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Rudra
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Everything posted by Rudra
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Psionics is simply a term for mental powers and can be considered an effect in CoH. Psionics itself is not tied to an origin. Magic can be used to create psionics such as a spell of mind reading. Mutations can be a source of psionics such as Jean Grey, Professor X, and other characters in comics. Science can be used to create psionics such as by the use of drugs (See the Dune series of books) and mental "re-wiring" such as seen in... I can't remember that movie's name.... Technology can be used to create psionics such as through devices like the "psychic headband". (A technological creation that is worn around the head and enables the wearer to project and read thoughts.) Natural characters can use psionics by mental training, typically under the tutelage of some Grand Sage.
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The thing to understand between Ghost Widow and Numina has nothing to do with their emotional state at the time their bodies expired. Ghost Widow was a regular Night Widow working with a regular Wolf Spider (rank unknown) at the time of her death. Her soul, her mind, her spirit, whatever, was not separate. She was a normal widow and died. Because of her loyalty to Arachnos and her friend Paolo, her spirit lingered after death. Thus, she is a ghost. She died and her spirit vacated her body at the time of her demise, only to remain tethered to the world by her anchor: service to Arachnos. Which works as the normal expected task that causes a ghost to linger in most lore. Numina was a magic origin hero who astrally projected herself to stop her foe. Her mind was separate from her body prior to its demise. For all intents and purposes, her body was an empty husk while the person that is Numina was elsewhere in an astral projection state. When her body was killed, she was not linked to it. She simply no longer had a body to return to. Thus, she is a free astral projection, or an unbound astral projection if you prefer. The death of her body had nothing to do with her being an astral projection, it just meant she could not return to her body and end her astral projection state. (Edit: Meaning Numna is still technically alive, just disembodied. So she can grow as an individual, adapt, and change. Something Ghost Widow cannot readily do without external pressure of some sort applied to her anchor such as when she starts siding with the character in her patron arcs.)
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It has 3 spawn locations, and I could have sworn it does post a waypoint marker on the map when it starts. You have to open the map and click the red star marker, but it should be there. Or am I getting mixed up with the Steel Canyon Fires? Edit: About the only change I would make to the Troll Rave is to make the Supas and raving Trolls levelless so players that want the badge don't start the rave and suddenly everything dies because a 50 popped in, refuses to team with you, and just nukes everything constantly until the rave ends.
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Can the Freedom Phalanx members be allowed to leave their posts? What about characters that are members of Vanguard and a SG? Ms. Liberty is the head of Longbow and a member of the Vindicators. Apex does not have to leave his post at Vanguard to work with War Witch again or reconstitute their SG.
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Background History Numina, old model Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. Early in her super-powered career, Tammy joined the Midnight Squad. In the 1960s, she and her team were sent into a series of caverns surrounding the Earth's molten core. It was there that the Red Threat, a Soviet villain, intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. She minimized the damage, but her body was destroyed. Her consciousness survived, trapped within the Red Threat until he was killed in prison during the Rikti Invasion. Tammy's astral form was at last free. She renamed herself Numina and threw herself into the war against the Rikti. In the war's aftermath, Numina uses her abilities to nurture the next generation of heroes. Numina is one of the Surviving Eight, dedicated to helping Paragon City rebuild after the Rikti War. Numina's sidekick is Infernal although he has become a full-fledged hero in his own right as a member of the Vindicators. She is helping him become acclimated to Primal Earth. Copied straight from paragonwiki.com. And in the arc where you are working for Ghost Widow against Numina, Ghost Widow tells you that since Ghost Widow is a ghost and Numina is an astral projection, they have a hard time hurting each other. She may not have a body any more, but the game at multiple points says she is specifically an astral projection, not a ghost.
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@KingCeddd03, I highly recommend you put in the effort to flesh out your ideas before posting them on the forums. You can bounce your ideas off your friends for further development, either online or personally. Otherwise, there isn't enough information for anyone to have a discussion on and make an informed decision. A little effort researching and developing your ideas before asking the devs to consider it goes a long way.
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Auto-Kick from League for Being AFK Too Long
Rudra replied to Clave Dark 5's topic in Suggestions & Feedback
Using the MSR as an example because you did. I've joined a few MSRs and I went AFK every time. It seems to take forever for those to actually finish forming. And I sit AFK the entire time I am on the league waiting for it to launch. The extent of my involvement? I click the do not disconnect me from the game button when it pops up. When the MSR finally launches? I'm right there with everyone else moving to the pylons. I may be a little slow to move, but I catch up at the first pylon. So for personal reasons? I oppose this suggestion. The only AFK'ers I am in support of removing from the league are those that don't contribute after the MSR finally launches. Until then? Let everyone have their little grey AFK bubbles in peace. -
Positron replaced Statesman. So War Witch will not be Statesman's replacement. Numina is not a ghost. She is an astral projection. (Edit: And as a magic origin controller, she can call herself a mage, magic user, spellcaster, or whatever she wants just fine while being in her astral projection form.) Apex can do his own thing and still work with War Witch again. And considering he is still carrying her sword from when she died, I'm inclined to think he would be more than happy to work with War Witch again. And he doesn't have to lose his position as a TF contact to do so either. All the Freedom Phalanx are doing just fine as TF contacts in separate zones despite all being on the same team and working together in one or two arcs.
