
Rudra
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Everything posted by Rudra
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AT: Arachnos Soldier Customization- Crab Backpack On/Off?
Rudra replied to Mallador's topic in Suggestions & Feedback
Hadn't made a SoA since Live, so had to check for myself. It's odd that the Crab Spider backpack is pre-loaded on the Wolf Spider and you can't make it go away. What happened to the old no backpack and the Huntsman cape options we had on Live? -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
You're beating your head against a reinforced concrete wall here, @AlabasterKnight. As someone who hates going into PvP zones and has learned to detest PvP players in general*, I feel for your wife and friends. Your proposition just isn't going to happen though. The devs declared early on that they had plans to incorporate PvP into the game. So you can't really claim that. *- Disclaimer: 90+% of the PvP'ers I met were childish pricks and trolls. I met a few before shut down that started to change my opinion of PvP'ers, but for the most part, I hold decent people as PvP'ers to be the exception, not the rule. So I was honestly dismayed when not only were the PvP zones launched, but that badges were thrown in there as well. -
*goes to summon T1 MM pets* *gets three Rikti Monkeys* *cries* I know, I know. You said minions and above. But the humor was just waiting to be used. (Also, minions wouldn't work any more than bosses for MM pets. All MM pets are lieutenants, and the T1s still tend to die when a Rikti Monkey looks at them cross-eyed. [Exaggeration intentional to highlight -2 levels lieutenants as followers aversion to survival.])
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Maybe (s)he just wants to play Minion from Megamind. 😄
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Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Mmm... this one? Not so much. I tend to do a fair bit of screaming when a PvP'er ganks me causing my neighbors to run over and bang on my door asking if I'm melting into a puddle of gross fluids.... 😁 -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Yeah... I gotta grant this... using Stealth (since Invisibility doesn't exist as a stand-alone power any more) + the stealth proc in your primary travel gives you a pretty good chance of avoiding PvP'ers. As long as you aren't doing any fighting. So that is an option for grabbing explores. Doesn't really help for grabbing zone available powers like Shivans, but it does for explores. Just have to be mindful of your surroundings and actively avoid other players. Edit: And by 'grant this', I don't mean 'grant permission'. I mean 'granted, that argument makes a lot of sense'. Just to be clear. -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Yeah, I think it is. I think only one server has any real PvP presence. Could have sworn that was mentioned during my last being burned at the stake over PvP comments. 😏 -
But... but... ... my actual Praetorian Clockwork hero/villains! Nuuuuuuuu! *sobs at the thought of not getting a Praetorian Clockwork power set*
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Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
The best you're going to get, as far as not having the PvP'ers out to murder you in the forums, is the recommendation to transfer to a server with little to no PvP presence, get your PvP zone tasks done, and then transfer back to your preferred server. Yeah, this discussion has been had before. In various forms. On multiple occasions. -
Actual sais? No, they aren't slashing weapons, correct. They can slash with the tip, but that is not how it is used and the tip isn't even cutting. It's tearing. (Edit: And even at that, it requires more speed and force to do so than any blade ever.) Now, sais as shown in comics/cartoons? They have flattened blades with sharpened edges instead of the round prong an actual sai uses. They are basically daggers with sai-styled guards added. So with the comic/cartoon re-design? It works. (Though to be honest, the re-design was implemented later. Probably because people who knew what an actual sai is called the artists out for their ignorance.)
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Yeah, there are a lot of horn options. None that flow back like the OP is asking for though.
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*pictures pirates running around chucking throwing stars, or howling at their foes as they run on all fours to bite them, or throwing bolts of hellfire, ice, and fire at their foes* Uhm... ... ... Yeah, devs? Can we have a dedicated pirate MM set please? 🤣
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Hook swords were actually slashing weapons with an entrapment feature. They were not used as impaling weapons. They could impale, which is why they were not normally used for sparring, but their primary purpose was slashing (the back of the sword) and catching/trapping (the hook). The elemental blades are still blades. Sword-like objects that are presumably being used to slash. Yes, they don't have an elemental damage component, but they are still distinctly swords. I wholly understand you want to dual wield pickaxes. I'm just saying, make it a new set with new animations suitable for impaling weapons like pickaxes. A new set with impaling animations would not only allow you to use pickaxes, . And because of the likely style of animations required for impaling weapons as opposed to slashing weapons, that it would open it up the possibility of dual-wielded axes, mauls, and other weapons. Edit: Changed "it" to "up", "that" to "it", and joined single statement back into single statement.
