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Rudra

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Everything posted by Rudra

  1. I have never seen anyone ignore the Immunes Surgeons on any ITF I have participated in. They get steamrolled just like all the rest.
  2. That was the only picture in the set that was apparent what was being asked for.
  3. The OP reads to me the way it has already been answered. That the author wants to see mobs farther away, not that the author is running up against the render limit.
  4. Because it amounts to free xp and inf'. Why do you think the green mitos stopped awarding anything in AE? Because they have no attacks and players would make maps with just green mitos for easy farming. So it just isn't going to happen.
  5. Immersion has nothing to do with it. I'm not that gullible.
  6. And Devouring Emanators fortify Devouring Earth mob defenses, damage resists, and even heal them. And they award no xp or inf' as well. Because they can't harm you. If the target is not capable of harming your character, then the target awards no xp or inf' upon defeat. Immunes Surgeons have no attacks at all. https://homecoming.wiki/wiki/Cimeroran_Traitors#Immunes_Surgeon_2 It doesn't matter that they are healing other Cimeroran Traitors. It doesn't even matter that they can rez them on Advanced Mode difficulties. Because the Immunes Surgeons themselves are not capable of harming your character in any way at all. And to use your driver/police officer analogy, the Immunes Surgeon wouldn't be the vehicle driver, but the back seat passenger carrying the driver's medication.
  7. And you get the xp and inf' rewards for defeating the mobs with them attacking you. And if the Immunes Surgeons rez the defeated Cimerorans, then you get the xp and inf' for defeating the mobs capable of attacking you again. The Immunes Surgeons themselves are completely harmless. And even with 2 or more present in a spawn, don't do any more than slightly slow down wiping out the Cimerorans. So why would they award xp/inf'? You can freely ignore them all you want and just drop the rest and be perfectly fine.
  8. Most mob healers in the game have attacks they use against your character. Immunes Surgeons have no attacks at their disposal whatsoever. So other mob healers like Tsoo Sorcerers award xp and inf' when defeated. Immunes Surgeons, lacking any means to defeat you, do not.
  9. And what part of the pictures is specifically being asked for? I'm not against posting pictures as references/examples, but it would be nice to have some indicator what in a picture the poster wants. There is no way the HC team is simply going to look at a provided picture and make the character shown, so explaining what elements are desired helps.
  10. There is nothing to fix. The Immunes Surgeons don't award any xp or inf' because they don't have any attacks. They can't hurt you, so they aren't a threat to you, so they award no xp or inf'. Edit: And as far as the robots at the control? If you destroy the control, the robots all immediately deactivate. So you have an "easy" means of clearing them without having to defeat them. So again, no reason for them to award xp/inf' since they can be defeated without even fighting them. Unlike other summons that must be defeated even if the mob that called them is defeated and still award no xp or inf'. (Edit again: And typically the teams I've been on doing ITFs ignore the robots and just destroy the console. It doesn't take long if the entire team focuses on it other than to spam heals as needed. And it takes even less time and is safer to do if you layer debuffs on the console.)
  11. If all you do is throw random pictures on the request thread, then there is no way to know what exactly you are asking for.
  12. What I think (s)he/they is asking for is a new list in START that as you meet the requirements to make some purchases free from START, they get moved there. Though some START powers start out as free and then lose that status when you select other powers from the same group.
  13. What are you talking about? No version of Bonfire gets AoE immobilizes. You need other powers for that. And for say Blasters, a Frozen Blast in an AoE attack can immobilize the affected targets and a Razzle Dazzle in an AoE stun can immobilize the affected targets.
