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Rudra
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Everything posted by Rudra
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Yep. Troll. Your purpose is to keep people responding to you. Buh-bye.
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🤣🤣🤣 Oh, boy. You do try. You try so hard. Just stop. Please. No more wiki nonsense. The wiki is not the basis for CoX. No matter how much you want it to be. It is not the basis for absolutely any super powers used in any context anywhere. It may take things from other sources. It may even have some overlap with existing games. You know why? Because a lot of super powers are common across mystic, super, sci-fi, and other genres. "Fire manipulation =Fire Manipulation | Superpower Wiki | Fandom Empathy = Empathy | Superpower Wiki | Fandom Darkness manipulation, Affinity, control, Blast, melee exct = Darkness Manipulation | Superpower Wiki | Fandom this sums up what i have been saying " News Flash: Fire Control/Manipulation, Empathy Control/Manipulation, Darkness Control/Manipulation, and all the other powers you say come from the wiki? They have been in existence since the first writers of characters that used those powers wrote them up. And some names are more commonly used than others. Just stop with this nonsense already. I'm trying to treat you as just another person with a difference of opinion, but the garbage you insist on spewing is leading me to think you are instead a troll.
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The OP and your 'cannot re-enter mission' option would also punish players who are playing through lag and are defeated through no fault of their own. And the "ablative team" option you are citing would be an RP thing and something the team leader can discuss with the team to get buy in. It is not something anyone has the right to impose on others. "You cannot use the hospital or base if defeated" is something everyone involved should agree on, not have shoved down their throats by a power hungry team leader. Edit: And before anyone tells me "but what about the enemies buffed and similar settings we already have?", those actually affect game difficulty and provide challenge. Making players remain stuck defeated until someone decides to rez them does not affect difficulty or provide any challenge. It's punitive in nature.
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I agree that the character's reaction at the end of the arc is... disappointing. Your other worldly double scarifices himself/herself/itself (if a non-gendered construct), and the character just accepts it rather matter of factly. That's a rather cold, even cruel, hero. At the least, the player should be given a range of choices for how to react. The dialogue for Jenni Adair doesn't even need to change for that. And yeah, while it makes for an 'interesting' cut scene of your double's sacrifice, the fact the plyaer does reach the room with the double in it, and game cuts to death monologue for portal room and base to explode is rather restrictive. Using @Greycat's example of different options, the mission could be updated to "Find Mission Exit (or Rescue Your Double)". Now the player has the choice of doing as the double said and running for the exit, which completes the mission and ejects the character if (s)he/it reaches the mission exit, or pressing on to try and save the double. Now to add further complexity to the coding nightmare, if running the arc a 2nd time, the character may take another trip to Mender Valen to see about an Ourobors teleporter or may take the initiative to visit another character to get a spare mediporter. After all, if we can get spare mediporters for other NPCs we have to rescue in other missions, why can't we get one for our double? The player would have to take the extra steps to get the mediporter, but (s)he/it is already tinkering with the time stream going through Ouroboros anyway. Then, if the devs still wish to remove the double as opposed to red side where the double decides to go off and find his/her/its own fate rather than be tied to you, forever vanishing from your character's story, then the double can choose to return to his/her/its original dimension or embark on a separate career elsewhere away from your character. (Of course, I still find it to be a kludge of the story that after the missions the double ran with your character to get to that point, that somehow (s)he/it still doesn't have a mediporter despite all that time and work.)
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Let's start with the original game developers. Then go into the current devs. Tack on the current player base with some exceptions (I have to account for you after all). You just can't let it go. Use the wiki all you want. Noone cares if you do. It's your choice, feel free to do as you please. If you want to use it to define and create your characters for you? Go ahead. If you want to use it for ideas? Go ahead. If you want the devs or your fellow players to be bound by it and its limited interpretation of powers and their uses? Or to impose how powers are listed in that site as how they should work in City of Heroes? Stop. Just, stop. That site has no relevance to the superhero genre beyond itself. It has no bearing on how people can imagine, create, and present their characters or the powers they want their characters to have. It is not an authoritative mandate on what players call their powers or make them work. It can make for a decent launch point to come up with concepts if you want to use it as such, but it is by no means comprehensive, authoritative, or binding in any capacity. There is no MMO, RPG, or other game that uses that wiki as a reference for how the game should or does work. There is no comic, novel, show, or movie that uses that wiki as a reference for how powers in the comic, novel, show, or movie should or do work. So stop using that wiki as a mandate for CoX. It is NOT a CoX wiki. It is NOT a mandate. It is a publicly written/sourced site with no quality controls, incomplete data, and a LOT of redundancy and unnecessary limitations on concept.
