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Rudra

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Everything posted by Rudra

  1. Emphasis added since you are either intentionally ignoring it or somehow missing it. If a player wants to make a character concept, they are free to do so. If the tools to make said character do not already exist in the game, then I support their requests. Making a stone character that does not have the visuals of Stone Armor is already available in the game. Well no, you're an Invulnerability character with a rock texture. You don't have any of the power specific to the Stone Armor set. Emphasis added.
  2. That would be fine. You summoned the rocks, they appeared, now you instead have a rock field (the crumbling effect) that continues. Those rocks are there and affording you protection. They are just granular and constantly moving. Having that as an alternate selectable effect for Stone Armor would be an option I would agree with.
  3. Because as a movement sub-power, a character moving fast enough to seem to be teleporting can get to different elevation places through sheer momentum. And just like those speedsters that move so fast they seem to teleport, if they don't make it to whatever platform or surface available for them to stand/run on, they fall back down. As opposed to an actual teleporter that can teleport where (s)he/they/it wants but that game limitations don't directly allow except by constant use of teleport with hovering to buy players time to re-target a destination. (Edit: Teleport had hover added for two reasons. The first was to make the power easier to use so more players would start taking it rather than respec out of it for personal difficulties in employing it. The second was because even if a player was able to immediately teleport at the end of their teleport, the game would occasionally have them immediately start falling and we didn't lose any falling speed as we teleported. And the rate of fall increased as you continued to teleport. This resulted in characters that ended their teleport on a surface still losing massive amounts of health on their landing unless they placed the cursor on actual surface and not just slightly above but looking like it was actual surface. A few characters I've teamed with died from their teleports. So for those two reasons, Teleport got Hover added. Jaunt can only be used three(?) times in a row before going on cooldown. On a running power. It doesn't face the same problems Teleport did.) That said? I don't really care if Jaunt gets a (very) brief hover duration added. I don't think it fits the theme of a super speedster jumping to a different elevation whereas with Teleport it is necessary for some players to have the time to continue their teleportation, but neither do I think it will break anything as long as it does not come close to Teleport's brief hover duration.
  4. That's not a stone armor character, just a stone textured character without any of the powers available in the stone armor set. Yeah, that's what I said. It is a stone character. Visually, mechanically, it is a stone character. Robust, hard to hurt, stone character. Players can have stone characters that can withstand anything the game can throw at them without any of Stone Armor's visual effects. You're the one who inserted yourself into the argument. I'm the one that gave a comment about how to have a stone character without having to use Stone Armor. I intentionally avoided making any comments specifically against the OP itself. Since we're apparently going to have this argument again anyway, some sets rely on their visuals for their theme. Stripping away those visuals takes away what makes those sets their theme. Alternate visuals such as sculpted rocks of some type I can support. Just like I support the lava and crystal options. Taking away the rocks from Stone Armor I will never support. Yes, more options are a good thing. I support more options. Unless the option is to not have the thematic visuals that make a set what it is. Sets are designed around a theme/idea. Stone Armor is the character gets covered in stone (or lava or crystal). Taking that away because someone wants to see their costume? Make a rock textured character and use Invulnerability. There you go. Now you are a stone character without anything hiding your costume.
  5. I don't feel like having this argument for the umpteenth time. You can read through every other thread where this has been brought up. And which the author was also a part of. So my comment is simply how to have a stone character right now without having to have the Stone Armor effects. You don't have to have Stone Armor to be a sturdy stone character. You don't have to have Bio Armor to be a mutation or bio-themed character. So on and so forth.
  6. That was my point. Sorry, I should have been clearer.
  7. Wouldn't know. Never bothered running a Blaster with any stealth in a character I had an offensive aura in simply because they broke all forms of stealth on my Scrappers and Stalkers.
  8. I don't remember the GC missions, I typically started in AP. However, I'm inclined to think they were the same as the AP missions, just from different contacts against different groups. If that is the case, then no, they would never have been in Ouroboros. (And I'm also pretty sure nothing in/from any Echo zone is in Ouroboros.)
  9. Invulnerability with stone skin textures: Stone Armor w/o the Stone Armor.
  10. So you are telling me that my stating what I experienced is wrong? I'm going to guess that is not your intent given the rest of your post, but kindly don't tell anyone that what that person went through/experienced is "flat out wrong". Great. When I bring those characters back, I won't bother with toggling OG then.
