Rudra
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Everything posted by Rudra
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Meh. I disagree. I agree that the power pools are set to be weaker than a character's primary or secondary power sets, but I wouldn't go so far as to call them bad. I do admit I am not a fan of the Medicine pool. Aid Other is useful out of combat only (unless you get Field Medic). As opposed to the Aid Other the NPCs get which I can't disrupt to save my life. (Literally in some cases.) Having to take 2 powers from the Medicine pool to make Aid Other useful in combat is... uhm... really unnecessary in my book. I've never made a character where it made sense for me to try the Force of Will set, so I don't know how that set is. And I only took the Presence pool on 1 Super Strength brute to help deal with Rage (because Rage's crash is supposed to be mitigated by Unrelenting, which it does, just in a minor way) and pick up a heal (with HoT) that my armor set lacked. That one worked great because I was already planning on taking a provoke power (though I would have preferred my primary's Taunt) and having a HoT went a long way to recovering my brute in the more brutal fights. So following that pool fit right in. Aside from those 3 pools though? I find all the pools very useful. It just depends on the character I am building as to which pools are more useful to my character and fit the theme.
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Triage works fine. ... if you're solo. Or if you're in a ToT league.
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Regarding Munitions Mastery (Blaster) Animations
Rudra replied to Baron_von_Boo's topic in Suggestions & Feedback
So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good.- 5 replies
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- munitions mastery
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Add Minimal fx to the Radiation Defense set... please.
Rudra replied to RiskyKisses's topic in Suggestions & Feedback
Yeah, I have no problems with that. I was just wasn't seeing what you were saying. It does get much fainter on bright radiation using the top left most black. No argument. -
Add Minimal fx to the Radiation Defense set... please.
Rudra replied to RiskyKisses's topic in Suggestions & Feedback
Thank you for re-emphasizing that part. I did not realize you meant radiation siphon when I went and tried it on radiation siphon. So I went back and tried it for a third time on radiation siphon. Just to be sure I was using radiation siphon and not radiation siphon. The animation you provide in the second link is radiation siphon, but not the first which is radioactive smash. Radiation Siphon only has 1 animation. And it may be my system, but regardless of whether I go dark radiation which gives me the black with purple bubbles or light radiation which gives me the grey mist with faint grey radiation bubbles, I still have the radiation bubbles. And yes, I am using the top left most black as my color choice. (I change it back to green because that character should have green effects, but I am trying this as you have described.) Edit: That quote should not have been blank. Sorry. I did not blank it. Since it was a quote of a quote though, I'm guessing I should have just copied/pasted it instead of quoting it. -
Thanks. That would be why I don't see it. Edit: Just realized this post could be read sarcastically. This post is not meant to be sarcastic.
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Add Minimal fx to the Radiation Defense set... please.
Rudra replied to RiskyKisses's topic in Suggestions & Feedback
Nope. First off, those are 2 different animations. Secondly, when I checked, again trying both bright and dark radiation options, the bubbles are still there. Grey for bright and black with purple for dark. -
Add Minimal fx to the Radiation Defense set... please.
Rudra replied to RiskyKisses's topic in Suggestions & Feedback
I loaded up my rad melee brute to use this. With dark rad it was black. With light rad it was grey. Could you share your version so I can have invisible palette too please? -
It makes no sense for the AH to work like that. How would the AH be able to post how many of item A or item B was available in the AH if they were all reduced to a pool? I understand that you are saying each item falls into a group and the group is rendered into the pool, but just looking at enhancements, that doesn't make sense. Each enhancement in a set has its own available count. Checking across same type enhancements (such as DEF/END) for sets in the same group (such as defense buff)? I see a different count for those as well. I'm not saying the AH does not work like that because I honestly have no way of knowing. Just that from my experience with the AH, it does not seem to work that way.
