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Rudra

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Everything posted by Rudra

  1. Only if affected NPCs become level 90 full incarnates hostile to the player when hit with the tomato. Since it would have a taunt effect, make it like a Mag 300 taunt for 300 seconds or the offending target is dead (at which point stops being an enemy again), with a +9000% movement boost for the taunted/tomatoed NPC to reflect his/her/their/its rage. Edit: And for NPCs that don't have a combat version, they summon a full incarnate level 90 Avatar of Fury that is taunted to the throwing character with a Mag 300 taunt for 300 seconds or the offending target is dead with a +9000% speed boosted flight that despawns when the offending character is dead or the taunt times out. Why am I asking for such a ludicrous result? So players don't run around murdering now taunted contacts and other NPCs for the fun of depriving other players access to their contacts like players did (and possibly still do?) back on WoW.
  2. Conversely, Kadabra Kill seems to retain his mission available icon even when he doesn't have missions for you. Did the wedding event with him first, changed alignment, then went back but he was the one with the icon, not Sigil. However, he wouldn't give me the mission, but Sigil did. Edit: Odd thought in relation to the OP, has anyone seen if the Arbiter had the mission available flag for them when it should have been Ms. Duncan for their alignment? Given what is going on with Sigil and Kadabra Kill, I'm wondering if they are doing the same thing.
  3. One life per character? Done. Every time your character is defeated, immediately log off the character, not accepting any rezzes, and delete the character. There you go. Problem solved.
  4. Wouldn't the fact you end up needing it justify picking it up even when you respec'?
  5. A buff is anything that improves, that is buffs, something. So @Wavicle is right on that point. Gremlins, Fire Imps, Tri Cannon, and Animate Stone would like to say hello. Bear in mind that I have no stake in this discussion. However, your comments are wrong.
  6. A mini-van mobile burger stand?! ... Now if we were talking about a good food truck model where we dispense the best, fresh ramen (possibly in edible bowls), pork buns, and sweet rolls? Then we'd be talking!
  7. I think I'm representing this fairly just try to form a DFB redside then do it blueside and you will know what I mean. the problem is not getting people to switch villain at PD or stay just vig to do redside content the problem is making more people want to level and start as a villain or rogue at level 1 very few players are doing that. the more people who level as villain the more people who will form groups in LFG for redside content, having blueside hoppers that are willing to join in does not fix the issue because they aren't the ones starting the groups. You missed my point. Like I said, that is a problem now. What I am also saying is that even when it wasn't difficult to form teams red side, the vast majority of players refused to play red side. So like I said, you have a valid point, but there is more to it than was presented. Edit: Case in point: back on Live there were discussions about red side's lack of players compared to blue side. One of the arguments that got repeated was that it was harder to form teams red side. When it was pointed out that there were ample players red side to immediately form a team for anything, as was demonstrated by red side players in their arguments, the players stating that it was the lack of team availability shifted their argument to it being difficult to form teams with the friends they routinely played with. When it was pointed out they could invite said friends over and show them how much fun red side could be, the argument then shifted to their friends refused to play red side and because their friends refused to play red side they couldn't find teams they wanted to be on so they wouldn't play red side either. So it was never about forming teams on red side for those arguments. Now it actually can be but is not necessarily difficult to form teams red side. It depends on how many players are currently on and of those how many want to team as opposed to run solo. (Or are currently doing raids, TFs/SFs, and/or iTrials already so aren't available to team with others.)
  8. I've noticed that when enemies are at the edge of range/area they still get whatever visual is normal be applied to them, but for power effects (other than visual), it may or may not apply because the game isn't actually sure the target is in range or in the area. So while visual indicators are helpful, I've found them to be unreliable. As for the rest of your post? *shrug* I have no idea.
  9. While forming larger teams can be problematic now red side, it wasn't always so. And even when red side had a large population and forming teams to do anything was easy, the red side population was still only a small fraction of the blue side population. So while your statement is valid, I have a problem with the way it is presented. Because teaming itself wasn't what kept players from coming red side.
  10. You were the one who brought all this up. You, the author of this thread. And now you are upset that people are addressing it?! (Edit: Oh, and the military does work like the video game. In the game, you can get enough experience to be a higher level, but until you see that trainer to be given the higher level, you're still stuck at current level. In the military, in order to get promoted, you have to prove you possess sufficient understanding of your career field as part of your promotion test. So even if you have built up the requisite knowledge base and skills to hold that higher rank, until you go take that test and prove it, you are stuck at current rank. And with that higher rank comes the expectations that you will be able to handle the more difficult tasks that are levied on you. [Edit again: And at the same time, you stop getting tasks like you did at lower ranks, because those are beneath what is now expected of you.] So yeah, it's a lot like the game.)
  11. If all else fails, pay a visit to the Middle East and check out their variety of flying carpets for sale. 😜
  12. If you have a free power slot, that character can grab Teleport as the character's "ninja vanish" move.
  13. I don't know about powers like Infiltration, but I've made it a sort of mini-game for my super jumping characters to get to the high points missions like to send me even from the Gutter without using Double Jump. I just sort of turn the zone into a platforming game and move from ledge/metal web/balcony/whatever to the next one. I even use the Web as a sort of sky highway to get around. I just have to make sure I land on one of the web strand looking supports and then run up those as needed to be able to launch myself to the next point. This probably won't change your opinion about Grandville, but I found myself starting to enjoy Grandville more when I started platforming it. (Though flight and teleporting are still the best means of getting around there. There are lots of elevators, but for the life of me, I can't remember where they are or which one goes where.)
