Jump to content

Rudra

Members
  • Posts

    7568
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Rudra

  1. On the map? I believe so, yes. (Edit: So far at least, when the nav bar waypoint marker goes screwy, it's the map marker that still gets me to the mission.)
  2. To the best of my understanding, they are sovereign as in independent of any nation in the world, but not a country or nation. They were first a French holding, then they claimed independence and got Britain to support them as a protectorate, but even that stopped as the leader of the Isles back then made deals with several other countries that helped secure their independence from any/all nations. I'm pretty sure the Rogue Isles are not a country in the CoX world.
  3. To the best of my knowledge, flamethrowers have been illegal for use as weapons even against enemy combatants ever since the resolution of WWII and is only cleared for use in clearing vegetation. That said, we have fire-based heroes and villains flinging fire everywhere without a care about anything that is ignitable or flammable in their vicinity in the game. (Edit: Seriously, sooooooooooooo many buildings in the game should have burned to the ground from the fire-based characters using AoE fire attacks in them. [Edit again: Or just from the missed fire attacks hitting anything in said buildings.]) So my guess is that the rules about fire as a weapon wasn't established in the CoX universe because that would make any fire-based hero an automatic war criminal just for their super powers unless they only use them as directed for fire-based weapons in our world. Add to that a world with super powered beings in it tends to view those beings as not civilians in most presentations of said world I have read/seen. If you have super powers and you are using them? In many fictional worlds that have them, you fall under a different classification than 'civilian' even if you aren't part of any military organization. In other worlds, you are automatically a criminal. In yet other worlds, you are automatically a weapon, not even granted consideration as a human. So on and so forth. So I'm going to go out on a limb as far as CoX goes and assume that fire-based weapons being used against beings designated as 'super powered' isn't a crime in that world for whatever reason.
  4. I just realized something. Longbow has 2 real world analogs (that I can think of). There is an American unit and a Russian unit that come to mind that are basically private armies that hire themselves out. So using that as an example, Longbow isn't inherently a war crime or illegal. It depends on how they are set up and run. And since they are not being decried and called for seizure by the governments of the CoX world, then they are most likely set up in a legal manner in the CoX world. Like how the actual mercenary Hero Corps is and to an extent the Paragon Protectors (which are apparently hired out by Crey per the lore given in some missions). (Edit: Actually, when you get down to it, the friction between Longbow and Vanguard reminds me of PRIMUS and UNTIL from the Champions universe. Not the CO game, the pen and paper game.)
  5. It's not just Mercy Island and Port Oakes. Like in Nerva Archipelago if you are in the Crey facility and you accept a mission, the game may assign the way point for the mission to the door in/out of the facility. And exiting the facility and then logging off then on doesn't fix the waypoint. Also happens gold side relatively commonly in my experience depending on where you are and sometimes blue side as well.
  6. ONE set does that. The one you mentioned. And as @megaericzero already stated, the devs said they will never do that again because of how much of a pain it was getting just that one power choice in that one set to work that way.
  7. Putting aside the nightmare of creating that and the other things that will be asked for, I would also very much like this. Characters that turn into little house cats upon their defeat, into foxes upon their defeat, collapse into their component parts, discorporate into a thundercloud that lingers, and other defeat resolutions would fit in nicely with several of my characters.
  8. It's been a while since I did that mission. Do Dark Ring Mistresses ever spawn as the boss of that mission or is it always a Master Illusionist? Not arguing, just asking if Dark Ring Mistresses ever spawn as the boss.
  9. Not as best as I can tell? As far as I can tell, the Rogue Isles enjoys limited recognition from the world. They are considered sovereign territory, but to the best of my knowledge, not an actual country. Rather they seem more to be considered neutral territory. And as an independent region, are able to raise their own police force, establish their own military, and lay down their own laws. They are more protected by lots of deals with other (actual) countries that predate Arachnos that gets the nations of the world to not just go in and take over. They have been a haven for pirates and other troublemakers for pretty much their entire history, and that isn't something the various nations of the world are normally inclined to accept. Only the occasional display of punishments such as the necessary hangings of some pirates to keep the countries of the world relatively appeased pretty much kept the countries of the world from simply shredding those deals and one of them invading to pacify the islands and make it their territory. Even Marchand before Recluse was known to be less than virtuous when it came to dealing with the criminals that come to the islands. He just had the support of lots of his citizens and the various deals that had previously been made with the nations of the world keeping him in power.
  10. Freedom Corps is a group of heroes and auxiliaries that formed an organization to coordinate hero activities. They help others free of charge, as contrasted to Hero Corps which is a corporation sponsored group of heroes for hire. Longbow is the active or expeditionary branch of Freedom Corps established by Ms. Liberty, not by Statesman. Statesman and Miss Liberty set up Freedom Corps, but Ms. Liberty set up Longbow. It is very much her super hero army. However, it does work from within Freedom Corps, following their ideals to the best of their ability while following a more aggressive method of dealing with super powered criminals, with a major focus on Arachnos. And it does seem to get at least limited government support. Which was why they were (almost) successful in replacing Vanguard during the schism in the RWZ when Ms. Liberty took her case to the UN that Longbow should absorb Vanguard. The thing with the tip missions with the Longbow setting up traps to lure in and murder rogues or going out to murder vigilantes and villains is that as per the tip missions themselves, those are rogue operatives. There are a few tips, that are at different level ranges if I remember correctly, where the Longbow agent in charge of the entrapment and murdering is the same specific named Longbow Agent. (Officer James I think?) And also per those tip missions, Longbow would be happy to know about that agent's additional activities because they themselves will happily arrest him for doing so. (Just like the Rogue Isles traitor in that other tip mission.) And in some of those tips, Longbow actually do arrest their rogue operatives if you choose the correct version of the tip, but that only happens in the blue side ones. So you can't use those tip missions as evidence that Longbow is evil just with good PR any more than you can say Arachnos is good just with bad PR because a few missions have Scirocco or Ghost Widow lending you a hand or giving you warnings about problems you will encounter or turning a blind eye to you taking down Arachnos in their presence before lending you a hand.