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Yes, with the bonus tickets AE gives up to the ticket cap, reaching the cap is quick. As opposed to before the bonus tickets were given when people would run AE missions (not the +4/x8 farms) and not reach the caps. So personally, I view the bonus tickets as a guarantee players get to the cap. However, that also means that people running x8 AE missions will max out tickets fast in each mission. Which is another reason I am against raising the cap. The bonus is what makes the cap seem too small, but the bonus was provided because players were complaining they weren't getting even close to the cap prior to it.
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Yeah... that was already addressed back on page 1 by @Major_Decoy: Apparently, people who double stacked Rage were so upset about the proposal that the devs rewarded them with nothing. No changes made to Rage.
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Yep. Definitely in agreement with you there. The Live devs crossed over from building up suspense and interest into dragging the story out too far. I can definitely understand your burnout there. To that effect, while I am wishing to see the Battalion bit unfold, given how long it was dragged out, I'm more than fine with newer stories being introduced before hand. Still, given how the last few iTrials went, with the Magisterium and Underground, I think it is high time to visit Praetorian Hamidon. The Last Bastion arc especially did a good job of setting up that confrontation. So... fingers crossed... hoping to finally be able to contend with Praetorian Hamidon soon. That's just me and my hopes though. New content to play regardless of faction focus is definitely welcome.
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Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
My elec/earth dominator ate everything at lower levels. Way faster than my corruptors could typically manage at those levels. And way safer too. It wasn't until my complete lack of enhancements stopped me from progressing that it stopped devouring the map. My plant/psi' dominator took a little longer to get started, but is less dependent on having current enhancements and laughs at team size missions. My ice/storm controller may not be as fast as my other characters, but still manages to pulverize maps in surprisingly good time for being a controller. I admit, this is the only controller I ever made that I enjoy, but it is also the only controller I made that I took pool power attacks on. I'm not a fan of playing support, it bores me to do so. Solo or on team. All it took was a single extra attack, Flurry at 6th level, and suddenly I found a controller I enjoyed running. And rocks solo. Re-arranging the powers by moving the AT's mastery power to early levels? Makes no sense to me. It's like asking to get Inferno at 12th level. And I would rather control what mobs attack me when rather than have an uncontrolled pet running amok before I have the powers to lock everything down. However, grabbing a non-AT attack doesn't seem to be anything you're even willing to consider though, so I don't know how to help you. The tools to play a controller solo and do solid damage already exists. And if you're looking at a team dynamic instead? Then the extra damage on a controller is superfluous. -
Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
He's just trying to keep the argument going. He never makes any points that have any consistency. The moment you point out anything inconsistent or wrong in what he says, he decides it means anything other than what it obviously does. Just let him rant in a corner. -
Sounds good to me!
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Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
Controllers have a crowd control set and a buff set. Nowhere do they have a damage set despite their crowd control abilities doing damage. That is where the power pools come in. There are actual attacks whose sole purpose is inflicting damage. Even if a player takes every power from their primary and secondary, that is 18 total powers. Out of 24. With points in leveling progression where there are no primary or secondary powers to pick from. Grab an attack or two from the power pools. Suddenly, you will find that soloing as a controller is both laughably easy and surprisingly quick. Wait... that would require players to use the power pools though! They might even have to give up either the Fighting pool, the Leadership pool, the Speed pool, or the Leaping pool! Except that the Speed and Leaping pools include damage focused attacks in them. Hmm.... Edit: (After re-reading @Naraka's post) I didn't even think of that. The P2W vendor gives everyone 3 free dedicated damage power choices. So dipping into a pool for an attack isn't even necessary. Just use the P2W prestige attacks. -
Well, we do already have Vanguard Drill Instructors, Vanguard Quartermasters, and Arachnos Arbiters available. I use those as guards in my bases. However, having other NPCs in a guarding stance would really be nice too. So yes, I'm for this. Can we add Security Guards into the mix? You know, the Cage Consortium guys that are listed as Private Security in missions instead as well?
