Rudra
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Everything posted by Rudra
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Not to mention Hami' raiders at the safe rock.
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Allow co-op Newspaper/Radio missions in Kallisti Wharf
Rudra replied to biostem's topic in Suggestions & Feedback
Since Kallisti Wharf currently has no mobs or active contacts, maybe a new type of mission like what is done in the RWZ? So instead of papers that have you commit crimes and radios that have you prevent them, you get more neutral type missions against eligible factions for reasons most characters could work together for? -
Feedback on the Finale - Ride of the Valkyrie
Rudra replied to Zappalina's topic in Suggestions & Feedback
*pictures PCs sitting on the shoulders of valkyries* -
Nerf Destiny before Any More Advanced Difficulty TFs/SFs
Rudra replied to Astralock's topic in Suggestions & Feedback
We're gonna need a bigger radiator.... 😛 -
Allow co-op Newspaper/Radio missions in Kallisti Wharf
Rudra replied to biostem's topic in Suggestions & Feedback
It's already a co-op zone, so shared missions works for me. -
Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
I saw that video previously. I suck. I can't do the tab bit. So in the example in the video, I would sink the chair slightly, and then grab the desired NPC. Or move the chair to the side for positioning reference, and then move the NPC, then move the chair back. Edit: One trick I do use? If I am placing an NPC like reclining on a couch, I place a floor tile just below the surface I want the NPC on and slightly behind the front of the object, then just drop the NPC on that surface and rotate. Or align the surface except well above the target object, and then lower the positioned NPC onto the object. Easy placement that way. It is just things like sitting at a table having to constantly move the table and chair(s) to get the NPCs situated that is so annoying. (And distant grass tiles, large rocks, or other items not even in the room that the editor insists I am trying to select instead of the NPC.) -
Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
There is a psuedo-trick to it, where you instead insert a new NPC roughly where the other one is and it should replace the previous one. Not sure if it actually works though since I never use it. Aside from that, the best way to grab a placed NPC I've found is to try and catch the NPC at the top of the hit box behind the NPC's head, so you actually are at the NPC's hit box. It does not work very well, or even at all sometimes, if there is anything else in proximity to the NPC. So yeah, moving NPCs can be a real pain. -
Base Editor Changes: Things We'd All Like to See
Rudra replied to Dacy's topic in Suggestions & Feedback
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Yes please. I often find myself scrolling up and down the clues list on long arcs trying to figure out what clue I just got. And it would be really nice to know what the clue in those tip missions actually are. So like maybe not have them clear until you exit the mission?
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We're on the Suggestions and Feedback forum though. Where are you saying it needs to be moved to?
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Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
Also, please fix the NPC boxes. The NPC models are at the front of the box rather than the middle of the box. So placing NPCs seated on chairs at tables or other locations of not just standing around can be excessively tricky at times. -
Petition to limit incarnate use for new content (ITF, etc.)
Rudra replied to Sarn's topic in Suggestions & Feedback
It is my understanding that the higher difficulties are built around the use of incarnate abilities. So this request makes no sense to me. -
No More Empyrean Merits to Reward Merits
Rudra replied to DarionLeonidas's topic in Suggestions & Feedback
I never did understand that change. Was a reason ever given? I never saw one. -
Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
Here's another one. Fix the base object selection algorithm. If I'm trying to select the floor in front of me or the placed object in front of me, I don't want the island rock nowhere near my character to be what the editor insists I am selecting. -
As has been stated, and as @Luminara explained in depth, Ouroboros missions and arcs are run as TFs/SFs because it is the only way to get the character down to the required level and keep him/her there. And just like with TFs and SFs, you can't invite others into your mission/arc after it has been started. It is a limitation of the game. I don't know if the TFs, SFs, and Ouroboros can be run another way, but at the time of implementation, it was the only way. And if there is another way for the game to handle it now, would still require the entire TF/SF/Ouroboros system be completely rebuilt.
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I can agree with the need to keep signature characters unique. However, some signature characters could already be duplicated from day 1. Like Sister Psyche. And some of the costume pieces the signature characters have would fit several of my characters so much better than the options I'm already using. So if the devs refuse to give us those costume pieces, can we maybe get visually similar pieces at least? (I'd vastly prefer the actual pieces, but something sufficiently similar to finish my characters' appearances would be greatly appreciated.)
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The set name doesn't really matter. If you have an invul' character with armor as part of the look, then the armor can be considered the source of the invulnerability. Same with dark, rad, and all the other armors. The set determines the mechanics and visual effects. The character design determines what it is and what its source may be.
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That would be my recommendation. Include a blurb in the purchase list as to where (the wiki) players can look to see what they are getting or have players answering their questions refer them to the wiki. Obviously, the second option can be done now, and spreading the word about the wiki would help others reference game elements such as the costumes faster.
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What was that about not calling me a liar? If you don't intend to implicate someone in your stories, then don't name drop.
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You specifically mentioned me and called me a liar. I don't care who you were talking to. I am going to respond to that. #1 Yes, at that point in time, I was done. Fed up. Decided it was not worth the aggravation. Stopped responding for a while. Then comments were made that I felt needed to be responded to. People are allowed to do that. #2 What is your point with that quote? I haven't lied. Changing my stance based on things that happen after does not constitute a lie. #3? It's okay man everyone has issues. Maybe reflect? And what are you saying I am mistaken on?
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I have never once lied to anyone on the forums. It does not matter how little you think of my comments or how much you hate them. Have I been mistaken? Yes. And when told so, I apologize for it. And how long of a break do I have to take before you think it is a break. I said I was taking a break, not going away on a months long journey. And why should I have to justify to you or anyone else how long I will not be involved in any discussion on these forums? I'd say I was sorry that my time away did not meet your criteria for a break, but then I'd be lying.
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So are you asking for a menu toggle? "Making Null do it has been suggested, and it's a better option - but ideally it would just be a toggle somewhere, so that in-mission people could turn it on and off to keep the team happy. " There are only 2 ways to be able to toggle something while in a mission. Option 1: It is a menu setting. Option 2: It is a toggle power. (Edit: Well 3. Option 3: Have an alternate build that you can pop in and out of with the selectbuild command. Which has been offered as a solution, but keeps getting told NO to.) My arguments are predicated on option 1. Are you now saying you want it to be option 2? If so, what power in what power set would it be?