Rudra
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Everything posted by Rudra
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That is all pets. MMs see this a lot when an enemy addresses the player during combat. A combat can start with the mob going "ABC is here! Take down ABC!" and then lead to maybe "Genin! I haven't lost yet!" followed by "Jounin, this is not the end!" as the enemy cycles who its current target is. (Edit: Despite the Genin being renamed Strudel and the Jounin being renamed Bios since long before the fight.) Renaming the pet does not rename the power, and the pet is called up by its power name. (Edit again: That is why you will see MMs using slash commands with the petname parameter than $target.)
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I'm used to getting contacts early. What I am not used to is those contacts I get early giving me missions before I am at their minimum level for their level range. Every other contact I got early was always "Come back later. You aren't ready." Whereas Rondel Jackson was "Go hunt these mobs in Talos Island and Independence Port, you can find them as +3 or higher to you in their areas. Good luck." Normally contacts like Rondel Jackson still send you into parts of zones where until you get near their level range upper limit, it is a careful dance of ambush, defeat, run away until you finish the street sweeps, but you are at least of the zone's minimum level so things may only be yellow or orange as you hunt them. Rondel Jackson's tasks as a level 19 hunting level 23s (and praying to find a spawn that is only at the zone's minimum) is ambush, run away praying to live long enough, heal up, hope spawn is still there, ambush, run away praying....
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So I was introduced to Rondel Jackson as a contact at level 19. And his street sweep missions have been taking me a very long time to complete as I hunt around Talos Island and Independence port looking for mobs that won't stomp me for being too large a group and/or too high level. (It's been difficult to find less than purple enemies....) I've been sticking it out because I want to do his story arc. Frustrated, I checked him on the wiki and he is listed as a level 20-24 contact. I should not be able to get missions from him yet. (Though it does explain why he adamantly refuses to give me the story arc.... I thought he was a 15-19 contact and had myself level locked until I got his story arc, but while I am too low level for him to give me the story arc, apparently I'm not so low level that he is opposed to sending me to purple town to hunt mobs.)
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Update Kallisti map to show where mobs are located
Rudra replied to DrRocket's topic in Suggestions & Feedback
Update your Vidiotmaps. The zone maps don't normally show level ranges and mob types for zone areas. That is a Vidiotmaps addition and that is not maintained/updated by the game developers as part of game upgrades. -
How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
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You didn't read the thread then. We have stated multiple times in the thread how to 6-slot a level 49 power. Like @Ghost just said again, you do a respec.
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How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
Never seen a point to collect/charge fares for the trams, or turnstiles to control flow. Just sayin.... So yeah, I had my sides mixed, just flipped rather than mirrored. Thanks. Like I said, a dumb question, but knowing the answer is nice. Edit: Maybe the missions can be moved to the NE and the submarine made valid as a board transit option? Would be less problematic I think than changing the zone to add a new structure. Edit again: Some additional options to address your concern: Move the mission just before the board transit mission closer to the tram so it isn't such a race. Change the board transit mission to a board truck mission so there is a mission door to TT to. -
How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
While it does not hold true for the ferries, the reason why some blue side zones have multiple tram stations is because they used to be separate, unlinked lines (the yellow and green lines). One set of tram stations connected the lower level zones while another connected the higher level zones, and the zones with two tram stations were the only way to get from one to the other without running through every zone using the gates, and then only by traversing the zone in question to the other tram line. Again, this does not hold true for the ferries, and the ferries may be justification for adding a second tram line for some reason, but running off the logic for the existing tram stations and why they exist, I doubt it. Edit: This is a dumb question, but I'm going to ask it anyway. Has anyone even checked the smuggler's submarine that is down there in the SE area of Kallisti Wharf to see if it sends you into the instance? It does the same thing as the tram, just to different zones. (Or is it in the SW and I'm getting my sides mixed?) -
You don't. You just report the bugs with as much data as possible to help in resolving it and then wait for the update that fixes it. Edit: What I said was not entirely true. A person can also keep an eye on the test server to see if resolutions have been implemented there to get a feel for the fixes showing up on the live servers.
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I'm not following. The patch notes said that TFs and SFs would spawn mobs of the difficulty setting and not higher. Your tests show that regular content spawns higher level mobs than the difficulty settings per normal (except for the -1 setting which is broken) and the TFs you tested honored the difficulty setting (except for the -1 setting which is broken). Your TF tests other than -1 only had spawns of the difficulty level.
