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Rudra

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Everything posted by Rudra

  1. Never reward bad behavior. It just encourages it more.
  2. They did not respond to my response, and I consider that unsatisfactory. They explained their points and I countered them. If you think that there's nothing more to be said then you're probably better off doing anything else with your time than posting to tell me I'm wasting my time when it's probably pretty clear that's not going to sway me. The devs have zero obligation to respond to anything. You actually got a response. Most of us never do. You even got a reason behind that response. From multiple individuals with "dev" or "council" in their name displays. Of those that get dev responses, that is pretty much unheard of. The devs don't come into the forums looking to debate us. They come into the forums to see what we are debating and only if there is no other recourse do they directly involve themselves. The devs have given their response and even given you more of a response than they normally give when they do respond. It doesn't matter if you find them not responding to your response to their response to be unsatisfactory. They don't even usually respond on the threads they start unless there is a definitive need to. And telling others to move on rather than stay involved tells the devs that even your comment that you will discuss the topic with them cordially and respectfully if only they would just engage with you in private messages or other discourse isn't meant.
  3. Except the devs did give you a response and the devs explained why. Your incapability or unwillingness to accept the response, denying it addresses the underlying issues it was obviously meant to address, comes across as "That was the wrong answer, devs. Now give me the correct one."
  4. @Kistulot, at this point, my recommendation to you is to take a step back and give yourself time to grieve. You can always re-engage after.
  5. Then please let me ask you this without you getting offended. How is anyone supposed to know what anyone else knows? There have been many instances where someone made a post/suggestion without knowing that what was being asked for already exists. For instance, I didn't even know there was a "Fallen but not Forgotten" forum until the first time a memorial discussion came up simply because I don't bother exploring the forums. Or the number of times players ask for things to be added to the game itself that already are in the game, but they needed to be shown where it was or how to make it using what is available in the game for the purpose of making that request and others that use those elements. I can't speak for others, but while there seems to be a trend of others viewing my approach to posts as being insulting, my approach to dealing with someone and their request is to do so from the perspective that the individual may either not know such a thing exists or is unaware that something is/was being done about it or that it has already been ruled out for various reasons. Add to that for when alternate options are suggested for the request but the author and his/her/their allies refuse to accept such alternatives because it is not specifically what the author and his/her/their allies want. And how often those alternatives are suggested specifically to be as all-encompassing as possible and not alienate or step on others, simply to see responses that insist on stepping on others because only what the author and his/her/their allies want matters regardless of how it may affect others.
  6. Just because you don't like what a person has to say does not mean that person is being argumentative for the sake of being argumentative or that the person is arguing in bad faith or that the person's arguments are wrong.
  7. Depending on the tools they have, it may as well be making a new animation. Not going to argue against alternate animations for things though.
  8. What does the number of posts a player has made have to do with anything?
  9. Sure, sounds good to me. The only problem is that the animation times don't line up. For instance, Boxing has a 1.07 second cast time and Storm Kick has a 0.83 second cast time. And I'm not seeing anything where the times line up for any of them. However, if the devs are willing to make alternate animations for the Fighting pool, I would welcome it.
  10. The GMs don't keep track of everything the devs or the players post. So if you were directed on Discord to submit a ticket in game, and the ticket is something the responding GM cannot handle himself/herself/themselves, the GM will direct the player to post a bug report or a suggestion on the forums. It isn't their job to keep abreast of everything the devs have decided or implemented. Most GMs are just other players that have been granted greater in game permissions to help resolve in game issues we may encounter. On the forums, the GMs try to stay out of our discussions as much as possible unless someone is engaging in troll behavior, our disputes get out of hand, or some other activity requires their intervention. The discussions themselves are left to us players. If a GM or a player knows a dev/game policy that may be relevant to the discussion, we will normally provide that data. The devs do their best to stay out of our discussions, though they do read the forum posts, unless they feel they need to be involved. This lets them get a feel for how their policies are being received and see how the player base active on the forums approach whatever the topic of discussion is. That is not the devs choosing to ignore us.
  11. That's what the "Fallen but not Forgotten" forum is for. Is to be a memorial to our fallen players and let others be able to read up about them.
