Jump to content

Rudra

Members
  • Posts

    7566
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Rudra

  1. So is this a forum for illogical debate? A forum for imaginary debate? You are not making any sense. The whole point of a suggestions forum is specifically to have these debates. Otherwise the suggestion forum would not be a forum, it would be a DM straight to the devs.
  2. Then expect to forever be at a loss at what anyone is talking about. Some points cannot be condensed or they lose all relevance. Either take the time to read what people are saying, or stop expecting them to provide you any useful information.
  3. Then let's make this simple. Yes, you would not find this suggestion useful. I understand that. However, it does not change anything in a negative way. Nor does it negatively impact the way anyone plays. This is a case where it truly is a benefit without consequence. A benefit that would help some players keep track of what they have and are dealing with. Without the need to make a spreadsheet offline as others have recommended. If you don't want to see the added information on the character select screen, and honestly I would rather not see some of the information being requested am not in favor of the vet level display but am in favor of other information an inf display, then propose a modification to the change. Such as, oh, I don't know, a screen toggle to display the information so that those that want the displayed information can see it and those that don't won't. I'm surprised to be saying this to you of all people, but your argument against this suggestion fails to hold up. A quality of life change does not need to benefit everyone. It simply needs to be a positive change that benefits the player base to some extent that does not change/affect how the game is played or enjoyed. And this suggestion falls into that bracket.
  4. Read your thread. The reason why people are upset over this proposal is specifically identified in the thread.
  5. You are conveniently ignoring the +5 levels you get while exemplared/malefactored. If you want to know why @biostem's statement works, actually read the posts of your thread.
  6. Sure. Your logic is flawed. Want to know how and why? Go back and read the post.
  7. The OP cites teams and their damage as a reason to not bother with AoE holds. Sorry, I mean, move them to later where they are not likely to be needed by the team. All for the sake of getting pets earlier. If you are on a team and the experience with your controller is dragging your bare feet over broken glass because the CC/buff class of controller does pitiful damage compared to the damage classes? Then I can't help you. Except to tell you to maybe try dominators since they get a damage focused secondary. Even with some corruptor sets, the corruptor is stuck doing debuff/buff/heal duty rather than doing their own damage while on a team. Now when solo, controllers can actually make use of Containment. Which doubles their damage against mezzed foes. Which was specifically added to shore up the controller's damage. If that is not enough? There are the power pool attacks to supplement the CC/buff character's damage output. I took my ice controller to 50 solo without ever teaming once. It was the first time I ever actually enjoyed playing a controller. And it was because I took power pools to supplement the build. With my class primary powers, I could lock down even a (Edit: elite) boss spawn. And I could do good damage with my two pool power attacks. And pretty much nothing touched my controller who was having a field day smashing everything once I got my cycle going. Supplementing your AT's powers is why the power pools exist. To shore up a character's weak points and add powers that don't fit in the AT's primary/secondary pool. Especially as has been stated in other threads, taking pool powers is mandatory for all characters. And controllers have the least need for the Holy Quartet of power pools with their ability to lock everything down. Your argument fails to hold up.
  8. Individual powers can be buffed or nerfed. So if some pets are less than they should be, they can be buffed without affecting the other pets. If you want pets at level 1, play a mastermind. That is their raison d'etre. Edit: Masterminds start with pets. Masterminds buff/heal their pets. Controllers and dominators don't need to become masterminds.
  9. So... you want the powers you don't like to be last so you can get the powers you want earlier... and your rationalization is that being in a large group mitigates getting uncontrolled pets earlier.... I agree that playing low level controllers and dominators is typically boring. There are some power sets that are fun immediately at level 1, but most bore me to tears. By your logic, considering how fast things die in the game compared to how often AoE holds are used, you should just take away all the mezzes from controllers and dominators. In large groups, which is the standard you are citing, there is no point to using any mezzes because the team eats the mobs before your mezzes have any chance to be effective. Until you face off against the AV or GM. Then having your ST hold and AoE hold to stack on him and lock him down becomes a lot more interesting to the team. Now look at smaller teams and solo players. Those AoE holds and other mezzes start becoming more important the smaller the group gets without having to wait for the AV or GM to make an appearance. The ability to lock down an entire group of enemies so your DPS friends have time to take the groups down becomes more desirable. And when solo, AoE holds keep the controller or dominator alive when dealing with multiple groups, like when ambushes trigger. Or if your now lower level available uncontrolled pet(s) run off and grab the next few spawns because you can't stop them from doing so. You can't just look at controllers and dominators and say AoE holds (or other mezzes) are a waste at their levels and should be pushed back to a higher level. Not when you consider controllers and dominators across the full range of play from solo to full team. Especially since the more powerful or effective powers are supposed to be the higher level powers. So as much as I like pet powers, I disagree with this suggestion. It makes no sense.
  10. Too bad secret undercover moderators can't.
  11. Agreed. The primary reason to see a trainer is to train. At the least, the train option should be the first choice on the menu.
  12. Uhm... yeah... that would be part of why I said I was fine with non-rune animations....
