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Rudra

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Everything posted by Rudra

  1. How so? I walked away from the computer, made myself some lunch, ate it, then came back. Sounds like a break to me. No, I haven't. That is specifically addressed in that response. You know, where I said "Having it impose a damage reduction on powers will be perceived negatively by others because it is a system setting as proposed. Especially if it only affects some powers that do knockback." I never said you did. I was making a point. Not attributing a comment to you. Funny. I was thinking the same thing about your comments.
  2. I'm on Everlasting right now. I can meet you.
  3. I did use glass floors. You can still see the glass, so it becomes a glass-topped lake you can partially swim in. So I removed the glass floors. Then I took other surfaces and placed them at swim depth, and flipped them upside down so you would be looking down through the textureless side. Except while on the surfaces, the camera shifts to the textured side and now all you can see is grass, or wood, or tile, or whatever the surface is. So I removed those as well. So I have a nice fish-filled lake with floating stones pouring waterfalls into it that can only be looked at or walked along the bottom in.
  4. YES PLEASE!!!! I would love to actually put hostile critters in my maze instead of docile wolves and leopards just looking at you while standing in place. Having some roving 0 XP 0 inf' minotaurs would be fantastic! Edit: Also, yes please for actual lava that can harm characters in the bases, invisible floors so my lake can actually be swam in by characters instead of walking along the lake floor (or a water tile that has an invisible floor/bottom), functional doors so I can use the teleporters to access unlinked areas of the base while keeping linked areas doored off, Warworks bots that aren't stone carvings, Malta bots that actually look like Malta bots instead of prototype frameworks, and... *passes out from fantasizing about base upgrades*
  5. Enhancements, inspirations, and power choices are not system toggles. When you set a system toggle or change a system setting, which is what you are doing when you use the menu, it is with the assumption that the toggle does not carry penalties for its use. Changing a graphics setting? Such as increasing the setting, does not affect what your powers do. Decreasing the setting also does not affect what your powers do. It changes how you perceive the game based on your system's capabilities. Changing your chat bubble? Changes how you and others see your character's chat. It does not impact what your powers do. ANY OTHER menu setting? Does not impact what your powers do. At all. Using Null the Gull? For group travel effects, he grants you an unlisted power preventing those effects from affecting you. I'm not going to get into a Null the Gull debate. Too frustrating to deal with. Using P2W? I guess I'd be fine with the character paying the expected average cost of the procs for all possible powers any character could have with KB that they may want converted for an auto-power to convert all KB from the character to KD. And then pay that price again to change it back. That is going to be insanely expensive though, and I'm willing to bet will never fly. Choosing a power? That changes what your character can do. You want a new pool power that auto-converts all KB to KD for a set amount of time and is the final power available in the pool? Fine. Let's hear the pitch. (Depending on how the pool is set up, I may agree with it, disagree with it, or think you are asking for an easy mode I Win button. Possibly even two of the three.) Slotting enhancements? That changes what your powers can do. And we already have two sets that convert KB to KD. One of which is not unique and has set bonuses that are competitive with every non-superior damage set out there. It just doesn't give the bonuses you apparently want. Using inspirations? That can affect what your powers do. For a brief amount of time. Otherwise, they give a temporary effect you may be lacking such as a Breakfree, Awaken, or even a temporary level up I think in the case of Ultimates. (I don't look for Ultimates, let alone use them, so not sure what they do. I was told they give a temporary boost to your combat level though.) Adding a toggle to the menu to change what your powers can do is not comparable to anything already in the game. Unless you want to put it in P2W for the insane cost or have only Null the Gull be able to effect the requested change. It is something wholly new. Having it impose a damage reduction on powers will be perceived negatively by others because it is a system setting as proposed. Especially if it only affects some powers that do knockback. Your arguments are flawed. And so you are reaching for arguments that are neither comparable or relevant for the sake of trying to find an argument you think will stick. And then you turn around and argue "straw man".
  6. Then try actually using my argument. You are comparing a player chosen slotted enhancement that is part of a set and can be slotted as part of the set and so gain the full set bonuses depending on how much of the set is slotted in that power to a toggle. They are not the same. They are not comparable. I'm taking a break. Just to be clear: Yes, I will be back on the forum. Even in this thread.
  7. No. I tend to have a lot to say about the things I care about. As previously stated, I do not record/track what threads exacerbated me enough to leave. So eventually, I will always be back because I keep reading all the threads. Including the ones the that frustrate me. Is this post your way of telling me to get off the forums? And we have been arguing about why that is a bad idea. (I was going to say discussing, but let's be honest here.) Great. I'm one voice. The more of you that want it, the more likely it is to be incorporated. Never a guarantee though. *sigh* Welcome to the forums where people will debate every suggestion made. I just happen to be a more vocal person than others.
  8. You're really reaching with this one. Slotting a proc, which is the solution I've been saying to use, is not the same thing as simply opening a menu and toggling a setting. Toggling a setting that imposes a functional downgrade on a power is the concern I am talking about. Not slotting a proc that adds a function to a power, is part of a set, and builds on that set's other enhancements for improved performance.
  9. So like an extended version of making a non-biohazard refrigerator then. (Or a letter-based version of my incinerator....) Thanks.
  10. How did you do it? I don't currently have any bases that need slippery surfaces, but one could definitely be incorporated into my sunken city.
