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Rudra
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Everything posted by Rudra
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Agreed. Mobs shouldn't flee just because a PC makes a rude gesture. I don't remember mobs fleeing anywhere this often or for anything less than they were near defeat and several others from their spawn had already fallen back on Live. Of course, that was back when mobs would happily stay in and fight from tar patch and targeted AoE DoTs. So I can agree with the need to make mobs fight more intelligently than that, at least to not fight from a location DoT, but the degree to which they avoid anything is beyond ridiculous. Life would be so much simpler for the citizens in comics, let alone the heroes/villains, if the opposition just turned tail and ran as easily as CoX mobs currently do.
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Hells, before IOs ever existed, /dark scrappers and I can't remember what secondary for controllers would just walk through and complete missions with just their secondaries for stealth. So asking if or saying stalkers should be the only ones able to stealth missions is laughable.
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Scrappers, Controllers, and I think Blasters were stealthing missions long before Stalkers were ever a thing. (And the missions could be completed without having to clear the room/area at the time too.) So your comparison fails.
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Technically? The last area is Night Ward which is less Paretoria and more spirit realm. Last Bastion, like the Belladonna Vetrano arc which has you running around Imperial City, is a series of instanced missions. That is not an area, that is a mission arc. Now, it would be great if they made a new zone based on Last Bastion, but that is a jump from level 35 cap to incarnate with nothing available in between. Pyriss and Terra never had their minds completely destroyed/wiped by Hamidon. Hamidon wanted to preserve Terra because he loved her, but he still effected sufficient changes to make her view the heroes, and by extension humanity, as something to be wiped out. Pyriss was handed over to Hamidon tainted by demonic power to see what would happen. Pyriss managed to maintain her memories and even her mind, but was still bound to serve Hamidon. Vernon von Grun's claim that he restored her mind because she could talk and understand him is his being delusional because Pyriss never lost the ability to speak or comprehend. For that matter, all DE can speak and understand, further rendering von Grun's boast ignorant. (Edit again: In the last mission you see Pyriss before the incarnate content, she is already a Devoured and upon defeat laments that she could not keep her old life as a super or her new life as a Devoured. Meaning Themari's experiment was fairly successful, but also meaning von Grun did nothing to restore her mind.) However, yes, those are the only two individuals I know of that Hamidon allowed to retain their minds and free will to any degree. Praetorian Hamidon didn't even do that. There is no evidence that Praetorian Hamidon bothered to devour anyone and permit them to retain any part of their former lives. The infected may have their minds and personalities still, but until they can be cured of the infecting spores, they are bound to serve Hamidon's will. Edit: Ever notice how none of the infected ever call for help to be free, reference their former lives, or do anything other than try to kill the IDF and you? And they aren't even devoured yet. In the "A Voice In Your Head"(?) tip mission, there is a comment that if someone is recently infected they can be saved, but once they are devoured, they are gone forever. Pyriss and Terra had special circumstances. One to see if Hamidon's might could be harnessed through demonic magic and the other by Hamidon's desire to keep his love somewhat recognizable.
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That's kind of the point, isn't it? Gold siders are supposed to eventually go blue side/red side. It falls. I can't imagine a PEAT that would make any sense. The last Praetorian zone caps at 35 and isn't technically Praetoria any more. I'm definitely in favor of getting some of the Resistance weapons for players, but a PEAT? Edit: How would you even justify playing Hamidon forces (DE hybrid)? Since Hamidon wants to wipe out humanity and the various DE including the infected are all technically part of him, I don't see any way to justify a PC DE. (There are only 2 individuals I can think of that Hamidon allowed any amount of free will to, and even they had most of their personality and mind subsumed.)
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The only Longbow you can't really play as is a Ballista. You want to play a Longbow Flamethrower, Rifle, or other minion? Play an assault rifle character and only use that 1 attack those minions have. You want to play a Longbow Sergeant or Nullifier? Play an assault rifle character. Want to play a Longbow Officer? Play an assault rifle character with leadership. Want to play a Longbow Warden? Make a standard character. The Longbow costume options are already available for all players. Longbow has to be the most basic non-gang faction in the game. You can play one any time you want already. (Edit: Hells, 2 of my current characters are Longbow characters. So yes, you can already play as Longbow.) Edit again: The only attack you would be missing is Pummel. For that, ask the devs to port the Pummel animation over to Boxing or Brawl and have it trigger as the animation when your power set includes a weapon.
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Check out the Macro (slash command) and CC (slash command) pages on paragonwiki.com. It tells you how to make macros to do this. No programming experience needed.
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You want two merits per paper/radio mission?! Those are typically fast missions. Why should papers/radios get merits for random repeatable missions when other random repeatable missions like in First Ward and Night Ward are worth jack all? No. And you want to earn merits just for joining. You already get merits for joining the content in the LFG tab. So no to merits just for using the LFG tab. No merit reward on top of the merit reward for content just because you joined using the LFG tab. As stated by @Uun, you can already flashback to any Safeguard/Mayhem you want. If you want a Safeguard/Mayhem PvP accessible through like the arena, then fine. I don't care. If you want to make Safeguards/Mayhems PvP? I can't say my reaction without getting banned. Why are people fixated on getting even more buffs on their characters? I want to say no to this. I really, really, really want to say no to this. Instead I'll say I don't really care other than this bonus only benefits a specific sub group of players. So thank you for coming up with an accolade reward that tells the majority of characters where they can stick it. Actually, I guess that is still a no. Okay, so I don't really care if yet another accolade to buff the characters exists, but I do care that the proposed accolade is geared to benefit only some characters. (Edit: Not even mezzers in general. Just strictly characters that use fear.) How would they help get the badge? You get the badge by getting all the explores. What do you even mean by this?
