Rudra
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Everything posted by Rudra
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I've all but face-planted into Scrapyard more times than I care to remember. The only reason I survive is because my stealth buys me enough time to crap myself and run away. I would prefer more events over more GMs. I would prefer nothing over more GMs. The game does not need more GMs. If the game became City of Giant Monsters, I would probably stop playing. I almost stopped playing back on live when they were running seemingly back to back invasions. (Then the invasions eased up enough that I stopped screaming at the game. Then the game shut down.) (Edit: "Zombie invasion? Just great. Need to postpone my street sweep mission so I don't get eaten. *sits out invasion* Okay, it's over. Rikti invasion?! Oh, come on! *sits out invasion* It's over! WHAT?! ZOMBIE INVASION?! AGAIN?! LET ME DO MY DAMNED MISSION, GAME!!!")
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Kraken and Winter Lord don't wander around. Jade Spider does. And again, we do not need giant monsters everywhere. Especially the Jade Spider who was created for and is available in both versions of Mender Silo's TF which can definitely be soloed. (Edit: Kind of hard to lose when you have an army of superheroes backing up your character and uncontrollably attacking the Jade Spider.)
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Once my red sider hits level 3 or 4, I always go outside the walls to look for lone reds and purples I can kite to death.
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So less than 10th level characters can be smashed? No.
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Just how many times is this going to be brought up? No. Edit: Hazard zone does not mean giant monster stomping ground. They do not all need a giant monster in them. We already have zones that are all giant monsters. We already have non-hazard zones that have giant monsters. Please stop trying to put giant monsters everywhere. This is not City of Giant Monsters. I would not be inclined to play City of Giant Monsters.
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Yet another, another Sentinel improvement thought...
Rudra replied to Errants's topic in Suggestions & Feedback
Nah. (S)he's just probably being snarky. 😁 -
Stop colors resetting when cycling to the top of the options
Rudra replied to xl8's topic in Suggestions & Feedback
Okay... let me blow a hole right through this argument. As an example, when I have pants selected, which has 2 color options because you can texture it, and I cycle down through the list to see how the options look and if they meet my desired look, the colors stay the same all the way down. Hit up arrow, hit down arrow, the colors stay the same. Get to the bottom of the list hitting down arrow and then hit down arrow again to cycle to the top of the list, and the colors reset and now my chosen color is gone and is black. That is not a difference in palettes like with power customization choices. That is a failure in the character creator's costume creation. To use your given response of tights, select bottoms for the bottom choice or tight for the tops choice, which still has two color choices, I just checked to make sure, it does the same thing. The chosen color stays as long as you do not scroll down through the choices and then have the menu cycle back up to the top of the list. And last I checked, the costume options, not the power customization options, all used the same palette. Edit: And before anyone points out that the skin palette and the costume palette are different, I'd like to point out exactly that. One is the skin palette, and the other is the costume palette. Then you have the different power palettes. -
Stop colors resetting when cycling to the top of the options
Rudra replied to xl8's topic in Suggestions & Feedback
Hmm... more clear... this won't be helpful, but here goes.... On all my characters, for all their costume options, if I have any color other than black selected, the color turns to black when I cycle through the list and the list starts over. It only resets the color when going one way, typically when I hit the bottom of the list and it cycles back to the top of the list. I can't say that is what xl8 is experiencing, but I'm willing to bet it is. -
