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Rudra

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Everything posted by Rudra

  1. The travel power sets were broken off from other pool sets because asking players to wait until level 14 to make their wings work or their speedster run was always a bit ludicrous. The other power pools should not ever be made to match the way the travel pools are now.
  2. I'm not going to develop a full metal set, but some thoughts on how I would have tackled a metal set: Metal Hide: Auto power that provides smash/lethal resist and defense. Defense because a metal armor is supposed to be good at keeping the blow from penetrating to injure the wearer. So I would presume a natural metal hide would also work the same way. Heat Treated: Auto power that provides fire/energy resist. Also provides additional smash/lethal defense/resist. Insulating Coating: Toggle power that provides energy/cold resist. Also provides mez protection because armor sets get mez protection. Hardening: Toggle (maybe auto?) power that provides additional damage resist. The theme is a generic metal defense set. Could be iron, steel, gold (despite how bad it is for armor), silver, unobtanium, whatever. Player decides what the metal is. And I just threw some bits of metal treatment with the added insulator (maybe an underlying rubber layer or core, or some sci-fi external coating) to expand the resists. No special visual effects in this version. So it can be used with available armors in the costume creator without overriding them, or more subtle metal themed character appearances. (Edit: Maybe the visual effect can be a radiance of some type like one of the auras to show the metal gleaming?) I'm not saying this is what your set should be. I'm giving this as an example of something other players can look at and start making more informed decisions on.
  3. Power creep is always presented as a quality of life change/improvement. This is power creep, not quality of life.
  4. Let's try this then. Question 1: Out of the 9 powers presented, which ones are auto powers, which ones are toggles, and which ones are exclusive toggles? Question 2 (and 3): Mercury is listed as a cone power that gives the using character an increase in max HP and a boost to toxic resistance. What makes it a cone? How does it affect enemies or allies in that cone? Question 4: How is resisting mezzes or psionics, or boosting Perception, a metal thing? (You also have a known toxin, a metal liquid at room temperature that is readily absorbed by the body, granting toxic resist for some reason.)
  5. This is a Suggestion forum. People are encouraged to give feedback on the posted suggestions. Some people will like some ideas; some will not like those same ideas. Feedback is not going to always be positive. You have to accept the favorable and the unfavorable.
  6. Not either of the 2 outcomes I thought most likely for posting this idea, but I'm not gonna complain. *gets more popcorn*
  7. I had no clue what you were trying for with this set last night. Was avoiding pointing out that having that many different metals would actually make for poor armor. (Some of those metals will "eat" some of the others for instance.) However, if the idea is they are all exclusive toggles? No thank you. I never want to go back to that in this game ever again.
  8. Wouldn't Gunshow make more sense as a fear/intimidate effect than a self-heal? Just wondering. Edit: What about using the Tough animation and calling it Psyche Up! ? You psyche yourself up and heal, boosting your REC for a short while.
  9. Okay, this one is going to be out there. Like, really, really out there. Earlier today I started thinking about an anime giant robot that had dragon-head motif decorations on its arms. I don't know where it was from, so please don't ask. I saw it quite some time ago. And I started wondering about dragon head blast attacks. (As in the dragon heads would be where the ranged attacks come from, like a dragon cannon or something. [Enter Kung Fu Panda. Oh well.]) Then I started thinking of a Pathfinder serpentfolk race that lacks hands. Instead, they have additional heads where their hands should be. Now that the excessive monologue explaining where my dementia came from is done, my really, really, really weird idea? Beast head hands! Okay, so the request is for various animal/beast heads with open mouths (roaring, howling, open to bite, whatever) to replace hands with. I'm talking lung (oriental dragon), drake (western dragon), serpent (of course), wolf, lion/tiger, and bird (probably eagle). Note that the heads already exist except for the dragons and serpents. So yeah, I'm also asking for dragon and serpent heads for our heads too. You may now stone me for my blasphemy. 😄 Edit: I just remembered where the idea came from. It was a giant robot match someone made on YouTube. One of the giant robots had lion head hands and feet, not dragon. My mistake. Sorry.
  10. I'm against replacing powers in an already active power set. Improving? Sure, depending on the improvement.
  11. What is wrong with having a ranged power in the fiery melee set? Almost every melee set has a single ranged attack for dealing with enemies that won't close.
  12. You never said they weren't either. You simply posted a collection of powers in an OP you authored and asked for a vote. Without a reference to the actual creator of the ideas, you are in effect claiming them as your own ideas. How is anyone supposed to think those power sets are not your own ideas when you give no reference for where you are getting them? That is the point of references, to give credit where it actually belongs. Your claim that you never said they were your ideas is a poor deflection at best. No better than a child telling his/her parents (s)he isn't getting a cookie while having his/her hand in the cookies.
