
Rudra
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Everything posted by Rudra
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Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
So like an extended version of making a non-biohazard refrigerator then. (Or a letter-based version of my incinerator....) Thanks. -
Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
How did you do it? I don't currently have any bases that need slippery surfaces, but one could definitely be incorporated into my sunken city. -
What is so odd about? Obviously, I cannot speak for anyone other than myself. Neither does that mean that a change should be blindly implemented because of the inevitably of others becoming upset. The goal is to upset as few as possible while improving the game as much as possible. Because taking a loss in one aspect of the game, in this case damage, for the sake of another option, is typically regarded as being punishment for using that option.
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Poll: Items We'd Like to See Added To Base Editor
Rudra replied to Dacy's topic in Suggestions & Feedback
How about sand objects that can actually stack with each other or at least moderately blend into each other? I tried making a beach in one base. Had the water tiles for the swim area. And used the sand/dirt-looking debris to make the actual beach. Except those objects neither stack well nor fit together well leaving the beach a blanket of shimmer from the stone floor down to the "sea floor". And if you turned around at the water and looked back up the beach, there are unavoidable invisible points because of how the debris piles are shaped. (As in areas where you could look through my "sand" at the stone ground and far wall the "sand" was hiding. A flat surface with sand texture would fix that right up because then I could just drop the debris piles on it to give the beach an uneven surface. -
If someone is going to pay me to do something or not do something, which is going to take a helluva lot more than a single penny by the way, then I am going to put in the effort to abide by it. Such as by making a tracker. This still has no bearing on the actual discussion though. As for existing solutions? Unslotters and alternate builds are the options previously mentioned in this thread that are available for those that want to be able to move back and forth between doing KB and doing KD. Alternate builds are the more expensive option out the gate, but precludes the need to constantly unslot and re-slot enhancements, and is overall cheaper in the long run. (Players on these forums are asking for an inf' sink anyway. There you go, an inf' sink, help someone make their alternate builds.) The arguments in favor of this thread have progressively revealed some players simply want the free mechanical advantage. Such as when @PeregrineFalcon suggested the Sudden Acceleration set add an accuracy or damage component to the KB to KD proc. That would boost the set to most likely favorably compete with the damage sets in performance. And yet the argument is still that it is somehow going to be a "tax" without any explanation as to how improving the set to make it more competitive would still render it as one. The set bonuses are already competitive. In some regards, superior. (In other regards, inferior.) So improving the proc to have either an accuracy component, a damage component, or heaven forbid both, should make the set a desirable choice for everyone. Especially with the vectored knock system the devs have mentioned elsewhere. And that is still not an acceptable fix for some. As for this comment, the willingness to cause anyone to rage about a change you want is beyond self-serving. This is an MMO. It is not the @thunderforce game. It is not the @Rudra game. It is not the anyone in particular game. So all changes have to be measured against as large a part of the player base as possible. That includes unintentional consequences of any changes. Which is why (hopefully) changes spend a lot of time on the beta server. Also, you can already search through the forums and see where the same or similar powers working differently between sets has caused players to pop on the forums and demand it be made all uniform. Case in point: Trip Mines. (Which I would also like to see have the interrupt from the version that still has it removed.) And that is without any perceived, let alone actual, loss of damage. So the proposal for a toggle that only affects some powers and not others will be perceived as unacceptably random by the player base. Making powers do less damage to use a toggle will be viewed as the devs punishing the player base for no reason and have an as yet unknown proportion of the player base up in arms, or possibly even leaving the game in anger.
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And @thunderforce, I don't have some tracker telling me what threads have so exasperated me that I walked away. I still read all the threads, so yes, if the thread goes on for long enough or if it is resurrected after a while, I will be back. Pretty much every time.
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If the proc is improved with accuracy or damage components added, quite possibly removing the difference in those stats between a knockback set and a damage set, then what very valuable benefit are you losing?
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They don't like the alternate build solution either.