  11. I used Oppressive Gloom pretty regularly on my dark stalkers back on live. It always broke Hide. So I stopped using it until after combat had started. (And no, I didn't slot procs in it.)
  12. I am not aware of Oppressive Gloom suppressing itself at any time unless the character is mezzed. I have always had to turn off Oppressive Gloom on any and every character that had it if I ever wanted to sneak around. So what are you talking about?
  13. This has been discussed over and over. First, not all the echoes are empty. Adamastor is still available in Echo: Dark Astoria for example, but that is because he is no longer available in current Dark Astoria. And Echo: Atlas Park still has (at least some of) the basement contacts in city hall, though I don't know if they have missions. And second, we don't know what the devs have going on with Galaxy City, but if the Second Chances arc is any indication, something is in the pipeline.
  14. If that is the case, then I sit corrected. I speak from CO experience, not CoX experience on the matter, so I may very well be wrong.
  15. Your proposal as it stands will re-organize the ancillary pools. That will break existing character builds. So your comment is false. (Edit: If the devs changed ancillaries to have T1-3 selectable at 35 as someone else proposed, which I really don't see happening, but that doesn't mean it can't/won't, then your statement holds true. Given the extra power that would afford characters though? Again, I wouldn't hold my breath.)
  16. If the devs decide to go that route, that is their choice. However, I wouldn't hold my breath since the only pools that work that way are travel pools and ancillaries aren't travel pools. Okay, first off, taking either Snow Storm or Flash Freeze does not break your "theme" for an ice character. Especially Flash Freeze since it specifically affects targets with ice. So you can drop the "theme" argument. Second, as I stated, some sets let you pick a defensive toggle or auto power early like you want and others let players like me take powers we prefer. So your argument is more about just making all the sets work they way you want and to hell with anyone that plays different. We can just take our other powers at level 41? Well, you can too on sets like Ice Mastery. Having equal access to sets that let us build differently is fair. Making them all work the way you want and everyone else has to work around it is not. So there goes your whole "fair" argument too. (Edit: And if it is such a sub-standard power, why are you on insistent on being able to get it? Most people don't fight anywhere this hard for things they consider inferior, weak, or sub-standard.) As long as it is someone else that has to make those choices for powers being available later and not you. Again, hardly a "fair" request.
  17. I don't see increasing the magnitude as making the power equal to the others. However, increasing the resistance to 100% instead of 50% so that it cuts durations in half out of the box could work.
  18. As I expanded just above, this could be a goal for ALL ATs for their particular Epic Pools. Granted, but why should all the pools be set up to favor your preferred approach to character builds and not anyone else? Why should players like me lose access to our preferred T1/T2 powers in the ancillaries just to make those sets conform to what you prefer in the T1/T2 slots for your build? Why should you get to not have to expend extra slots getting powers across the board but now I have to spend those extra slots across the board to get my powers, when right now you can go with sets that give you your preferred picks early and I can go with sets that give me my preferred picks? Edit: And if the author wants to talk about "fair"? The current set up is fair, it favors no one. His/her/their and your preference favors you, not anyone else.
  19. I disagree. With what we can do with just IO sets to improve our character's survivability and that Blasters can keep fighting even while mezzed, I find it hard to believe that a Blaster has any more difficulty with their build plans and surviving than any other AT. You are giving a Holy Quad argument, except just for Blasters and their epics. Why should Blasters get any different treatment than any other AT for their epics? Why should my Scrapper have to wait until after taking either Ring of Fire or Char to get access to Fire Blast on Fire Mastery while my Scrapper can simply grab Torrent out of the box on Dark Mastery or Ice Bolt from Ice Mastery? Because it is an ancillary power pool, a short power set designed specifically around the AT that gets it as opposed to the universal approach of the power pools. Because just like our primary and secondary sets, the powers are set up not in the same acquisition position across the set dependent upon the set's design. Ancillary/Patron Power Pools are very much designed as tertiary power pools rather than supplemental power pools like the regular power pools. And even the regular power pools, though they are the exact same in layout for all ATs, aren't homogeneous in their design. And when you get into the other ATs, which the author wants to ignore but which are relevant to the conversation, there are advantages (and disadvantages) to the way the ancillaries are set up. Like @Stormwalker said, I would very much rather have access to things like Conserve Power and Superior Conditioning before even bothering with grabbing a ranged attack on my Scrappers and Brutes, but others may prefer getting their ranged attacks first. So some sets let players cater to one approach and others let players cater to another approach. Whereas homogenizing the sets to that everyone gets their ranged attacks first or their utilities first means players all have to build the same way. Personally, I find Snow Storm and Flash Freeze, particularly Flash Freeze since I can put groups to sleep, to be much better for my Blaster's survival than Frozen Armor.