  11. We have super heroes, both PC and NPC, running around throwing attacks of mass devastation in the game with no regards for the people or property in the area. The game doesn't track damage to the environment or (most) non-combat NPCs, so Longbow gets a pass from me on that. However, I do agree that they need to be updated for higher level content. The Ballistae and Wardens can't be their only improved units for high level content.
  12. I don't get the hate for Longbow over their weaponry. Comparing them to the PPD in Praetoria? The place where the populace has been decimated to near extinction, disarmed, and drugged into obedience? They don't need lethal weapons to deal with the citizens they mostly deal with. The Clockwork have the lethal weapons and are used by the Praetors to deal with threats. The IDF have the lethal weapons and aren't the least bit shy about using them. The PPD's job is to deal with the unarmed, obedient populace. The lethally armed and/or super powered Powers Division deals with the Resistance, Syndicate and other armed/dangerous threats. And that is the closest analogy to Longbow Praetoria has. Not the PPD. The PPD is what you should be comparing to the PPD, because they have the same roles, protecting the populace and keeping them in line. Longbow, while heavy handed, is a para-military that stands to fight super-powered criminals and similar threats like Arachnos. Opponents they need heavy weapons, specialized weapons, and super powers for. (Edit: And as one mission gold side shows, Praetorian PPD weapons are still very much lethal. It just takes more hits to kill. Which makes it more sadistic to me.)
  13. If it still leaves the body behind, I guess that wouldn't pose a problem. If it doesn't though, it is probably going to make ST rezzes useless on that character.
  14. Neither is the hospital in Echo: Dark Astoria in a zoned neighborhood. As for Founder's Falls, I don't see any problem with that one myself. At least out here, people tend to shorthand names. And people calling the M. Harvey Medical Center just the Harvey Medical Center fits with what people where I live do with our clinics, hospitals, labs, and other medical centers. (Edit: Translation for my posts as follows: Yes, you found some bugs. However, some of them aren't really a big deal in my book. Maybe the devs will fix it, but there are real world analogs to the mismatches you are pointing out. At least for some of them.)
  15. I get what you are saying, but it isn't the St. Elegius Medical Center area. It's just St. Elegius.
  16. I would agree except that in the screenshot of the post you are quoting, it says both Aquarius Medical Center and Cygnus Medical Center. It really shouldn't have both names. (Edit: At least not for a single building. Now if there were multiple buildings so the one in the screen shot was the Cygnus Medical Center at the Aquarius Medical Center like several medical facilities out here do, then there wouldn't be a problem. Just a single building though with 2 different names?)
  17. If you want to change anything that affects the static parts of the map, such as removing the trash and debris, making the richer parts of the zones look more well off, and so forth, that requires a whole new map to be generated. Even if they copy the existing map and make changes to it, building new models, finding the new breaks in the zone geometry, generating or moving mob spawn points, and making new travel paths for wandering GMs and other mobs if needed is a lot more work than you seem to think. (Edit: I'm not saying I'm against it, just letting you know that like you heard, it is a major undertaking.)
  18. Who? What? ... Not again.... Why can't people summon me at decent times?
  19. No, there is no way to self-exemplar. If you want to be lower level than your character currently is, there are 3 ways to do so. The first is find a lower level character and join him/her/them/it as a team member so you fight at his/her/their/its level. The second is to start/join a TF/SF. That will level you down to the max level of the TF/SF. The third is to start a mission through Ouroboros (or your base if it has a Pillar of Fire and Ice). Though the Ouroboros option is basically just a TF/SF version of existing story arcs so you can level down to do them. The game code does not let players level down any other way. (That is why the TFs/SFs and Ouroboros work the way they do, because it was the only way the Live devs could enable exemplaring down without a lower level character to exemplar to.)
  20. Yeah, this is what I always see too. Both characters keep shifting each other into a new spot, repeating the process indefinitely until they run into something they can't be pushed through.
  21. I think the only difference between a heal and a rez is that a heal can't affect you if you have less than 1 HP and a rez can normally only affect you if you have less than 1 HP. Considering the number of times I've managed to rez myself with Twilight Grasp, that seems to be the only difference to me. (And no, I'm not confusing Twilight Grasp and Howling Twilight. I've successfully rezzed myself with Twilight Grasp when I fail to get the heal in before damage finishes dropping me but before the game decides to lock out the heal's effects.)
  22. Electrical and radiation sets do energy damage, so I would think so.
  23. You can report the error on the Mids forum too if you want. However, Mids is not maintained by the game devs, so you should use it as a reference with a great deal of caution.
  24. Not a bug. If you look at City of Data, it gives half that to players. https://cod.uberguy.net/html/power.html?power=incarnate.hybrid.support_genome_8 (Edit: Yes, the text needs to be corrected, but the power is working as intended.)
  25. Even catalyzed purples cap out at 5% defense. So I have to at least oppose your proposed 7% ranged defense. As for the rest? I'm going to sit this one out.
×
×
  • Create New...