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Rudra

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Everything posted by Rudra

  1. Uhm, yes, I would. Why is that a bad thing? Suspension of disbelief only goes so far.
  2. Yes, I do, but at that point you aren't wielding a guitar or drum sticks, you are wielding a guitar shaped or drum stick like club. I'm specifically talking about actual musical instruments such as would be used by actual people, and not just props. (Edit: So something like a bass would work for an actual music instrument that would be a titan weapon. Or if you aren't going for an instrument the character may also play, then anything works. You could wield a titan weapon music triangle then. However, I am just looking at actual music instruments the character would also be playing.) (Edit again: And by play the instrument, I don't mean gimmick performance such as by trying to play a drum set with 3 feet long drum sticks. I mean actually playing the instrument.)
  3. This could be interesting, so I support it. More options are a good thing. However, I do have to point out that a guitar is probably too small for Titan Weapons and drum sticks are definitely too small for Dual Blades. (Though a fiddle and bow pairing could be funny as hell for Dual Blades.)
  4. They are. All the gold side arcs are in Ouroboros. Edit: If you are talking about making Ouroboros a way to just travel there without doing any of the arcs? Then my question is why? I'm only aware of 1 mission in an arc gold side that takes you out of the zone you start in, and gold side zones are small. So why do they need to be able to be transported to from Ouroboros? If it is to increase the number of players that are present gold side, that won't do it. Players using Ouroboros to get around are going to the zones where they have missions. And Praetorian arcs (except for a single mission I can remember) all stay in the zone they are started in. (Edit again: And yes, I am counting the relevant section of the Underground as being part of the surface zone it is under.)
  5. Then I guess just open with a warning about the game booting them if they use Ouroboros or a SG base to get around so they know they aren't being kicked if they still do so. You're welcome.
  6. If you exited the mission and re-entered, did they stay invisible? (You're dealing with ambushes, so they should chase you to the exit.)
  7. When you enter a mission instance, you are no longer on the zone map so a mission map works for showing the area/map and your location on it. The Vanguard base is not an instanced area, it is part of the zone map. So even if a mission map were to be made for the Vanguard base and it tracked you to show you where you are in that base, it would also still show you when not in that base. Edit: To clarify, the Vanguard base is not a separate map from the zone map, so a mission map may not work. Edit again: Here's the thing, we have 2 maps. We have the city map and we have the zone map. When you enter an instanced mission, the mission map replaces the zone map because you are in a new zone. That zone changes the zone map name to mission and that zone is a temporary thing that goes away if you and your team log off or exit, but it is still a separate zone unto itself. And as far as I know? We can't have two zone maps at the same time.
  8. You're not the 1st to ask for this, and as explained on those other threads, this isn't something that looks like it can be "fixed". The issue is that even if your character has the Rogue alignment, that character is still a villain, just a villain that can get blue side. And vice versa for a Vigilante character. So if a Rogue on a blue side team or a Vigilante on a red side team enters a zone other than the appropriate alignment zone, or maybe a co-op zone like RWZ, they will be booted for being the wrong alignment. Simplest solution? Instead of walking those heroes through the steps to become Vigilante through Null the Gull, have them go Rogue instead. Or if you are running blue side missions, instead of walking them through how to go Rogue, have them go Vigilante. (Edit: Or if they don't want to go Rogue to play red side or Vigilante to play blue side, tell them to not use any SG bases or Ouroboros to get around. We do have trams and ferries in all the zones to get us around.) (Edit again: And don't forget there is also the Black Helicopter Line to expedite travel red side too. Particularly helpful for Nerva Archipelago. Not to mention the TUNNEL connections on both sides.)
  9. If you are referring to the Void Skiff, Rocket Board, and Flying Carpet powers you can buy, those are Affect Self Only because there are no animations for power sets that have them. So in order for them to stop being Affect Self Only, the dev team's lone animator will have to make new animations that incorporates the Void Skiff, Rocket Board, and Flying Carpet for every power in the game. So that poor animator will have to make new animations for every power available to players 3 times. If you don't want to take Fly or Mystic Flight, and you want to fly but not be limited to Affect Self Only powers, you can buy a jet pack from the START vendor.
  10. PP MoG can always be avoided. And PPs can be killed through MoG too.
  11. Why? I am engulfed by mobs, I should not need to waste 3 rounds positioning, while they are getting free hits all along, when I already have enough mobs to be totally around me 2 deep! If you are surrounded, it is because the game AI is moving to position the mobs where they can attack you. This usually means they are getting out of your area of effect. So you have to re-position them to be back in your area of effect. If you are playing on a high enough difficulty that the mobs are surrounding you 2-3 deep like you are saying, then just cut loose with your cone and you will hit them. If you aren't? Then you should check to see what you are doing versus what they are doing. And if you are taking "3 rounds" to position to use a cone? Then I don't know how to help you. It only takes my characters a single step or two left, back, or right to get the mobs into the cone unless they are scattered and so not in melee range anyway.
