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Rudra

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Everything posted by Rudra

  1. If you have two objectives that are triggered off of each other, then yes, it is circular logic. Going by what it looks like you were doing, you had an objective to free an ally or escort and freeing the ally/escort spawns a glowy that is the destination of the ally/escort. The problem, and what makes it circular logic, is that just freeing the ally/escort does not complete the ally/escort objective because you have that ally/escort set to follow the player to the spawned objective. So the ally/escort objective both creates the glowy and cannot be completed until the glowy is reached. That objective cannot do that. That makes the glowy objective dependent on the ally/escort to exist because it is spawned by the ally being freed, and it makes the ally/escort objective dependent on the glowy to exist because that is the completion destination. That is the circular logic. A creates B and B creates A. (Edit: To be clear, what is going is: The escort/ally objective requires the glowy objective to exist in order to function. The glowy objective requires the escort/ally objective in order to function/exist. They both require the other in order to work. That is circular, not linear. Yes, the escort/ally objective does not require the glowy objective to exist, but it does need it to function because that is the escort/ally final destination, and that destination is part of the escort/ally objective itself. A destination that does not even exist when the game goes to create the ally/escort objective because it can't until the ally/escort objective is already partially completed. And the escort/ally objective needs its destination to exist to properly spawn the escort/ally objective, which it can't do because the destination cannot be spawned until you have already started the ally/escort objective.)
  2. They do. They want to use Superadine to help the Destroyers and they want to use Fixadine to help the Trolls. However, they can't just switch them over to the other drug because they will react very negatively to the switch. Think of the Tsoo Rage drug arc blue side. It looks like Superadine. It is even labeled to be easily mistaken as Superadine. And chemically, it is almost identical to Superadine. However, if you use Superadine, you really, really don't want to try Rage. I can't remember the name of the blue side scientist, but he is looking at Fixadine and Superadine because they are virtually identical (like Superadine and Rage) but have radically different results on the body. And he is trying to figure out how the differences between the two may be used to help the Destroyers recover from their Fixadine addiction and the Trolls regain their lost intellect and maybe even their pre-Troll bodies. (Though in the arc, he is more focused on the Trolls.)
  3. Because like I said back then when you made that post, the theme of Fire Blast is fire. The theme of Robotics is the artificial constructs. The theme of Nature Affinity is nature. The theme of Assault Rifle is the gun. So it doesn't matter where the fire from Fire Blast comes from or how it is used, as long as it is fire. It doesn't matter what constructs are fielded for Robotics, as long as it is a construct. It doesn't matter what nature-based elements are used for Nature Affinity, as long as it is related to nature. And it doesn't matter what weapon is being used with Assault Rifle because it is a weapon. Alternate animations do not change what a power set's theme is. Minimal FX does not change what a power set's theme is. No FX changes what a power set's theme is, and I will oppose it. Removing the weapons from sets defined as being weapons changes what that power set's theme is, and I oppose it. Adding integrated weapons into the available list of weapons for players to choose from does not change what the power set is, it just changes the related animations and emanation points. Removing the weapon from the weapon set completely rather than adding integrated weapons to choose from changes what the power set's theme is.
  4. I think you like to say no to things just to argue with people Because I've never agreed with any suggestions on these forums ever. Uh huh. (Yes, I've supported several suggestions.) (Edit: Hells, I support the OP of this thread. I even pointed out to the author that his/her/their request for staff animations for non-weapon power sets is already partially feasible because it already exists to an extent among the lower level CoT mages.) Your question if I am upset by how the bots get summoned to compare to my opposition of taking weapons away from weapon sets is a false comparison. How the bots get summoned is as much a who cares thing as how characters get their weapons. Who cares. How you get your bots and how you get your weapons is not relevant to the discussion because they have nothing to do with it. Now if you had asked how would I feel if the bots were able to be removed from the Robotics MM and yet still have the bots doing their attacks, that would be a good comparison to taking away weapons from weapon sets. (Note that I mean simply removing the pet models, not allowing different models to be used. Because allowing different models to be used is adding weapons to the weapon list, as opposed to a No Weapon request.) Like I said multiple times across multiple threads now, I oppose any suggestion that attempts to take away the theme of a power set. You want alternate animations? Got your back. You want alternate weapons/pets made available? I'm there with you. Stripping a power set of its identity though? Never.
  5. No. Why would it? The bots are the theme of that power set. Not how they are called. And the gun is the theme of Assault Rifle.
  6. No, Superadine is sufficiently different from Fixadine that it would not work as a replacement. The composition of them is extremely similar, but there are slight differences. And in the game, Superadine and Fixadine are being studied by... I can't remember who... to see if their differences can be used to find a way to cure the Trolls and the Destroyers.
  7. For like the bots my some of my MMs use? For the one that is supposed to be using a forearm computer, I put a bracer that looks like I am using a forearm computer. Otherwise, no. The animations are what they are, and forearm computers like the Praetorian police use has already been requested to be available to players. There is a difference between making use of existing animations/requesting new animations, and stripping a power set of its identity by taking away what makes it what it is.