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You keep digging your hole deeper. "almost everything that does damage in devices is a trap you can just put on the ground and leave there, which is oddly something it shares with the Ninjutsu armor set"? Ninjitsu has zero traps you put on the ground. None. Nada. Zilch. Armor sets don't include attacks, though some do have damage auras. And no armor set lets you place an attack for enemies to run into. Blaster secondary attacks: Atomic Manipulation - 3 melee attacks, 2 ranged attacks, 4 other Darkness Manipulation - 3 melee attacks, 2 ranged attacks (if you count Dark Pit), 4 other (5 if you don't count Dark Pit as an attack) Devices - 1 melee attack, 2 ranged attacks (I'm counting the pet), 2 trap attacks, 4 other Earth Manipulation - 3 melee attacks, 2 ranged attacks, 4 other Electricity Manipulation - 4 melee attacks, 1 ranged attack, 4 other Energy Manipulation - 5 melee attacks, 4 other Fire Manipulation - 3 melee attacks, 1 ranged attack, 5 other Ice Manipulation - 4 melee attacks, 2 ranged attacks (if you count Shiver), 3 other (4 if you don't count Shiver) Martial Combat - 4 melee attacks (5 if you count Burst of Speed), 4 other (5 if you don't count Burst of Speed) Ninja Training - 3 melee attacks, 3 ranged attacks (if you count Blinding Powder), 3 other (4 if you don't count Blinding Powder) Plant Manipulation - 3 melee attacks, 3 ranged attacks, 3 other Sonic Manipulation - 4 melee attacks, 2 ranged attacks (if you count Sound Cannon), 4 other (5 if you don't count Sound Cannon) Tactical Arrow - 6 ranged attacks (5 of which may count as other instead), 3 other Temporal Manipulation - 3 melee attacks, 3 ranged attacks (2 of which may count as other instead), 3 other So please, continue to claim that Ninja Training is all attacks and more attacks than any other manipulation set.
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Spot Prey has a 10 second duration with a 90 second base recharge. Also "not good for precision-based builds". Since when is World of Confusion with its psionic DoT, enemy confuse, and no other effects a self-buff? You obviously have never even looked at the set. As I told you earlier, Ninja Training has three melee attacks just like every other manipulation set, not nine. What does it have? Here we go again.... Immobilizing Dart (Available at level 1, this is a ranged single target immobilize that does toxic damage.) Sting of the Wasp (Available at level 1, this is the first of three possible melee attacks in the set.) Choking Powder (Available at level 4, this is a ranged single target hold that does toxic damage.) Shinobi (Available at level 10, this is a stealth power toggle that also boosts your damage for your first attack coming out of it like a weak Assassin Strike,) The Lotus Drops (Available at level 16, this is the set's only AoE melee attack.) Kuji-In Toh (Available at level 20, this power buffs your regeneration, recovery, psionic damage resist, and fear resist.) Smoke Flash (Available at level 24, this is an AoE placate effect that also renders the affected targets briefly more vulnerable to your attacks.) Blinding Powder (Available at level 28, this ranged cone, not to be confused with a melee cone, reduces targets' perception and ToHit while also possibly putting them to sleep or confusing them.) Golden Dragonfly (The third and last melee attack in the set.) Edit: Oh yeah, would you look at that? It has two self buff powers, not one. (Kuji-In Toh's effects last for 210 seconds with a 200 second base recharge time, so you can even keep it up constantly.)
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How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
I really don't get that.... -
Electricity Assault: Build Up Martial Assault: Envenomed Blades Radioactive Assault: Fusion Thorny Assault: Build Up If you are going to count Savage Assault's Spot Prey, then you need to also count the others. Edit: Ninja Training is a manipulation set. Blasters get manipulation sets for secondaries, not support or armor sets. What were you expecting? Ninja Training has 3 melee attacks, just like every other manipulation set. You mean like Martial Assault that Dominators already get access to with its unarmed attacks, shuriken, and caltrops?
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How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
My mistake, thanks. Wouldn't that have been covered by Market Crash being a KW TF though? It has been an extremely long time since I was on a Market Crash run, but isn't that all done in KW? And since there are no ferries at KW, wouldn't that have been its own answer? -
How about a Kallisti S/E train station?
Rudra replied to ninja surprise's topic in Suggestions & Feedback
Ferries don't connect to Kallisti Wharf. Only the Smuggler's Submarine does. (Edit: The ferries only service the Isles. I doubt they have the range or sea worthiness to get as far as Paragon City. And I doubt Paragon City would tolerate transports from the Isles since it would make it even easier for Arachnos operatives to infiltrate the city.) -
Enhancements Deleted when Removing Them from Powers
Rudra replied to Frostmoon's topic in Bug Reports
It does. Just checked. The way removing enhancements works is if you drag to the tray, it uses an unslotter to remove or tells you that you need one. If you drag to any open space on the enhancement window, it just goes back to where it was slotted. And if you drag to (or near?) the trash can, it just goes away. -
Enhancements Deleted when Removing Them from Powers
Rudra replied to Frostmoon's topic in Bug Reports
Sounds about right. If you aren't using an unslotter, then removing an enhancement sends it to the trash bin. Unless you turned off the warning for it, there is a warning for doing that. -
They have always been attackable, and at least once upon a time, were the only way to stop waves of Nemesis from attacking the generators you saved.
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It is still something on your end. I just checked your stated method of using the Windows key, I prefer to just use Alt-Tab, and I had no issues changing out of City of Heroes and then going back into it. Make sure your anti-virus is up to date and run it. Check your computer for memory leaks. Check to see if there are background processes eating up resources or causing errors when you do that. It isn't the game. (Edit: Especially if you can't get back in the game after a system reset. Maybe check your drive(s) for bad sectors.)