  12. Players making memorial bases is fine. Pretty sure no one is going to oppose that. The concern comes up in a more game established memorial. People are going to be left out. That is inevitable. Just like I'm sure, but have no proof, that there are players that passed that didn't make it to the "Fallen but not Forgotten" forum. Then there is the consideration that people are going to want their memorials for others to be in specific locations and done specific ways. There is going to be a push for more well known players to be more prominently featured. And all those come together in a massive problem. The memorial request thread that prompted this thread involves a player on a server I play on pretty exclusively, and I still have no clue who that person was. (To @Kistulot, that isn't something that should hurt. I'm sorry for your loss, but no one can be known by everyone. It isn't a comment against the person that passed, it's simply a statement of how big the community itself is.) Adding a memorial NPC or plaque to the game will show up on all the servers, and what are the players on those other servers going to think? Unless those players are privy to what is going, they won't have a clue who this new NPC is, but they will be wondering why this new NPC isn't doing anything for them in the game. And in the very slim chance that they also have someone they lost in the game on their server that they wanted immortalized in the same place, what should they get told? Adding a plaque is less confusing, but is more work and still leaves the question on those other servers of "who are they talking about, is there some game lore I missed or will be released soon?". There is a reason why real life memorials tend to be family and friends only, not open invitation to the city. And as our aging player base progresses, there are going to be more and more such memorial NPC/plaque requests. How do we deal with all those too? Say players get plaques instead of NPCs. Will those plaques be consolidated in a mausoleum? How would those plaques be arranged? What about less known players getting memorial plaques first due to unfortunate events and now better known players are hidden away further back in the mausoleum? How big would this mausoleum need to be to house all the players that will find themselves being requested to be memorialized within over time and what happens when you reach or near capacity? How would those plaques even be arranged within the mausoleum and how much information will they have? How will that information be accessed? Popups take up less space because you can just use a generic plaque with maybe the player's name as the interface to open the popup, but fitting more information on the plaque will become progressively more cumbersome. What information would even be included as part of the memorial plaque? How would that information be presented so that it means something to the reader? Would each server have its own wing in the mausoleum since every server will have the exact same mausoleum, or will the mausoleum simply mix all the names regardless of server played on? And all this is just with something as simple and space-saving as plaques. Using NPCs is so much more complicated and takes up so much more space in the game. And on top of that, who would be responsible for keeping the memorials up to date for those that have fallen?
  13. Apologies, I was offering an idea - it's not in game (to my knowledge). Oh, well that sucks. A generic memorial would have been great. Between it and the "Fallen but not Forgotten", anyone that wants to memorialize someone would be well covered.
  14. If you are referring to Positron part 1, then it doesn't matter. Our doppelgangers get full access to our primary and secondary sets regardless of level. If you find Barrier Reef upsetting, don't let MMs or Crab Spiders on your team for the TF or you'll have a really bad day.
  15. No, it really wouldn't. Because you are changing the map's geometry to add each name to the wall, in order to alphabetize the names, the existing names, after they have been added, would need to be removed as part of the model, and then re-added in order. (Edit: And if it is not done as a model alteration, then a new texture map would need to be generated each time.)
  16. It's not impossible, but each new name added will require a patch update to the game to add.
  17. Server maintenance isn't a patch update.
  18. That would require the affected map to be redone each time a new name was added. You can't work on an active map. So the map would have to be cloned, then the cloned map would have to be modified to add the name, and then an update would be required to replace the existing map with the updated map. Every time a new person was added.
  19. Except the Rikti invasion does have a stated purpose? It's explained in the game, just not as part of the invasion. And the zone invasion event ties in to the game stated purpose. Edit: We discussed this on the previous threads about the invasion events. The problem with this proposal is, or was rather, illustrated by another MMORPG where the enemy faction called the Chosen could take over zones if not held back or pushed back. And until the server reset, this often made those zones unplayable. (Edit again: And it wasn't that those zones were no longer available to players, it was because it didn't matter how many players entered at once to try and take the zone back, they just got obliterated as a group by the waiting enemies.)
  20. This is going to get me called heartless and inhuman, but I have to say it anyway. The issue with memorial NPCs and plaques is where does it end? Who makes the cut? How is that determined? Like @Greycat said, the memorial requests have felt like a popularity contest. How many players have had a positive impact for the community, passed, and not had a request for a memorial? The "Fallen but not Forgotten" forum is nearly two full pages long, so why haven't the bulk of those players had memorial requests? And then there is the bit where players say "everyone knew them" and my response is "everyone knew who? First time I've heard of this person". So I'm rather against adding memorial NPCs and memorial plaques for each person because it is a list that will keep growing with no end in sight. @Glacier Peak mentioned a generic memorial already erected in Kallisti Wharf, and if it is there, between it and the "Fallen but not Forgotten" forum, I think that should be enough. You already have to be known in the game by the community to even get a post in the "Fallen but not Forgotten" thread, otherwise your passing will go unnoticed. So if only to keep it from being a huge hassle for the devs and to keep from constantly adding more memorial NPCs and plaques, I think that should be enough. If someone wants to make a memorial base though? More power to them. I'm willing to bet most players will still find themselves forgotten or not mentioned, but at least it is not an ever growing project hoisted upon the devs who already have full plates.
  21. Present in post: Server: Everlasting Zone/Mission: City_01_01_Winter Position: [-1638.9 96.0 -1339.0]
  22. That's the point of the Suggestions and Feedback forum, to give our suggestions, get feedback on it, and maybe get the devs to see about its development. So if you have ideas you would like to suggest, then suggest them. There is no guarantee it will ever happen, but if you don't suggest it, then it is guaranteed to never see the light of day. Edit: What @biostem said. The 'they can't accept work from outside the dev team' to me reads that if you try to make something for the game, it won't be added by the devs. The Suggestion and Feedback forum however is where we sound out ideas and the devs decide if it is worth their time to work on.
  23. And some cry out as soon as you enter the map. It seems to me they all cry out, but the game has problems with when they do. (Edit: The only NPC rescues I never see in the chat window for calling out have always been in the last room of the map. Every time. So they were always easy to find.)
  24. There is already a memorial on the Fallen but not Forgotten forum where members like that are supposed to be commemorated. https://forums.homecomingservers.com/forum/70-fallen-but-not-forgotten/
  25. Fear in the game says the enemy can attack every time the enemy is attacked or the enemy can run away for 10 seconds every time is attacked. There is no 5 second inability to act window for fear.
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