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Rudra

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Everything posted by Rudra

  1. The "need" varies wildly, though, from set to set, and is, IMHO, more of a "like to have" than an absolute necessity...
  2. Oh, I'm not arguing about there being a gap. However, I do run around with a Broadsword/Regeneration Scrapper as my partner twice a week, and she usually doesn't have any problems even at +4 unless the spawn sizes get too big. So I get the desire to buff regen' and I am most definitely not arguing against buffing regen', I just think some of the arguments in favor of the buffs are flawed. Especially the argument about armor sets and branching out of their set powers to shore them up. Every armor set needs to branch out to other sets, be it pool powers or incarnate powers or IO set bonuses, to cover for their weaknesses. Some need to do it more than average and some need to do it less than average, but needing to reach into other sets to bolster your character is not a solid argument for buffing a set. At least not to me.
  3. Not to the best of my knowledge. They are still modifiers to the base power, you can just get them from outside the power to be enhanced. (Edit: Some are, yes, specifically the procs to the best of my knowledge. Others aren't.) Edit: You may be right. Edit again: Looks like you're right. My mistake. Apologies.
  4. Depends on the content. As someone else stated, Regeneration is perfectly fine for +0 content.
  5. That mission predates the Going Rogue expansion. Those are the original Carnival of Light. They show up in other missions too, and it explains why people on Primal Earth can't tell the Carnival of Light from Praetoria apart from the Carnival of Shadows.
  6. Tankers with Dark Armor get 20% energy resistance from their armor powers. 20 x 1.33 = 26.6. After all your enhancements plus Resilient Core Paragon, your energy resist is 20% x (slotted enhancement resist buffs + IO set bonus resist buffs + Resilient Core Paragon - efficiency reductions from ED after you reach ED's cut off level) = 47. Nothing boosting any of your character's stats takes your enhanced values and figures its boost from that. It is always the base stat being used to determine the boost. So yes, Resilient Core Paragon is boosting your energy damage resistance by the listed 33%, but derived from your base value with all other listed factors.
  7. Yes, it is. The core part of the base is unchanged, they just added a very long hallway that you reach via two very easily missed hallways if you don't know they are there. So in my opinion, navigating the base is easy because the portals are both 'together' with a (misnamed) directional arrow pointing to their door, and the rest of the addition is just a long winding snake hall. With the portals being the only 'important' addition to the base since one of them is a mission door. However, apparently it is not easy for others to navigate.
  8. It has this. I don't think this is even possible. Why? No, it is not a damage resist set. (Edit: Though it does already have a clicky damage resist and defense power.) Though Super Reflexes gets this and I was thinking earlier that Regeneration should as well, I don't think this fits, though I am not set in opposing it.
  9. Agreed given Willpower's +24.188%. (Edit: Though the Willpower Scrapper also only gets +19.35%, I can see Regeneration getting a regeneration debuff resistance boost.) However, is that all you were asking for?
  10. IIRC, Assault has some taunt resistance. My comments were also kind of proposing those that are missing from regen be added, as well. I wonder if a mechanic could be added that kind of counters DoTs with an equal amount of healing in response to them, if the ability to outright end them sooner is not possible... You're right, +31.605% taunt resistance.
  11. Yes, there is a regeneration debuff resistance. For example, Willpower's Fast Healing grants +24.188% regeneration resistance. https://cod.uberguy.net/html/power.html?power=tanker_defense.willpower.fast_healing&at=tanker Edit: Also, Regeneration already grants +19.35% regeneration resistance from Fast Healing (Scrapper version). https://cod.uberguy.net/html/power.html?power=scrapper_defense.regeneration.fast_healing&at=scrapper And no, I do not believe there are any armor powers that grant healing resistance to protect against healing debuffs. Yes, there is a perception debuff resistance. For example, Dark Armor's Cloak of Darkness grants +60% Perception resistance. https://cod.uberguy.net/html/power.html?power=tanker_defense.dark_armor.cloak_of_darkness&at=tanker I don't know about taunt resistance, though I'm pretty sure there is taunt protection, at least from IO sets. I'm going to go out on a limb and say that isn't going to be possible without some possibly major changes to the code.
  12. Code wise, that's pretty simple. You just add debuff resistance to the set that cannot be enhanced. That automatically reduces the time debuffs affect the character. However, Integration already gives Mag 7.74 Hold, Immobilize, Sleep, and Stun protection, Mag 10 Knockback and Knockup protection, as well as -10000% Knockback and Knockup resistance, 50% movement debuff resistance, and 77.4% Hold, Immobilize, Sleep, and Stun resistance. And then Resilience adds Mag 3.87 Stun protection and 129% Stun resistance. (As well as unresistible damage resistance.) So what debuffs specifically are you referring to?