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Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
We're done. You're obviously trolling the forums. -
Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
Fine. Here: Read up. Player feedback is actually encouraged. Your claims that player feedback is not supposed to happen is dead. Discussion over. Edit: Also, finding a GM statement shutting down your claim was so hard, that I had to look as far as the 4th permanent thread on the Suggestions and Feedback board with the nice big title saying "Concerning this forum". The very first page of the Suggestions and Feedback forum with only a single page to it. And only a single post on that page. Do you have a valid argument you would like to give or are we done now? -
Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
As one of many people that plays the game, that makes me as suited to evaluate a suggestion as anyone else. After all, the suggestion will affect my ability to enjoy the game. Who better to evaluate a change to the game than the people that play it? Because the players are making suggestions that will change the game for other players, there needs to be a way for the other players to say yes or no. Otherwise, there is no way to weigh how a suggestion will affect the community. The problem with the forums? Is the lack of people using it, not the people responding to the suggestions. See first response in this post. Everyone is free to criticize or support any suggestion made on this forum. After all, the suggestion will affect their ability to enjoy the game. So again, see the first response in this post. You want more people to support your ideas? Or the OP's idea? Or anyone else's idea? Get more people involved in the forums. (Though I have to warn you that will not guarantee more people liking some ideas. Just more responses one way or another.) Until then? You're stuck with people like me 'sucking the oxygen out of the room' to keep being able to play the game in a way I enjoy as opposed to the way you would prefer. You don't want people like me saying I disagree with the idea? Then post an idea that does not impose your play style and preferences on my ability to have fun. And before you claim I am imposing my play style and preferences on others? I will point out that playing the game as it currently is does not count as an imposition on others' ability to play and enjoy. It is making use of what is already there and enjoying it. As opposed to implementing a change that alters how the game is played. Especially if feedback were not allowed as you would prefer. You have as much right to enjoy the game as I do, and I have as much right to enjoy the game as you do. And that is the purpose of feedback in the suggestion forum. To look at the suggestions and make sure players other than just the poster will still enjoy the game. -
Make "Notice of the Well" Account tradeable
Rudra replied to Heatstroke's topic in Suggestions & Feedback
Maybe a compromise? Make threads able to convert to transcendents as well? At the same rate as empyreans? I don't know the emp' conversion rate to trans'. If it is 1 to 1 though, then threads could be 40 to 1. Edit: Wait, scratch that. Make threads convertible to another merit that can be traded to your alts, but not trans', since that would enable threads to emp's indirectly. -
4 New PvP Modes- Some That PvErs May Also Enjoy
Rudra replied to TheZag's topic in Suggestions & Feedback
Those actually sound interesting. Not sure it will get PvE'ers to do it, but it definitely has the potential to. I think I'd possibly at least give the Capture the Flag a try depending on how it was implemented. Probably even the Mech Assault. -
Give Doms and Trollers pets at a lower level, say 12 or so
Rudra replied to kelika2's topic in Suggestions & Feedback
Giving feedback on a proposed suggestion is not gatekeeping. If the suggestion has merit, it will withstand the scrutiny and possibly even improve. Have you ever been part of a suggestion or review team? How about an investigation team? A development team? Suggestions are proposed on a constant basis, and then hashed out. Ideas that don't hold up get discarded. Ideas that hold up but have problems get put on hold pending further possible development. Ideas that work well get hashed out into something that can be implemented and meets the needs of the team or client. You know, like a suggestions forum. If others are afraid to post suggestions for some reason? There is nothing I can do for them other than say post anyway. At worst the idea will fail. At best it meets approval and may even get tweaked into something better. Posting an idea on a forum and expecting everyone to immediately accept it or just keep quiet is a ridiculous ask. Why? Because it is a forum. And that is what forums are about. No one is LARPing as a dev. No one is even claiming to be a dev. These suggestions will impact the entire player base. So expect people to respond based on how they perceive the change will affect them and their ability to enjoy the game. Hence, the suggestions are on a FORUM so the player base can see the suggestions and comment on how they think it will affect them either positively or negatively. The game is not centered on you. So you may think an idea is the best thing to ever happen. That does not mean others will too. And since it will impact them, they are very much entitled to a say on the matter. Hence, positive or negative feedback occurs.