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Rudra

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Everything posted by Rudra

  1. Without the MM's support abilities, those pets are likely going to die horrible, gruesome deaths fairly repeatedly.
  2. Make sure you find and wipe out the entire spawn of both Fortunatas at the back area after initially freeing him. As long as any mobs from either spawn survives, he will not move.
  3. Probably a Brute rather than a Tanker. The levels line up with a Brute.
  4. I see no reason to oppose the OP. So unless there is a dev reason why this cannot or should not happen, I say go for it. I won't use it, but neither will I have to. So if others want it and will use it, more power to you.
  5. Armor/Support wouldn't be impossibly slow but safe, it would be impossible to do solo missions, but incredibly safe. The only attack you would be guaranteed to have is Brawl. Every other attack would have to be bought from START or gained from a power pool. I'm also uncertain about giving the BotD to the OP for Tanker/Controller because the OP says Tanker primary and Controller secondary. That is very specifically Armor/Support. Though I do grant that the OP's "final pet replaced with taunt" lends heavy credence to to the author simply being confused since as far as I can remember, only 3 Controller secondaries have pets as in mobs that will follow your character around or chase down enemies, and only 1 of them has it as the final power. However, the second part of the OP with Controller primary and Sentinel secondary, so Control/Armor, is at least viable. Even though you would still lose the Controller's Containment ability and its associated damage boost.
  6. It also gave background information like for the ghost ship.
  7. Assuming we get to defeat Praetorian Hamidon and it is a permanent thing unlike it is in Primal Earth where we basically just drive him back and contain him, or at least we are able to somehow contain him to the same extent he is on Primal Earth, then no, the Praetorians still would not (likely) have to go back. However, a great many would likely choose to go back and start rebuilding their home. Last Bastion is evidence of just how determined many Praetorians are to reclaim or hold on to their world, and just how likely they would be to choose to return if they weren't under threat of being Devoured.
  8. Actually I did, on several threads and sent comments as well. Unfortunately with life you don't always have time to visit the test server. That doesn't mean feedback after a rollout is wrong. The Devs should be will to reevaluate the change and community response based on feedback provided at several different points in the rollout. For many players, myself included, it was the first time I encountered them. As the game is community supported, you have the right to provided feedback at any timen. As I recall "Freem" wasn't extremely popular in the original game when it was initially tested/rolled out (April 1st or such iirc), so I'm a bit surprised it got pushed through here. You can give all the feedback you want. This forum is all about giving the devs feedback on things they implemented and on suggestions you would like them to consider. I am not saying to not give feedback. What I am saying is that none of us have any grounds to tell a dev (s)he/they is wasting their time on something. Especially to tell the dev (s)he/they is wasting their time on something after they have finished. If you don't like a change? Then say so. Give what it is you don't like about the change. Give your feedback, Telling a dev (s)he/they is/are wasting their time working on something (s)he/they already finished and implemented isn't giving feedback on said change though.
  9. If the OP is going to suggest not allowing pets for Hami' and MSR raids, then maybe tell people before starting the raid to dismiss their vanity pets to avoid confusion?
  10. The radiation using character in the OP is a Corruptor. That is why I used the Corruptor as reference. Otherwise I would have referenced a Controller instead. Edit: Whoops, missed the 1st Controller. You're right. My apologies. Edit again: Controllers and Corruptors seem to use the same data though, so it still works out.
  11. If you pop Temporal Mending and your ally goes running out of its radius, they lose the extra tics of healing, maybe even the full heal if they run out in time. If you pop Warmth and your ally runs out of your radius when you click it? Odds are they are already out range and don't get any healing. So no, I am not factoring running out of the healing auras as a factor for this comparison.