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I see you shifted from saying that wiki is the proper reference for things to saying that powers need limitations or they become overpowered. Welcome to gaming, where in-game powers come with preset limitations baked right in. In CoX, it is the devs that create power sets, design/implement the associated mechanics of the set, design/implement the animations for the power sets, and determine what the limitations of those powers and power sets are. Typically by keeping the new power sets as generic as they can so they fit with the five game origins. And they do so based on what they've seen/read in comics, or seen in movies, or just came up with from their own imaginations. Without the need to reference a poorly written wiki with no quality control (anyone can edit it at any time to say what they want, it says so right on the wiki).
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Fire manipulation from that site: Also Called Pyrokinesis Flameokinesis/Flambokinesis Agnikinesis/Agnimancy Flame Control/Manipulation/Dominion Ignikinesis/Ignimancy Fire Element Control Capabilities Users can generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will. Fire Manipulation as used in comics and super hero games since the dawn of comics: Create fire, shape fire, manipulate fire (increasing/decreasing size of effect), move fire, maintain fire (without need for available fuel), absorb fire, extinguish fire, project fire (as projectiles), enflame (wrap in fire without causing harm to target), warm target (including cooking), cauterize wound, enhance melee attack (armed or unarmed, as per enflame), illumination, and propulsion. I'm sure I'm missing at least a few other uses. None of which are covered by your precious wiki as part of fire manipulation. Would you like me to pick apart your precious wiki's empathy entry next? Gravity manipulation? Darkness manipulation? Or the medical entries I already pointed out in this thread? Super powers are only as limited as the individual's imagination. They are not bound by some poorly written wiki. And neither is CoX. As was previously stated up thread, CoX was based on the Hero System Champions pen and paper game. It is not the same, but it was based on it. (And given how expansive the Hero System is compared to the wiki? I'll take Hero System over that wiki any day.) However, this is a video game. Video games cannot be as open-ended as the Hero System is. (I think the devs tried to make it so, but couldn't do it.) So you wind up with thematic sets that are basically a single solitary power that the character develops into up to 9 different uses. Which is also far more comprehensive than that wiki you insist is the reference for everything, even when those things predate the wiki by decades.
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No, not the same as the wiki. And that wiki has no correlation to what can, cannot, should, or should not be done in CoX. You can use it as a reference, or handicap in my opinion, of what powers can do. That's your choice. However, it is not a valid reference for anything in CoX. Not for whether or not Numina is a mage because she lacks a physical body (she is a mage despite lacking a physical body) or if she is a ghost for lacking a physical body (she isn't, she's an astral projection). Not for whether any powers or power sets are "correctly named" or "correctly utilized" in CoX. Not for whether or not a power set is or is not magical despite not having magic, arcane, eldritch, or anything else of that nature in its name. Not for anything in the game. At all. You can use the site as a reference all you want. Do not seek to require others to abide by it as well. Just as you using the site as a reference is your choice, not using it is everyone else's choice.
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And Snow Hopper for logging out at the shadow shard style vent that launches you back up! 😄 Seriously? I like that. Ski Patrol and Lodge Lounger works for me.
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It is very different from the wiki. The wiki tries to be an expansive list of all thing super, but is instead a lesson in nonsensical hilarity. It wants to be an authority on all things super, but fails at it. Not least of which is because someone somewhere has a different idea of what powers are and do. The people who imagine and write up their powers? They aren't constrained by what someone else writes on a wiki. They are constrained by their ability to create, innovate, and imagine. Edit: If you want to constrain yourself to what others tell you is a super power, how it looks, what it does, how it can be applied? That's fine. Your choice. If you want to constrain yourself to using that site as your end-all-be-all reference for all things super? That's fine. That's your choice. If you want everyone else to be likewise constrained? Well, now we have a problem. That site has nothing to with City of Heroes/Villains. It has nothing to do with Champions Online. It has nothing to do with DC Universe Online. It has nothing to do with anything super character related other than itself. It's that simple.
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There's too much push back when people ask for instant 50's, but if we instead ask for instant 40s, then surely we can get that and then push for 50s since we have 40s? ... ... ... ... ... ... No thanks. PL'ers can already effectively crank out instant 50s. Use the existing process.
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How About an Option option for Group Fly?
Rudra replied to Attache's topic in Suggestions & Feedback
So does everyone else. "All Blaster <insert task>!" "All Controller <insert task>!" So by that logic, all ATs should have an option to be excluded from doing things. -
How About an Option option for Group Fly?