  20. So do you have an actual suggestion you would like to make for the game?
  21. I'm looking at the character creator screen right now, and Aim has the following options: Archery: Original Beam Rifle: Original, Bright, Dark Dark Blast: Original, Color Tintable, Soul Noir Electric Blast (Charge Up): Original, Bright Electricity, Dark Electricity, Bright Aim Charge, Dark Aim Charge Energy Blast: Original, Bright Energy, Dark Energy, Bright Aim Charge, Dark Aim Charge Fire Blast: Original, Bright Fire, Dark Fire, Bright Aim Charge, Dark Aim Charge Ice Blast: Original, Color Tintable, Custom Aim Charge Psychic Blast (Psychic Focus): Original, Bright Psychic Blast, Dark Psychic Blast, Bright Amplify Alternate, Dark Amplify Alternate Radiation Blast: Original, Bright Radiation, Dark Radiation, Bright Aim Charge, Dark Aim Charge Seismic Blast (Seismic Force): Original, Color Tintable, Lava, Crystal Sonic Attack: Original, Bright Amplify Alternate, Dark Amplify Alternate Storm Blast (Intensify): Original, Color Tintable Water Blast (Tidal Forces): Original, Bright, Dark Build Up has the following options: Battle Axe: Original Broadsword: Original Electrical Melee: Original, Bright Electricity, Dark Electricity Energy Melee: Original, Bright Energy, Dark Energy Fiery Melee: Original, Bright Fire, Dark Fire Ice Melee: Original, Color TIntable Katana: Original Martial Arts (Focus Chi): Original, Bright, Dark Psionic Melee: Original, Bright, Dark Radiation Melee (Fusion): Original, Bright Radiation, Dark Radiation Savage Melee (Blood Thirst): Original, Color Tintable Spines: Original, Color Tintable, Thorns, Metal Spikes, Crystalline Spines, Slate Spines Stone Melee: Original, Color Tintable, Lava, Crystal Street Justice (Combat Readiness): Original, Bright, Dark Titan Weapons (Build Momentum): Original, Bright, Dark War Mace: Original Power Boost requires me to go on the test server and level up to the point I can access the epic/ancillary pools, but it does not have any color options in Energy Manipulation. So your argument is quite flawed. Considering Stalker Hide has color tintable options, and minimal FX options depending on power set, I don't understand using Hide as a reference for the discussion unless it is to point out that Hide can have its color and effects changed whereas Domination cannot.
  22. This is the Suggestions and Feedback forum. All player suggestions are subject to player feedback. In the "Concerning this forum..." thread pinned 5 down on the first page, it explains that all suggestions will be commented on by other players. It is not an attack on you, but other players giving their take on the proposal.
  23. *flashes back to a Justice League cartoon where Toy Master shoots multiple parademons with a nerf gun, the demons look confused when the foam darts bounce off them, then all explode* @El D and others have a very good point. A set doesn't have to be "bad" to be fun and intentionally designing a set to be "bad" means it won't see much use (if any) and will eventually lead to calls to bring it on par with other sets. Additional skins and animations for existing sets can bring back the fun for anyone that doesn't find them fun any more. Adding new sets that bring something novel to the game, like the clown MM of the author and the acrobat MM from someone else in the thread adds something new and distinct that is visually and thematically fun, but making them intentionally "bad", however "bad" is meant to mean in this context, is not a good idea. I think being able to run around with clowns as henchmen would be interesting. If nothing else, it can point out the fear of clowns stereotype person and/or even play into the murderous clown of say Joker and It fame. And the acrobat MM pitch is just fun for multiple reasons. If it and the clown MM are done right as sets.
  24. I think there is a closed beta players can apply to have access to that does that. Under NDA obviously.
  25. The serum always appears in the main tray where Deadlock's powers are. His powers get shifted to the right as the serum appears when the flashing message pops up. If it isn't there, save yourself the pain and exit, and either reset the mission, autocomplete it, or abandon it and go get it from Eagle Eye again. This mission gets buggy when you outlevel it. Like BABs getting beefed up to the point that even with the serum, Deadlock gets annihilated.
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