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Rudra

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Everything posted by Rudra

  1. Agreed. If the color coded area and the faction specific door guard aren't clue enough that you are going red side or blue side from Pocket D, then I don't know what to say. Don't need the game to ask me "Are you SURE you want to go to your desired zone?" every time I try to use the built in gates.
  2. It makes no difference. Those characters outnumber all other characters combined for a reason. I disagree. It is likely just my perception of it, but fire farming seems to be the most lucrative way to gain xp or inf'. So those looking to max gains will build for it specifically. Either way, I doubt either of us will convince the other. (The fact we are trying to change each other's minds on something we more or less agree on is rather funny to me though.)
  3. Sooooooooo... get badge early or risk having a much longer slog to get it than others? I was already against this idea, but this cements my opposition to it.
  4. It wasn't missed. My comments were made to emphasize yours, since it was your idea about that that got me to think "Okay, maybe the self-rezzes could stand a limited buff". Apologies for being unclear about that.
  5. They are already confused and attacking each other. Just because they are not hitting each other as often as you like does not mean they need an accuracy or to hit buff. Especially since the more damage they do to each other, the less xp/inf' you get from them. And if they are meandering? That is still a valid confusion act. Though I have never personally witnessed a confused enemy just meander around. Keep changing targets between former allies? Yes. Just wander around like an idiot? I wish. The only time I see enemies just meandering, is when they are stunned/disoriented. Edit: I should clarify my comment. Confused enemies exhibiting poor and inconsistent behavior makes sense, seeing as they are confused. A confused person does not really know what they are doing. In the game mechanics, confusion causes a target shift between friend and foe. And lacking a high aggro former friend to draw their attention, confused mobs will split their attacks randomly between targets. Just as MM pets do when there is no target with a higher aggro level than other possible targets. I am not aware of confused mobs suffering any accuracy or to hit debuffs for being confused, so why should being confused buff them? The way I read your suggestion, is you want confused mobs to exhibit better control than player uncontrolled pets, and enjoy better accuracy/to hit just for being confused. (And I say uncontrolled, because MMs can give orders to their pets to overcome the random aggro.) Your suggestion makes no sense. Edit again: And before any argument that confused mobs should not be compared to pets is made, they are pets. They are underling to boss level temporary pets that the controller/dominator can use. And attack. And just like the fire imps or jack frost, they attack whatever they feel like within their aggro range. Using their own accuracy and to hit because they are temporary pets.
  6. I'm hard pressed to thing of a situation where rezzing immediately would be a bad thing, but that doesn't mean there is no such situation. Leaving the rez in the hands of the player to trigger is fine. Like I said previously, I like the self rezzes. As they are. I am opposed to specific changes to them. Just saying there are some modifications I will not oppose. The rezzes need to stay rezzes.
  7. Disagree. My take is that it triggers when your health hits 0, and if auto, does not count as a death against things like Master runs.
  8. I must have missed the memo. That or I never got added to the Blaster Notification list. I only use Flame Mastery on my Fire Blast blaster. I use the other epic sets. Does that statistic differentiate between characters made just to fire farm versus PvP or regular play? If you can give me a stat that says Fiery Aura characters outnumber everything else in any play outside of AE fire farms, I will accept that. Don't care what category, as long as it is not AE fire farming. My question is, how many Fiery Aura characters skip the rez? How many Dark Armor characters skip the rez? Why are they skipping it if they are? Is that a flag that the power itself, not the set, needs to be looked at? I personally like the self-rezzes. I take them on every character I make that has those sets. I am also aware that my power choices seem to in the fringe. So if the P2W and temp self-rezzes get nerfed to make the AT self-rezzes look more enticing to others? That's fine with me. If the AT self-rezzes get a boost that does not change what they are for? That is also fine with me. If people want the AT self-rezzes to be modified so they can be used when still fighting? I have a problem with that. So let's bandy this idea about some more and hopefully we can get some more specific stats or feedback on it.
  9. There were 10 planned back on Live. Alpha, then 4 sets of doubles, and the final that I cannot remember the name of. Shutdown limited us at Hybrid.
