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Rudra
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Everything posted by Rudra
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Beast Run - male sounds playing for female characters.
Rudra replied to Luminara's topic in Bug Reports
It's not just Beast Run. There are times when I'm playing with a friend and her female character leaps and makes a male grunt. And she doesn't have Beast Run on any of her 3 characters. Sometimes, you can even hear it from female mobs. Not counting the weird grunt female Blood Widows always made for their flipping blade slash attack, sometimes if you can get them to leap for any other reason, they play the male grunt sound. (Edit: Makes me think the problem may be in the sound file and the way the game tries to access it for various animations.) -
Am pretty sure all of them? I mained a Dark/Dark Scrapper, and could only use 1 active armor at a time. I could use Dark Embrace for Smash/Lethal/Negative. Or I could use Obsidian Shield for mez protection. Or I could use Murku Cloud for Fire/Cold/Energy. Made fighting Tsoo spawns of Yellow Inkmen, Dragon Inkmen, and Green Inkmen rather frustrating. I played with friends that played Invulnerability, and they also only had 1 active armor at a time. (Though Invulnerability also had the benefit of auto-powers.)
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Uhm... what? I never played on beta. I only played on Live. And we were limited to a single active armor until Jack left the game. (Also, my best friend in the game mains a Broadsword/Regeneration Scrapper. And she does very well on it. She mained that character even back on Live.)
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Again, to be fair, the devs did say they were looking at proliferating Hard Mode (Advanced Difficulty) to the other TFs and SFs. (I would say it is rather difficult to convince yourself to do so however, if the TFs that currently have them, aren't seeing them being used.)
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At launch, several bosses were difficult. Mainly because Tankers and Scrappers only got to use 1 (non-auto) armor at a time and several factions, like the Tsoo and Malta, had a wide variety of damage types and secondary effects, even from a single mob. So to face off against that boss Gunslinger, do you use your mez protection armor and get eaten by the smash/lethal damage, the fire damage, or the cold damage? Or do you use your smash/lethal armor and get mezzed, then eaten by the fire and cold damage? So on and so forth. So you needed a support to help protect you from harm and heal you, a Tanker or sturdy Scrapper to hold the boss' attention, and everyone else dogpiled from another angle. (A well-coordinated team of a team of players experienced at dealing with those threats under those limitations became more than capable of dealing with those threats, but at the time, I wan't seeing very many such teams.) Then EBs were introduced. (Then AVs became downgradable to EBs so soloists could clear their missions.) So is isn't that the factions weren't capable of keeping up against a team at launch, its that it became easier to faceroll bosses when Jack's limitations were removed from the game.
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Oh, so you're complaining that old easy stuff is easy. I see. Well, to be fair, I don't see any calls for Relentless difficulty ITFs or Aeons. I don't even see calls for 2-stars or above. Sometimes I hear a 1-star call, but usually it's just a normal faceroll, I mean steamroll, I mean play through. (It's kind of like players wanted more difficult content until they got it, but I'm not going to make that accusation.)
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*sigh* I was making a statement to show where I am coming from. I am not under the impression you or anyone else I see on these forums are unfamiliar with the game. And as someone who has gone through multiple missions without any inspiration or enhancement drops (especially back on Live where my record was 10 missions with no drops of any kind), I do get the premise. I just don't see the reason since we can just step out of the mission and buy more inspirations if we run across a fight we need them for. (Edit: Especially since I am unaware of other games like CoX that give stat boosts from vending machines. You typically only run into something like that in things like the Fallout series of games where everything is insanely more valuable and rare.)
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The nurses are available almost immediately upon entering any hospital from the entrance. If you went to the hospital after being defeated, they are available as you pass them in the lobby before you exit the hospital. They can also be found anywhere in your base you put them. Inspirations already drop from enemies, so unless the map has a field hospital in it, there are no nurses to buy inspirations from in the mission. And since inspirations already drop from the enemies we are fighting in the mission, it makes very little sense to have mission vending machines provide inspirations. (Unless you would be fine with mobs using said vending machines to stock up on reds, yellows, oranges, and purples that they immediately pop when they detect our characters. All at once. That they then restock on if you are defeated for when you or another super happens to arrive again. Say every mob within 3 rooms of a vending machine always has a stock of 15 reds and 5 yellows that they use for every combat, and replenish if they aren't defeated?) (Edit: Because computers process way faster than we do, even if they activate each of their 20 inspirations [for a full tray] in sequence, it will still appear near simultaneous to us.)
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Shouldn't vending machines give out snacks and drinks? Things our characters can already use freely as emotes? Just walk up to a vending machine, emote putting money in it, and then emote eating your snack or drinking your beverage. The inspirations are available from the nurses and affect how our characters fight. That makes them medication (edit: that you can also buy from any contact...), not snacks or drinks.
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I am disinclined to get into yet another argument about whether something that is currently designed to not use something is a bug or a suggestion. To me, a bug is something that is not working as intended whereas adding something we believe something should have no matter how logical is a suggestion. My part in this is done.
