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Rudra

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Everything posted by Rudra

  1. To be perfectly fair, that depends entirely on the character. My brutes for instance, I don't use Unrelenting until they are at 1/4 health or around that point. And they usually get back to full health before I finish deleting my adversaries.
  2. I wouldn't complain. Thanks for stating it is your personal opinion. Because I find Unrelenting to be a great power pick. (Just a difficult one to fit in.) I24 was actually partially on Live before shutdown. For instance, the nukes stopped causing crashes even on the Live server for a couple months before the game shut down. (Odds are, the devs just threw a partial update before shut down so we could play with some of the arriving toys before the game went away.) I24 never went Live itself, but parts of it did pop up in the game before the shutdown.
  3. I remember using it back on Live. Maybe I am misremembering, but I do remember it being active back on Live. When the power pools were expanded to 5 powers each.
  4. Yes, it was. No one took it. When the other rezzes got Untouchable added to them, Unrelenting did not. Players complained. Unrelenting was changed to how it is now. So while it still isn't a good rez, unless you're safe enough from enemy attacks to use it, it became a solid HoT with offense buff.
  5. Only giving the proposed options to Sentinels and not any other ranged AT is not a technical issue. Asking for more options for one AT and specifically just that one AT to make that AT even more different than it already is while effectively telling other players that have been asking for the same options that they can suck it, it should only go to your preferred AT is not a technical issue. You are not arguing technical issues. How well the game engine can support the request is a technical issue. How much work and how complex that work will be is a technical issue. So again, does your proposal sound fair to you?
  6. The problem is that what you are asking for to differentiate Sentinels even more are things players have been asking for for their Blasters, Corruptors, and Defenders for a really long time. And limiting your proposal to just Sentinels tells those players they can't have what they want, but you can on your Sentinel. Does that sound fair to you?
  7. I've disagreed with @Snarky at pretty much every point in this thread, but this? This I wholeheartedly agree with. We can't both be Badgers and also be sticklers for what our characters would or would not do. (That's why not all my characters are badge characters....) So while I still maintain converting the AE Terminator badge to a Mayhem murder 1,000 civilians by your own means without the use of your available pets because your pets won't attack them unless specifically ordered to attack each individual civilian at a time Terminator badge was a ridiculously bad idea to implement, it is what it is. If we want those badges, we have to do what those badges call for.
  8. @Vic Raiden's point about "My character would never do this!" is that there are several arcs that when you start, seem to fit with your character, but then during the arc suddenly veer sideways into content that character would not do. And since it is an arc and not a standalone mission, you are stuck with it. Even if you walk away to do other content instead, change alignments and go full hero to be a goody-two shoes, apply pie and hugs for everyone character, when you go back red side, that arc is still sitting there in your list. The contact doesn't go away. The book icon showing in progress story doesn't go away. The only way to remove it is to complete it.
  9. These sound like fine alternate options. For all the ranged characters. Not just Sentinels. Sentinels are already different by virtue of being armored ranged characters.
  10. Whips are tricky. The Live devs said they were going to give us a whip set, then they faceplanted into all the problems flexible weapons like whips have in games like this, and wound up making the Demon Summoning set instead to give us whips. Champions Online gets around the problem by simply making their chains spun around the character and having no other function, doing damage and repelling enemies, but only having 1 power (found in 2 power sets that are identical except for the chain's visual) that do this to avoid having to deal with how whips work. So while having whips to use in melee against our foes would be fun and really nice to have, the problems of working something like that as an actual whip for melee attacks makes that rather unlikely. Edit: I'm glad you like Dual Pistols now, but I am against adding its mechanics to legacy power sets. New power sets that are built with that mechanic in mind? Sure. Old sets that currently don't have that? No.
  11. Not that I remember. There were raidable items, but not personal items. I'm inclined to think you are thinking of a previous suggestion thread.
