Jump to content
The Character Copy service for Beta is currently unavailable ×

Rudra

Members
  • Posts

    8270
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by Rudra

  1. I get that. And I do my best to do so. However, at least to me, those that already have something one way and want it that way should always have priority over those that want it a different way and are seemingly unwilling to accept the already provided fixes. If KB on teams is that big a deal but the player wants a KB build, then either find a new team, work with the team to find an acceptable middle ground, solo, or use one of the other available build slots to have a build for when on a team or solo. If the player already uses all the available build slots? Then ask the devs to enable additional build slots. Maybe purchasable up to a limit for an exorbitant fee from P2W. There are other, and in my opinion at least, better ways to deal with this than taking something players are already enjoying away from them. And if the complaint is that the extra build slot will cost the player an arm, a leg, half a lung, their next five newborns, and a mountain of gold? Then maybe make some cheaper builds to play until you can build your ultra uber super max ultimate build again. Or just make some cheaper builds and have fun. Edit: I would also like to point out that the travel pool and fitness going inherent changes did not take anything away from anyone.
  2. Except that is talking about taking something away from players that they already have and want. There are already solutions for changing KB to KD. Changing KB powers so they can't do KB any more is a big NO in my book. I don't care how many would prefer it be KD instead. KB powers already give KB and there are players that enjoy that.
  3. The OP opened with not wanting to do that.
  4. If every power had a baked-in option so you could select what it did, then you would just delete every power set but 1 for every AT's primary and secondary. Hells, you could just delete the ATs and have 1 primary set and 1 secondary set. A rather extreme option for what looks to be a non-issue given the tools we already have.
  5. I did not know that. Thanks.
  6. Don't know. All I was saying is why small power creep would be viewed as negatively as big power creep. I don't argue power creep. I prefer to argue changes, for or against, on each suggested change's effects. Edit: Also, Change = Bad is not the same as Power Creep = Bad. Edit again: And before anyone starts arguing that people like me are against change simply because it is change, change for the sake of change is not worthwhile change when you are dealing with a community.
  7. How about just make a thread asking for a 3rd build for characters? I would agree with that. As opposed to the OP which I disagree with.
  8. To know if they read your specific post? Nope. Gotta go on faith for that. To know they are reading these forums? Yeah. There are multiple threads where not only has a GM put in an appearance to comment, and not just to warn us we were getting out of hand, but a dev would post on the thread with comments as well.
  9. Incremental death. If small power creep is allowed because it is small, then eventually the game will not be CoX because of all the incremental power creep. It's how big changes are made when there is strong opposition to those changes. You slip in little changes over time until they add up to the big change.
  10. As @Andreah said, you have 2 builds on each character. Your solo build does not have the KB-KD IOs for hilarious fun. Your team build does. Now there is no need for an infinite budget for unslotters. Simple solution, easy fix.
  11. Yeah, CO can burn for all I care. I only like some of the costume options. (Animal heads like rabbit. Their rabbit tail. Variety of snake heads. The ability to make a draconic character that actually looks draconic. The multi-section approach to leg costume options and arm costume options. The ability to customize eyes.) So I would really rather not have CoX emulate CO. I've already stated I'm against power pool standardization. Different purposes, so different layouts. That's my take at least. As for adjustments to the power pools? The only one I would like to see is for Aid Other to no longer have that insufferable interrupt. NPCs don't have Field Medic, and their Aid Other is still not interruptible. Just another case of the NPCs get better versions of some powers. Though in this case, I really would like to see that interrupt go the way of the dodo without having to take Field Medic. (Which I'm pretty sure was created more or less to take that interrupt out.) So my take on the Medicine pool at least? Change Aid Other to lose the interrupt. Change Field Medic to compensate by removing the removes the interrupt from Aid Other. The adding recovery to Aid Self and the boost to healing effectiveness would be sufficient for Field Medic in my opinion. And that's it. I am rather fond of how the other power pools currently work.
