hand(s) to the character, then I am left wondering what you mean by changed visuals? (Edit: Also note that on previous threads, opposition voices were amenable to alternate power animations, but you were not. Which again leaves me wondering what you are referring to as power visuals.)
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And what does magic fire look like compared to any other fire? What does magic lightning look like compared to any other lightning? What does magic anything look like compared to the non-magic version of that anything?
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Your the only one pushing back on the idea. You obviously have not read the thread.
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This is the post immediately under yours.
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Correction: None of the level 10-15 Steel Canyon contacts will speak to my character even after I have seen Admissions Officer Lenk. They insist on my character talking to Admissions Officer Lenk while he is an active contact, and after he is cleared, they insist on my character talking to the detective who will not give any contacts even when you complete the assigned safeguard after the radio missions. (Edit: Finally got a Skyway City contact, but had to get it from King's Row.)
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I did. Now I'm again trying to get contacts. However, Admissions Officer Lenk shouldn't lock out the other contacts. Not everyone needs or wants to do the IO tutorial.
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Okay, so making the IO tutorial contacts visible as a popup is a good idea. However, I can't get any contacts for my level 12 Blaster (except for the the ones in King's Row) because everyone refers me to Admissions Officer Lenk. Even if I do radio missions followed by the Safeguard, the detective gives no contacts at all.
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I was wondering why we need such a specific food-based power set. I’d rather see more generic food powers, and let us choose Hawaii vs Italian vs Ethiopian, etc. Introducing! The Food Blast set for Blasters, Corruptors, and Sentinels, the Food Fight set for Brutes, Scrappers, Stalkers, and Tankers, the Gourmand set for Controllers and Dominators, and the Cornucopia Judgment incarnate powers! (Edit: It's meant to be funny... please don't hurt me... I'll go back under my rock now....)