  12. So "no" to snake bottoms/"legs" for players to get? 😭
  13. We kind of but not actually do. We have the boxer shorts which are similar, but we don't have those shorts in the screen shot in the costume creator.
  14. Because of the nature of Praetoria as a player zone and its established story? I'm betting never.
  15. Thunderclap, as opposed to the Thunder Clap power, is a background hero. There is literally nothing about him other than he lived in Florida, moved to Paragon City to help rebuild, and briefly teamed up with War Witch and Apex. https://homecoming.wiki/wiki/Thunderclap How is he a famous hero and why should anything be done with him?
  16. Swarms are one of multiple mobs in the game that reward no influence. Check your inf' gain against something else. Generally, don't check your inf' gains against Underling tier mobs because not all of them award inf'. It depends on how dangerous they are, and Swarms are not dangerous, just annoying. (Edit: Here's an easier rule of thumb: ignore anything the DE summons for inf' gains because none of them award inf'. That means Swarms and emanators like Cairns.) Edit again: Actually, I don't think any Underling tier mobs award any inf'?
  17. Here's a weird idea! What if we got a red balloon costume piece that occupied the same costume slot as a halo? Except the balloon would be positioned slightly behind the character instead of overhead. And randomly, the balloon has a face and leers at others. Too weird for consideration? Edit: And my apologies to @Mr.Hassenpheffer. I'm not trying to mock your idea. Though that would be more of an emote, I'm fine with it. Let the devs make balloon emotes (of different colors like we have for inner tubes). It just happened to give me a really weird idea when I read it. (Made me think of the 99 red balloons song and ghost pokemon at the same time for some reason.) Edit again: Bonus points for each of the following: The face is similar to a Haunter's face. There is a subdued/quiet creepy laugh or chuckle each time the face appears. The balloon pops and goes away when your character is defeated, only to re-appear when your character is revived. Why a costume piece instead of a vanity pet? As a costume piece, you never have to worry about the balloon getting lost or having to catch up, or being killed from enemies attacking it. (And for why a costume piece instead of an emote? That keeps it from disappearing because someone decided they wanted to buff you even while you are standing safely inside city hall for the sake of disrupting your emotes.) Edit yet again: Some other things that could also be made to put there? A small ball of light. (What is that light? You tell us. It's following you around after all.) A butterfly. A bird. A fairy. A skull. (Burning or not.) A cupcake. A To Do List. I should probably stop now....
  18. The "need" varies wildly, though, from set to set, and is, IMHO, more of a "like to have" than an absolute necessity...
  19. Oh, I'm not arguing about there being a gap. However, I do run around with a Broadsword/Regeneration Scrapper as my partner twice a week, and she usually doesn't have any problems even at +4 unless the spawn sizes get too big. So I get the desire to buff regen' and I am most definitely not arguing against buffing regen', I just think some of the arguments in favor of the buffs are flawed. Especially the argument about armor sets and branching out of their set powers to shore them up. Every armor set needs to branch out to other sets, be it pool powers or incarnate powers or IO set bonuses, to cover for their weaknesses. Some need to do it more than average and some need to do it less than average, but needing to reach into other sets to bolster your character is not a solid argument for buffing a set. At least not to me.
  20. Not to the best of my knowledge. They are still modifiers to the base power, you can just get them from outside the power to be enhanced. (Edit: Some are, yes, specifically the procs to the best of my knowledge. Others aren't.) Edit: You may be right. Edit again: Looks like you're right. My mistake. Apologies.
  21. Depends on the content. As someone else stated, Regeneration is perfectly fine for +0 content.
  22. That mission predates the Going Rogue expansion. Those are the original Carnival of Light. They show up in other missions too, and it explains why people on Primal Earth can't tell the Carnival of Light from Praetoria apart from the Carnival of Shadows.
  23. Tankers with Dark Armor get 20% energy resistance from their armor powers. 20 x 1.33 = 26.6. After all your enhancements plus Resilient Core Paragon, your energy resist is 20% x (slotted enhancement resist buffs + IO set bonus resist buffs + Resilient Core Paragon - efficiency reductions from ED after you reach ED's cut off level) = 47. Nothing boosting any of your character's stats takes your enhanced values and figures its boost from that. It is always the base stat being used to determine the boost. So yes, Resilient Core Paragon is boosting your energy damage resistance by the listed 33%, but derived from your base value with all other listed factors.
  24. Yes, it is. The core part of the base is unchanged, they just added a very long hallway that you reach via two very easily missed hallways if you don't know they are there. So in my opinion, navigating the base is easy because the portals are both 'together' with a (misnamed) directional arrow pointing to their door, and the rest of the addition is just a long winding snake hall. With the portals being the only 'important' addition to the base since one of them is a mission door. However, apparently it is not easy for others to navigate.
  25. It has this. I don't think this is even possible. Why? No, it is not a damage resist set. (Edit: Though it does already have a clicky damage resist and defense power.) Though Super Reflexes gets this and I was thinking earlier that Regeneration should as well, I don't think this fits, though I am not set in opposing it.
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