
Rudra
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Everything posted by Rudra
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Incorrect. If a power needs to be tweaked, then ask to have it tweaked. The OP isn't asking for the power to be tweaked, it is asking to have it simply replaced. Caltrops in Martial Assault is a T7 power as opposed to T2 for Blasters. If it needs a buff for being a T7 version, ask for a buff. If you want it replaced, ask for a different power set. Katana and Broadsword are very similar. A similar set for Martial Assault is an option.
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If the devs look at the OP, go "good idea!", and act on it, that is their choice. Until such time, I am free to do my utmost to keep people from imposing their preferred playstyle on others. Asking to take something players already have away from them to suit your preferences is imposing your preferences on others. Asking for a new secondary set would not have elicited the opposition the OP elicited.
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Those are all assumptions. Even assuming play martial is a huge enough assumption on its own. And if its just you, just say so. dont hide behind an imaginary army of theoreticals. I don't typically play Dominators and I have no Martial Assault characters. This isn't about me. I can see redundant dependent on the primary, but useless is strictly your opinion. It is also not relevant to my argument that there are players that like their Caltrops and you are asking to take it away from them because you don't like it. No, I haven't. I just don't care. There are players that like their Caltrops. You don't get to take it away from them because you don't like it. I mean, find it redundant or useless. I don't care. I'm not arguing about how good or bad Caltrops is on its own or in conjunction with Dominator primaries. I'm only looking at the fact you are asking to take away a power that other players use because you don't like it. You are asking to impose your preferences on how others play.
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If you don't want Caltrops and would rather a melee attack in its place, you can take Boxing, Kick, Cross Punch, Air Superiority, Jump Kick, Spring Attack, Flurry or Whirlwind in its place. If you don't want Caltrops and would rather a ranged attack in its place, you can take Toxic Dart, Corrosive Vial, Project Will, Wall of Force, or Arcane Bolt. If you take Caltrops away from Martial Assault then the players that use that power and enjoy that power can replace it with... nothing. Choice is clear. You can already have what you want. So don't ask to take away what others are using just because you don't like it.
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You are talking about taking away a power from players because it does not suit your preferred playstyle. No. There are players that use caltrops. There are players that like caltrops as a power. Please stop asking to take powers away from players.
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(SR focused) Proposed change to dodge mechanics.
Rudra replied to Dnyd's topic in Suggestions & Feedback
As @biostem said, the faster two objects interact with each other, the more damage from the increased energy transferred between them. As for how could you physically dodge a mental attack? It depends on whether the mental attack is a visible blast that travels through the air to the target or if it is an instanteous mental assault with no travel time. I would also like to point out characters like Gambit that are so elusive that even their minds are difficult for psionic characters to pin down and affect. -
Your logic is also flawed. The act of evading an attack, whether normal or super, requires an active action on the part of the evasive person. Just because you have super reflexes doesn't mean you are automatically missed by attacks. You ahve to use those reflexes to get out of the way. Inherent damage resistance however, requires no active action on the part of the super. Edit: Resist characters learn to push themselves to better weather damage. Evasion characters can eventually learn to more passively evade. So the power progression for SR is fine.
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Make the ghosts lore pets more detailed.
Rudra replied to captainstar's topic in Suggestions & Feedback
Yeah... I'm not seeing a Ghosts Lore pet anywhere. Just the Phantoms. And those aren't ghosts from the game. Just the phantoms from Phantom Army (before mirror option was available) and Phantom from the Master Illusionists. So making them use any ghost model doesn't really fit. (Now, a mirror option for them? Would be both funny and fitting, given Phantom Army. You summon echoes of... YOU from the Well of the Furies. 😄) -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
Yes, they do. Stalkers do increased damage to mezzed targets. At least for holds. -
I'm inclined to disagree. My understanding is that MM ATOs are pet sets. If a dev decides otherwise or I am wrong and they aren't meant as pet sets, then whatever. I don't have a stake in opposing this, just looking at it from a set classification point of view. Controller ATOs are CC sets, MM ATOs are pet sets, and other ATOs are damage sets. That is my understanding.