  12. Then do whatever it is vampires do to relax.
  13. .... literally WTF? Go, be a hero. If you want to be a Villain. Redside. I am against gentrifying Redside. I do NOT want to recruit heroes for Redside. Here is a mission from Dmitri Krylov.... Bring citizens to Vahzilok surgeons Briefing So Dr. Vahzilok plans to come to Rogue Islands, eh? This bad for Krylov's business, but Krylov have plan. Great BIG plan... Dr. Vahzilok is big tough villain in Paragon City that everyone knows, nyet? Well, if Dr. Vahzilok is too busy fighting heroes, he can't make visit to Rogue Islands! I say we set up Dr. Vahzilok for fall! I know some Vahzilok surgeons in Paragon City who I worked with on some 'special experiments.' I will tell them you are coming to help them gather more 'raw materials!' When the Paragon City heroes find out about the kidnappings, they'll be after Dr. Vahzilok like fleas on a dog. Ha ha! Now go to Paragon City, kidnap some victims, and take them to the Vahzilok! Bring citizens to Vahzilok surgeons Watch out for Longbow, Character. They have been very suspicious of who I have been talking to. First, I was just having fun with that post. (Hence the face in it. Also, the business stages reference. What recruiting, onboarding, or offboarding teams or phases of employment are there red side?) Second, what is your point about Krylov and his mission? I do the Krylov arcs. I was even the person on these forums that told other players that they could do the Krylov Vahzilok mission without feeling bad about delivering those three people to the Vahzilok and why. The only red side content I don't do is Westin Phipps. So what is the point of your retort? You seem to enjoy just plain being rude to others, but that doesn't mean you should automatically read rudeness in others' posts. Take a breath.
  14. Confirmed. Took a level 46 Brute and spoke to her 3 times. As a hero, then a vigilante, and finally a rogue. Tried again as a level 50 hero Corruptor just in case. She isn't giving her arc.
  15. How do we get more players to play red side? Keeping @Snarky off the recruitment and onboarding teams seems like a good place to start.... 😶
  16. That isn't true. It has nothing to do with how long an account hasn't been active. It does require players that maintain low level alts have to play them more often though. And the more alts a player has, especially of the lower levels, the more difficult it becomes keeping their characters intact. I can see why that would be viewed as poaching. (And to an extent, I agree with that sentiment.) Only level 50 characters are safe for their names. If it had been for accounts that were left inactive for a year, then there wouldn't be such frustration from players like me. Derailment ended, now back to our regularly scheduled OP.
  17. What does /getglobalname have to do with checking to see if a name is now available for a character concept you have? If I have a character concept pop in my head while I'm playing, I check to see if the name is available by going into the character creator when I can. If I'm in Pocket D or my SG base, the transition to the character select screen is a 0 second timer.
  18. Counter-counter-suggestion: Don't do that so when I see a civilian being threatened by the Vahzilok and go to save them, I don't flambe them instead. It's annoying enough avoiding murdering civilians in the Mayhems because they decided to flee past the enemies I just clicked to obliterate.
  19. Character creator screen, input desired name, click magnifying glass. After name release goes active, do that as part of your start of gaming and/or end of gaming activities.
  20. I'm not sure where you are going with this. You gave examples for trophies and I responded as to why a given example would not likely be available as a non-functioning trophy or how it is already available. I am not against adding more things to the base editor. In order for us to put something in our bases, it has to be available in the base editor. Even if like back on Live it has to be unlocked. (And to be clear, I am against requiring things for our bases to require being unlocked again.) How do you propose having trophies for our bases if they aren't available in the base editor?
  21. I have characters that use Super Speed and its associated Speed Phase. It is a great power for when I just want to get to the end of a map and not fight anything. Throw a Celerity stealth proc' into Super Speed, turn on Speed Phase, and as long as I don't stop in a group of enemies or next to them to get my bearings, I can zip through the map looking for whatever my objective is. Sometimes an enemy will react and attack, but typically only if I stopped near them to figure out what turn I need to make. And often, they just miss me anyway as I zip off. And if I'm running with a friend, when I get to the objective, turn off Super Speed and Teleport Other that friend or friends across the map to the objective. Particularly useful when facing mobs we don't want to deal with or maps we don't want to deal with.
  22. More trophies for bases are a good thing. That said, I have to point a few things out: There are trophies available for SG bases currently. They are an assortment of weapons and costume pieces from specific characters that are in display cases. Tarantula Mistresses and Tarantula Queens are living humans. They just happen to be spider-themed cyborgs. They are not robots that can be left in non-functioning states for display purposes. You can already have a MekMan on display. You just have to assemble it. Depending on what you plan on putting on it, there are lots of options for display cases. And I'm not talking about the already available display cases in the base editor. From the small circular tables to the flat board with the angle cuts to the empty version of the Mystic Shelf, we have options for display cases. I am not against adding specifically display cases, I am just saying we already have options for them.
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