Rudra
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Everything posted by Rudra
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Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
The poster for the pools called them mutually exclusive. So you can drop that criticism. The poster calling for moving the attacks to pools is the one that assigned them to pools selectable as a regular pool. So if you want to present alternate method of MMs being able to select their weapon set? Go for it. That's the point of this thread. If you want to take exception to my pointing out the problems of moving MM attacks to power pools like the poster recommended in this thread? Then you should take the time to understand the arguments being made. As I have already stated. I am not against MMs being able to choose their preferred weapons. I am not arguing against MMs being able to choose their preferred weapon sets. What I am doing is pointing out the problems of moving MM native attacks to power pools. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
The proposed pools moves the MMs native attacks from the primary sets into pool sets. With those attacks no longer in the primary sets, they can't be chosen during character creation. If they are pool powers, they can't be chosen until level 4. So the MM primaries would be: Level 1 T1 pet Level 6 1st upgrade Level 12 T2 pet Level 18 T7 power of set Level 22 T3 pet Level 26 2nd upgrade The native attacks would all be stripped out and moved into mutually exclusive pools for selection from after creation. -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
Rudra replied to Rigged's topic in Suggestions & Feedback
Especially for getting around zones like the Shadow Shard. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
Which still leaves petless MM builds with unwanted pets that they have to take for the proposed pool sets to work. And regardless of how anyone other than the players that make those builds feels about those builds, the pool option takes that choice away from them. (Edit: And I will never support taking choices away from players.) (Edit again: And those would be START attacks, not MM attacks as well.) -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
Rudra replied to Rigged's topic in Suggestions & Feedback
I actually like (one of) the CO vehicles. (The rare grav bike that everyone strips of its weapons that are the best vehicle weapons in the game before putting the vehicle on the auction house for sale.) CO did one thing right with their vehicles though, they can't be used on instance maps. Which our travel powers in CoX can. (It also led to the problem of massive instanced outdoor maps not letting players use their vehicles despite technically being outside.) -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
Rudra replied to Rigged's topic in Suggestions & Feedback
Potential problem: fitting a large character the size of a car inside buildings and being able to maneuver, and justifying being able to do that. Proposed fix: Make a Mission Transporter power that calls up a taxi or an Uber that sends the player/party to the mission door. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
You can't choose any of those powers in character creation. My point is that every AT gets their choice of T1 or T2 primary power set when made. The proposal to move MM inherent attacks to a power pool, or even a MM attack pool, would leave MMs with no choice other than to take their T1 pet during creation. (And for anyone choosing to play a petless MM for any reason, preclude them from doing so.) (Edit: Especially if done as a power pool since those can't be accessed until level 4.) As for power availability after making the character like with START powers? If playing through the tutorial for any reason, the START vendor isn't available in the Galaxy City tutorial until just before you enter the final area to fight the giant Shivan. So again, no MM native attacks for a while and petless MMs are stuck with a pet they wanted to avoid. Again, please bear in mind that I am not against MMs getting their choice of weapons. However, the proposal to move them to pools has more problems than the poster seems to realize. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
Even if a separate series of pools that aren't classified as power pools but rather as MM pools with only 3 powers each were made available and only available to MMs, that would still leave MMs unable to start with an attack rather than a pet during character creation. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
That would penalize MMs for power pools. We can only have 4 power pools and 1 ancillary/patron, so MMs that want their own attacks back would have to forego another power pool. (Edit: And if MMs were allowed 5 power pools to compensate? Then MMs could simply skip grabbing their native attacks and just grab 5 regular power pools instead, which goes from penalizing MMs to bolstering them but not their pets.) -
This is my previous bug report thread moved to the appropriate location. While doing the save Marcus Valerius from the Kraken mission in Cimerora, one of the tentacles spawned half on the ship. Zone/Mission: IOM_KRAKEN_BATTLE Position: [1142.0 24.9 -749.0]
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I disagree with making all defenses the same, but I do have a question. What damage resists or status resists, whichever you are referring to, are positional?
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@Troo's post was a response to a question abut whether the Global channel provided by the game was across all shards or just across all zones of the shard the player is on.
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Forum Moderation - give me suggestions and feedback
Rudra replied to GM_GooglyMoogly's topic in Suggestions & Feedback
You said if someone disagreed with a suggestion, they should be banned for a while. Guess what corrections to an idea are typically taken as. Even when posters say "I like your idea, but this part should be tweaked in this manner", the response from others has too often been that the person saying they like the idea but think it should be changed or improved is just disagreeing. You also said there are a players that tend to be negative to suggestions, and you have the perception that they are being malicious in intent. So how does that translate or differ? People have different views on things. And everyone is as entitled to their opinions and the opportunity to express those opinions as anyone else. Not just for the sake of agreeing with someone else, but to disagree or even say "I don't like it". Even if people say "I don't like it" to absolutely everything that could ever be presented, they still have the right to do so just as much as anyone else saying "I like it". And if you don't want to deal with that person any more? Ignore is always an option. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
Bow and arrow ninjas makes perfect sense since that was one of the weapons used by ninjas according to the tradition and shuriken as in throwing stars rather than blades/darts are not lethal weapons, lacking the ability to penetrate things like bone (the skull). (Edit: Now if you just want to argue Rule of Cool, throwing stars are nicer for the AT than bow and arrow? That's fine. Claiming bow and arrows for ninjas makes no sense though? It makes more sense than Rule of Cool throwing stars, but aren't as theatrically nice.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I never said never. I said not likely. Please do not change my words. (Edit: In fact, I even made a point in one of my posts to point out/emphasize that nowhere am I saying it will never happen. So your statement that my posts are saying it will never happen is a willful misrepresentation of my stated position.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
Not sure where you are going with this. I'm not questioning the existence of such powers, just questioning whether something like the proposed set with equal parts healing and endurance modification and everything capping out at duo effects would be likely to ever be brought into the game. (Edit: Hells, I'm not even arguing against the proposed set saying I think it should never exist. I'm just saying that given the way the game is set up and what we know about the devs and maintaining the core idea behind the game, it is not likely to be made. [Edit again: Hells, I'm not even saying it won't be made, just that it is not likely to be.]) -
Then how is the author finding himself/herself/themselves needing it, as in the power, when the power is available outside of the set as an incarnate ability? If the author finds himself/herself/themselves needing a power, then would that not be justification for taking that power? And if that power can be skipped due to other available options, then would not the author not find himself/herself/themselves needing it since they can just plug in an incarnate ability instead?
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Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I did point out procs as being available in my post. And if we are counting procs, then the author already has access to the requested set in the form of multiple existing sets. (Edit: Which kills the author's stated reasoning that no such set already exists. So thank you for ignoring that.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I was intentionally discounting damage components in sets. This is partially because +damage shows up everywhere that isn't a defense/resist set to some extent since a not insignificant number of powers that those sets would be applied to are attacks. Just like I don't see the devs being willing to make a combined damage resist and defense set other than procs in the sets, I just don't see the devs being willing to make the proposed set either. -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
You are not likely going to see that due to powers like Health and Stamina. As a heal set, it would be available to the Health power where its endurance modification would go to waste. As an endurance set it would be available to Stamina where its heal modification would go to waste. There is a reason why sets only fall into one category rather than covering two or more. Edit: Also, would the set be classified as a healing set or an endurance modification set for sorting? -
Now, now, the author gave a *start sarcasm* perfectly good justification *end sarcasm* for why Regeneration should do damage. Remember, the author is using that saying "I'm getting tired just watching him" as justification for enemies taking damage from Regeneration characters. *resume sarcasm* Because so many people that have said that over the years were definitely medivac'ed to the hospital for the severe cuts, contusions, and especially energy damage they suffered from watching someone work. *end sarcasm*
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Also: how much would that impact/reduce the current effects of those powers.
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Sure, but that works for all enemies in the game regardless of level difference.
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I was considering that. Which is why I asked the question. From a game perspective, not a "make it something I am willing to use" perspective, is it really so bad to have sets that play different and cater to different approaches? Especially in light of there being another martial arts set that includes two AoEs. Because if your answer is yes, all the sets must be set up in a manner that you specifically are willing to play rather than having options for different approaches to playing the game, then I'm going to make a few suggestions to change Cold Domination, Force Field and Thermal Radiation to be changed without consideration to the fact that those sets are beloved by a lot of players on the grounds that I won't play them the way they are currently set up.
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It's on your end. I'm not having any such problems. If you can't verify the files, then try a fresh download/install.