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Rudra

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Everything posted by Rudra

  1. In the options menu, go to the Windows tab, and increase your UI scaling.
  2. Doing that runs into the same problem CO has with different stages of the same zone. You can be in Apocalypse (whatever that city is called), exit, go to after Apocalypse version (where you are now back in time trying to prevent the apocalypse), and still have the pre-Apocalypse version of the zone that you go to in order to finish some missions. It breaks immersion and story in a really bad way. And in CO's case, they at least made some effort to force you into only 1 version of that zone, but they failed to account for all the ways you can access all 3 versions at once. And now you are introducing 3 simultaneously active versions of the same zone, so characters can just freely move between them without being locked into 1 unlike what CO tried. This part has been discussed in other threads. I am disinclined to repeat myself, so I'll just say that the phasing has issues, starting with having 2 of the same contact in the zone that you will be able to find/see even if they are both in differently phased maps. Also, they are still rebuilding Boomtown and Faultline, and those have been under construction for far longer than Galaxy City. ( Edit : Especially since Galaxy City is still in the immediate aftermath phase. So they haven't even begun assessing the damage to the zone yet, let alone starting clean up for rebuilding.) So you shouldn't see a rebuilt Galaxy City until after those 2 zones are done rebuilding. The city doesn't have infinite funds, personnel, or materials for rebuilding.
  3. The point is to define and style your character. You don't need alignment tip missions or the morality mission at the end of the 10 to define your character's nature, you do that with your character's bio and how you choose to roleplay the character. And if starting out as a vigilante or rogue at level 1 is important, then like @Lockely said, go talk to Null the Gull in Pocket D and have him make your character a level 1 vigilante or rogue. After all, if your character starts out as one, then why should your character have to wait through 10 missions to have the correct alignment?
  4. The echoes lack their own missions because they don't exist any more. They aren't kept in a temporal bubble. There was a reason why they weren't just deleted when they were updated, but they are there because they weren't simply deleted for whatever that reason was. And because the echoes are no longer part of the current story line, there are no missions in (most of) them. Players can still go experience them, but they are not alternate means of experiencing the game. They are just there so players can go back to the old versions of those zones. (The content itself exists in the current version of those zones. Galaxy City does not have a current version so its arcs/missions are gone, and the hazard zones never had their own arcs/missions, so they weren't carried over, but existing versions of previous zones still have their old missions/arcs. You just aren't directly sent to them any more.)
  5. My guess is that this isn't a bug because it is rather difficult to punch the ground without inverting yourself while flying.
  6. No, a Blapper is a Blaster that tends to use their melee attacks like they are Scrappers. You're thinking of survivable Blappers. 😊
  7. Phase Shift used to be a toggle. It had a very high endurance cost, but as long as you could pay the endurance cost, it stayed on. So players slotted enhancements to make its prohibitive END cost manageable for indefinite use. This resulted in players using it to avoid defeat in PvE and PvP, run through maps in absolute safety, and tank everything by virtue of being absolutely immune to harm until the target turned its attention elsewhere. So the Live devs took a planetary nerfing device to it and we have the version of Phase Shift we have now. (Personally, I don't see the problem with how Phase Shift was being used prior to the nerf. It took a lot to get the END cost down to manageable levels and you can't harm anything while you're phase shifted. [Edit: Besides, the original version of Phase Shift was appropriately thematic for my first CoH character, a shadow demon. Now I don't know anyone that takes Phase Shift except for me on that character, but I don't use it because it has become so niche in application. {Edit again: I forgot I respec'ed the character out of Phase Shift. So I don't know anyone that uses it any more.} As a 30 second toggle, devoting the enhancement slots to bringing the END cost down doesn't seem like a worthwhile endeavor to me any more.])
  8. Because unlike NPC enemies, we as players have to have our ATs balanced around themes to keep the game interesting and not just let everyone play a tank-mage like they supposedly were back in the alpha state of the game. Also, depending on how you build your characters, you can already achieve the same things the Outcasts and other factions do. Sloth the IO sets (and/or procs) that boost your damage resist, and you're most fragile AT because more durable. Especially if you also slot for HP and regeneration rate. Pick up ranged attacks or melee attacks from your APPs, and your Scrappers, Stalkers, Tankers, and Brutes can freely cycle between range and melee combat. And with some procs, any of your attacks can be holds, immobs, sleeps, and stuns. So in short, if you want to play the utility character? Build for it. Blasters and Dominators for instance are excellent ATs to achieve your goal.
