Rudra
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Everything posted by Rudra
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What I wish Arsenal Control looked like
Rudra replied to Shin Magmus's topic in Suggestions & Feedback
*SNIPPED* Looking at this thread in itself: when content gets to the open beta, the devs are looking for fine tuning of what they made. They won't overhaul a set unless it really, really, really needs it. Looking at the comments: I'm not seeing a wide variety of people involved in this thread, and of those I see, there are a surprising number of comments that look to be in agreement with the OP, but more seem focused on sleep effects themselves rather than the set. Looking at my own response: I see statements saying they like the set. There is a good chance there are others that do too, especially if the set got through closed beta and development to get to open beta and fine tuning. Disregarding those comments because they don't line up is also disrespectful and cringe. (Also, please note when I actually joined this conversation. I haven't tried the set so I have no opinion on it. However, the fact it got as far as it did tells me something.) -
I don't know if this is doable, but it sure sounds good to me.
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I'm not inclined to get into another 'what constitutes a bug' argument. So all I will say is that the game is designed with a text editor that does not process special characters very well, and using special characters inflates the character count in game text. (Edit: And that players including me have asked for the text editor to get replaced with something more capable.)
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That isn't a bug and it isn't limited to double spaces or line breaks. What is going on is that any special characters you use in your bio takes multiple characters for the code for that character. So like a line break takes up four characters for the <br> command. There have been requests to have the format for the bios changed to correct that, but it isn't a bug. (Edit: So what you see when you type in your text is the text you type, but in the background the special characters are being tracked by their commands. Then when you go back into it to edit it, or if you jump around in the bio, or sometimes when you have to shift the display to see the rest of what you are typing, it shows the count including the full command entries; which can seem like artificial increases in character count.) (Edit again: If you do anything in AE, you will see the exact same thing happen in those text blocks too. And is a likely cause of the NPC comments that are cut off when they say them.)
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Breath of Fire Alt Animation for Scrappers
Rudra replied to Infinitum's topic in Suggestions & Feedback
I'm in favor of proliferation of existing alternate animations between same sets. And if Tankers have it, the other melees can too. -
What I wish Arsenal Control looked like
Rudra replied to Shin Magmus's topic in Suggestions & Feedback
When on the beta forums, the devs are looking for feedback on what was done, not what others wished had been done instead. And the quote you cited that you say is 'a way of saying the devs don't want feedback that isn't congratulatory' completely ignores the quote for what it says, like "or I hate X because...". -
Follow-up 3 weeks later. :) Wishlist whittled down to 3.
Rudra replied to SupermanCO's topic in Suggestions & Feedback
Take Dark Blast and choose No Skull option, then color it in brighter colors. Now you have a light-looking attack that debuffs the target's ToHit. Go Radiation Blast and color it light, and now you have a light looking attack that is an energy attack that debuffs the target's defense. Same thing with melee options. -
Follow-up 3 weeks later. :) Wishlist whittled down to 3.
Rudra replied to SupermanCO's topic in Suggestions & Feedback
Dark Melee and Dark Blast have their equal and opposite reactions. Dark Melee is opposed by Energy Melee and Dark Blast is opposed by Energy Blast. Radiation Melee and Radiation Blast as alternate energy sets also work, and very much look like what I keep hearing players describe for their light sets when they color them in light colors. -
Just so you know, you can filter by AT and powers already if you want. Not arguing against the ability to sort, just saying you can search by AT or powers (or name) currently.
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I thought it actually could not be done?
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The damage I posted from the game is with standard ammo for Dual Pistols, not incendiary, cryo, or toxic. (Though I did the math wrong and had to go back to the post to lower two results and add the missing 4th result.) Common Sentinel nuke damage is 194.59 per what the game says, while standard ammo on Dual Pistols is doing 271.44 damage per what the game says. Though each of the 4 parts has a 60% chance of triggering (so 40% chance of not). Though incendiary ammo does add another 23.23 DoT after the initial damage, which is equal to the standard damage. (Edit: Unless the game is listing its damage twice.)(Edit again: And Dual Pistols weren't even part of your request. It was Full Auto and Rain of Arrows.)
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Sure, more weapon options, if we can get them, are good.
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No, I don't. Here, let me give the full quote of that statement: I don't know anyone that feels red side is not evil enough, chaotic enough, or selfish enough. I do know several people that aren't happy that you are typically a lackey/go-fer though. And yes, I know many villains are not evil incarnate, but are painted as such because of the extremes they take to accomplish their goals or because their methods clash with what the public is willing to tolerate or because they are simply demonized or any of several other reasons. However, the typical/basic view of anyone that doesn't delve into the philosophies, moralities, and other background information tends to be villain=evil regardless of what may be going on. And there aren't many people that I know of that are willing to jump into playing even a table top game with supers where they are playing the baddies. There are players like that, but most prefer to be the good guys. As for the rest of that quote? No, I have no idea where you are going with it. So precautionary statement: I oppose having PvP added to any PvE zone in any capacity (outside of the arena terminals).
