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Rudra

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Everything posted by Rudra

  1. Good point. My mistake. I'll strike out that part of the post. Thanks. (Edit: I was thinking having a team of 2 or more players restores bosses.)
  2. Technology does not cast spells. Technology does not use spells, though someone can use technology to imitate using spells. So a Spellcasting set would limit the character to using magic or using technology to imitate being able to use magic, which goes counter to a great many technology characters. Correct, a mutant can have the ability to wield mana, aether, or whatever name. That doesn't mean the mutant casts spells. Just channeling any other form of energy, the mutant simply does. So you are again pigeonholing to a specific interpretation of that mutant. It's science. They understand it. And why would they wield it like they were casting a spell when there are much better ways for them to do so? Again, you are requiring them to use magic. The entities that wield such power naturally don't typically wave their hands and intone incantations. They simply wield the power to achieve their goals, like a mutant would. So again, you are requiring the natural to wield spells as if a magic origin character. No. It having a magic specific name with magic specific named powers using magic themed animations is what makes the set mandatory magic origin. Break that grouping and it suddenly opens up a wide variety of interpretation for players to use. Just like everyone else, you can use what the game provides however you see fit as long as it abides by the terms of agreement and code of conduct. Be my guest. See two comments up in this post. Also, see my post quoted below:
  3. Immortality would be a self-rez power. You fall, you get right back up again. Duh. Great! So they can grab the self-rez powers from START or from their AT's own power sets. Now explain the rest to me including magnitude of powers like the synthetic army's number of pets.
  4. Thanks but they are still bosses. Edited 11 minutes ago by sjj668 Possibilities to check: 1) The mission normally has an AV (which would downgrade to an EB) or an EB (which would downgrade to a boss). 2) Your difficulty settings are set up so the game sees you as being on a team. (Which can happen if your difficulty is set to x2 or higher). 3) You found a bug. (Like the overly high leveled Council reported on the Bugs forum).
  5. Can you recall the missions that were upgrading to EBs? Depending on the mission, you may be encountering a bug.
  6. Not at all. You are the one insisting that alternate animations, additional auras, and costume pieces are the solution instead of creating a new, unique powerset because you and others are unwilling to accept something that might have an implied origin because if it doesn't suit how you think of magic then what anyone else might want must be denied. Except you aren't implying anything. You are specifying a magic set, with an intended magic name and using magic animations. Magic is not an effect, it is a source. There is no visual difference between a magical fire any any other fire. There is no visual difference between a magic anything and a non-magic anything. What makes something magic or not is whether or not magic was used to create the effect. And the magic origin covers that. If you want more ways to make your character look like (s)he/they/it is using magic, then others will agree because more options are good. And those options would come from alternate animations, more aura options, and more costume options. If you want a multi-element/force/effect set? Propose it. You can call it Primal Forces or Chaos or Elementalism or whatever. It can even have a more magic in appearance animation. Calling it Magic <insert Blast or Control or other name> or Sorcery <insert> or Arcane <insert> is calling for a single origin power set. And I will always oppose that.
  7. ... you know that for game balance, even if this were to be implemented, they would not be any more powerful than other powers at the same tier level? And what would the listed powers even do? Immortality? You can just declare your character immortal. Godhood? You can just declare your character is a god. (And when you get your incarnate abilities, you fight as one too.) What would the zombie algorithm even do? How many pets and what type for synthetic army? What is the premise of the mutant jungle? What even is this suggestion?!
  8. Yes, you can make a Bane Spider. At 24, Wolf Spiders can respec into either a Crab Spider or a Bane Spider. And if you maintain 2 different builds, you can have 1 build as a Crab Spider and the other as a Bane Spider. Though the way the code works, you will retain the Crab Spider backpack even in your Bane Spider build. That would be because like the Benevolo Labs costumes, your Nova and Dwarf forms are model swaps. And they have the priority. (Edit: Also, I'm pretty sure Benevolo Labs has a no refund policy. I could have sworn it at the cashier's stand. So... buyer beware?)
  9. When the game was first launched, stealthy characters could sneak to the end of the mission and grab the glowie or just defeat the target boss, and the mission would complete. (Though you had to then make your way back to the exit.) When City of Villains was launched, that was changed to require clearing the last room for most of the missions. (Some you can still just grab the glowies and the mission ends.) It was changed because now there was an AT built around stealth, and that stealth was really good. So no more just dropping the target boss while the rest of his spawn is looking the wrong way and then sneaking back out, or just grabbing the glowie(s) and sneaking back out (for most missions), because Stalkers would be able to just keep doing what my Scrappers were doing before City of Villains to pretty much everything.
  10. Please take your word magic and separate it from the power THROUGH MAGIC/Origin: You can use fire is just fire linked to magic channeling. ice Psionic energy earth water these differ from each other and are different powers that can be tapped into and created by magic mana. and so on, there is no such thing as a magic fire or whatever but you can use the power that is what we wanting sorcery through magic you and use and tap into sorcery energy. Correct! Because sorcery is just using mana, aether, magic energy, whatever you want to call it to create an effect, the visual of the power doesn't really matter. So you aren't talking about adding "magic fire" visuals to Fire Blast, or other magic versions of power effects to other power sets. Glad to hear that. However, you posted that using the combat only version of the Runes aura to portray magic being channeled does not change the visuals, so I am left wondering what you can mean. Because the combat only runes aura on the active hand does change the power's visuals. As would other auras like @PeregrineFalcon pointed out to be made to give more options for a magical visual. So if you are not talking about the addition of a magical effect like the runes aura gives when chosen as combat only and limited to the active hand(s) to the character, then I am left wondering what you mean by changed visuals? (Edit: Also note that on previous threads, opposition voices were amenable to alternate power animations, but you were not. Which again leaves me wondering what you are referring to as power visuals.)
