
Rudra
Members-
Posts
8145 -
Joined
-
Last visited
-
Days Won
48
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
Unless it is say POI, so a person of interest? 😜
-
Well, that's the thing. Every set has to have assigned animations, and like Robotics which can definitely be magic but uses what is most obviously a technological presentation, a Primal Forces set can have more magic-themed animations and still not be specifically magic. While I can't say for certain, I doubt that would get anywhere near the pushback that Sorcery Blast or Arcane Blast or Magic Blast does. All anyone is asking for in their opposition, or at least all I am asking for in my opposition, is to not weight a new set as overtly magic any more than is necessary. Look at Demon Summoning. It uses runes and gates to summon demons, an overtly magic themed animation. However, the set is Demon Summoning and not Magical Conjuration Of Fiends, Arcane Summoning, or anything else that would basically preclude other origins from using it. The animations are magic-based, but the set itself, in its set and power names, does not specifically ascribe to a single origin. So something like a Primal Forces or Chaos or anything else that can encompass the wide suite of types and effects those asking for in Magic Blast or Sorcery Blast can still make use of magic-themed animations and still have a way for players to not be mages themselves and use it. Making a set as generically available to as many character types as possible is the goal.
-
Have Orange insps resist other things as well
Rudra replied to kelika2's topic in Suggestions & Feedback
#nerfregen 😛😃 -
If it was instead called Primal Forces, would that work better for you?
-
No one plays hardmodes because they suck
Rudra replied to TheSpiritFox's topic in Suggestions & Feedback
It's not like low star Hard Mode/Advanced Mode is actually hard. And MMs can definitely do them. A friend and I duo'ed some of the Hard Mode content as MMs. And once we learned what had been added to the TFs, they weren't hard at all. Just required paying a little attention and understanding what each part of the TF calls for. (Edit: And making sure we stayed near each other so we didn't get isolated and killed....) -
Maybe not so much with bikes, but cars and helicopters would have to be coded for outdoor areas only. They would be too big to fit inside. Which brings up a problem. Outdoor instance maps are still instance maps, so technically indoor, and you still wouldn't be able to use your car or helicopter there. This is something I witnessed on CO, that you could have this massive near zone size instance that is all outdoors with buildings to access indoor elements, but because it is an instance map and not an actual zone, you can't use your vehicle.
-
A Chaos power set could actually work. It portrays that it is itself not tied down to a single or small group of types, is not tied to any specific origin, and can explain why a bunch of disparate effects are in a single set.
-
To be fair, the use of arcane in reference to magic, specifically as a type of magic as used by game systems such as D&D, makes sense. As an arcane spellcaster, the character knows the secret of manipulating the mysterious force of mana, aether, or whatever the magic force or energy itself is called. As opposed to say clerics that draw their magic from their deities and without their deities providing that magic, that person cannot use magic. Or the spiritualist who contacts spirits such as loa and beseeches them for favors in the form of magical effects. So arcane as used in the context of those systems works because out of everyone that may wield magic, only those that know the secret of magic itself can use it without outside assistance. Hence, arcane has come to be acknowledged, at least in pop culture and similar veins, as magic. The issue with what @Player2 is saying is that (s)he/they want a specifically magic set and is seemingly unwilling to accept alternate animations, additional auras, additional costume pieces, or any other possible fix for presenting a magic character unless their powers are specifically labeled as magic.
-
Being affected by Group Travel powers should be OFF by default.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Pet SJ isn't the same as player SJ, it's almost exclusively for covering vertical distance and they only use it if they can't find a valid path to a walkable place you've asked them to stand (like the top of a street light). Well, yeah, that is why I said they won't use it unless it is 'necessary'. Because the game AI avoids using things like SJ unless it needs to in order to get to a standing surface to reach you/the target. This behavior is exhibited by enemy mobs as well. That's fair.- 15 replies
-
- settings
- null the gull
-
(and 2 more)
Tagged with:
-
Arcane means secret, obscure, or mysterious. So explain the secret power set. Or the obscure power set. Or the mysterious power set. The things the word you are using mean but does not correlate to anything that can be animated or defined as a power set. How is the Arcane Blast set secret, obscure, or mysterious? What effects will it generate that are encapsulated by "secret", "obscure", or "mysterious". If you can't define that, then you are not using the definition you are claiming to be.
-
If you want a multi-element set, then make one and give it a suitably generic name. If you want to mix different damage types, propose the set and give it a suitably generic name. If you insist on a magic set regardless of whether you call it "arcane" and then try to hide behind a definition you are obviously not using, then expect to be opposed.
