Rudra
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Everything posted by Rudra
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Hells no.
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First, why would a weather pattern change how easily it is to change character alignment? Second, you are changing the lore of the factions to suit your purposes. For instance, the Coralax aren't found inland because they are an aquatic people. That's like saying the merfolk hold celebrations in the middle of the Sahara. Third, introducing a mechanic that sends characters to random locations where they are likely to die, i.e. sending a level 10 into the heart of Grandville, is not something I want in the game. I'm hoping I'm not the only one that feels this way.
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anti-speed task force mode: required ambushes
Rudra replied to kelika2's topic in Suggestions & Feedback
Speed run TFs/SFs annoy me, but I understand that other players may not have the time to defeat most/all in missions, let alone TFs and SFs. Some players prefer to shorten the missions as much as possible rather than get bogged down fighting everything. And stealthy players want to be able to make use of their stealth and not be punished for it by being told that they still have to go back and wipe out the map anyway. (I'm one of those stealthy players annoyed by not being able to stealth things because of mission requirements.) It isn't cheating, it is their preferred approach to the game. -
anti-speed task force mode: required ambushes
Rudra replied to kelika2's topic in Suggestions & Feedback
If a team wants to speed their TF/SF, let them. If you don't, form your own team and tell everyone it is not a speed run beforehand. Trying to force others to play the way you want is wrong. And even if you make every objective spawn a mandatory to defeat ambush, solo'ers will still solo the TFs/SFs and speed runners will still speed run their TFs and SFs. Also, calling someone a "motherfucker" for playing a single character (to the best of my knowledge) to reach such a high vet level is uncalled for. Aren't you the one on the 'Suggestion for Incarnate Salvage' thread calling to be able to be incarnate below level 45? -
No. Not only is that exceeding the exemplar settings of the game, the game is already ridiculously easy when exemplared down from level 50 even without incarnate powers, let alone incarnate level shifts.
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both new story arcs should go back to beta testing...
Rudra replied to 50caltech's topic in Bug Reports
which what? detail explain or it not worth it If you do all 4 initially presented options for the arc, it unlocks a 5th option when you get to the end. You will know you unlocked the final option when you meet a Mender instead of Frostfire at the boat. -
Holy hells, WALL OF TEXT. Let's start. First off: What is with you? You do this for every post where you have females listed. Now that pet peeve is dealt with, on to WALL OF TEXT: SG base raids used to be a thing in CoX. They were disabled. SG bases do not have path markers for mobs to follow. Not even MM pets or Controller/Dominator pets can follow their PCs through a SG base. SG bases cannot store inf' for their SG members, so how would they store inf' for raiders? SG bases are not standardized maps. So purchasing maps for them could be problematic for the raiders. Especially since those maps can be altered at any time. (Edit: And also especially since the most elaborate bases build above and/or below their base maps using base items to create their floors, walls, and ceilings. You know, things that won't show up on the base map.) What good is an e-mail notice to offline members if they are at a job where they can't take the time to participate or are asleep? Back on Live before the SG base raids were disabled, they were coordinated by both sides. Why aren't you maintaining that? Your proposal is way over the top complicated. Is that necessary and could it be simpler? Like how base raids used to work. (Assuming pets can be made to work somehow.) Why in the hell would you want to promote expelling players from groups, bitter feelings, and revenge in a game meant to be fun?!
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Why would they? If you use a taunt ability/aura on a hostile mob, it is supposed to attack you. If you don't want them to, then take steps to keep them from doing so. It's that simple. Edit: "I'm using a taunt effect and it keeps taunting things, make it stop" is not a reasonable request.
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both new story arcs should go back to beta testing...
Rudra replied to 50caltech's topic in Bug Reports
I'll spoil. @50caltech, you need to run the Dr. Stribbling arc several times to unlock a different ending. -
It was adding a 7th slot to powers that broke everything.
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Yes, there is an Only Affects Self power available for free from START. However, from the sound of it, the author will not want it because it still requires being turned off and on to be used like his/her/their Tanker auras. I could be wrong though.
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And even in this case, we have 2 active chat windows as default when we make our characters. So which active chat window with its currently active chat tab does the slash command apply to? Better to just have the person be shown how to edit their tabs.
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Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Even the Vahzilok zombies have full dialogues. It pretty much depends on if say patrols or non-boss spawns are supposed to have dialogue for the mission and what the game decides to pull as the minions in that group. Hells, in one Vahzilok mission I've done, the "boss" leading the attack was an embalmed cadaver on multiple occasions instead of a Reaper because the boss at that time is a minion and the game pulled the cadaver from the pool of minions available. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Superadine and Fixadine are similar drugs with most of their components being the same, but they are not the same drug. I'm chalking that up to convergent evolution rather than Superadine originating from Praetoria. (Note that this does not mean Superadine could not have come from another dimension.) The Destroyers are the Praetorian version of Trolls. They just have more of their minds left over from that subtle difference between Fixadine and Superadine. And yes, there is another dimension you can visit that is all Trolls. I believe you can visit it in 2 different missions, but at the very least you go there once to save them from the Primal Earth Circle of Thorns. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
At the end of the arc, Requiem leaves you a message explaining that he was trying to destroy the multiverse as a sort of revenge for the position he put himself in and to end his own suffering. Council Empire Earth was conquered by the Council, not overrun by the Nictus that were turning humans into War Wolves. So it is being led by the Council rather than their Nictus allies, who may not have actually allied with them in that dimension. The lore behind the War Wolves and the Vampyri has been changing over time. Over time the War Wolves were failed Nictus fusions, were punishment for soldiers, were improved troops, and more. Until the lore is finally pinned down and not subject to further change, I doubt we will get information as to why Galaxies, Wolves, and Vampyri are all different but utilize the same source. As I said, I'm open to more lore explaining things in the game, and want it as much as anyone else. However, some of the questions being asked are already (at least partially) answered. -
I got bored so here is another Regen thread.