  12. I was going to stay out of this, but this comment changed my mind. You may be willing to run around while sidekicked up to help get things done, which is appreciated, but I can attest that most players don't. At least most players I've seen. If they're low level and door sitting? That is exactly what they are doing. They are standing at the mission entrance AFK. There is no effort on their part. If they are in a big group sweeping Striga for Council Warwolves? They are sitting comfortably back in a safe spot while those that are willing to put in the effort actually run around and hunt the wolves. So no, they are not putting in "as much as the guy 'knocking it out' for them". Now please bear in mind, I don't actually have a problem with players door sitting. It is the idea that the door sitters, or zone sitters as it were, were putting in any effort at all for those badges and the unlocked accolades. While some may do so, the majority I have seen most definitely do not. Sorry for the interruption. Please continue the discussion.
  13. I don't understand that line. Sorry. However, I do like the idea of the storage bins just being a combined limit of what is stored. The base can store 0 salvage. You buy a salvage rack. The base can store 100 salvage. You buy another salvage rack. The base can now store 200 salvage. Wash, rinse, repeat for additional racks. And you could use any rack to access any of the salvage in the base's storage. Don't know how hard that would be to code, but it wouldn't seem to be that different from current set up while still simplifying use.
  14. I agree with @Akisan. The proposed change to the pool powers is too much like CO. However, even CO had requirements for X powers from a given pool to have been picked for the player to get it. You could grab one and only one energy build attack during character creation and one starter attack. Then you could grab as many non-energy builder starter attacks as you wanted as you leveled. However, you still had to have progressively more picks from a specific pool to access the more powerful attacks in that pool. So in that way, the proposal is also different from CO. Even CO requires you to stick with a set pool to get the later powers. So no. I am against combining all the pool sets into a single pool for the purpose of accessing the later powers in the set. People are already stuck on the Holy Four pool sets. I am against enabling people to go Hasten -> Combat Jump -> Tough -> Weave -> Tactics -> Maneuvers -> Assault or whatever order they want to go without having to take the specific pool's power prerequisites. Though in this example, they would only be missing either Boxing or Kick. (Edit: However, this proposal would now let them replace Boxing or Kick with Acrobatics or Burnout or Whirlwind or.... So.... No.) As for re-ordering the pools? Meh, I don't think I should be the one to argue that. I like the pools as is, but that doesn't mean I won't like them just as well re-organized. As for standardizing the pools? I am against it. The travel pools have already been modified for accessibility of characters. They are waaaaaaayyyyyy easy to dip into and get just what you need. That was done because players complained about having to wait so long for their characters to use theme powers, such as fliers being able to fly. I would not want the travel pools to go back to the way they were, where you had to have Hover or Air Superiority to get Flight for instance, and had to be level 14 to get it at that. However, I absolutely do not think the other pools should follow the travel pools into rapid acquisition. Part of the game is planning your character and figuring out how to get what you want. We already have too many players complaining the game is too easy for them. So let's not make the game easier for them.
  15. The brute Dark Armor heal is Dark Regeneration available at level 16. Tankers get it at level 8, but the armor is their primary power set, not their secondary. Sentinels get Tenebrous Regeneration at level 2. Then they fortify that with Obscure Sustenance at level 16. Dark Regeneration does minor damage in a 20 feet radius with a 10 target cap, has a base 30% heal (I did the math to be sure), 30 second recharge, base END cost of 33.80, and does not apply a To Hit debuff to anything. It is strictly a heal with a minor damage PBAoE. Tenebrous Regeneration has a base regeneration buff of +100%, is an auto-power so it is always on and can not be turned off by any power, and has an END cost of 0 for being an auto-power. There is no comparing them. Obscure Sustenance? Yeah, that seems borked to me. Your comparison of Tenebrous Regeneration to a Dark Armor Brute's or Tanker's heals though? Makes no sense.