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Warhammer 40K is a science fantasy game. (Not even really sci-fi. It's Warhammer Fantasy with spaceships.) So it doesn't fall under the Superhero/Supervillain bit. Are there superheroes or supervillains in GTA? If there is, then it falls under what I was saying and I sit corrected. If there aren't? Then it doesn't. That's actually not what I am saying? I am saying that most people that come to play a superhero game do so to play as superheroes, because they prefer to be called good rather than evil. That gets into the philosophy that most people I know don't want to bother with. It's a game with superheroes and supervillains? Then obviously the supervillains are evil and cruel and ruthless and generally need a good stomping on. That is the view I hear from most people just discussing superheroes and supervillains in general, not just in this game. I'm not sure where you are going with this. However, as I have stated on multiple other threads, keep the PvP out of the PvE zones. There are lots of instances in which heroes go to the Rogue Isles and villains go to Paragon City. They are specific missions on set maps, typically after someone on the other side smuggles you in and gets you to where you need to be so the community of that zone doesn't butcher you. I actually agree with this statement. I don't see any out of game advertising for the game, but if all people see is the game name, they may not think they can play villains too. Once they get into the character creator though, there are two ways for them to find out they can play as a villain; at the start and at the end of making their character. (Edit: Hence my comment being that even new players to the game are not likely lacking in awareness of there being a playable villain side as it is in their faces twice while making characters.)
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You're right. It should probably be forearm mounted rather than wrist-mounted.
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So ask for 1-handed animations with a corresponding weapon hand. (Edit: Or use Savage Melee.) Edit again: Better yet? Ask for a hook hand weapon option.
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I've heard the Monster Hunter response a few times. And I've seen it. I agree it looks crazy. (Edit: It doesn't look like bare-handed combat to me, just crazy. Like a lunatic about to get eaten by the critter.) As for the assault rifle request? Provide a wrist mount weapon to do that, and I'm all for it. Being able to turn weapon sets into integrated power armor abilities would be nice. However, it would still need a weapon model, in this case a wrist gun or a shoulder gun.
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Let's go down the line again. Sentinel Nuke: Damage: Archery (Rain of Arrows) Summons pet that inflicts the damage. I'm not bothering with figuring it out. Assault Rifle (Full Auto) 138.308/57.195 damage Beam Rifle (Overcharge) 137.8187/56.7669 damage Dark Blast (Blackstar) 137.8187/56.7669 damage Dual Pistols (Hail of Bullets) 92.1541/37.9868/Swap Ammo used/not used (added damage) damage Electrical Blast (Thunderous Blast) 137.8187/48.937(?)/56.7669 damage Energy Blast (Nova) 137.8187/56.7669 damage Fire Blast (Inferno) 137.8187/56.7669/DoT 19.26897 damage Ice Blast (Blizzard) Summons pet that inflicts the damage. I'm not bothering with figuring it out. Psychic Blast (Psychic Wail) 137.8187/56.7669 damage Radiation Blast (Atomic Blast) 137.8187/56.7669 damage Seismic Blast (Meteor) Summons pet that inflicts the damage. I'm not bothering with figuring it out. Sonic Attack (Dreadful Wail) 137.8187/56.7669 damage Storm Blast (Category Five) Summons pet that does lots of crazy stuff. No way in hell am I tackling that. Water Blast (Geyser) 68.8788/tidal power (63.6429-79.86498)/56.7669 damage So as you can see, all the Sentinel nukes do approximately the same damage. (All data pulled from City of Data https://cod.uberguy.net/html/archetype.html?at=sentinel for Sentinel nukes.) They all have the same recharge at 90 seconds and the same END cost at 15.6. So what is the problem with them? Edit: From the game: Archery: 130.53/53.76 Assault Rifle: 152.13/62.92 Beam Rifle: 137.82/56.77/24.48 Dark Blast: 137.82/56.77 Dual Pistols: 39.6/96.12/39.6/96.12 Electrical Blast: 137.82/56.77/48.94 Energy Blast: 137.82/56.77 Fire Blast: 137.82/56.77/27.54 Ice Blast: 148.83/61.09 Psychic Blast: 137.82/56.77 Radiation Blast: 137.82/56.77 Seismic Blast: 137.82/56.77 Sonic Attack: 137.82/56.77 Storm Blast: 139.2/57.57 Water Blast: 68.88/tidal power (68.64-86.13)/56.77
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No, the difficulty scale is +0-4/x1-8. However, on a character that never had their difficulty changed while playing the game, the difficulty shows as +0/x0. There is no x0 difficulty, but it shows that for some reason on all characters that never have their difficulty (for team size) changed. Once you change your team size, it is impossible to get back to x0 because it does not actually exist.
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Just so you know, the mutually exclusive in single power set alternate powers have been declared by the devs as not ever going to happen again because of how much of a royal pain it was to make work in the 1 set that has it currently.