  14. That may be a case of area limit. The target mob in question is only barely in the affective area, so the target mob changes between affected and not affected. Just like how I can have an enemy at max range for my attack but the game tells me the target is out of range until it decides the target is in range without either of us ever moving. (Edit: And the tracked range between us doesn't change either. Mobs at the limit for an effect seem to randomly be considered in the correct range and not in the correct range.)
  15. You even counter yourself in your own argument. Levels are a game tool. A means of tracking character progression so game content can be tailored to challenge characters in a manner that most characters should be able to meet. And yet Superman and other supers in various comics show a clear progression in power over time in their stories. Even before you get to stories about their early years as heroes (or even villains) or their end years. A progression that is presented to us for our characters as character levels. And what does real life have to do with game mechanics or comic story telling? (Though even in real life, you will see differences in capability that would normally be portrayed by levels in games. In a fight? I would probably be a level 1 victim waiting to happen against that bouncer who may be a level 5 bruiser by virtue of our different capabilities. That bruiser would mop the floor with me, but may struggle against someone trained for combat who very well may be a level 7 soldier. Real life has no levels, but even real life can be presented in a leveled form for the purposes of tracking differences in capability.) (Edit: Hells, levels even get used to refer to people in real life. A communications, navigations, and sensors technician is listed as a 1 level, 3 level, 5 level, 7 level, and 9 level. As a 1 level, that person is considered to be untrained and so is undergoing training to learn his/her/their job. As a 3 level, that person has received rudimentary training and can start learning specific systems under careful guidance. As a 5 level, that person is a competent technician that can do most tasks unsupervised. As a 7 level, that person is a qualified technician and is tasked with training others. As a 9 level, that person is a master of his/her/their craft and oversees the entire section. Those aren't illusions, those are actively measured qualifications.)
  16. If you are playing a hero character and you play the Origin arcs then you will be fighting enemies that will only drop enhancements that you can use. To add to this: It is easier if you do the missions from the contacts in city hall for your origin. No introduction required for the 1st contact in there, and that 1st contact will start the chain.
  17. Ha! I missed the melee attack in the pack. Thanks for pointing that out. So it isn't a hybrid support/blast set, it's an everything but control set.
  18. Agreed. Event mobs being levelless is in general, not always, but in general, a good thing. So the Troll Rave event going levelless (at least for the Supa Trolls) makes sense to me. I'm not sure how I feel about that particular event going levelless since I do like to fast clear them for the badges though. (However, if someone is after the badges and the xp? I'll join them to be lower level so they can get a benefit too if they ask me. Otherwise I typically invite them to get the fast credit.)
  19. Please feel free to show me otherwise as I don't typically play Controllers, but I am not aware of control sets including armor powers ([Energy Barrier, level 2, Self, Absorb DMG (Energy), Minor Defense Buff] & [Hyperflux Shield, level 22, Self & Allies, Major Energy Resistance Buff]) and heal powers [Plasma Conduit, level 8, Toggle: Self & Ally Heal over Time (Energy-Based)]. This looks more like a combined support/blast set to me.
  20. Mobs are either leveled or levelless in this game. Scaling comes from their tier: minion, lieutenant, boss, elite boss, archvillain, monster, giant monster, and special classes like Hamidon. Even in WoW, at least the last time I played, enemies had levels. Including the Elites. With mobs like the Elites being about Archvillain tier if I remember correctly. And for the game to go levelless and add a new form of scaling for challenge would most likely require the entire game to be recoded for enemies.
  21. Here's a thought I had. If all mobs went levelless like they do for events, then the level adjustment difficulty setting wouldn't do anything any more. No more reducing to -1 level for missions that the player is struggling with. No more waiting until you've gotten an extra level or two under your belt before going back in to tackle that mission solo any more because the mobs will all still be your level. No increasing to +1 or higher for added challenge either. No more hunting around RWZ or Cimerora for those level 54s either, because they would now all be equal con for not having levels any more. Those purple Malta Titans in Warburg wouldn't be purple any more, just yellow for being lieutenants. And the iTrials? Would be a cake walk. No more fighting level 57s or whatever level Tyrant is in the Magisterium iTrial because all mobs would be equal con to the players, only shifting by mob tier such as minion, boss, et al. No more need to worry if you have enough full incarnates to tackle anything incarnate because mobs wouldn't have levels to try and overcome, they would all be equal level regardless of what level the player character is at.
  22. That is actually pretty common in the game. Lots of badges can only be earned by red siders, blue siders, or gold siders even if others from the wrong side/alignment work towards it. (Edit: For example, there is a Circle of Thorns defeat badge for defeating the mage bosses. However, only the mages on red side or blue side, I can't remember which, count for the badge.)
  23. This has been reported previously. And as stated in the previous reports, there is a discrepancy in what the requirements are depending on where you check. For instance, on Badger, it states that only Council Vampyri count. I don't have any characters currently working on getting the badge to see what the requirements say, and the completed badge does not specify either. So it may be a bug or it may be working as intended.
  24. So you would like the ability to get no enhancements from specific factions? Because that is what it would be. Edit: If that is what you want, then I won't stand in your way. However, you should keep in mind that the way things are now, when you are running around with others and fighting mobs that don't drop what you can use? At least you can still sell it to buy what you want.
  25. Would require new animations for every power getting a shorter animation time, would result in said powers having their existing damage reduced for having said shorter animation times, and would require the dev team having an animator to tackle it which they currently don't as far as I am aware.
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