-
So in other words, you have no explanation for a secret blast, obscure blast, or mysterious blast, hence no explanation for an arcane blast as you are insisting it means. So you truly are just using "arcane" for magic as it is generally understood at least in pop culture instead of what it actually means.
-
How does Beam Rifle translate into the game? What makes that set "Beam" but not Energy Blast? Some of the Fire Blast attacks look like beams to me... Radiation Blasts, too. Even Dark Blast has some dark beams. What did we need a Beam Rifle for? And what about the name Beam Rifle informs the player of its damage type or effects? How does "beam" or "rifle" or the combination of the words tell us about the disintegration effects? How does "Beam Rifle" do anything but let people know they'll have an Energy Blast that isn't the Energy Blast powerset? I made no mention of beam rifle. I asked you to explain secret blast sets, obscure blast sets, or mysterious blast sets. You know, what an "Arcane Blast" set means by definition? So how about that explanation? Though if you want to know how Beam Rifle as a set name tells anyone about its disintegration mechanic? It tells people as much about its disintegration mechanic as Assault Rifle tells others it will have a flamethrower and a fire patch generator, or Seismic Blast summons a meteor from space, or that a Peacebringer is an energy being, or that claws have a ranged attack, and so on and so forth. However, unlike your secret blast, obscure blast, or mysterious blast, people do still know that the assault rifle set has a rifle that shoots bullets, a beam rifle set has a rifle that fires beams, the seismic set probably makes use of rocks, and the claws set has claws. What is a secret set? Or an obscure set? Or a mysterious set? Does the secret set throw a bunch of classified folders at their enemies?
-
You could always try not grouping together. Like how in the Underground iTrial, the Avatar of Hamidon is turned away form the league by a Tanker or Brute and everyone does their level best to not be grouped together in case it turns around and blasts the league. (Edit: In fact, that used to be a necessary tactic against the Hamidon. Everyone not hitting yellows scattered to keep the blues from END wiping the league or killing ranged characters.)
-
The literal definition of arcane is secret, mysterious, or obscure. So what is that in game mechanics is what @biostem is asking. How do you present a "secret blast" set, a "mysterious blast" set, or an "obscure blast" set? You are specifically asking for a magic set, hence the "sorcery blast" and your use of "arcane blast". And as @biostem and others have stated, and I am no longer opposed to considering the added power sets, a multi-element set would likely be fine, but not a "Magic Blast" or "Sorcery Blast" or "Arcane Blast". Because magic and sorcery are specifically tied to magic and arcane is not a power effect. Edit: Now if you can explain what a secret blast set, mysterious blast set, or obscure blast set even means that is not the understood use for magic? Then maybe you would have a point.
-
You may be thinking of Golden Roller in the Aeon SF. (Edit: Or King Midas from the same SF.)
-
Have Orange insps resist other things as well
Rudra replied to kelika2's topic in Suggestions & Feedback
I misunderstood. Apologies. -
What I remember are the obelisks from the Cavern of Transcendence, the twin computers in a non-arc mission (from Tina MacIntyre?), and a few other missions that required team coordination. And they sucked. Horribly. Even with the Cavern of Transcendence when someone would count down to make sure everyone clicked their obelisk at about the same time or trying to run off the visual cue that someone had just clicked their obelisk, there were many, many failed runs because of how coordinating actions (does not) work(s) in this game. Edit: Also add the two Reischman TFs/SFs where someone had to slip by insta-dead lasers or the correct AT had to be in the correct spot to hurt Reischman.
-
I'd more argue that is a function of its damage values, smaller radius, and lack of crits than the animations. Anyway, it's not that I disagree with you. I mean, I like KM other than how tiresome the sounds get after a while, but I do listen to others and have heard their complaints about the set. I actually have read (most of) the OP, but I'm not in a position to have a definitive take on it. (I have one KM character because I can't convince myself putting up with the sounds is worth more than one character. [Though I do enjoy playing that character on the odd occasion I do.] And with only one KM character to my name, I am most definitely not in a position to argue against any improvements for the set.) I just find that whether I'm playing my KM on a team or teaming with someone else's KM, KM isn't doing any worse at hitting already defeated targets than any other set I've played or teamed with. (Yes, I get frustrated too when I attack a target but it is already defeated before my attack hits. That happens with every power set and AT I've experienced before. Especially on large, fast moving teams.) So I'm pretty emphatic about defending the set's speed as a review of animation times. Damage values, radius of effect, probability of secondary effects, chances of critting? Everyone else can debate those and pitch their ideas to the devs. (Again, just because a set takes more hits to achieve the same effect, it does not make the set slow. It makes the set weak. And from a damage perspective, KM does have relatively light damage values when looking through City of Data between sets on the same AT.)