  13. The idea behind Group Flight and Team Teleport were so that those with the travel powers could help their teammates that had no travel powers get around. Except everyone took their own travel power, so having a taxi teammate power was wasted. The closest taxi teammates got to being viable was the Taxibot SG that helped lower level characters get around the Hollows. They didn't use Group Flight or Team Teleport though. It wasn't until MMs got added in City of Villains that Group Flight and Team Teleport actually started having a practical use since MM pets couldn't get their own travel powers. And the holdover effect upsetting players (like me) that wound up on a team with an MM running Group Flight is why Null picked up the ability to grant characters a hidden power rendering them immune to Group Flight. There was a push for a while for MM pets to automatically inherit the MM's travel power, specifically Flight, because so many players (like me) HATE being affected by Group Flight. Not even counting those players whose characters lost access to attacks because they were now not in contact with the ground. Counter-thought: However, if even MM pets no longer need Group Flight to exist, then why even keep the power? Removing the power will cause pushback. (I have no idea how much or little, but pretty sure someone will be upset if it is proposed for removal.) I like the idea of those that want Group Flight being able to use it. I hate the idea of it affecting players that don't want it to affect them. And most times, I don't even think of using Null to avoid it. (I mostly play solo, so when it comes up, it tends to catch me off guard.) So some of the proposals in the OP are definitely winners in my book. Particularly option A.
  14. Then cite where they are coming from. Give credit where it is due. Until @Tyrannical's post in this thread, I though all the ideas in the poll were yours. Edit: Or come up with your own ideas and run a poll on those.
  15. My mistake. I thought the OP was asking for an alternate version that had the requested change.
  16. I'm with @DarionLeonidas. When I heard there was a mini costume now available? I was excited. I could make my fairy the correct height. Then I found out the mini version has a large head. That sucks. Others may like it and use it, good on them, but it fails for the tiny characters I have.
  17. While sidekicked up? They still do real damage. Not great damage, probably, but they can still add to the damage. As already stated though, you can't force people to actually participate. If the league leader doesn't like AFK'ers, the league leader can remove them. I don't see that happening though.
  18. I've already made my own arc. And aside from a few friends I conned into trying it, it sits forgotten even by me. (Unfortunately, since I could really use some actual feedback on the arc. I haven't bothered making the follow up arc because of that.) And as I already said in the OP, I know AE is an option for new content. However, I personally find that while AE is a great way to explore side stories not related to official content (dependent heavily on the writer), it is decidedly less enjoyable when used to change official content or even address various loose ends from official content. Especially as contrived as most of the official content related AE arcs I have tried seemed to me. (I stopped bothering even trying anyone's official related AE arcs because of that. Oh boy, some of those arcs I couldn't even finish because of the given story. Hells, I've basically abandoned AE because of them. Though I really enjoyed someone's Dark Astoria AE arc where you deal with mannequins as the arc walks through the background for people disappearing in DA.) Yes, that is entirely on me. As I also already said however, I would like some official content that delves into the various loose ends the early arcs all leave dangling. I don't expect it will actually happen, but I'm asking anyway in hopes it might.
  19. Interesting idea. Can we also get a haramaki (belly warmer) belt?
  20. That's fair. Guess can leave it up to the devs to figure out patron and story.
  21. I know, but most of it is like 25+. I'm more interested in 1-20, with 21-30 getting additional supplemental content. Edit: As for repetitive? That seems to be blue side's schtick. I still have horrible memories of the story arc that had you do the same mission 5 times in a row, just with a different boss name each time. The arc I was happy to endure as a TF because the TF had less missions despite being the exact same arc.
  22. My question is can we get some new low level and mid level content? Not new TFs/SFs. New story arcs. Maybe digging into the backgrounds of the available factions a bit more. Yes, I know I can hit up AE for this, assuming relevant content has been made by players, but I'm hoping for more official content. Like maybe, who is the demon lord or prince that the Hellions have contracts with? We get some hints in the mission where we have to destroy the altars, but nothing is developed from that. What about dealing with Morganna of the Skulls? Last we see of her, she simply avoids us and leaves. Port Oakes has the Family and Mooks, but all we really get are that the Marcones and whoever leads the Mooks are fighting for territory. (And the duplicity of two of their lieutenants in their failed bid to work together and overthrow both sides.) What about the Family's attempts to clean up their image in Paragon City? (Yes, I know it is a sham, but aside from a brief comment by the sole council member you manage to save on the New Regulators arc, nothing is mentioned about the Family and their attempts to change how others perceive them.) So many elements that we are teased with, but never get really get past the surface of. Yes, the low levels are a blur for most players, so time developing new stories for them may not be a practical use of time. I also realize a lot of players prefer to only do the end game content. So I don't really have high hopes for this, but some new low level to mid level arcs would be nice.
  23. Thought you were talking about something else. Apologies. Was hoping traps (not the power set) were in AE and I had just somehow failed to notice all this time.
  24. What traps?
  25. I am disinclined to search the forums for the posters and their comments. Just keep an eye on the threads. It turns up routinely. At least on threads that talk about inf' for powers or respecs. I was fine with most of your response, but that is a false assumption on your part. When I buy something from the AH, I use it. If it turns out I bought a duplicate? I throw it back on the market for 1 inf'. Every time. Most times I take a massive loss. Sometimes I only take the AH cost as a loss.
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