  11. And what does magic fire look like compared to any other fire? What does magic lightning look like compared to any other lightning? What does magic anything look like compared to the non-magic version of that anything?
  12. Your the only one pushing back on the idea. You obviously have not read the thread.
  13. This is the post immediately under yours.
  14. Correction: None of the level 10-15 Steel Canyon contacts will speak to my character even after I have seen Admissions Officer Lenk. They insist on my character talking to Admissions Officer Lenk while he is an active contact, and after he is cleared, they insist on my character talking to the detective who will not give any contacts even when you complete the assigned safeguard after the radio missions. (Edit: Finally got a Skyway City contact, but had to get it from King's Row.)
  15. I did. Now I'm again trying to get contacts. However, Admissions Officer Lenk shouldn't lock out the other contacts. Not everyone needs or wants to do the IO tutorial.
  16. Okay, so making the IO tutorial contacts visible as a popup is a good idea. However, I can't get any contacts for my level 12 Blaster (except for the the ones in King's Row) because everyone refers me to Admissions Officer Lenk. Even if I do radio missions followed by the Safeguard, the detective gives no contacts at all.
  17. I was wondering why we need such a specific food-based power set. Iā€™d rather see more generic food powers, and let us choose Hawaii vs Italian vs Ethiopian, etc. Introducing! The Food Blast set for Blasters, Corruptors, and Sentinels, the Food Fight set for Brutes, Scrappers, Stalkers, and Tankers, the Gourmand set for Controllers and Dominators, and the Cornucopia Judgment incarnate powers! (Edit: It's meant to be funny... please don't hurt me... I'll go back under my rock now....)
  18. Unless it is say POI, so a person of interest? šŸ˜œ
  19. Well, that's the thing. Every set has to have assigned animations, and like Robotics which can definitely be magic but uses what is most obviously a technological presentation, a Primal Forces set can have more magic-themed animations and still not be specifically magic. While I can't say for certain, I doubt that would get anywhere near the pushback that Sorcery Blast or Arcane Blast or Magic Blast does. All anyone is asking for in their opposition, or at least all I am asking for in my opposition, is to not weight a new set as overtly magic any more than is necessary. Look at Demon Summoning. It uses runes and gates to summon demons, an overtly magic themed animation. However, the set is Demon Summoning and not Magical Conjuration Of Fiends, Arcane Summoning, or anything else that would basically preclude other origins from using it. The animations are magic-based, but the set itself, in its set and power names, does not specifically ascribe to a single origin. So something like a Primal Forces or Chaos or anything else that can encompass the wide suite of types and effects those asking for in Magic Blast or Sorcery Blast can still make use of magic-themed animations and still have a way for players to not be mages themselves and use it. Making a set as generically available to as many character types as possible is the goal.
  20. #nerfregen šŸ˜›šŸ˜ƒ
  21. If it was instead called Primal Forces, would that work better for you?
  22. It's not like low star Hard Mode/Advanced Mode is actually hard. And MMs can definitely do them. A friend and I duo'ed some of the Hard Mode content as MMs. And once we learned what had been added to the TFs, they weren't hard at all. Just required paying a little attention and understanding what each part of the TF calls for. (Edit: And making sure we stayed near each other so we didn't get isolated and killed....)
  23. Maybe not so much with bikes, but cars and helicopters would have to be coded for outdoor areas only. They would be too big to fit inside. Which brings up a problem. Outdoor instance maps are still instance maps, so technically indoor, and you still wouldn't be able to use your car or helicopter there. This is something I witnessed on CO, that you could have this massive near zone size instance that is all outdoors with buildings to access indoor elements, but because it is an instance map and not an actual zone, you can't use your vehicle.
  24. A Chaos power set could actually work. It portrays that it is itself not tied down to a single or small group of types, is not tied to any specific origin, and can explain why a bunch of disparate effects are in a single set.
  25. To be fair, the use of arcane in reference to magic, specifically as a type of magic as used by game systems such as D&D, makes sense. As an arcane spellcaster, the character knows the secret of manipulating the mysterious force of mana, aether, or whatever the magic force or energy itself is called. As opposed to say clerics that draw their magic from their deities and without their deities providing that magic, that person cannot use magic. Or the spiritualist who contacts spirits such as loa and beseeches them for favors in the form of magical effects. So arcane as used in the context of those systems works because out of everyone that may wield magic, only those that know the secret of magic itself can use it without outside assistance. Hence, arcane has come to be acknowledged, at least in pop culture and similar veins, as magic. The issue with what @Player2 is saying is that (s)he/they want a specifically magic set and is seemingly unwilling to accept alternate animations, additional auras, additional costume pieces, or any other possible fix for presenting a magic character unless their powers are specifically labeled as magic.
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