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The devs have already said they will not be doing that again. I don't remember why. It does seem to have been an absolute nightmare for them though. Your previous description is not Mass Confusion except as a pet. How would Mass Confusion even work as a pet? Your proposal that I responded to was a follows: That describes a pet that does damage, not a mass confusion effect. Now if the summoned pet is locked at normal damage for its tier in the power set and not the damage of the cloned target, there is no issue. Treat the proposed power as Phantom Army. If the summoned pet does damage as per the cloned target? Now you're looking at being able to summon a boss, EB, or even an AV to fight for you. Even if it takes multiple uses of the power to achieve. Or even if the pet can only attack the target it was cloned from. And once a pet is summoned, it doesn't go away until defeated, timed out, or dismissed; so I don't see your summoned clone just going away when the target mob breaks free from being confused. It may go away when the target it was cloned from dies, that's easy enough to script, but when confusion wears off is probably another matter entirely. And is likely to get angry players on the forums demanding the pet stay longer anyway since no one wants to spend a power slot on a power that just up and fails when a temporary status wears off. My thinking is based on the only other power I can think of that works even similarly: Phantom Army. And given the concerns I have in the preceding paragraph, most notably how powerful the clone is compared to the cloned target, the recharge should not be any better than Phantom Army's.
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There are players that take and use Mass Confusion and Mass Hypnosis, and like them. Why should they have to give those up? As for what your Super Ego can duplicate? It should not be allowed to affect anything stronger than a lieutenant. No bosses. No EBs. And not even some AVs. And it should not have a recharge any faster than Phantom Army. (And it cannot replace an existing power in the set. Because you are asking to take powers away from players. So you would need to come up with a new power set that has it, and it would need to be sufficiently differentiated from the Mind Control set.)
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All Crowd Control IOs/ATOs - add damage Adding a damage component to all those enhancements will require that the currently provided buffs be reduced. The more components in an enhancement, the less each component gets in the way of buffs. Are you fine with that? Mastermind ATO sets to be allowed in personal attacks Mastermind ATOs are pet set enhancements. MM personal attacks are not pet powers. So no. It makes no sense to be able to slot MM ATOs in them. Mastermind - Mark of Supremacy The proc already has an END reduction component plus two pet buffs, damage resist and regeneration. As compared to Command of the Mastermind's recharge component and pet AoE defense buff. So it already has more than Command of the Mastermind's proc going for it. I don't see the need for + recovery for it as well.
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Bres Grinch with Shadow Hound?
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Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
My response you are quoting mentions no Controllers or Dominators. It mentions Blasters because Blaster using Aim + BU was your example. It mentions Stalkers because that is already the AT that is designed with a power to take down Lieutenants (typically with the use of BU prior to AS) (edit: similar in idea to the proposed coup de grace). As for the character having to run up to the held or KD'd foe? I know a great many Controllers, Dominators, Blasters, and even Corruptors that play in melee range. So @Akisan's example would not be an outlier. It would be a relatively common example. And if the OP were to be implemented, would likely become even more common. Especially if they have AoE mezzes. For the narrow window defense? I can knock mobs into the geometry and keep them falling in place with surprising consistency depending on the surrounding geometry. (It is not consistent, but it can be done surprisingly often and is a tactic I attempt to use against particularly troublesome EBs with appropriate terrain to use.) Rag doll physics likes to extend the KD duration even when I don't manage to clip the target into the geometry. All it takes is the mob 'landing wrong' so it has to disentangle itself from the rag doll physics. And holding a mob, even a group of mobs, gives you a very large "narrow window" of opportunity. Then there is the question of the coup de grace timer for interaction. If short enough that most players would be willing to consider it for use over just doing more damage, then it takes away the need for doing damage at all or having a team. Just throw a hold slotted for time, forget the