  12. You're looking at Defenders. I'm looking at Corruptors. And as far as allies running out of your aura? If they run out of your radius for any PBAoE heal, they lose or simply don't get its benefit. How is that a factor? Edit: And CoD isn't wrong. See current Defender link here where it says Defenders grant +43.25% regen' resistance: https://cod.uberguy.net/html/power.html?power=defender_buff.time_manipulation.temporal_mending&at=defender
  13. Everything I posted was taken from City of Data. https://cod.uberguy.net/html/power.html?power=corruptor_buff.empathy.siphon_energy&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.pain_domination.nullify_pain&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.radiation_emission.radiant_aura&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.thermal_radiation.warmth&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.kinetics.transfusion&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.time_manipulation.temporal_mending&at=corruptor And as far as Temporal Mending goes, yes, it is a PBAoE like Radiant Aura, but I don't consider it to be the same type because of the number of differences between them. That is why I added Transfusion and Temporal Mending as edits after, because I consider them a different type of heal. (Yes, I labeled their "type" as PBAoE or Ranged/TAoE, but that is because I don't know how else to label that. I apologize for the confusion.) Also, how does Temporal Mending miss a tic of healing? It has a 100% chance to check for its 100% chance of applying each of 4 tics of healing over 6 seconds after 1 second. (Edit: Whoops. It is 4 tics, maybe 5, not 6. Going back to previous post to fix that.)
  14. Okay, so 6 are fixed and 1 is random. Got it. In that case, I'm fine with the 6 fixed locations giving different badges. I'm still opposed to a random badge though. Thanks for clearing that up.
  15. So are they fixed locations or random access?!
  16. Didn't see this on a quick search, so posting it. In the A Flashy Thief mission from Bobby Curtin, Arc Flash says "If it could have traded my own soul for it,". This should probably be "If I could have traded my own soul for it," instead.
  17. Then I retract my concern/comment.
  18. I think Requiem is an older host than Arakhn, but I'm not sure on that point. Aside from when they each became a host though? The only differences between them are what unique powers the devs gave them and what their goals are for the Primal Earth Nictus.
  19. True, the updates to the Council has several individuals seeing red, but that is why I said the proposal would garner a lot of hate. However, I'm open to new arcs/missions being made that pits players against them going all out. Or maybe update the Requiem in the fight where you fight Requiem and Reischman.
  20. Agreed. The Minds of Mayhem iTrial has a badge called Dreamwalker/Dreamkiller. It takes 16 different opponents to earn, and only 3 of them randomly appear each time you run the iTrial. It is a nightmare to get that badge. I would rather that not get duplicated to more aspects of the game, even if the proposal is a different badge for each randomly found secret area.
  21. The Warriors are a street gang running around Paragon City with weapons just like the Hellions, the Skulls, the Tsoo, the Family, and other gangs. They've always had those weapons at hand. Even before the update that gave them sheathed/holstered weapons, you could walk around any zone that had the Warriors and see them out in the open wielding their weapons. So I don't get your hate that the weapons they were already using and that you could already find them holding/using openly even before they aggro'ed on anything should be visible when they haven't aggro'ed on anything. It's just that now, with their sheathed/holstered weapons, these normal humans not practiced in any form of magic are pulling their carried weapons from someplace they can be seen instead of being stuck due to game limitations of drawing their weapons from thin air. As for the PPD and Longbow being all over them for having weapons out? First, why weren't they all over them when the Warriors were sparring with each other, shaking down innocent civilians, or openly fighting the Tsoo? Second, the PPD and Longbow will fight the Warriors should they encounter them.
  22. This is a suggestion that will probably garner a lot of hate. However, what if Arakhn and Requiem were finally updated to give them their tri-form? The Awakened PPD have theirs, so isn't it time Arakhn and Requiem get theirs? I'm not asking for them get full Changeling, but maybe it's time for them to finally get their forms.
  23. Great. That isn't a suggestion or feedback for the game though. So it still belongs in the General Discussion forum.
  24. And as your provided links show, that is a costume change, not minimal FX. (And it still ignores the game's lore.) As @Ghost said though, it's time to just drop this conversation. So, I'm out.
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