- 66 replies
-
- 1
-
-
- kinetic melee
- pvp
-
(and 1 more)
Tagged with:
-
I understand what you are trying to do. As I said earlier, I have no opinion on it. I'm fine with my KM, though I do understand others are not with theirs. If you can convince the devs to improve KM, I'm not going to complain. (Though I would like alternate sounds for the set. The sounds start out nice, but quickly become tedious.) The only part I intend to have in this discussion is what I have been posting about, that by and large the animation times for KM is in keeping with other melee sets. If some of the later powers in the set aren't up to snuff, they can be buffed. If part of that buffing the devs decide to shorten the animation time? That's their choice. (Edit: As for the new as opposed to recycled for animations? To me, if something is placed in the game but the original version of it is still there so now there are two of them? I call that new. However, I've had more arguments lately than I care to bother with, this is a minor matter at best, so I'm just going to say we hold different views. I apologize for the potential derailment.)
- 66 replies
-
- 1
-
-
- kinetic melee
- pvp
-
(and 1 more)
Tagged with:
-
That is correct, yes. ... that requires new animations to be made... even if only sped up versions of the existing ones....
- 66 replies
-
- kinetic melee
- pvp
-
(and 1 more)
Tagged with:
-
Yeah... I'm still opposed to just shortening the animations of the powers because the animation times for KM are not slow. However, the only way for a power to have a long form and a short form cast time is to have a long form and a short form animation to reflect said cast time. When the long form of the power is active, it uses the long form animation. When the short form animation of the power is active, it uses the short form animation.
- 66 replies
-
- kinetic melee
- pvp
-
(and 1 more)
Tagged with:
-
If you would like to, there is a simple way of doing so. For Mercy Island, it helps to have a flier, but it isn't necessary. Approach the Longbow area of the city and watch the buildings. If you have not done the Operative Kuzmin arc, you will still see a burning building where you would have blown up the hidden Longbow base. As you get closer though, the building reverts back to not being on fire. For Atlas Park, take any character that has not done the Matthew Habashy and follow up arcs. Go to the industrial section of Atlas where you would fight Longbow and you will instead see Vahzilok, Clockwork, and Hellions. As you approach, it shifts so that the pylons appear and Arachnos is there. Now, for both these cases, and the other examples I'll let you explore in both zones if you want, once you complete the requisite arcs, those phased in effects and spawns go away. So you will only see what is actually there as opposed to what the game is trying to mask it with for those arcs. So as long as you do those arcs, everything stabilizes and you won't see anything. Now, apply the zone phasing to contact and mobs that are not removed or altered by any mission. So you have Villain A arrive in Mercy Island after having escaped the fall of Galaxy City. The current Mercy Island is the primary Mercy Island, so that player would see the zone as it currently is. Villain B however, arrived in Mercy Island after having been broken out of the Zig by Arachnos and instead sees the zone phased in original Mercy Island plus the current Mercy Island because of how zone phasing works. So they would have two Mathew Burkes, two Kalindas, and a few other contacts I can't currently remember. Or say they get the snake hunt mission. Because of how zone phasing works, they will either see the Snakes they are looking for scattered fairly prolifically around the zone only to disappear and be replaced by Longbow and their crates or Legacy Chain, or they would only see Legacy Chain or Longbow and their crates until they got closer and could see they are actually Snakes or Hellions or other faction. So the villain that went through the Breakout tutorial would run into difficulties in accomplishing street sweep missions, find duplicate contacts of which only 1 they can interact with, and be nowhere near the other starting villains when they first spawn on the map for having done a different tutorial.
-
They aren't subject to zone phasing. However, if you don't do the Operative Kuzmin arc and its follow ups? You can still see everything things like the burning building that you didn't blow up, the Longbow in Mercy in the city still disappear when you aren't in their vicinity, and so on. Same thing with Atlas Park where regardless of whether you do the Matthew Habashy arc and its follow ups or not, you can still see both the phased and not phased elements.
-
The only way for that to be done is for new animations at the shorter animation time be created for the power set to access like with Titan Weapons.
- 66 replies
-
- kinetic melee
- pvp
-
(and 1 more)
Tagged with: