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Rudra

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Everything posted by Rudra

  1. Wouldn't know. Never bothered running a Blaster with any stealth in a character I had an offensive aura in simply because they broke all forms of stealth on my Scrappers and Stalkers.
  2. I don't remember the GC missions, I typically started in AP. However, I'm inclined to think they were the same as the AP missions, just from different contacts against different groups. If that is the case, then no, they would never have been in Ouroboros. (And I'm also pretty sure nothing in/from any Echo zone is in Ouroboros.)
  3. Invulnerability with stone skin textures: Stone Armor w/o the Stone Armor.
  4. So you are telling me that my stating what I experienced is wrong? I'm going to guess that is not your intent given the rest of your post, but kindly don't tell anyone that what that person went through/experienced is "flat out wrong". Great. When I bring those characters back, I won't bother with toggling OG then.
  5. I used Oppressive Gloom pretty regularly on my dark stalkers back on live. It always broke Hide. So I stopped using it until after combat had started. (And no, I didn't slot procs in it.)
  6. I am not aware of Oppressive Gloom suppressing itself at any time unless the character is mezzed. I have always had to turn off Oppressive Gloom on any and every character that had it if I ever wanted to sneak around. So what are you talking about?
  7. This has been discussed over and over. First, not all the echoes are empty. Adamastor is still available in Echo: Dark Astoria for example, but that is because he is no longer available in current Dark Astoria. And Echo: Atlas Park still has (at least some of) the basement contacts in city hall, though I don't know if they have missions. And second, we don't know what the devs have going on with Galaxy City, but if the Second Chances arc is any indication, something is in the pipeline.
  8. If that is the case, then I sit corrected. I speak from CO experience, not CoX experience on the matter, so I may very well be wrong.
  9. Your proposal as it stands will re-organize the ancillary pools. That will break existing character builds. So your comment is false. (Edit: If the devs changed ancillaries to have T1-3 selectable at 35 as someone else proposed, which I really don't see happening, but that doesn't mean it can't/won't, then your statement holds true. Given the extra power that would afford characters though? Again, I wouldn't hold my breath.)
  10. If the devs decide to go that route, that is their choice. However, I wouldn't hold my breath since the only pools that work that way are travel pools and ancillaries aren't travel pools. Okay, first off, taking either Snow Storm or Flash Freeze does not break your "theme" for an ice character. Especially Flash Freeze since it specifically affects targets with ice. So you can drop the "theme" argument. Second, as I stated, some sets let you pick a defensive toggle or auto power early like you want and others let players like me take powers we prefer. So your argument is more about just making all the sets work they way you want and to hell with anyone that plays different. We can just take our other powers at level 41? Well, you can too on sets like Ice Mastery. Having equal access to sets that let us build differently is fair. Making them all work the way you want and everyone else has to work around it is not. So there goes your whole "fair" argument too. (Edit: And if it is such a sub-standard power, why are you on insistent on being able to get it? Most people don't fight anywhere this hard for things they consider inferior, weak, or sub-standard.) As long as it is someone else that has to make those choices for powers being available later and not you. Again, hardly a "fair" request.
  11. I don't see increasing the magnitude as making the power equal to the others. However, increasing the resistance to 100% instead of 50% so that it cuts durations in half out of the box could work.
  12. As I expanded just above, this could be a goal for ALL ATs for their particular Epic Pools. Granted, but why should all the pools be set up to favor your preferred approach to character builds and not anyone else? Why should players like me lose access to our preferred T1/T2 powers in the ancillaries just to make those sets conform to what you prefer in the T1/T2 slots for your build? Why should you get to not have to expend extra slots getting powers across the board but now I have to spend those extra slots across the board to get my powers, when right now you can go with sets that give you your preferred picks early and I can go with sets that give me my preferred picks? Edit: And if the author wants to talk about "fair"? The current set up is fair, it favors no one. His/her/their and your preference favors you, not anyone else.
  13. I disagree. With what we can do with just IO sets to improve our character's survivability and that Blasters can keep fighting even while mezzed, I find it hard to believe that a Blaster has any more difficulty with their build plans and surviving than any other AT. You are giving a Holy Quad argument, except just for Blasters and their epics. Why should Blasters get any different treatment than any other AT for their epics? Why should my Scrapper have to wait until after taking either Ring of Fire or Char to get access to Fire Blast on Fire Mastery while my Scrapper can simply grab Torrent out of the box on Dark Mastery or Ice Bolt from Ice Mastery? Because it is an ancillary power pool, a short power set designed specifically around the AT that gets it as opposed to the universal approach of the power pools. Because just like our primary and secondary sets, the powers are set up not in the same acquisition position across the set dependent upon the set's design. Ancillary/Patron Power Pools are very much designed as tertiary power pools rather than supplemental power pools like the regular power pools. And even the regular power pools, though they are the exact same in layout for all ATs, aren't homogeneous in their design. And when you get into the other ATs, which the author wants to ignore but which are relevant to the conversation, there are advantages (and disadvantages) to the way the ancillaries are set up. Like @Stormwalker said, I would very much rather have access to things like Conserve Power and Superior Conditioning before even bothering with grabbing a ranged attack on my Scrappers and Brutes, but others may prefer getting their ranged attacks first. So some sets let players cater to one approach and others let players cater to another approach. Whereas homogenizing the sets to that everyone gets their ranged attacks first or their utilities first means players all have to build the same way. Personally, I find Snow Storm and Flash Freeze, particularly Flash Freeze since I can put groups to sleep, to be much better for my Blaster's survival than Frozen Armor.
  14. So do you have an actual suggestion you would like to make for the game?
  15. I'm looking at the character creator screen right now, and Aim has the following options: Archery: Original Beam Rifle: Original, Bright, Dark Dark Blast: Original, Color Tintable, Soul Noir Electric Blast (Charge Up): Original, Bright Electricity, Dark Electricity, Bright Aim Charge, Dark Aim Charge Energy Blast: Original, Bright Energy, Dark Energy, Bright Aim Charge, Dark Aim Charge Fire Blast: Original, Bright Fire, Dark Fire, Bright Aim Charge, Dark Aim Charge Ice Blast: Original, Color Tintable, Custom Aim Charge Psychic Blast (Psychic Focus): Original, Bright Psychic Blast, Dark Psychic Blast, Bright Amplify Alternate, Dark Amplify Alternate Radiation Blast: Original, Bright Radiation, Dark Radiation, Bright Aim Charge, Dark Aim Charge Seismic Blast (Seismic Force): Original, Color Tintable, Lava, Crystal Sonic Attack: Original, Bright Amplify Alternate, Dark Amplify Alternate Storm Blast (Intensify): Original, Color Tintable Water Blast (Tidal Forces): Original, Bright, Dark Build Up has the following options: Battle Axe: Original Broadsword: Original Electrical Melee: Original, Bright Electricity, Dark Electricity Energy Melee: Original, Bright Energy, Dark Energy Fiery Melee: Original, Bright Fire, Dark Fire Ice Melee: Original, Color TIntable Katana: Original Martial Arts (Focus Chi): Original, Bright, Dark Psionic Melee: Original, Bright, Dark Radiation Melee (Fusion): Original, Bright Radiation, Dark Radiation Savage Melee (Blood Thirst): Original, Color Tintable Spines: Original, Color Tintable, Thorns, Metal Spikes, Crystalline Spines, Slate Spines Stone Melee: Original, Color Tintable, Lava, Crystal Street Justice (Combat Readiness): Original, Bright, Dark Titan Weapons (Build Momentum): Original, Bright, Dark War Mace: Original Power Boost requires me to go on the test server and level up to the point I can access the epic/ancillary pools, but it does not have any color options in Energy Manipulation. So your argument is quite flawed. Considering Stalker Hide has color tintable options, and minimal FX options depending on power set, I don't understand using Hide as a reference for the discussion unless it is to point out that Hide can have its color and effects changed whereas Domination cannot.
  16. This is the Suggestions and Feedback forum. All player suggestions are subject to player feedback. In the "Concerning this forum..." thread pinned 5 down on the first page, it explains that all suggestions will be commented on by other players. It is not an attack on you, but other players giving their take on the proposal.
  17. *flashes back to a Justice League cartoon where Toy Master shoots multiple parademons with a nerf gun, the demons look confused when the foam darts bounce off them, then all explode* @El D and others have a very good point. A set doesn't have to be "bad" to be fun and intentionally designing a set to be "bad" means it won't see much use (if any) and will eventually lead to calls to bring it on par with other sets. Additional skins and animations for existing sets can bring back the fun for anyone that doesn't find them fun any more. Adding new sets that bring something novel to the game, like the clown MM of the author and the acrobat MM from someone else in the thread adds something new and distinct that is visually and thematically fun, but making them intentionally "bad", however "bad" is meant to mean in this context, is not a good idea. I think being able to run around with clowns as henchmen would be interesting. If nothing else, it can point out the fear of clowns stereotype person and/or even play into the murderous clown of say Joker and It fame. And the acrobat MM pitch is just fun for multiple reasons. If it and the clown MM are done right as sets.
  18. I think there is a closed beta players can apply to have access to that does that. Under NDA obviously.
  19. The serum always appears in the main tray where Deadlock's powers are. His powers get shifted to the right as the serum appears when the flashing message pops up. If it isn't there, save yourself the pain and exit, and either reset the mission, autocomplete it, or abandon it and go get it from Eagle Eye again. This mission gets buggy when you outlevel it. Like BABs getting beefed up to the point that even with the serum, Deadlock gets annihilated.
  20. My point is that people store things. (And they didn't forget anything they stored. Every time I go to buy anything from the AH, my friends remind me that they have it available in the base and I can take it. [I don't.]) Regardless of the reason why people store things, people store things. The game already makes it possible to store almost anything we want. (We can't store inf' or recipes in bases.) Because I know people store things for a variety of reasons does not change my opinion that the game should not make doing so any easier than it already is. And it is already plenty easy. I was hoping to clarify my feelings on the matter, but apparently I had the opposite effect. Sorry.
  21. Something for your consideration. Just as an example. I have built multiple bases. Two of those bases have storage bins, and they are on different servers. My bases are automatically open to all my friends, an to anyone in the chat channel that wants to look around in the bases and add a character to them. I invite them to add their characters to my SGs. I don't put anything into my storage bins, and yet my bins are all full. And my friends are routinely going through the storage bins moving things around to sort them for ease of locating what they may want later. I started adding color coded banners and other labels to those bases to help with the sorting based on what was asked for. When asked, my friends say they store things in them for their next character. Makes sense to me. Great idea. Except they don't make new characters except for maybe every fourth or fifth blue moon. Now, if they were to ask me to add storage bins to my other bases for them to store things in? I would. I would even log on the owning characters for those bases to put things in storage or take them out for them every time they are on since I play more often than they do, so I'm pretty guaranteed to be on when they need me. Or they can make an alt account to have mule characters in those other SGs to facilitate transferring things without me. I would welcome having their alts in my other bases. (I would actually like to see those other bases get some use.) They can stockpile away all they want. I'll even help them with it. I still don't think characters should be allowed to be part of multiple SGs at the same time or that SGs should be able to open their storage bins to other SGs in their coalition.