  11. What is so odd about? Obviously, I cannot speak for anyone other than myself. Neither does that mean that a change should be blindly implemented because of the inevitably of others becoming upset. The goal is to upset as few as possible while improving the game as much as possible. Because taking a loss in one aspect of the game, in this case damage, for the sake of another option, is typically regarded as being punishment for using that option.
  12. How about sand objects that can actually stack with each other or at least moderately blend into each other? I tried making a beach in one base. Had the water tiles for the swim area. And used the sand/dirt-looking debris to make the actual beach. Except those objects neither stack well nor fit together well leaving the beach a blanket of shimmer from the stone floor down to the "sea floor". And if you turned around at the water and looked back up the beach, there are unavoidable invisible points because of how the debris piles are shaped. (As in areas where you could look through my "sand" at the stone ground and far wall the "sand" was hiding. A flat surface with sand texture would fix that right up because then I could just drop the debris piles on it to give the beach an uneven surface.
  13. If someone is going to pay me to do something or not do something, which is going to take a helluva lot more than a single penny by the way, then I am going to put in the effort to abide by it. Such as by making a tracker. This still has no bearing on the actual discussion though. As for existing solutions? Unslotters and alternate builds are the options previously mentioned in this thread that are available for those that want to be able to move back and forth between doing KB and doing KD. Alternate builds are the more expensive option out the gate, but precludes the need to constantly unslot and re-slot enhancements, and is overall cheaper in the long run. (Players on these forums are asking for an inf' sink anyway. There you go, an inf' sink, help someone make their alternate builds.) The arguments in favor of this thread have progressively revealed some players simply want the free mechanical advantage. Such as when @PeregrineFalcon suggested the Sudden Acceleration set add an accuracy or damage component to the KB to KD proc. That would boost the set to most likely favorably compete with the damage sets in performance. And yet the argument is still that it is somehow going to be a "tax" without any explanation as to how improving the set to make it more competitive would still render it as one. The set bonuses are already competitive. In some regards, superior. (In other regards, inferior.) So improving the proc to have either an accuracy component, a damage component, or heaven forbid both, should make the set a desirable choice for everyone. Especially with the vectored knock system the devs have mentioned elsewhere. And that is still not an acceptable fix for some. As for this comment, the willingness to cause anyone to rage about a change you want is beyond self-serving. This is an MMO. It is not the @thunderforce game. It is not the @Rudra game. It is not the anyone in particular game. So all changes have to be measured against as large a part of the player base as possible. That includes unintentional consequences of any changes. Which is why (hopefully) changes spend a lot of time on the beta server. Also, you can already search through the forums and see where the same or similar powers working differently between sets has caused players to pop on the forums and demand it be made all uniform. Case in point: Trip Mines. (Which I would also like to see have the interrupt from the version that still has it removed.) And that is without any perceived, let alone actual, loss of damage. So the proposal for a toggle that only affects some powers and not others will be perceived as unacceptably random by the player base. Making powers do less damage to use a toggle will be viewed as the devs punishing the player base for no reason and have an as yet unknown proportion of the player base up in arms, or possibly even leaving the game in anger.
  14. And @thunderforce, I don't have some tracker telling me what threads have so exasperated me that I walked away. I still read all the threads, so yes, if the thread goes on for long enough or if it is resurrected after a while, I will be back. Pretty much every time.
  15. If the proc is improved with accuracy or damage components added, quite possibly removing the difference in those stats between a knockback set and a damage set, then what very valuable benefit are you losing?
  16. They don't like the alternate build solution either.
  17. Does Luna do that? I thought that had been removed because she wasn't giving me the option to.
  18. *jaw drops* *logs back into game and tries* *cries* ... don't I feel sheepish now... thanks. I always thought we had to convert them at Luna to send them. This will save me a lot of headache.
  19. What resist would you apply it to? It is my understanding that the character's damage resist including any beyond the cap also resists damage resist debuffs for that damage resistance. So what resistance are you thinking?
  20. *turns red-faced, sputters, flails, and gives inarticulate scream* Okay, sure. If players have Empyreans they can't use, why not? I don't care if others use their Empyreans for money. I would rather we have a better way of transferring Empyreans to our alts. Seriously, I have to send 5 e-mails to an alt for a single Empyrean? And it takes 8 (40 e-mails) for a rare component and 30 (150 e-mails) for a very rare component? Ugh. Not going to argue against players finding a use for their Empyreans though.
  21. You can still change it by linking the colors. Just checked specifically on Cybertech Long jacket.
  22. Graveyard trees now come complete with boulder fruit.
  23. This was funny to notice. The power lines east of Steel Canyon's southern tram just end due south of Wentworth's. No pole to hold them or anything. Just floating there in mid-air. Position: [-3459.4 -0.5 2498.9]
  24. Works for me.
  25. The problem with this option is that if it is implemented, you will have a LOT of angry players once they try it. "What?! Why should I have to suffer reduced damage to benefit from doing KD instead of KB?!" I could actually accept this. Until players start demanding that the KD toggle also affect powers like Tornado and Bonfire because it is 'unfair to them to have to slot the procs in those powers but not others'. I don't understand this proposed solution. Doesn't the proc inherently make the power respect it? Okay, I see what you are saying. That still leads back to the situation with the toggle only affecting specific powers.
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