  10. *laughs at the thought of Doc Quantum's precious turrets shooting each other and him* Yeah! I can get behind this! 😄
  11. Hells yes! Please?
  12. I actually like these suggestions. If the self-rezzes either auto-toggled the player's self affecting powers (you would still have to de-toggle ones you did not want on), worked as a background enhancement mule, or functioned as Final Fantasy's Life 3 spell to auto-rez the player when defeated if the power is used prior (thereby negating the defeat and applying the health and END recoveries using current mechanics) within a set duration, I would be fine with any of these. I'm opposed to having their heal function work prior to defeat though. Having a rez in the set makes the two sets unique compared to the others. I like these sets specifically because of their self-rezzes, even though I do my best to never need them making them poor power choices. Making the rez more useful as a power choice without changing its function though? Okay. Gets my stamp of approval. (Rudra's Stamp of Approval (tm) good at limited locations only. Normal product costs still apply.) Edit: In all three cases however, I would say that the power's recharge should be unaffected by any recharge improvement effects. They should be locked at their base recharge in exchange for any of these bonuses. Edit again: Why did no one correct me? If Fiery Aura and Dark Armor's self-rezzes get new toys, then so should Willpower's.
  13. Given that in every reference for "brink of death" I have ever read or heard, it is in reference to someone on their death bed, mortally wounded and unable to take action to save himself/herself, or other form of death is about to happen that the individual cannot affect and has basically already succumbed to requiring another to somehow save that person despite the odds against it, I'm going to say there is nothing subjective about "brink of death". If you are at the brink, you are at the edge, the very limit, already there and just need to finish transitioning. The reaper is not only standing there, but is dragging your soul out of your body to its final fate and someone has to stop you from transitioning beyond the realm of the living. If you are fighting and in danger of being defeated, you are not at the brink of death. The brink of defeat maybe, but not the brink of death. Using your own quote at start of thread, your suggestion does not work. You would have to not only drop the opening clause, but also change the ending for your suggestion to work with your own justification. So you would have to rewrite the power's description for your suggestion to fit. Even at that, fiery aura's and dark armor's self-rez ability does not need tweaking. It may not be an "oh shit" button, but they do bring you back from defeat and let you either keep fighting or flee as needed. It works just fine as a "Ha! You can't keep me down!" or "Death is for losers, let me show you" button. Sure, the point is to avoid defeat in a fight, but when you are faced with defeat, those two armors are the only ones that let you get back up and keep fighting anyway. And with no crash to worry about if the fight drags on like with some other T9s.
  14. So... back from the brink of death... and you want it to not be a rez power, but a heal power. Are you also going to make it only usable when you have 1% or less health? After all, you aren't at the brink of death when you use it to heal when you are simply injured rather than down and dying. Or is there some meaning of "brink of death" I am missing that does not mean at Death's Door and incapacitated? And just to be clear, this is my reason for saying NO to this suggestion.
  15. Agreed with @Lazarillo.
  16. Server: Everlasting Zone/Mission: V_Caves_45_Layout_06_02 Position: [-253.7 3.4 769.4] There is open space to progress further into the cave, but my character is running against an invisible wall until I get to the far right side of the room entrance. Edit: The invisible barrier runs from the large rock at the left wall facing in to the column just to the right side of the middle of the room. And blocks travel in both directions.
  17. *looks at Marvel's Xavier, Phoenix, Phoenix II, and other characters* Uhm....
  18. Why? What does it add to the game? What is the justification for the amount of work in creating not just 1, but 4 zones? What is the benefit for this?
  19. I've searched the Constitution stem to stern! Above decks and below! (Until the dragged me off kicking and screaming saying something about possible time for yanking up deck boards.) I've not seen this requirement!
  20. What? You don't want to play young Gohan, Trunks, or Goten? Or any other fight anime that has kids in it? 😄
  21. Sure, but to see who responded as opposed to responding to a tell, you still have to sort through the chat tab to see who responded.
  22. ... unless it's its own channel... you will still have to sort through who responded....
  23. Speaking of... can we get Hardcase's magic box mission added to Ouroboros please? I'd like to renew my Wailer Queens! 🤣
  24. As much as I got a kick out of your proposed xp rate descriptions, this probably won't happen. This is just me, but when I turn off xp, I leave it off until all content I want to do in the range is done and I've managed to get enough enhancements to feel ready to face the next level. Then I have the repeatables like tips to level me out of the range afterwards. So this feels less like riding in a car with someone who likes to step on the brakes to me, and more like pulling into a scenic area and taking the time to look around before driving on.
  25. Ouroboros arcs are treated as TFs, and you can't add members to a TF after it has started. I don't think they can run them any other way, but I'm not a dev so I don't really know. You can still start an Ouroboros flashback with as big a team as you want. You just have to either finish it in that go or wait for everyone to be back on again for everyone to get the credit, just like with a TF.
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