Rudra replied to Attache's topic in Suggestions & Feedback
Even as a joke, that sucked. -
What would be the point of having every mission rez the character at the entrance? It works for trials and some TFs/SFs, but makes no sense in general use. Do you just hate the in-game hospitals THAT much?
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How About an Option option for Group Fly?
Rudra replied to Attache's topic in Suggestions & Feedback
Personally, I think henchmen and pets should be able to inherit the character's travel powers. That would probably take away Group Fly's last use though. -
Hey! That's the same argument that was given the last time this was brought up! Are you that same person just re-posting this? Prohibiting players from using the hospital does not add, reduce, or otherwise affect difficulty. If you want a defeat difficulty? We already have it in the form of limited and no deaths options. The hospital is something that is used when the character is defeated. It has absolutely no impact on what happens in a mission until the player is defeated. So it is not a difficulty option. Neither does prohibiting its use promote teamwork. And the last person to use the difficulty option argument basically wanted it to be able to punish players that dared be defeated in the mission. So: NO.
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From the people who imagine it and then write it up. You think the writers and artists that made comics had some wiki to go to? You think new characters are made using some wiki? They are made from the writers' imaginations. And that is where their powers come from.
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This again? Why? Why should players not be allowed to go to the hospital upon defeat?
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Master of the Eden Trial is Extremely Melee Unfriendly
Rudra replied to Astralock's topic in Suggestions & Feedback
I haven't done the Crystal Titan trial since Live. From what I'm reading though? ... I agree with @Shadeknight. A trial/TF/SF should not be designed to punish an AT for daring to be that AT. ((MMs already have that stigma.) Players can run ranged only, melee only, desired AT only runs. That is their choice. That is how they wish to experience the content. It should not be an imposition from the game however. So why were the ambrosia's nerfed? (I never used them on Live, I would dart in and out as a melee to avoid being hit if I could, but that doesn't mean I understand the need to nerf them.) -
Thank you for putting the emphasis on the site's editing. Here's something for you to consider: wikis that allow anyone to edit are often garbage sites. That was the problem wikipedia had for a while. It allowed anyone to edit it because that was figured to be a good way to get relevant information out to people. Except it became full of misinformation, disinformation, and flat out made up garbage. So who can edit wikipedia now? The site's moderators/editors, and no one else. That super powers wiki is full of attempts to make a single power look like its several powers instead of a single power used in different ways. (Or just the same power given a different name.) It's full of entries where you can see people are adding things for the sake of being able to say they added something to the site. So that site is a very poor reference for what the various super powers are. Especially in the context of CoH which obviously uses a different approach to defining super powers. (You know why a super powers wiki typically fails? Because there are as many different super powers that exist as the person can imagine. And they can even have the same name, but be completely different. And that is before you even get into the failure that the super powers wiki you like to cite is in and of itself.) Hmm. Maybe this thread should be renamed the super powers wiki debate thread since that seems to be the focus of the thread now.
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New "paired" explore badges for other echo/standard zone pairs.
Rudra replied to Greycat's topic in Suggestions & Feedback
Yeah, it's the last mission map in the 2nd arc for both the Shining Stars and Hearts of Darkness story lines. Except, it is only an instance map with 2 of the meteors and no explores. For this to work, Galaxy City as a zone map would have to be made for the explores to be added and have content run there. A new incarnate zone, this time as a full-fledged hazard zone, would be rather interesting. Except that in those missions, the Neo-Shivans are apparently gone. There are in-mission comments that there is still an Arachnos presence in the area (to recover the meteors for some reason), and there are hints of a Longbow presence and possibly even unnamed heroes looking for missed survivors. So I'm not sure how to turn it into a real hazard zone at this time. And besides, I think a dev or GM already said that it could neither be confirmed nor denied that the devs are already working on something with Galaxy City, so I guess just sit tight and see what happens. -
New "paired" explore badges for other echo/standard zone pairs.
Rudra replied to Greycat's topic in Suggestions & Feedback
There is no pairing for Galaxy City, so there is no pairing badge name. Aside from that? I really like your name ideas. -
New "paired" explore badges for other echo/standard zone pairs.
Rudra replied to Greycat's topic in Suggestions & Feedback
Atlas Park: The Constant Rikti (war zone/crash site): Alien Hunter or Stoic Defender Faultline: Stilled Earth or Ruptured Past Dark Astoria: The Sundered Veil or Oppressive Darkness Galaxy City: Tutorial doesn't have an explore and is not accessible in Ouroboros even through the introduction arc. ... meh... I thought I had some clever ideas for names, then brain dumped them when I started writing this post. Sorry.