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From what I've seen, Soul Absorption isn't supposed to be able to slot accurate healing sets. So that would make this a suggestion rather than a bug.
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The only way I would ever be on board with gambling being added to CoX is if it cost nothing and awarded nothing. You drop your virtual coin in the virtual slot and pull the virtual lever and get the virtual result. Don't worry, your character always has more virtual coins to put in the virtual slots. And if you hit the jackpot, lots of virtual coins pour out in a deluge so you can virtually put more virtual coins in the virtual slot for virtual rewards. No inf' is used or awarded for doing so. Definitely no merits. (Edit: Or salvage, enhancements, inspirations, or recipes. You can already random roll those with merits and AE tickets.) You want to gamble for fun? There is no cost for doing so, have fun. (Or you can just open up your gambling game, place it on a sidescreen or a window-in-window display, and gamble that way. Just walk up to your chosen Golden Giza slot machine, and play the slots from your other game like it was the slot machine in the Golden Giza. Then you can have the satisfaction of real loss and real reward.)
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You can already have an account only base/SG. That is why the /altinvite command was made. If the OP were to be implemented, then all your alts on that account would go into that one SG/base. And if you wanted that alt in another group? You would have to leave the automatically assigned SG to join another. (Edit: Assuming the spaghetti code didn't just lock your alts into that one SG leaving you unable to leave for some reason.) As the game is currently set up, we get to choose what SG our alts wind up in (with SG leadership permission). If you don't want characters from another account in your SG? Don't invite or accept them. And if your SG isn't marked as public, it won't even be visible to other players/accounts at the registrar.
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Windfall Warning Question may need some love.
Rudra replied to uninventive's topic in Suggestions & Feedback
At the very least, the description should be updated since there are no VIP accounts any more. -
Aren't those colors pseudo-random when the character is made?
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Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
No downloads required for the badger site. And it has an export option so you can retain the data for your characters locally (since they don't retain the data themselves, so clearing your history wipes you from the site) and simply re-apply the exported data to recover your character's badge progress. (And the site is very quick to update for new badges added to the game.) It also gives you visibility on all the game's badges with information on how to get the badges, even if those badges are normally hidden until earned like most gladiator badges. -
This is a pretty straightforward suggestion. I'm asking for the Badger web site, available at https://n15g.github.io/badger/, to be made available as a link from the Tools, Utilities, and Downloads page for players to see and reference. The site lets you create a tracker for each of your characters and even lists hidden badges like Gladiator badges so the player knows to look for them and how to get them.
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Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
I am thinking of new players. Any new player won't know a lot about the game. How do they find out? People like us tell them. As for 3rd Party apps being best to not rely on? There are quite a few players like me that use Vidiotmaps. And Mids. Both of which are not advertised by HC in the game but are recommended for players in my experience, especially if a new player looking to get a feel for powers and builds (Mids) and for finding their way around the maps (Vidiotmaps). Most especially for finding those explores and lores. The added explore and lore tip missions the HC devs added are helpful for pointing the way to them, but they still aren't anywhere as useful as the 3rd Party app Vidiotmaps. And new players that decide to spend their time on these forums? Will wind up introduced to them. (For that matter, 3rd party apps are listed on these forums with their own dedicated links. On the Tools, Utilities, and Downloads link available from the homepage.) -
Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
This will work better: https://n15g.github.io/badger/ -
Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
Which then punishes players late to gather the holiday badges unless the accolade is taken away from players that already have it because additional requirements have been added to it. And if the accolade is taken away from players that already have it for new requirements having been added, you're going to have a very upset badger base. First, those automatic badges are also holiday badges. Second, like you admit, it is only unlikely, not impossible. (Edit: Especially since we keep asking for new content.) And just because you don't see the devs devoting time to making new holiday badges does not mean they won't. So my opposition still stands. -
Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
That is the issue I have with the suggestion though. There was already a suggestion made to have an accolade for getting all the TFs done. Except we already have that accolade. It's called Task Force Commander. Since other TFs were added after the accolade though, there was a push for yet another accolade to mark the same thing. And I see the same thing happening with this suggestion. We get accolades for getting all the holiday badges, then more badges are added, and someone is going to inevitably request an accolade for getting all the holiday badges including the new ones because the previous accolade doesn't have the new badges as a requirement. -
To quote the wiki and in game reference data: modern freighter used by the Family for smuggling. (Edit: And when you're smuggling, you don't want to attract unnecessary attention to the transport/cargo. Adding cannons to a freighter? Is going to get a lot of unnecessary attention, particularly from the port authorities, the Coast Guard, and the Navy. Very much increasing the likelihood of being boarded and searched, and the smuggled goods being found.)
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Freighters don't have cannons.
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Make a character specific or account specific SG. Design the base however you want. Don't make it public and don't invite characters from other accounts into it. When you make a new character on that account, use /altinvite to get that character added to your account SG. Link the different account SGs by coalitions. Ask a friend to help you with that.