  14. Powers generally have built-in safegaurds. Super strength includes stronger bones, super hearing has either an ability to filter out the excess noise or a brain that can handle the additional audio stimuli. Super speed includes the ability to overcome friction burns. Perhaps out of phase individuals don't move from their spot unless they will themselves to. Expand There's also the fact that you're generally in uniform motion with the planet. Without wind resistance to change that immediately, you'll still be moving at the same vector as the planet at least for a few... I dunno - seconds, at least? If we're going to have this discussion, then the way phasing works in the comics very much depends on the character and the comic reality. Because some characters do immediately start falling into the ground when they phase. That was actually used to remove an enemy in one instance. The character only phased for very brief instances in time, but when the character was rendered unable to control the phasing, since phasing only made the character able to not be affected by physical matter but was affected by forces normally, he fell down through the floor of the skyscraper they were fighting in, then down into the ground, and supposedly kept falling until he reached the planet core where he was trapped for however long he had left to live like that. As for phase shifted characters that don't fall through the ground or get left behind by the planet? Like @megaericzero says, phasing doesn't remove inertia. And it is air friction that causes thrown objects to slow and gravity that pulls it down. Phased, they aren't subject to air friction, so they don't passively lose inertia relative to the world. And gravity's effect on them is lessened, not lost. (Edit: Though in cases like Kitty Pryde, gravity seems to become a more tangibly interactable object while phased, letting her air walk or simply stay put.) So they remain in motion with the world as it moves through space. A very simplified approach to phasing to keep it easily digestible by the audience.
  15. Like I said, I'm going to guess it varies from player to player and computer to computer. Because I can see your character just fine. Though I did fail to see my character when I stepped away from the computer and then came back. Until I hit to move forward and then the character was visible again. And my test character was only running Stealth for the test. Edit: So you know I'm not lying, that character is female wearing spandex top and bottom. Colors are blue and yellow, though the yellow looks slightly green like its lime colored. Character has a standard cape with mirrored lightning bolts as detail and is wearing a blue mask. The character is facing away from the viewer and has blue gloves. Similarly, the boots are also blue, with the same yellow/yellow-green color for detail.
  16. Nope. Blaster's Field Operative power has Original, Color Tintable, and No Fade as options. That's it. Just logged on my Assault Rifle/Devices Blaster to verify. And while I'm grateful for bringing to my attention that Stealth has that option, I can still see my character with the invisible option. So I'm going to guess it varies from player to player and computer to computer. Though by the same token, couldn't the player simply choose to not be invisible while using stealth if (s)he/they has problems keeping track of his/her/their character? (Though I'm fine with a lose all transparency option while in combat, I don't understand why someone would use an option that seems to cause him/her/them problems.) Edit: Ahahah! I get it. If I don't move around while using the invisible option, my character does indeed disappear. My character reappears (dimly) when I move. Thanks. I understand now.
  17. I'm pretty sure I've used every stealth power in the game, and I've never seen my characters go completely invisible. Only enemies go completely invisible that I am aware of, and only until they are detected. What stealth power(s) are you using that makes you completely invisible?
  18. Until then, there is a method to sell stacks. Right click the stack and select to sell all.
  19. While I don't remember when relative to CoV launch newspapers became a thing, maybe it was at launch, I don't remember, I do remember that radios were not a late beta or early after launch addition to CoH. I'm pretty sure radios/newspapers were added to the game after CoV launched, but I'm only really sure about radios being added later.
  20. Did you transition through a door exiting a building? If you did, this is a well known bug.
  21. That's fair. And there are multiple contacts like Billy Heck who won't talk to you at all unless a broker introduces you, but again, I'm not arguing against @gameboy1234's post.
  22. That's not the point of my comment. I am not arguing against anything here. The sole point of my comment was to respond to the "obviously padding and filler" part of the comment I quoted. That comment led me to wondering if the author understood that the purpose of radios and newspapers in the game was to be optional padding and filler.
  23. This is a straightforward request prompted by another bio window request. Every time I go to read a player character bio and it isn't just a quick blurb bio, I have to resize the bio window to read it. While on the same character on the same day I've already done so to other bio windows. So my request is that if a player resizes the PC bio window to read someone's bio, it either retains the shifted size or we get the scroll bar back. Thanks.
  24. Then what are you asking for? Character counts in text have always included special characters like line breaks. And as for resizing the window, I do. Every time I go to read someone's bio because the window keeps shrinking back down to default size. So if that isn't your request, I'll go make a request for it.
  25. No, it is because the mentioned bio is not a single paragraph and the bio window doesn't have a scroll bar any more. All it takes is a few line breaks and the written bio goes past the provided window. This is remedied by expanding the bio window, but players used to be able to scroll bios to read them. And I personally find it annoying to ahve to expand the bio window every time I go to read someone's bio because the window keeps shifting back to its default size for me.
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