  9. Not sure, but I don't think so. It just looks like the existing mobs were taken from their factions and given echo appearances to be Lore pets. Which is why the BP Lore pets needed to be (and finally were) nerfed.
  10. I'm doing the 2nd mission in the Crossfire arc from Arbiter Leery. One of my ninjas needed to be healed, so I triggered Twilight Grasp on the +1 Crab Spider Slicer I already had targeted. This is where it gets weird. I had already shot the Crab Spider Slicer with a bow attack and the Crab Spider Slicer still had more than half his health left. Yet when I triggered Twilight Grasp, I lost my target and no heal happened. I re-clicked the Crab Spider Slicer making him my target again, saw he still had more than half health left, and tried Twilight Grasp again. This time it worked.
  11. The only way you will ever see that happen is if the devs add some code (that doesn't break the game) that stops team ally NPCs from rendering. And I'm willing to bet that will never happen.
  12. I'm not happy with my level 50 Stalker, so the bot is sidelined. I'll try to remember to keep an eye on this for when I resume playing the other Stalkers. If I can remember, I'll take screenshots and post it as a bug report. (And no, there were no caltrops or other effects that should have broken my stealth.) Edit: Just for clarification, when I say the character is a bot, I mean the character is a robot character.
  13. 150 feet from Hide. Council snipers, Nemesis snipers, and Crey snipers most typically. (Most often Nemesis snipers.) I don't know. I haven't run my Stalkers in a while. So there was no convenient range listed on their target window, but minimum was 100 feet away on several occasions. I never expected to be having this discussion, so no. (Edit: I currently only have 3 Stalkers left. The 32 and the 18 haven't dealt with snipers yet. The 50 hasn't been played in a while.)
  14. I agree with @Akisan, the thread title says you want nukes to be nerfed, and then you rule out all the ways to nerf them. And if everything is dead, like when you use Aim + Build Up + Assault + incarnate buff (plus a few reds just to be quadruply sure), then who cares if you just aggroed their corpses with your toggles suppressed?
  15. And yet they shoot my Stalkers from the other end of the room past the hall I just started entering....
  16. That depends completely on the faction populating the map and the map hazards. Like CoT maps with their plethora of pain crystals in the middle of hallways and intersections? I ahve to go through. Longbow Wardens with their non-toggle spine bursts populating maps? I have to slip by them in narrow halls on a regular basis. I get what you are saying, but I wholeheartedly disagree. Non-combat defense bonuses serve to help keep your stealthy character stealthed when you have to slip by something and you don't want to fight it.
  17. If all you do is look at how powers work in combat, then you completely ignore the other benefits and themes of lots of powers. Hide's non-combat defense bonuses, like Stealth's non-combat defense bonus, work to help you sneak around without losing your stealth to random mobs with AoE effects or map hazards. Too much emphasis is given to how powers work to make it harder for enemies to hit you in combat or how powers make it easier to defeat enemies in combat, and the non-combat elements of the game are getting dumped on because of it.
  18. That non-combat only +37.5% AoE defense means you can slip by AoE effects that would render others visible, so you maintain Hide. It makes you a better sneak. That isn't minor.
  19. 39.38% AoE defense (in Mids and in game) or 39.375% AoE Defense (in City of Data) is considered a minor convenience?! To who?! (Edit: And that is straight level 1 Stalker Hide with nothing slotted anywhere.) Edit again: Hide grants a base 1.88% defense out of the box. That gets modified by 3.75% for select defenses other than AoE which is +37.5%. So even Hide's base defense bonus is equal to Stealth's. (It just has additional defense buffs stacked on top of its base defense bonus.) (This data was pulled directly from the game. I made a brand new Stalker to check Hide's stats.) Edit yet again: I also don't see the devs agreeing to put a placate effect in a travel power. All you would have to do is leave your travel power on and you would constantly be placating enemies during combat. Unless you made it a click, at which point it stops being a feasible travel power. Teleport works as a click because you have to place the marker for where you want to teleport to and each click sends you 350 feet away.
