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Rudra

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Everything posted by Rudra

  1. Yeah, hence my apology in my 2nd post. However, none of them cram that many mez resists into a tier 2 power. Or even a tier 3. Bio: Tier 2: Slow and End Drain. Tier 3: Hold, knockdown, and immob. Dark: Tier 2: Resist? I only gots damage resist, yo. Tier 3: End Drain Electric: Tier 2: Resist? Why bother? FRY DEM ALL!!!! Tier 3: Resist? Mez? HAHAHAHA! Fire: Tier 2: Disorient Tier 3: Resist? Mez? I'd rather heal, thanks. Ice: Tier 2: Resist? I gots me some bonus HP, y'all! Tier 3: Resist? Better to slow and weaken, thanks. Invul: Tier 2: I'm seeing a trend here. No mez resist. Tier 3: Nope, still none. Rad: See Invul. Shield: Tier 2: Resist resist debuff. Tier 3: Nope. Stone: See Invul. Reflex: Tier 2: Resist defense debuff. Tier 3: More resist defense debuff. Will: Tier 2: You would think so, but no. Tier 3: Still no. Proposed: Tier 2: Stun, sleep, fear, confuse, taunt. A bit OP compared to the other sets.
  2. Using Willpower as a reference, since it basically fills the same niche, mez protection is the tier 4. Mez resist becomes available as a tier 9. Some other sets have a far more limited resist, looks like mostly slow resist at tier 2 and some mez resist at tier 3. So why is yours so early and expansive with mez resist? (Also, apologies, looking over the other sets, some do have both a mez resist and mez protection, but not before tier 3, and not so expansive as yours.)
  3. Why are both tier 2 and 4 mez protection? Mez protection is tier 4 only in every other set.
  4. That's something I really like about CoX. As opposed to games like CO. They actively do their best to avoid clipping. They fail, a fair bit, but they do try.
  5. Okay, how about the other half of what I said? About the Isles being US adjacent and not possessing any government recognized by the nations of the world? Anyway, this is taking us further off topic. Thank you for the correction.
  6. In doing the starter arcs in Mercy, you do effectively kick them out. They are forced out of the city and Arachnos takes over the base again, leaving them just isolated between the two locations. Longbow is seen trying to round up the gangs in Mercy. It is the RIP that is harassing the people. As for Nerva, all the populace-Longbow interactions I've seen are people asking for help for various reasons. Wyvern just does a lot of posing. I agree that is fun as hell to watch, but the turrets there pop up to attack everything that comes in range. It's the rise of the Machines, man! They're killing us all and establishing a new Machine Empire! ... come to think of it... I should make an AE arc like that... could be fun.... I'm not against booting Longbow out of the Isles, but since Longbow is supposed to be the active deterrent force of Freedom Corps and the Rogue Isles are still technically US territory or unclaimed territory adjacent to the US in the eyes of the world nations in the game from my understanding, it kind of makes sense for them to engage in expeditionary actions against Arachnos. (Now, the missions in the Isles where the PPD invade? That makes no damn sense.) How they managed to take Mercy for you to have to give back to Arachnos or maintain such an open presence in Nerva though, I have no idea beyond plot armored mobs for the PCs to fight.
  7. Can't find this in the thread though a different statement in this mission is mentioned. Captain Sherman tells the Werfer Jaegar and Fake Nemesis about how bad Nemesis (their leader) is. The jaegar's response is "Vile cur! You'd dare besmirch the name of a loyal automaton of the Nemesis Army?". As they are discussing Lord Nemesis, not a Fake Nemesis or other automaton, it should probably be more along the lines of "Vile cur! You'd dare besmirch the name of Lord Nemesis before a loyal automaton of the Nemesis Army?". Edit: Contact: Dark Watcher. Story Arc: The Horror of War. Mission: Mission 1.
  8. I play through the content to level up, and it is not just those two contacts that have that text. It is basically all of the mid to lower contacts. I just ignore the enhancement comments during introductions, since I know they are wrong.
  9. You got me on that one. Edited to link referenced clause back to subject. 😄🙂
  10. Already reported. Please see Geode shards spawn at +6 levels on page 3 of the Bugs forum, +6 underlings in level 29 mission on page 5, 30-31 Geode spawning 35 Geode Shard on page 6, and I'm not looking any further. Thank you for taking the time to post the bug, but we are just waiting for a fix at this time.
  11. They can attack you, so they don't need to provoke you to attack them. PvP is still happening. If they are simply keeping you from defending against a mob rather than trying to defeat you, if they are simply trying to get you to lose to a mob, as happened to me over and over and over again by those two players who were ignoring other players in the zone, it is hard to view that as PvP. Like you said though, I finally left the zone, so it was "dealt with".
  12. If you can't explain, you can't justify. My reason for opposing this is no less valid than your "I like this just because".