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Nope. Considering how often group fly makes my MM's pets stop doing anything, like at all, I will never be happy about being affected by it. And I'm willing to bet that if people forget to hit up Null to disable it from affecting them, group fly will still make them upset too.
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*face palm* Good point. I forgot, sorry. See? There was a simpler way to do this than I anticipated.
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Meteor works for me, but what about Cataclysm (just for a name, it can be changed)? Creates a storm effect of cascading lightning and slashing hail that is shattered by the plummeting meteor? Though that would make more sense for a Judgement power instead.... Maybe Nature's Fury? Sets up a low DoT hot mud effect (fire and smashing damage) that slows and tries to knock targets down (they slip and founder in the burning mud) as a thunderstorm rains lightning (energy and lethal damage?) down on them? Duration could be 8-10 seconds. (... I'm struggling here, sorry. I'm partial to just using the Meteor for simplicity's sake and calling it good.)
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My gut reaction is NUUUUUUUUUUUUUUUUUUUU because of the merging of the sets. However, thinking it over, you are only using Smashing, Lethal, Fire, and Cold. And that combination does make sense for an elementalist of some sort, be that individual an arcane caster, divine caster, nature caster, elemental avatar, or what have you. So giving this some thought, sure, it makes sense. Go for it. I'm not particularly in favor of either iteration over the other though. And I'm curious if anyone else has additional options for consideration. Not going to argue against this though.
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Each version would need to be its own power. I think the current version gives you the transporter based on whether you are a villain/rogue or a hero/vigilante, so that determination is easy. The new additions would not be so easy to incorporate into the existing power and so would likely need their own neutral/specific faction version of the power. (The devs are free to prove me wrong. I really don't mind being wrong. If this can be implemented more easily, then please.) If there are multiple versions of Team Transport to accommodate this, they would need to share the timer. Otherwise, you could just buy every version and just TT all over the place to your missions.
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They seem to be taking all costume comments there. Your post here is fine as far as I know. Was just providing a link to the costume thread in case it comes up for you.
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Strictly for reference: https://forums.homecomingservers.com/topic/31345-report-costume-issues-here/ Edit: Or long way: Under Bug Reports, there is a pinned thread for costume issues.
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It's my understanding that void skiff, rocketboard, and flying carpet are all just flight power emotes that disable other powers due to lack of correlating animations. If that is not the case, then that makes this much simpler.
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Was thinking about that on the drive back. What if void skiff, rocketboard, and flying carpet were summoned pets of the same size that auto-followed the using character with the target point being at the character's feet? Could that work? And if it could, would the pet be able to maintain correct orientation to the character so you don't end up say flying sideways on your rocketboard?
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What if the rocketboard, void skiff, and flying carpet powers got redone instead? We currently don't have any mobile platforms in game that players can stand on. (Using the blue side boats and all the ground vehicles as reference.) So those three powers seem to be animations for flight that locks out powers like Walk does. Would it be possible to make a platform that players could stand on to get around on? ... that brings up how to control them if they are not locked flight animations though... this sounds like it would be every bit as tedious as just making animations for every power in the game so they could work on those powers....
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Once upon a time this request was made for the rocket board. And while I do not remember the answer, seeing as I was not on the forums at the time but was having the information relayed to me because of an in-game tirade about not being able to fight from the rocketboard, I think the answer was that the requirement to calculate and animate all the possible attacks was beyond what could be done. Or something like that. HOWEVER!!!! If this is possible, then yes, please make it possible to use powers from the void skiff and the rocketboard.
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First, I agree that the freed slot would have to be assigned before the player could exit the window. No saving the slot for later. However, as things already are, the slots do not retain their gained level. Not even on a respec. I checked. I did a respec and assigned 5 new slots to the very last power I picked. So that level 49 power choice was able to get all 6 enhancement slots because of the respec. So while I would prefer the slot remain at gained level or lower, the game does not bother with that even for the current respecs. My guess is that is why no matter what you exemplar/malefactor down to, you always get all your enhancements.
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Okay, I don't know if this is possible, but here is a wild idea. Make an unslotter people can use to remove an enhancement slot. I'm not talking about the slotted enhancement that we already have unslotters for. I'm talking about the slot itself. Sure, we can do a full respec to fix slot allocations. However, if you're only looking at a single slot that is out of place for the build, removing all powers, enhancements, and slots is a bit overkill. To favor the respecs, the new unslotter can be exorbitantly costly in merits. I would be fine with that. We'd be paying for the convenience of using a quick fix rather than a rebuild. And the slot would have to be empty before the new unslotter could be used on it. No trying to sneak enhancements into powers that aren't supposed to have them. So you'd be looking at using both the enhancement unslotter and the proposed enhancement slot unslotter for each slot to be moved unless the target slot was already empty. Thoughts and opinions? Is anyone else interested in being able to selectively fix their builds instead of doing a full rebuild each time? Or are we better off just sticking to respecs?