  13. Marauder announces an attack that he must trigger. Regen' is an automatic thing. So if the AVs were to announce their regen' ticks, you would have a constant stream of regen' spam announcements. None of them have a heal power they are triggering in the iTrial.
  14. Have you tried doing her arc through Ouroboros and see if she introduces you after?
  15. And in the case of missions being too far away? After you accept the mission and see it is in Timbuktu, you abandon the mission and grab another one.
  16. Oh good lord... Champions Online... it is so broken even for zone geometry with its floating up in the sky boxes and bottles/other trash in some zones floating 3 feet off the ground, has been for a very long time now, had several missions removed without replacement because they changed the crafting system, and last I saw, the devs there are making absolutely no attempts to fix or update the game in any meaningful way.... Yeah, the less said about that game, the better.... (Edit: And with all that, it was still meant to be the game that buried City of Heroes?! Yeah, right. Newer does not mean better.)
  17. That would be obvious in some case like the isles up north in Talos Island's zone, but less obvious in, say Independence Port or Skyway City where there are some cave doors under the buildings. A 2D map won't reveal those, only going to them. You enter the mission and see it is a cave mission. You don't want to do a cave mission. So you exit the mission and abandon it. When you click the radio/paper to see what missions are there, you find 3 missions that aren't what you just abandoned and select another one to do instead. Edit: Because just like how you can be sent to a building door and find out you entered a cave somehow, you can be sent to a cave door and find out you entered a warehouse, office, or lab map instead. Edit again: You can also learn about the different factions. Council? At low levels, odds are it's a cave map. CoT? Odds are it's a cave or Oranbega map. Carnies favor warehouses and offices. Knives and Malta too. Rikti? It is going to be a cave map or a partial cave map. So on and so forth. Though this will not prevent you from getting cave maps, it will reduce the frequency with which you see them.
  18. It's a radio/paper mission. If you see it is a cave mission and don't want to do it, just abandon the mission and grab another one.
  19. If you are surrounded, then you need to re-position your foes so the cone can hit them. Easiest way to do that is to get out from being surrounded and group them in front of you to launch your cone before they surround you again.
  20. I'm going to go out on a limb here and say "no". Because that would require the entire game to be redesigned to work with the new engine. May as well just make a new game at that point.
  21. Here's a thought following this idea: how about two options: one for disabling threads and another for disabling shards. Why? So that those players that have completed their incarnate powers and don't want to buy things like super inspirations can just turn them off if they want. (Edit: Or if they don't want incarnate powers at all on that character, they can just turn them off. And for that, even add a disable incarnate xp option.) (Edit again: At least back on Live, if you didn't want your character to go incarnate, you could just not do the iTrials. That isn't an option on HC. So adding those three options: disable shards, disable threads, and disable incarnate xp; will give players back the ability to make characters that don't even unlock incarnate abilities if that is what they want. Though that may also require a 4th option: disable Empyrean Merits.) (Edit yet again: And maybe the ability to delete salvage that cannot be traded? So you can just delete incarnate salvage from your inventory if desired?)
  22. It is? Because I just logged on the game to see it for myself after reading this post, and it is not available to any ATs on the live servers. Nor is there a patch update saying it was added to the game.
  23. No, it doesn't. Swap Ammo, Cryo Ammunition, Incendiary Ammunition, and Chemical Ammunition are all listed on the power customization window, but they only have the Original choice and there is no color selection palette for them.
  24. It's the EB version in the "A Flashy Thief" mission ending Bobby Curtin's "Gone In A Flash" arc. The only new power she seems to have in the mission is Lightning Field compared to her boss version. All Arc Flash's powers do -END, and she almost immediately bottoms out my END bar when we fight unless, like I said, I pop 6 large purple inspirations to keep her from even hitting me. And while I appreciate that she instant fully heals during that fight and then seems to ramp up her resist to being END drained and hurt, I've wiped out my inspiration tray multiple times and had to flee because as soon as I lose my purple inspirations, my Electric Armor Tanker is zeroed for END. And I do mean pretty much instantly, every time I've fought her with that character. On a character that should at least be resisting her -END to some point but does not seem to. Edit: I edited the title. Hope that helps.
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