  22. That's fair. My stance still hasn't changed though. So we disagree.
  23. Except I'm not ignoring it. As of right now, in the game, players can hoard. As an extreme edge case, we can have the scenario you presented. As of right now, we as players can: Create a character for the sole purpose of making a storage base. For the time being, we set aside character considerations such as name loss for level over time. Have that character create a SG for the sole purpose of making a storage base. For ease of tracking, the SG can have a name that informs the player of what that base is going to store without being too obvious like Purple Enhancements Storage SG. Have that character throw a storage base together. 18 storage items won't fit in the entry room, so a second, larger room is added and the storage items added. Have that character add markers to groups of storage items for ease of tracking. I already do this in the active bases I have for different salvage tiers, where banners are color coded and/or have letters to mark ranges of for what is supposed to be in those storage items. (I have 1 "active" base on Torchbearer and 1active base on Everlasting. All other bases are thematic for friends to look at or RP in.) All very easy so far. Total work required is maybe 10 minutes including the banners to mark different uses for the storage items. Now that player makes another character to do the same thing, except the base is for storing a different range or different items. Whatever that player wants. All good so far. Player wants to put in the effort to do all this? More power to him/her/them. As of right now, to transfer anything from Base A to Base B for storage, or to transfer items from Character A to Base B since they are in different SGs and SGs can't share storage item access, that player has to either e-mail himself/herself/themselves said items individually to store, or create/log on a mule character on a second account to facilitate that transfer. That's a bit of time that player has to devote to hoarding, especially with the sorting. (Having characters named for tracking what their bases store such as say Purple Avenger or AoE Master goes a long way to simplifying things.) Maybe that player decides that the accumulated drops aren't worth the hassle of logging on the mule to start the process at the time and either holds onto it for a while longer until decides to go through the process of transferring, or throws it on the AH so others can make use of it. (Basic items like enhancement drops just get vendored.) Now you add in the ability to use storage items across a coalition or by simply accessing the base via a base code. Now you no longer have the coalition's cap for SGs to work around and you no longer have the tedium of accessing a mule character to handle transfers. Now the game is encouraging players to hoard. No more incentive to just toss it on the AH rather than log on a mule and start the transfer process to the appropriate storage bases. And it is that encouragement, and the cutting out of game elements that are not imposed on the player by other players such as Group Fly usage, the probability of assets being less available to other players even with seeded assets at their dev set prices as price caps for assets on the AH, that I oppose. Go ahead and hoard all you want if you choose to hoard. The game very much makes it possible. Especially since prestige was removed. (Which I am extremely grateful for every time I go to build a base.) Play however you want as long as you are not harrassing others. The game itself should not be encouraging it though. I'm not even saying that hoarders should find things harder, because that would be wrong, an attempt to punish others for playing differently. It should not be encouraged by changes to the game though. It already is a thing. Let it be a thing. Don't make it any easier.
  24. Valentine tips should be dismissable regardless of current character alignment in regards to the tip's own 'alignment'. If a Praetorian is getting non-Praetorian Valentine's tips? The Praetorian needs to be able to dismiss those tips. If a hero is getting Rogue Isles Valentine's tips? The hero needs to be able to dismiss those tips. Same with a villain getting Paragon City Valentine's tips. The tip system needs to be adjusted.
  25. I don't recall saying anywhere on this thread that it would create "more players hoarding". So please don't add to my arguments for the sake of arguing against the addition. What I said was that we should not make it easier for players to hoard. That I am against making it easier for players to hoard. And that enabling players to make multiple bases that effectively share storage capacity for the sake of hoarding will negatively impact the market. Because now it would be a much simpler affair of moving assets between bases and accessing them on any single given character rather than making use of the auction house function. You don't agree with my stance on the auction house. I get that. However, adding things like "creating more players hoarding" or any other comment I did not say to my comments so you can argue against that extension is a bad faith argument. As far as the OP is concerned, the author wants to make it possible for a single given character to be part of multiple SGs for the purpose of being aware of the different activities said SGs may be running so the author can participate. That request can be achieved without linking bases to share storage capacity or making characters members of multiple SGs at the same time. And I have provided alternate suggestions to do what the author requested. Without having to deal with the increased storage without need for middle man character to facilitate transfers that making a character a member of multiple SGs would enable. That you or anyone else disagrees with why I oppose that is a matter of your respective opinions. Just like my opposition to enabling such a thing is a matter of my opinion. Hence my other comments stating that I believe multi-base shared storage as made possible by the game is something to be avoided. It is my belief that base storage should not be shared across coalitions or to non-SG/coalition members, for the reasons I have already stated. You don't have to agree with me. I even welcome your disagreement. However, we can disagree without it becoming yet another dragged out argument. Especially one that sees additions to someone's post as an argument that the person did not make.
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