  16. Why should it have a lower slot limit than other powers? One heal set has 4 enhancements, one has 5 enhancements, but the other 6 heal sets and both accurate heal sets have 6 enhancements in their sets that give set bonuses. You lost me with this comparison. Edit: There are multiple powers that only take one type of enhancement set. Like Build up which only takes To Hit Buff sets. There are also powers that take no enhancement sets. Like Assault which can't slot any sets at all. Are those also kinda gimpy with their only one thing or less? That is just the way those powers are set up. And they are set up that way based on what enhancements will affect them. Since Tenebrous Regeneration only heals, what other sets do you think it should take? What other sets could have any impact on it? Do you want to slot it for recovery? It doesn't affect recovery so those enhancements would do nothing.
  17. 1) Sentinel Dark Blast has Aim because Sentinel primaries all get Aim. Just like Defender and Corruptor damage sets get Aim instead of Build Up. That is, if their attack set even has Aim at all. Corruptors do not get Build Up. 2) Tenebrous Regeneration only speaks of regeneration in its description and it only boosts regeneration for effect. So not taking other secondary effect enhancements makes sense. 3) Obscure Sustenance only speaks of healing and regeneration in its description. So it is not a recovery boost power masquerading as a healing power. It does actually boost both regeneration and recovery though. My guess is that it the recovery bit was added during testing, but they forget to update the description and allowable enhancements. I agree that it should be updated to reflect what it does and allow enhancements for it. And I agree its PBAoE should have a better max targets than 1. That or no longer be a PBAoE and instead be a targeted attack like Life Drain. (Let me emphasize that this is just my guess as to why it works this way. I do not actually know.) As for the Tanker, Brute, and Scrapper versions being better? I should really hope so.
  18. Meh. I disagree. I agree that the power pools are set to be weaker than a character's primary or secondary power sets, but I wouldn't go so far as to call them bad. I do admit I am not a fan of the Medicine pool. Aid Other is useful out of combat only (unless you get Field Medic). As opposed to the Aid Other the NPCs get which I can't disrupt to save my life. (Literally in some cases.) Having to take 2 powers from the Medicine pool to make Aid Other useful in combat is... uhm... really unnecessary in my book. I've never made a character where it made sense for me to try the Force of Will set, so I don't know how that set is. And I only took the Presence pool on 1 Super Strength brute to help deal with Rage (because Rage's crash is supposed to be mitigated by Unrelenting, which it does, just in a minor way) and pick up a heal (with HoT) that my armor set lacked. That one worked great because I was already planning on taking a provoke power (though I would have preferred my primary's Taunt) and having a HoT went a long way to recovering my brute in the more brutal fights. So following that pool fit right in. Aside from those 3 pools though? I find all the pools very useful. It just depends on the character I am building as to which pools are more useful to my character and fit the theme.
  19. Triage works fine. ... if you're solo. Or if you're in a ToT league.
  20. So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too. Anyway, I'm open to new animations. New animations/options are always good.
  21. Yeah, I have no problems with that. I was just wasn't seeing what you were saying. It does get much fainter on bright radiation using the top left most black. No argument.
  22. Thank you for re-emphasizing that part. I did not realize you meant radiation siphon when I went and tried it on radiation siphon. So I went back and tried it for a third time on radiation siphon. Just to be sure I was using radiation siphon and not radiation siphon. The animation you provide in the second link is radiation siphon, but not the first which is radioactive smash. Radiation Siphon only has 1 animation. And it may be my system, but regardless of whether I go dark radiation which gives me the black with purple bubbles or light radiation which gives me the grey mist with faint grey radiation bubbles, I still have the radiation bubbles. And yes, I am using the top left most black as my color choice. (I change it back to green because that character should have green effects, but I am trying this as you have described.) Edit: That quote should not have been blank. Sorry. I did not blank it. Since it was a quote of a quote though, I'm guessing I should have just copied/pasted it instead of quoting it.
  23. Thanks. That would be why I don't see it. Edit: Just realized this post could be read sarcastically. This post is not meant to be sarcastic.
  24. Nope. First off, those are 2 different animations. Secondly, when I checked, again trying both bright and dark radiation options, the bubbles are still there. Grey for bright and black with purple for dark.
  25. I loaded up my rad melee brute to use this. With dark rad it was black. With light rad it was grey. Could you share your version so I can have invisible palette too please?
×
×
  • Create New...