  13. I have a hard time agreeing with that. The Sorcery pool should be arcane in appearance. Now, a tech pool that has similar abilities would be interesting. So I think it would be better for the devs to finish the origin pools rather than make the magic origin pool have tech options. Edit: To be clear, I am fine with non-rune animations for the Sorcery pool. I am against tech animations for it though.
  14. Because frequently I will have 2 of every type and tier of inspiration. Delete one? Get another of what I just deleted. So getting 3 to combine, or just that one green or purple I need, is often just out of reach. (Edit: Delete several? And get more that don't combine. And no, I don't try to have 2 of everything. The game just insists I do.)
  15. Was wishing could do this just yesterday. How about you can merge down? So say you have 2 yellow tier 2 inspirations and a tier 1 yellow inspiration. So you combine all three into a tier 1 purple, green, blue, whatever. You can merge inspirations of the same type, but into the lowest tier used in the merge? ... downgrading would be infinitely easier than calculating what I am thinking... nevermind.
  16. If nothing else, if this were to be implemented, it would need to function like a trade. "Player A has offered you the Team Transporter power. Do you accept?" (Edit: Or, you know, stand at the P2W vendor broadcasting that you are giving away inf' for players to buy the Team Transporter power. And if they do, congrats, you provided that character with the power. And if they take the money and run instead, congrats, you gave that character a boost towards buying enhancements. Either way, you helped.)
  17. You cannot delete the team transporter power. If you have it, you have it. It is like trying to delete any other prestige power the P2W vendor has. You can't. Just like you can't just delete the Christmas present power when someone gives it to you. Though at least that one goes away when you use it. If that particular character does not fit the theme for calling a Longbow Chaser to carry the character to the destination? Then no. I have no reason to take it. Especially since the Mission Transporter power works just as well at getting me to my mission without the Longbow Chaser/Arachnos Mini-Flier showing up to do so. And the Long-Range Teleporter gets me into the zone at least if I'm too far from a base portal or ferry or tram. And if I don't have Long-Range Teleporter or have that zone unlocked for it? There is the base transporter that gets me to the zone I need to get to. So there is no need for someone like me to have the Team Transporter power. (Edit: I also appreciate how you question my enjoyment of the game because I don't take the powers you think I should. If that was not your intended implication, then maybe you shouldn't say things like "of the game you presumably enjoy". You could have just left it at "Is there some reason why you wouldn't want a free power that saves you time?".) Hells, even when I'm on a team and someone on the team pops Team Transporter, I'm usually half a mile away flying, teleporting, jumping, or running before they even get the summon off. Assuming it was not a long distance travel prompting me to just use Mission Transporter. (Edit: And if I'm first to the mission? Most of my characters have teleport other. So I just start recalling everyone to me. There are other options for the team to quickly get to their destination. For instance, you can Mission Transport and then Assemble the Team if your character is a teleport themed character. Mission Transport and Teleport Others if you want to use actual Teleport pool powers.) Great. I'm glad you won't force others to take a power they may or may not want. Can you speak for everyone else? Look, I'm not saying the Team Transporter power is a bad thing. It's just not for everyone. And if you need an inf' sink, then stand under the Atlas statue in Atlas Park or near the starter plaza in Mercy Island and broadcast you are giving out inf' to lowbies to get them started. I'm sure they will greatly appreciate it.
  18. Yeah... I'm with @Ghost on this one. Save yourself the headache. If you want everyone to have Team Transporter, then advertise that everyone needs it for the team or they will be kicked. It's not that I'm against the power itself, I just don't bother with it. So if that means I can't team with you or others? That's on me. Sometimes you ask players to get a specific temporary/P2W power and give them the resources they need to get it, and they actually get it. Other times, you get what happened to you. Just let everyone know they need to have the requisite power for the team when forming, check their powers tab for compliance (if P2W powers are listed there) or ask them to verify they have the correct power available and on a power tray, and boot as necessary. They knew the requirements going in. Not up to you to hold their hand. Just find someone else. Edit: As a side note? Even if you could just throw that power on others, if it works like other things you can give other players, like enhancements, the other player may not be aware you gave them the power and not care to look for it even if you told him/her you gave it to him/her. And personally? I would be rather upset to have another player just walk up to me and force a power on me I didn't want on that character.
  19. The summon Longbow Chaser and everyone teleports directly to mission door power.
  20. Pretty sure @Ukase means the Team Transporter power. When it comes to the Shadow Shard TFs, that is the power I routinely hear being mandated.
  21. Yes, I am dearly hoping to be able to customize my pets' appearances, but honestly, I think most people would be more than happy to settle for Illusion Control's mirror option.
  22. Like pet customization? Or maybe pet customization? How about pet customization? Nah, I think they should work on pet customization instead. ... there's something wrong with what I just said... but I can't customize... I mean... figure it out....
  23. The END drain stacks according to City of Data. The - regen, -recovery, and -DEF don't.
  24. According to City of Data, Mask of Vitiation nukes your END, your recovery, and your defense. It may not nuke max endurance like Curse of Weariness, but that combined END drain and Recovery nuke still hurts. Edit: It's manageable, just run away until it wears off and it doesn't take divine intervention to have the energy to blink any more, but it still hurts.
  25. A card trick is a bit of prestidigitation. A bit of sleight of hand. It is the same type of "illusion" as any other real world form of magic. Illusions from Illusory Control are not mere sleight of hand. And out of all the pets the Illusion Control controller has, only the Phantasm has any substance. Not even the decoy phantasm has substance. So we're still talking about a minion-based character with no minions.
×
×
  • Create New...