Knives of Artemis Defeat Badge - Mythbuster
Rudra replied to Chrono-Bot's topic in Suggestions & Feedback
Interesting read. So... Chrono-Bot's suggestion of Mythbuster, as provided in that thread, back in November did not take, so (s)he is trying again? -
Knives of Artemis Defeat Badge - Mythbuster
Rudra replied to Chrono-Bot's topic in Suggestions & Feedback
I can see it for the Knives of Vengeance, since they are an offshoot of the Talons of Vengeance. (And the Talons of Vengeance were already stated in game as turning people into monsters, so the converted KoA turning into monstrous KoV makes sense. (Edit: See the late First Ward arcs, specifically from Master Midnight, about how the Talons of Vengeance turn people into followers of the Talons and then monsters.) The KoA however, are not linked to mythology in any way. The transformations into psuedo-mythological creatures in the KoV is a stated transformation done by the ToV, not because they were from the KoA. Edit again: If you are going to ask why the KoV turned into monsters and not the CoV, remember that you take down the CoV as they start rallying to the ToV. When you encounter the KoV, they had been under the ToV's influence for an unspecified amount of time. -
Knives of Artemis Defeat Badge - Mythbuster
Rudra replied to Chrono-Bot's topic in Suggestions & Feedback
Despite being a badger, I am opposed. We don't need badges for everything. As for the proposal itself? 1) A rumor is not a myth. 2) The group is not a mythological group nor does it contain any mythological entities. 3) Using the name of a deity or mythological entity for your group name does not link you to any myth or religious belief system that the name comes from. Getting a Mythbuster badge for this group makes no sense. Maybe Field Investigator or something similar, but not Mythbuster. Edit: In case it is not apparent, I am already upset at some of the badges we already have. Most of the newer badges feel like they were added for the sole purpose of more fodder with no basis. (Looking at you recipe and inspiration rejection badges.) Feel free to disagree. This is the nature of personal opinions. -
Samurai Oni Facemasks without helmets
Rudra replied to direowlbear's topic in Suggestions & Feedback
Historically? They still had other masks that were similar, but these were full face masks and only (possibly) worn during certain rituals or (definitely) by actors in a play to show they were a monster to the audience. (Note: See Hannya masks for an example.) The menpo, as a distinct and separate piece, exists solely in a video game and comic sense as a relatively new idea. Though more often, those masks are cloth masks rather than actual menpo. Personally, I'd like to see noh masks, hannya masks, long nose tengu masks, and the requested 'menpo as separate piece' masks, but I'm a greedy person. -
idea to have epic archetypes cross faction but lore friendly
Rudra replied to jkwak's topic in Suggestions & Feedback
In the case of the bots, I figure the character reprogrammed them. In the case of the Tarantulas and others, they could just be rogue Arachnos that help you for their own purposes, have been mind controlled by you, have decided to help you to spite Lord Recluse and his lieutenants, the patrons, or for any number of other reasons. In the case of the Coralax, they hate everyone, so justify that however you like. 'You' in this sense being a generality rather than you, @MTeague, the writer of the preceding post specifically. It's kind of like justifying having an MVAS when you're running around robbing banks, blowing up buildings, trying to enslave/destroy the world, what have you. If you try hard enough, you can justify anything. Edit: Or justifying having a Shivan Destroyer as an ally, one of the Freedom Phalanx (temp power) when you're a red sider, having a pair of Wailer Queens (only obtainable once and only for magic origin characters), still having the Arachnos mini blaster when you go blue side or the Longbow mech when you go red side, etc. -
But there are only like 20 or 30 good names. *dons defecation deflection device* 🤪😄
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*in loud booming voice* I. Am. OZ!!