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Who says War Witch has a better body? She has her body, just from an alternate reality. In the comics, she did basically the same things Serene did, just without joining the Talons of Vengeance. Let War Witch do her own thing, whatever that thing may be that the devs decide they want her to do. (Maybe even have an arc or mission where she teams up with Apex again?)
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I agree. None of the emotes, whether sitting or laying, works with the carnie couch. Makes placing NPCs on them... irritating....
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Prohibit Power Pool Pre-requisites Please.
Rudra replied to Aracknight's topic in Suggestions & Feedback
If at first you don't succeed, ask, ask again? And the thread's title implies that you want all the pool powers including the ones that currently require you to have 2 other powers from the pool to not have prerequisites. I don't know how many times the same argument can be had on this. To be clear, I am against comparing non-travel pools to travel pools. That is akin to comparing them to Patron power pools in my book. I am against power creep, which at least the author had the integrity to admit this is rather than claim "quality of life" like every other person that asks this. I'm against this proposal. For reasons already given on every other thread that asked for this. -
Forcefield feedback on the changes and request/suggestion
Rudra replied to Zappalina's topic in Suggestions & Feedback
Thanks for the explanation. Greatly appreciated. -
Forcefield feedback on the changes and request/suggestion
Rudra replied to Zappalina's topic in Suggestions & Feedback
I'm confused. I checked Cox Masterminds, Defenders, Corruptors, and Controllers for Force Bubble and didn't see it. So I checked City of Data for Force Bubble, and it only turns up as a Midnight Masters assist power. I don't play Force Field characters, so please enlighten me. What is Force Bubble? The OP references Dispersion Bubble which according to City of Data provides increased defense for the team and mez protection. No reference to KB or repel. Then the OP switches from Dispersion Bubble to Force Bubble which does not seem to be a player available power. Since I refuse to use Force Field, I have no stake in this discussion. However, it would be nice to at least be able to follow along. -
I'm not psychic and it is your idea. If you can't explain it, then why should I bother trying to understand it?
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Didn't take your statement as I should delete my level 4s. Was just saying I already have my base builder characters and they are already level 4. Making a level 1 PB base builder is not needed and I am not inclined to have a Kheldian character.
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Pretty sure the stance is not that players will make instant-50s for the sake of name squatting. My understanding is that the stance is that the unnamed player will make instant-50s, get bored with the character for lack of investment, and then just leave the character abandoned and forgotten. Result is still that the name is no longer available and it bypasses the whole point of the name reclamation system that has been implemented in the game but is currently locked in Warning Only state so players have time to get used to it.
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Back on Live. Not long after they were released. When each and every time I tried a PB, my first mission always had a +1 Void lieutenant that 1 or 2-hits my character into oblivion. And if I use every inspiration slot my starting character has available to defend against the Void or try to out-damage the Void, the result was laughably pathetic. And I wasn't a fan of the WSs with their teleports. I'm glad players enjoy their Kheldians. I'm glad there are people that swear by them and run them through everything. I HATE Kheldians.
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I find that at low levels, having a strong attack chain or defense is significantly less of a concern than others say. I'm personally glad I can slot a travel power at level 4. I still remember the days of using Hover to cross Perez Park, Steel Canyon, and Skyway City. Contact is at the complete opposite end of the zone from the mission which is deep in purple country? And my only options are Sprint or Hover? No thanks.
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Why? I already have my level 4 ones. Why should I turn around and make level 1 ones too? Also, while I acknowledge I won't be seeing any Voids or Quantums attacking my Kheldian base builder if I make one, I hate Kheldians. Regardless of whether or not I will run the character through any content, my attempts at playing them has me sufficiently hateful of them that I simply do not want to bother having any Kheldian characters.
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No thanks. I hate Kheldians.
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What is a higher level event?
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Neither the Brickstown Zig Prisoner Escape nor the King's Row Monster Construction requires a league to clear. Neither even really needs a team to clear depending on the character. Demon Rampage: Demons aren't part of the struggle in Croatoa. And Croatoa already has its event. The war between the Tuatha and the Firbolg. Jack in Irons and Eochai spawn and lumber north to smash each other. Players need to clear the fighting factions at the war site and then deal with Jack and Eochai. Also, I am still as opposed to your Arcane Blast as before. Trying to slip it in under a new post does not change my mind. For the same reasons discussed on the previous thread about it.
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Don't think it counts as a theme or anything. They're my base builder characters. At level 4 I can pick up Hover which lets me maneuver around a base and place/orient objects whereever needed. So no need to level them any higher. Edit: And since I only use those characters for building bases, either my own or someone else's if they ask for help, they're pretty well stuck at level 4.
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Universal power FX options: NoFX and DataFX
Rudra replied to Greycat's topic in Suggestions & Feedback
According to the linked thread, the linked instructions also take away the attack visual fx. Though that works for the OP's no fx anywhere request, it fails for those that simply want the fx to not distort, hide, or alter their hard-made character costumes. -
Once a year? I have characters locked at level 4. That's a once a month bit. At least it isn't once a week though....