  13. My saying I don't get it strictly applies to me. Hence "I don't get it". That other people like other things was never the issue to me. Now if others want to explain what it is that they get about it, I'm happy to be enlightened. Now then! Doing ToT'ing during Halloween fits. Kids go ToT'ing for Halloween. Doing ToT'ing year-round does not fit. The event becomes less special. You want to use the holiday costumes year round? That can be done without the need for year round ToT'ing. (Most people I see use the Carnival of Shadows Harlequin costume anyway, and you can make that in the costume creator.) Same with the Christmas event and the Valentine's event. Are you pushing for Mrs. Liberty to always be in her Christmas outfit and Atlas Park to always have snow? Are you saying you want the Rogue Isles and Paragon City to always be night like the Halloween event does for most of its duration? Are you saying you want to constantly get Valentine tips year round to deliver or mis-deliver? Having holiday events during the holiday gets people to do them. At least when the event starts. Ever notice how quickly interest in them tapers off? Trying to find people to do the holiday stuff after the 1st week is a struggle. At least for me. So if the event is year round? I'm wondering if I'll even be able to find a team for them during the holidays, let alone the rest of the year. Keep holiday events keyed to their appropriate holidays, please. (And yes, I know the zombie invasion used to be Halloween only and went year-round. It is one of the reasons I took to calling CoX on Live near the end of the game City of Invasions. Street sweeping when there were nearly constant invasions made the street sweep missions near impossible.) (Oh! How about eternal night snow fall with Halloween mobs asking you to deliver their love letters to Baby New Year as the Halloween mobs chew your face off? A ridiculous example, but that is how I feel about your suggestion of making all holiday-themed content year round.) The idea of random mobs popping out of doors? That sounds pretty interesting, if done the way it is in Atlas Park or Port Oakes. Some door opens and mobs appropriate to zone pile out, either to stand there as in Atlas Park or run to another door as in Port Oakes. Just running around to click doors to spawn zone appropriate enemies makes a lot less sense. They are already available in the zone and door mobs should be keyed to what is in that area anyway, so you would still need to go looking for the ones you want. If you catch some running out of a building? Have fun! Go nuts! No door clicking to get them, they just randomly appear out of assigned doors.
  14. This would be so nice! And if they can be selected with the existing base NPC emotes like the other NPCs, even better! I could have an actual demon fishing in my attempt at a lava flow instead of just some weird guy that I claim is a demon in disguise! And my hidden hell base could have actual demons populating it instead of mind controlled humans! I mean... uhm... yes, please. Please give us demon NPCs for our bases. Thanks. (P.S. Lava flow surfaces for the bases please. My lava just looks like bloody, muddy water with fire all over it....)
  15. Then you also have high cold and smash defense. Regardless, the defense types as is make sense to me.
  16. This should probably be posted under the typos pinned thread.
  17. Which makes sense to me. Have a fire elemental or similar character? Makes sense to not be affected by fire/heat very often (high fire defense), and even when you are, you take low damage (high fire resist), but a water attack can make a mess of you (low cold/smash defense and low cold/smash resist).
  18. Bank, university, and Red River icons are the only icons I saw move. I didn't see any badge markers on the map, but I also wasn't looking for it. I already had the safeguard explore, so I was only paying attention to primary reference points. Most notably, the bank so I could head off the villain. I wish I could give more useful data, but I've given everything. Reveal loaded a different map when I used it on the Founder's Falls safeguard as opposed to the map the instance loaded. It did that for a whole week. I manually loaded a patch to the maps and the rotation stopped. My games tend to have weird things happen. I'm pretty well known in Everlasting TFs for complaining about weird things happening. If the devs look into this and find something? Great, hope it is a quick fix. If they look into it and find nothing? Oh well, at least it is not happening any more. If they don't look into it? Oh well, at least it is not happening any more.
  19. Even if you skip the tutorial, what is left of Galaxy City is mostly held by Arachnos trying to recover and study the Shivan meteors per the Hearts of Darkness arcs and the Shining Stars arcs. So yeah, either way, it makes more sense for Boomtown to be rebuilt and Faultline to be finished being rebuilt before Galaxy City even becomes a reconstruction concern.
  20. Sure. Except on my map window until I downloaded and installed the new vidiotmaps patch, it was rotated. It was not a question of zooming in or out, or fog or no. The BANK was at the NORTH on the map in the window when I used Reveal and at the WEST on the map when I did not use it. I get it. You don't have that problem. Now that I have the maps from page 20 of the thread, I don't either. I should have taken a screenshot. I didn't. I screwed up on that. That still does not mean the devs should not check the Reveal power or the Safeguard or the game itself. Founder's Falls safeguard was pulling two different maps for the map window depending on whether I used Reveal or not at the time. It was annoying as hell watching the bank disappear from where it was marked on the map when I used Reveal and suddenly be somewhere else I knew it could not be. That needs to be reviewed. I'm not saying vidiotmaps has a problem. I'm asking for the devs to check the map links for Founder's Falls safeguard, particularly for the Reveal power.
  21. You want less pets? Take less pets. There are actually petless MMs out there. Why? I don't have a clue. However, saying you want a pet to get stronger because you are not taking the other pets is like saying you want your <insert power set choice> abilities to get stronger because you are skipping other powers in the set. As someone who plays a lot of MMs, I'm against getting a stronger pet just because you skipped some of the pets. The gestalt idea is interesting, though I still think it should be a unique power to a new type of MM, but as presented, it still requires you to develop your pets. And, you lose those pets while the gestalt is active. You get a short duration super pet with a looooooooooong recharge. That works. Not a constantly available super pet.
  22. I don't know what to tell you then. Prior to installing the file on page 20 of the thread, the map was rotated in the wrong direction. Regardless, this post was about the game using 2 different maps in the map window depending on whether Reveal was used or not.
  23. Yeah, I know, but he didn't get the badge when he soloed it. So, on the off chance that may be the glitch, I'm proposing he try it from the other side. Like I said, grasping at straws.
  24. The vidiotmaps version I was using prior was the link that kept coming up in searches. I24 and beyond. The first page of the updated Vidiotmaps thread. The corrected map was on page 20 of 21 of that thread.
  25. Uhm... the I24 and beyond one? I finally found an actual update buried in the vidiotmaps thread that corrected the map rotation (even though it has other weirdness going on), so I can't really say what version the map was. Sorry. And yes, I was able to replicate the problem for an entire week before I finally found a rotated vidiotmaps map for the safeguard. (I was not bothering with safeguards until then. Don't like them.) Though both the vidiotmaps map and the other map still don't show the instance accurately, putting the player in a small corner that is mostly marked not reachable as opposed to the bulk of the map that shows as accessible and is not.
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