  8. Setting aside the whole "No Weapon" argument, as far as the OP itself goes for giving the option of using staves for your attacks, it would be as difficult as adding a weapon menu to the various ranged power sets. That menu would have 2 choices, Default (nothing) and Staff with a second weapon drop down menu that comes up if you choose Staff to select which staff you want. (It would also require the CoT staff animations to be duplicated and modified to encompass all the existing attack animation times.)
  9. Except you are saying "No Weapon" and I am saying "Palm Gun", "Finger Gun", et al. Because a No Weapon option is exactly that. It would just take away the weapon and I oppose that. Adding a Finger Gun, Palm Gun, Shoulder Gun, Elbow Gun, Wrist Gun, or whatever option is still adding weapons to the weapons list for players to choose from. Because you need those weapons on the list to be chosen in order for the game to apply the effects you are asking for.
  10. Fine, so add finger gun to the weapon drop down menu. You're still going to need to add these to the weapon drop down menu so the attack animation and emanation point link up to what you are portraying.
  11. Thorny Assault: You have a device implanted in you that generates and projects the thorns. You have a device that portals/teleports the plants at the target aggressively. You have a nanotech device that creates (choose material desired) and projects it at the target. Plant Control: You have a device that commands the plants. You have a device that creates fake plants that do what you need. You have a device that portals/teleports the plants at the target aggressively. Just 3 examples for each off the top of my head.
  12. Yes. Yes, it does. And I use it. That does not change that in combat, AS uses its quick version under most circumstances. Thank you for quoting me without reading what I posted. Like I said: Snipe can be interrupted by being buffed, by being damaged, and by simply moving any little bit for any reason when used in long form. Snipe uses the short form during combat, and you said Snipe uses its short form mid combat. And the short form cannot be interrupted.
  13. So you ask for an alternate animation where the character opens up the arm to fire the weapon like he does. (Edit: Yes, having a hand gun, as in a hand that is a gun, or an elbow gun/rocket works. Those are still weapons though and call for new animations for them. The rifle from the drop down would not be used, and instead you would choose Hand Gun or Elbow Gun from the list.) Uses a megaphone shaped handgun. https://en.touhouwiki.net/wiki/Reisen_Udongein_Inaba So that would be a megaphone added to the weapon list. Converts his arms to blasters and pops machineguns out of his butt. So for the arms, that would be an alternate animation that uses a gun arm for firing. And that gun arm cannon would be selected from the weapon drop down list. (Edit: And the machineguns would be like Franky from One Piece where the weapons pop out of the appropriate location. His butt for Astro Boy and the knuckles for Franky.) In all cases. just like I said, they are using weapons. Edit again: And the alternate animations would be linked to the appropriate weapon chosen from the weapon drop down menu to have the emanation points properly line up with what is going on. (I don't get why you and the others are so opposed to my responses. My responses give you what you say you want. You say you want shoulder guns, so have shoulder guns added to the weapon list so the animations line up. You want wrist guns? Have wrist guns added to the weapon list so the animations line up. You want bullets coming from your palms? Add palm guns to the weapon list so the animation and emanation points work for it. In all these cases, you would no longer be wielding a rifle of any kind, your weapons would be integrated. So why are you opposed to this and so fixated on No Gun which leaves the attack animation and emanation point not linked to what you want your character doing? I am giving responses that let you make what you are asking for.) (Edit yet again: Even the Grim Reaper's 0.1 caliber finger gun would need to be in the weapons drop down list to be chosen in order to have the correct animation and emanation point.)
  14. It's an assault rifle set. Why would I accept a single-shot weapon that has maybe 5 feet range as justification?
  15. I will grant that I check for the Supremacy icon on my pets, but that is part of me watching to see if they are getting the Leadership buffs as well. And only when I am running around and want to make sure my pets are actually caught up enough for me to start fighting. Though by the same token, I also just turn around to see if my pets are there at least as often instead. Checking those icons in battle? No, I don't in battle. More important things to care about than if my pets did something silly and run out of my Supremacy radius for the moment. (And like you, I move up with my pets. Regardless of range preferred or melee preferred pets.) Not arguing against you, just giving an answer to the first part of what I quoted. So while I hope I'm not the only one, we can at least say 1 person is silly enough to.