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Add an Empyrean -> Reward Merit Conversion
Rudra replied to kingsmidgens's topic in Suggestions & Feedback
Does Luna do that? I thought that had been removed because she wasn't giving me the option to. -
Add an Empyrean -> Reward Merit Conversion
Rudra replied to kingsmidgens's topic in Suggestions & Feedback
*jaw drops* *logs back into game and tries* *cries* ... don't I feel sheepish now... thanks. I always thought we had to convert them at Luna to send them. This will save me a lot of headache. -
Invulnerable: Debuff Defense resistance
Rudra replied to Paragon Vanguard's topic in Suggestions & Feedback
What resist would you apply it to? It is my understanding that the character's damage resist including any beyond the cap also resists damage resist debuffs for that damage resistance. So what resistance are you thinking? -
Add an Empyrean -> Reward Merit Conversion
Rudra replied to kingsmidgens's topic in Suggestions & Feedback
*turns red-faced, sputters, flails, and gives inarticulate scream* Okay, sure. If players have Empyreans they can't use, why not? I don't care if others use their Empyreans for money. I would rather we have a better way of transferring Empyreans to our alts. Seriously, I have to send 5 e-mails to an alt for a single Empyrean? And it takes 8 (40 e-mails) for a rare component and 30 (150 e-mails) for a very rare component? Ugh. Not going to argue against players finding a use for their Empyreans though. -
Re: Issue 27, Page 4 Costume changes/fixes
Rudra replied to Helgrenze's topic in Suggestions & Feedback
You can still change it by linking the colors. Just checked specifically on Cybertech Long jacket. -
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This was funny to notice. The power lines east of Steel Canyon's southern tram just end due south of Wentworth's. No pole to hold them or anything. Just floating there in mid-air. Position: [-3459.4 -0.5 2498.9]
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Works for me.
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The problem with this option is that if it is implemented, you will have a LOT of angry players once they try it. "What?! Why should I have to suffer reduced damage to benefit from doing KD instead of KB?!" I could actually accept this. Until players start demanding that the KD toggle also affect powers like Tornado and Bonfire because it is 'unfair to them to have to slot the procs in those powers but not others'. I don't understand this proposed solution. Doesn't the proc inherently make the power respect it? Okay, I see what you are saying. That still leads back to the situation with the toggle only affecting specific powers.
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Given the already presented advantage of converting KB to KD, yes. It is not a mistake it is the way it is. I agree mistakes should be fixed. I do not agree with getting an obvious advantage for free and calling it "fixing a mistake". Edit: And yes, I will always lend more credence to the mechanics of a situation. Mechanics can be checked. Mechanics can be measured. Mechanics can be proven. A person's claim that a preferred state is a disadvantage as opposed to the proven mechanical advantage cannot be checked, measured, or proven. Do players' feelings on a subject matter? Yes. Should they be accounted for? Yes. Does that override the provable mechanics? No.
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Ouroboros works the way it does because at the time it was created/implemented, using a TF approach was the only way to exemplar down the character as the possible team lead and get access to the missions/arcs. I have no idea if that still applies, but that is why it works the way it does.
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Feedback on the Finale - Ride of the Valkyrie
Rudra replied to Zappalina's topic in Suggestions & Feedback
It's probably just a reference to her being the ancient version of Valkyrie of the Vindicators. (Edit: And since your character is presumably not a native of Cimerora or the old Norse, using a more modern response like "To hell and beyond, if need be!" makes sense as a possible character response. Otherwise the response would need to reference Hades [as place rather than god], Tartarus [which was both prison in Hades and name of the greatest titan imprisoned there], or possibly Elysium if you earned your place by not needing eternal punishment for your life's transgressions.) -
My scrappers and stalkers were almost always killed by the crystals on regular ITFs. So if I am on a melee on an ITF, I always move to a safe distance when the crystals get near death to avoid that fate and let the ranged characters finish it. Nemesis Staff and Black Wand let me continue to damage the crystal without being in the explosion radius. That said, making the crystals very obviously pulse when at or below 10% health as visible warning for those not watching the crystal's health bar would be helpful.
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Staff does the same thing. Is why I opted to still not have a staff while out of combat despite wanting the staff to be carried/worn.
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Suggestion: looping wrist/forearm computer emote
Rudra replied to biostem's topic in Suggestions & Feedback
The animation uses the outside of the forearm. Thanks though. I did not know that. -
Suggestion: looping wrist/forearm computer emote
Rudra replied to biostem's topic in Suggestions & Feedback
Can we also have a forearm computer costume piece for the gloves slot for the powers and emote to work with?