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Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
And that would be the joke, in my opinion. At least, that is what made me find humor in it. I also note you still have not answered Naraka. If Sudden Acceleration's KB to KD proc is to be given a damage component, then why not the other non-damaging procs too? And while we're at it, since they will now have a damage proc and an effect proc, why not give the damage procs added effects as well? See? It is both joke and valid point about adding a damage proc to Sudden Acceleration. -
New Statues (Low Priority Suggestion)
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
I nominate the Great Kurgen for a new statue! This heroic spy is best known for his penchant for face palming at inopportune times when his uncontrollable telepathy picked up inappropriate or ridiculous thoughts. Which happened rather frequently, usually in response to the random idiocy of those he was spying on. Unfortunately, his other super power was he did not show up on film, so no pics are available for reference. -
Samurai Oni Facemasks without helmets
Rudra replied to direowlbear's topic in Suggestions & Feedback
Yes, please. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
Please do not misconstrue my rant... I mean post... no, definitely rant. I know KB is a good thing. I like bowling for dollars or playing pinball with my enemies' bodies. I thought I kept that part clear in my rant/post. If not, I apologize for necessitating you to clarify. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
I will never agree that the KB to KD proc in Sudden Acceleration is an enhancement tax. They can slot the set instead of just the proc. The set includes damage buffs already built in, both as direct enhancement boosts and as a set bonus. So what that it has 3 enhancements that boost damage instead of the unique set Overwhelming Force's 5. Look at sets like Eradication, which are damage boosting sets. They have 4 damage boosting enhancements, just 1 more than the set whose purpose is to enhance your knockback. So they slot the set and instead of needing 2.3 attacks to kill the target, they need 2.7. *gasp* The proc does something useful. KD is a big advantage. It keeps the target(s) from being able to attack you. Just like KB does, except now they stay at your feet. Saying the proc is an enhancement tax is like saying any other proc is an enhancement tax because the player chose not to use the set. They all give you a definitive benefit. I don't care how many Min/Max'ers say it is a tax. Those are the same players that think the game is too easy and needs to be made more difficult. While clamoring for things that will make the game easier. I know this opinion is unpopular. I know I'm going to get burned for saying this. I don't care. Sudden Acceleration does not need a damage proc added to the proc effect. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
You can't quote a person and change what they say. The post you are "quoting" does not say comic books anywhere. That is not a quote. If you want to respond with "comic books"? By all means, but do not quote someone and edit their comment to say something they did not. Edit: And the only knockdown damage I see in comics is from the target slamming into something, which does the damage, and then falling back down unconscious. Otherwise, they just get knocked on their butt. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
You would realistically get more damage from inflicting knockback than knockdown. With knockdown, you knock someone on their tail from no real height. With knockback, you potentially send the target slamming into a wall or other obstruction. The sudden stop at the end is what does the damage, just like with a fall. And the type of obstruction hit and how it was hit would compound the harm from the knockback. "Oops! Sorry about that low bulkhead! Would you like me to give you your head back, or would you rather just lie there and bleed?" The game does not incorporate fall damage for knockback which would simulate this, but doing enhanced damage from knockdown makes little sense. The force of the strike (the damage the attack inflicts on its own) knocks the target down. If the attack lifts the target to fall? You would only really add a few more bruises. It's not like the target is being knocked up that high after all. (Have someone stand on your shoulders and fall off you. Unless they land on their head, they won't likely suffer serious injury. Just likely lay there screaming at you for convincing him/her to do something that stupid until the pain subsides enough to get up and get revenge. And having that person fall from that height is higher than you would knock most mobs. Now powers that lift and slam the target into the ground? Yeah, they should do some real damage. And they do. It is already built into the power as the attack's damage.) -
Nope. The Hollows does not need a giant monster. Not from the Igneous. Not from the Trolls (which makes no sense as they are still human). Not from the Circle who already have a giant monster (in Nerva). Not from your choice of deity, cosmic entity/event, or unnamed group. A flood event from the Trolls damming the Red River? Sure. Another giant monster stomping around because people seem to want a giant monster in every zone? No.
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Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
I am disinclined to agree with the need for the Sudden Acceleration proc to also do damage. The only difference I see between Sudden Acceleration and Overwhelming Force is that since Overwhelming Force can be slotted into powers that do not already do knockback, it adds the chance for knockdown. As for Sudden Acceleration not doing damage? It gives .5% less boost to damage than Overwhelming Force. Edit: And as a knockback enhancing set as opposed to a damage enhancing set, modifying Sudden Acceleration's individual enhancements for Damage, say by increasing the number of enhancements that have it, to compete with a set that is supposed to be focused on boosting damage, makes no sense to me. Edit again: That said, if they do incorporate more damage boosts effects into the individual enhancements to compete with Overwhelming Force? I really wouldn't care. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
Why? Not enough damage procs already available for you?