  16. I'm not going to ding you for it. Because just like with the Cyberpunk examples, it is a point-black, single shot attack. Even Cyberpunk has one-shot weapons like that. They aren't 0.1 caliber, but they do exist. Setting aside how tiny the bullet is in the provided example, it is a point-blank, single shot weapon that despite its concealability, is still visibly a weapon after firing it. What am I going to ding you on though, is that it is not a repeatable attack because it is a point-blank, single shot only attack. And I was under the impression you had evidence of a bullet-firing weapon that could be fired in automatic mode that lacks any discernable weapon feature. So, sorry, but I'm not accepting that. If you want to justify the Assault Rifle set not having any sort of visible weapon, even the integrated weapons I already listed, then I want proof of an assault rifle type weapon, integrated into the user, that lacks any weapon features. Gun arms? Have barrels most of the time, and a magazine sticking out of the arm. Wrist guns? Are tiny guns, sure, but they are right there on the wrist. And if they fire multiple times? Have some sort of visible magazine. Power armor style shoulder gatlings? Have the shoulder-mounted gatlings. (Edit: Hells, even Iron Man's repulsor beams have obvious emitters built into the palms. ... I'm pretty sure we've had this discussion before.... Anyway, so even those would need a weapon selection from the weapon drop down menu for something like Palm Blaster that places the weapon in the palm, provides an alternate animation so the palm is firing, and lines the emanation point with the attack. So that still wouldn't be a No Gun choice from the menu, it would be a Palm Weapon choice.) So if you are going to tell me that there are examples of such that are so small they are basically just dots on the skin, I want to see them or be given a link to the source or be given directions to the source or at the very least have the source quoted to me so I can go looking for it.
  17. Except it isn't. You and I wouldn't be arguing if it were. Here is the OP without any edits: As you can see, there is no request for customization of pets. There is no request to even be able to use different existing faction models for our pets. It is strictly randomly summoning female pets on all MM primary power sets. (Edit: Well, 4 of the sets....) Not even getting to choose if you want male or female henchmen, just randomly getting females. Nor is it presented as an option for players to be able to randomly get female pets, just randomly get female pets. That is what I am arguing against. I am not arguing against pet customization. I am not arguing against having the option of using different existing in game factions for our pets instead of the default pets we have. I am strictly arguing against whether a player wants it or not, to be getting random gender pets every time they summon new pets.
  18. That can already be made in game. And on a previous such thread, I even provided the build to do so. (I had to use a Controller, but Controllers suit D&D style wizards better given their array of abilities than Blasters do.) And we have the runes aura that can be applied to just the hands to do that. No, for the most part, the individuals making these requests are simply looking for power sets that are flat out called magic in some fashion. Several of those individuals have already stated as much in those previous such threads. Because if it doesn't say "magic", "arcane", or anything similar, then it obviously is not magic no matter what origin is taken for the character.
  19. Show me or provide a link. Because even micro weapons in a cyberpunk game are either single use, point-blank range attacks or are visible weapons. Edit: And even the single use, point-blank attacks are obviously weapons after they have been used.
  20. They define what your powers are.
  21. I can't currently be bothered to find a picture of a cyberpunk character with discrete, built-in versions of the weapons instead so please enjoy this generic smart-aleck image response for the time being. Again, and I don't know why this part of my comments keeps getting ignored or missed, I am fine with integrated weapons. Those are still weapons. Have those added to the available weapons list so they also have the correct emanation points. Edit: Even those Cyberpunk or Shadowrun characters with their built in weapons have physical weapons that get deployed to be used. They still have weapons. Edit again: And in the case of the example given by someone earlier in the thread about having a reality bending character that simply manifests bullets that kill their targets? That isn't an Assault Rifle character. That is a material creation character that just happens to be creating bullets already at velocity. That same character can be creating bullets from behind the target, above the target, below the target, anywhere they please. That character can be manifesting bullets behind himself/herself/themselves/itself to attack enemies behind them without bothering to even look at them or turn anything in their direction. Or be manifesting them to be firing perpendicular to their facing down a hall 300 feet away from them where they can't even see targets and still be killing them. How do you animate something like that in a game like this? Or even count it as an Assault Rifle character?
  22. I thought the visual theme was bullets? It's the Assault Rifle set, not the Bullets set. It also includes a grenade launcher (which is also used to launch bean bags) and a flamethrower. So no, the visual theme is not bullets, it is a weapon that fires bullets and a few other things.
  23. As I've stated on the No FX Everywhere thread, I oppose no FX being added to existing power sets unless the No FX still maintains the power set's visual theme. And in the case of weapons, that visual theme is a weapon.
  24. As cumbersome and impractical as doing so would be, you can either learn how to manipulate a gun despite having hooks for hands or get a gun custom designed to work with your hooks. How is this little hook going to shoot bullets just by itself?
  25. If you are taking the Assault Rifle power set, then there needs to be a gun of some type shooting. If you are taking Dual Pistols, then there needs to be a pair of projectile firing weapons. If you are taking Broadsword, then there needs to be something in your hand that you cleave, carve, and bash your targets with. If you have a character that bends reality and simply wills bullets to appear and shred targets, then where is the dev team going to place the emanation point? Where is the assault rifle part of the Assault Rifle power set? (Edit: In a table top game, something like that works just fine because you just tell the GM what your power is and how it works. In a video game, there are constraints placed upon us because everything we do has to have a model, mechanic, and animation that matches it. In a table top game, you can say your character just generates bullets that shred targets out of nothing. It isn't an Assault Rifle set. It is a matter manipulation or creation set that you have defined as creating bullets already at velocity striking your targets. Assault Rifle as a power set is an assault rifle set. You can't just declare the bullets do force damage or holy damage or whatever. Not in a game mechanics sense. The game has it doing a specific damage type. And the powers have required animations with their required emanation points.)
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