Rudra replied to kelika2's topic in Suggestions & Feedback
Unless that mental hold does physical harm to your brain, there is nothing to regenerate. The signals are disrupted or stopped, but no physical injury to regenerate occurs. If the gas just drives the oxygen out of your lungs, there is nothing to regenerate. There simply isn't available air to breathe. Let's set aside that being tased is a temporary effect that everyone's body recovers from as the normal flow of electrical signals resumes for a moment. Unless the taser does actual harm to the body, like burning out neurons, you won't be regenerating that either because there is no physical harm. It's just a matter of your body's normal electrical flow resuming after the excess energy dissipates. If you are encased in something, there is nothing to regenerate unless whatever is encasing you did physical harm to you. If it just binds you from moving, regeneration means nothing. -
Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
Technically it already exists? In Praetoria, our signature heroes are the villains. It's just that the signature villains you may be looking for are dead. I mean, Belladonna Vetrano and Vanessa Devore exist and seem rather heroic to me, and Riptide is actually trying to do good and look after the people of Praetoria, but basically Praetoria is inverse City of Heroes. (Edit: Obviously not a complete or true reflection, but still.) -
Council Mech Man energy blast - audio channels are reversed
Rudra replied to Monkeyking's topic in Bug Reports
How close are you? If I am too close to targets, then their attacks seem to come from behind and/or their sounds emanate from the wrong direction. I'm not saying that is what is going on in this case, just something to ask to help define the situation. -
Arsenal Assault Trip Mine knocks back instead of down
Rudra replied to Monkeyking's topic in Bug Reports
Are you higher level than the mobs in question or have any enhancements or active buffs that improve KB? If you are higher level, the effectiveness of your powers, like KB, is improved, resulting in KD attacks becoming KB attacks. And if you have anything at all that improves your secondary effects, then KD can become KB as well, whether from slotted enhancements, used buff powers, or any other source of improved effect. -
Are you teamed with anyone? When the NPCs comment, stating the player character's name, they give the name of the player character they have targeted, which is most often the closest player character when on a team. If you have any pets, they can also be targeted and so their pet identification can also be given instead of your character's name.
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Auras in Tanker Bio Armor that can trigger grey mobs to attack: Evolving Armor available at level 12 Genetic Contamination available at level 22 That is your choice to make. However, as long as even grey mobs are affected by any of your powers, they will immediately go active against you. It doesn't matter if you are level 50+3 and they are level 1, if an enemy is affected by anything from your character that is not flagged to not cause aggro, then those enemies will attack you. And if it debuffs the enemies (other than -Perception) or damages the enemies, it will never be flagged to not cause aggro. If you aren't fighting them and they aren't willing to fight you, then what is the problem? I don't know what to tell you about that. More information is needed.
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Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
To the best of my knowledge, Portal Corps does not maintain their own security force. Instead, they rely on hero support, the PPD, and Longbow to deal with various problems that may arise. -
As long as you have an aura that does damage to the grey mobs or debuffs the grey mobs or just taunts the grey mobs, they will attack. If you don't want them to? Either avoid them or turn off your auras until you actually need them. You've been told this already on the other thread where you brought this up.
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It's because of requests like that the live devs were opposed to just giving us pool tables. Players asked for pool tables for RP. The devs said no because of all the mechanics they would have to build into the object to make it work right. They finally consented when players pointed out it was just for RP and did not need to be playable. Not everything in the game has to be interactable. Why can't I interact with the lab in my base to do various research and mix volatile components? Why can't I get into that car parked on the side of the door, hotwire it, and speed off? Because this isn't a chemical mixing game or Grand Theft Auto. Leave the slot machines as props for scenery and RP. Leave the gambling out of CoX. I hated the lockboxes in CO. I hate what gambling does to games that don't start with the intent of making use of it. And in a game where we are supposed to be super heroes or villains, spending all our time gambling at the casino makes no sense. There is already an easy way to make the slot machines seem to work. Open your preferred gambling game in another window when you reach the slot machine and gamble away. And if you leave the gambling window smaller than the game window, it looks like a mini game and leaves your chat window available so you can see messages still. But you have to tab back to the game to chat? You are just exiting the mini game window to chat, and then you restore the gambling window to resume gambling.
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And what would they win? Random inspirations? That takes away from the nurses, combat medics, and other inspiration vendors that provide those while offloading some of the character's inf'. Recipes? That takes away from the purchasable recipe sources at no cost in inf' to the character. So now it is a free inf' generation stream in a game already awash in inf'. Maybe enhancements? That takes away from the contacts and their purchasable enhancements and also provides a free inf' generation stream. Gachas work by requiring players to dump funds into the game in the hopes of not getting trash. Playing a safe game for rewards isn't a gacha and is easily abused without a cost of some sort to make it difficult at best to get anything. (Edit: And just like making the slot machines work as real slot machines, I oppose adding gachas to this game. Gachas suck and are meant to siphon real money from the players.)