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Regarding Black Hole (Dark Miasma/Affinity)
Rudra replied to Rimerat's topic in Suggestions & Feedback
Careful. There are some seriously anti-pop-up tray peeps out here. If you see torches and pitchforks? Hide. -
Regarding Black Hole (Dark Miasma/Affinity)
Rudra replied to Rimerat's topic in Suggestions & Feedback
You want it to stay an intangible effect? Then make it a toggle. Then it lasts for as long as you need it to or have the endurance to power it. -
Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
They never seem to miss me anyway, so, sure! -
Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
What inspiration has a longer duration than Tactics?! -
Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
I will never understand why so many games cling to the critical fail rule. Example: Target is helpless. (Affected by hold effect.) Your fire blaster puts his/her hand to the target's head to finish the target. Your fire blaster somehow fails to ignite his/her hand or suddenly decides to turn around and fire blast the wall behind him/her. (Congratulations, you rolled a 1. Or in game terms, the mandatory 5% miss chance got you.) You try again. You fail to ignite your hand again or you project the fire blast somewhere off to your right. Completely missing the helpless, utterly immobile target you literally put your hand on. (That pesky mandatory 5% miss chance triggered again.) After failing to ignite your hand or throwing your fire blast in a random direction away from the completely helpless target you are standing next to, you finally connect. (Streakbreaker kicked in.) Why?! Edit: That said, I am indifferent to the proposed change. I could see it on Aim since its purpose is to aim. Not so much on Build Up since its purpose is to build up power and unleash it. Just running off the power's names and primary effects. I would much rather that if you put in the effort to have a high accuracy, you get it. That is, take out the mandatory 5% miss chance. Edit again: That said, I no more see the miss chance going away than I see Aim being allowed to break it. Sorry. Just not going to happen. -
Regarding Black Hole (Dark Miasma/Affinity)
Rudra replied to Rimerat's topic in Suggestions & Feedback
Sure. This saves me the trouble of going back and respec'ing my characters. I'm fine with it staying skippably useless. -
Regarding Black Hole (Dark Miasma/Affinity)
Rudra replied to Rimerat's topic in Suggestions & Feedback
If Black Hole sucked targets towards it instead of making them untouchable, that would so be worth me taking it. As is, I always skip Black Hole as a power choice. (Besides, it makes sense. What does a black hole do? It sucks everything in its vicinity into itself.) -
*tries to picture a pick axe used in the dual blades set* ... ... ... ... ... ... Uhm... how would you use an impaling weapon to perform the set's (highly unrealistic) slashing attacks? You can't perform the maneuvers in the set with an impaling weapon. Even the hook sword in the set can be used for slashing, and was actually. Every other weapon in the set is at least sword-like. The apocalyptic pruner may not be a slashing weapon, but it's design does lend itself to the animations. Maybe suggest a similar set based on impaling weapons instead? One that focuses on impaling animations like the Scrapyarders use?
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Silliness abounds. Make it a spectral pirate MM set, and give the MM dark blast attacks. (Bear with me. Haven't slept in a while.)
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Wouldn't it make more sense for the MM's personal attacks to use a revolver or cutlass?
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Sure, but the very few tanks I've run also used their secondary's T1 as part of their attack chain at all levels. Edit: Hells, pretty much all my characters take their primary's T1 and T2 attacks, and keep them in the attack chain even at full incarnate. I don't get why people drop them. Whatevs. This is ancillary or not relevant to the topic, depending on how it is taken.
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I must run some weird characters or need someone to guide me on proper play. If I choose a non-power pool attack, I use it in my attack chain. Even at God Level Incarnate.