damage, and then just kill the enemy without need for any other attack. (Damage? Who needs damage to win?) If the timer for the coup de grace is not that short? Then it won't likely be used at all. Then there is the question of mobs cannot self-rez if coup de graced. Which is so much better than anything even a Stalker can do in that situation. Assassinating the target does not stop it from being able to self-rez. Yet hitting the target with a hold, even a hold that does no damage, and then clicking the target kills that target with no chance of self-rez. The whole you can be interrupted? What are the chances of that happening? Especially if the character has an AoE sleep or Hold to use to prevent that interruption. Just pause for a moment prior to clicking. And if your Hold is slotted for time, you can take almost as many moments as you want to make sure the game doesn't decide to arbitrarily decide you moved and interrupt you. -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
Because for that Blaster to do that, the Blaster has to slot for damage as primary concern, then pop BU + Aim, then blast the target mob(s) into oblivion. The OP is hit target with a KD or a mez, then gank it. And apparently not even with a dedicated power to do so like a Stalker does. Edit: And since it is an interaction, there isn't even a chance to miss. So it is also superior to the Stalker's AS and that Blaster's BU+Aim obliteration. -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
Yeah, sorry, but I can't get behind this. There are just too many questions and possible exploits. Coups de grace work well in other games I've seen, but those games don't work the way CoX does, and many of them also have a chance to fail even in their own games. It works great for some single player games, but foes tend to be over the top tough in those games too. And it only works under specific circumstances in those games rather than in such an easily achieved situation as is proposed in the OP. -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
Would it work differently between PvE and PvP? -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
If players get it, then yes, mobs should too. Except that would make the game mandatory "Iron Man Mode". You get knocked down or held, you've permanently lost your character (cannot be rezzed). -
Coup de grace vs held/knocked down underlings, minions, and LTs
Rudra replied to biostem's topic in Suggestions & Feedback
And what power would be their coup de grace? This seems OP to me, even with the 'must run up to the target potentially putting the character in greater danger' bit. First because the Controller/Dominator could simply AoE hold their enemies and then walk up to coup de grace them each in turn. No real threat to them there. Second, because it makes it way easy to kill enemies. Especially if they can't be rezzed, which takes away one of the main problems of the Freakshow. -
They usually look brown to me, but if they're already green and it's just the lighting making them brown? Okay.
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Like an AV or GM scale Bres with green fur maybe? Edit: Could even make it a Pocket D holiday mission/arc. Stop the green Bres, I mean Grinch, from stealing presents like that one mission for the Manticore-Sister Psyche wedding. Maybe even add a Krampus mission/arc too.
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Attack Types Melee, Fire Effect Area SingleTarget Entities Affected Foe (Alive) Entities Autohit - Target Foe (Alive) Notify Mobs Always 27.8051 points of Fire damage (all affected targets) 11.122 points of Fire damage (all affected targets) every 0.5s for 1.1s (100% chance) after 0.2s if target>enttype eq 'critter' 100% chance 26.0812 points of Fire damage (all affected targets) 11.1777 points of Fire damage (all affected targets) every 0.5s for 1.1s (100% chance) after 0.2s if target>enttype eq 'player' Looks like a fire melee attack to me. Copied straight from City of Data for the Fire Imp's Brawl. (Edit: No smashing damage, just all fire. For the initial attack and the followup DoT. So it's Brawl in name only.)
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Not everyone likes to play through grey missions. (Edit: And I've never outleveled him just playing.)
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The problem comes in that people already get hung up on names. For instance, there is an old thread where someone asked to have a power to replace Rage in Super Strength because his/her character doesn't get angry to get stronger. Then that person asked for the replacement power to be called Adrenaline or something, and described the mechanics of it. And the described mechanics? Was the Rage power. There are more recent threads where arcane power sets are being asked for, being there is no power set with the word "arcane" or "eldritch" in its name. And the power sets are obviously not magic in nature otherwise regardless of the magic origin (to that person).