  20. I'm not on the beta servers, so I have no idea if they are doing anything differently. However, here is a screenshot of where those pieces are on the live servers.
  21. Snipers already ignore stealth. And several high level factions have snipers. And I can't recount the number of times my stealthy characters had to fight through the entire map because seemingly 2/3s of the spawns on the map included a sniper. (Edit again: And enemies that grant each other +Perception also see through stealth. And you can find those as low as the RIP in Mercy Island. Though fortunately, the RIP typically only trigger it when they start combat.) Stealthing a mission is a valid strategy. And players like me have characters that are built around stealth in all its various forms available to us in the game because we envisioned having sneaky characters like Batman, Gambit, Wolverine (when he has a mind to not eviscerate everything dumb enough to be in his path) and so many other heroes and villains in comics. This post reads to me like you want to take that away from us. And you're right about there not being any purpose to going deeper than one stealth power. I used to have characters that used multiple stealth powers. Hells, I still have one character with multiple stealth powers because I could not bring myself to respec out of them when the devs decided to make most stealth powers no longer stack. I really like having a Stalker that ran Hide, Stealth, and a stealth proc. I really got a kick out of sitting in the hero base in Siren's Call back on Live as a rogue and watching the heroes run all over the place until someone finally made use of the +Perception the drones gave them to finally notice the Stalker standing in the corner. Bring back stealth as a stacking effect and you'll see players taking multiple stealth powers again.
  22. But it's not Tough or Weave. True, it's a Tier 1 pool power and those are Tier 2/3, but it's much more end expensive than Combat Jumping or Hover. I do not think it unreasonable for it to have an in-combat benefit besides minor defense at that cost. Stealth isn't supposed to be directly beneficial in combat. It's purpose is to avoid combat. That is why it reduces the range at which enemies can perceive you and reduces your threat to further hinder them from attacking you. And if they attack you, it still gives you improved defense so you can keep moving on, or reduced defense after that first attack if you stand and fight. It does a lot. (Edit: And before anyone tries to "correct" me about Stealth's defense, please note I said "that first attack" and not "your first attack".)
  23. I'm sorry, but I'm not following. Infiltration gives +764.5% jump height, +150.645% jump speed, +1000% movement control, +200% movement friction, +154% running speed, sets the user to hidden attack state, 36 ft. stealth radius, and +1.875% defense per City of Data. https://cod.uberguy.net/html/power.html?power=pool.invisibility.invisibility&at=scrapper In Mids it gives 7.65% jump height and 2.13% defense with no mention of movement control or friction as the differences from City of Data. In game, Infiltration says it gives +764.5% jump height, +150.65% jump speed, +154% run speed, +1.75% defense, and +3600% stealth radius. In game data says Athletic Run gives +695% jump height, +139.95% jump speed, +140% running speed. Mids is the only place I can find non-formulaic data on the stealth IOs, and it says 30 ft stealth. So Infiltration stomps Athletic Run + stealth IO. So my question is, what is the complaint about it? Edit: Also, what is wrong with a Mag 4 15 second 20 ft. radius placate? It stops everything from attacking you for 15 seconds, giving you ample time to pop some inspirations or run away or set up to resume combat if needed, and also debuffs the affected targets' resistances by 11.25% for 20 seconds. So you have an extra 5 seconds longer than the placate effect to make use of the lowered damage resistance. (Edit again: And further in Misdirection's favor, Hide needs 8 seconds of no combat to trigger and your enemies are placated for 15 seconds. More than long enough for Hide to kick back in. And then when you AS out of it, you still have 12 seconds of reduced enemy damage resistance to murder them through.)
  24. Nope. Just checked. Regardless of whether I was a villain or a rogue, Null told me my Dimensional Warder progress. (Edit: And my test character had never been a hero or vigilante, let alone started progress on the badge, so it wasn't a hold over menu option.)
  25. The form fitting part won't work for skirts longer than short because of how the models work. They will break as the character moves. Yeah, pretty much. You can still find faux fur coats though. Hand carried or worn over shoulder? As a chest detail worn over the shoulder, it could work. (Edit: Scratch that. Worn over the shoulder on the side, the arm would clip right through it constantly.) They break in the game because of how the models work. Extreme amounts of clipping. It didn't start out that way, but it did go free to play. And the HC team already stated they are keeping their current model for game development.
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