Jump to content
The Beta Account Center is temporarily unavailable ×

Rudra

Members
  • Posts

    9212
  • Joined

  • Last visited

  • Days Won

    56

Everything posted by Rudra

  1. Meh, I don't care if Divining Rod is made autohit or not. When I get the mission that requires it, just like any other single mission temp powers other than the Lost Curing Wand, I just ignore them and wipe out the opposition normally. Then when I report back, the contact is always happy with the temp powers' results. (Only the Lost's wand needs to be used, and it doesn't miss. At least in my experience.) And normally, I find my own attacks to be far more effective at dealing with the assigned targets than whatever temp power I was given, so using my own attacks instead gets me through the mission that much faster.
  2. And +2% HP healed per second. You left that out. Again. Your comment compared Adrenal Boost to Unrelenting, stating that Adrenal Boost is superior to Unrelenting because Unrelenting's offense is weaker than Adrenal Boost. Except that Adrenal Boost's purpose is offense whereas Unrelenting's purpose is to heal or rez you, but also boosts your offense. And now you shift to Rune of Protection instead which is just damage resistance and mez protection, so no offense in it at all, and Unleash Will, which is just regeneration, recovery, and defense, so again, no offense at all. You are now comparing 4 different powers that only peripherally overlap for completely different purposes. For the sake of saying that Unrelenting is bad. It can't boost your defense. It can't boost your damage resistance. It can't boost your ToHit. And it doesn't even boost your damage or recharge as much as Adrenal Boost. So, obviously, it sucks, right? That's how it works? Except Adrenal Boost's purpose is to boost your offense, and that's it. So it does that well. Rune of Protection's purpose is to make you more unkillable through damage resistance and mez protection. So it does that well. Unleash Will is supposed to make you more unkillable by defense, regeneration, and recovery. So it does that well. Unrelenting is supposed make you more unkillable with a HoT and recovery buff, while also boosting your offense slightly with increased damage and recharge. Or rez you if you didn't use it before you died. 4 powers with very different approaches to helping your character. And only by looking at everything those powers do is any comparison valid. Is Adrenal Boost a superior offensive buff? Yes. Is Rune of Protection a superior armor buff? Yes. Is Unleashed Will a superior defense buff? Yes. Does that make Unrelenting bad? Not even close. Because it still heals you constantly for 30 seconds, boosts your recovery, boosts your damage, and boosts your recharge. It is not supposed to compete with Adrenal Booster, Rune of Protection, or Unleash Will. All 4 powers serve a different purpose. With only Rune of Protection and Unleash Will holding the same basic role, with a different approach to the matter. I don't care how flattering or unflattering you find the presentation for Unrelenting and the Presence pool at large. It is not a travel pool, so it gets no travel power. It is a supplemental pool. If the rest of you want to argue about buffing the set? I don't care. Like I said, go for it. Bash away. My comment is solely to point out that you are ignoring the core function of Unrelenting. For the apparent sake of dismissing the Presence pool as a set. You don't like the options to pacify, taunt, or fear enemies? That's fine. Not everyone plays the same. If you are going to argue that a set or power needs to be buffed or changed though? Then everything that power or set does is part of the discussion. Not just the part(s) you prefer. Thank you for declaring my builds are not good for needing to sometimes get an extra buff in my resilience when multiple spawns jump my brutes at once. Long cooldowns only seem to be a problem when it comes to power sets you want changed. You sure don't seem to have a problem with Adrenal Booster having the same long cooldown though. They both have a 600 second base recharge.
  3. Check the Experimentation pool and look at how Adrenal Booster completely outclasses Unrelenting offensively. I love how you only look at part of the powers in question. Adrenal Booster grants +34.6% all damage, +34.6% ToHit, +34.6% recharge, and as affected by PowerBoostA and/or PowerBoostB tags, +34.6% defense, +34.6% movement, and +34.6% mez effects for 60 seconds. So this is a power that is focused on boosting your damage and secondary effects. https://cod.uberguy.net/html/power.html?power=pool.experimentation.adrenal_booster&at=scrapper https://cod.uberguy.net/html/tags.html?tag=powerboosta&q=bears https://cod.uberguy.net/html/tags.html?tag=powerboostb&q=bears (So unless you use specific powers while Adrenal Booster is going, you only get the +34.6% all damage, +34.6% ToHit, and +34.6% recharge.) Unrelenting grants +2% health/second, +20% recharge, +20% recovery, and +25% all damage for 30 seconds, and if used when defeated instead, rezzes you with 50% health. This is a power that is supposed to rez you (because once upon a time it was only a self-rez), but can also be used instead to heal you (over time), bolster your recovery so you can use your powers more (if needed), and also boosts your damage and recharge. https://cod.uberguy.net/html/power.html?power=pool.manipulation.unrelenting&at=scrapper Offense isn't all there is to a power. You want to bash a power set? Go ahead. At least be honest about how the powers in it work though.
  4. Because exemplaring requires another character of a lower level to exemplar to. The TF system gets around that problem, but with certain rules for how it works. According to the Live devs, Ouroboros had to use the TF system in order to make characters the correct level for the mission/arc. They tried other approaches, but they didn't work.
  5. Who knows? Maybe there are supers with nature powers that chose not to register as super heroes but instead maintain Paragon City's greenery and speedsters that handle trash collection? Which is why you never see any dump trucks either.
  6. Apply their 1st upgrade.
  7. You are misunderstanding what I am saying. All I am saying is that costume pieces/options used to be behind in game walls. They aren't bringing something new to the game with the Prismatic Aethers, they are simply re-applying what used to exist in a different format. Personally, I am of the belief that if it is a costume option, and not a model replacer like the become various mobs options, but is like an aura, costume piece, or similar; it should not be behind a wall since they previously removed all the previous walls to such things. However, if this sytem is to exist, then it should include things that aren't really an option for player characters. Being smaller than the minimum and bigger than maximum is something I can accept being behind a merit wall. I'm not saying you should or have to, just that something like that being behind an accessibility wall makes sense to me. (Edit: And does have in game precedent dating all the way back to launch. Remember, capes weren't available until level 20, and then only if you went to the City Rep to complete a mission to unlock them. And then again at level 30 for auras. And when they added Vanguard. Vanguard costume pieces had to be purchased individually, and only applied to the purchasing character, using Vanguard Merits.) And if you don't want to make use of the Prismatic Aether available options, that's fine. They are just that, an option.
  8. They brought it back. Back on Live, several costume pieces were hidden behind walls where they had to be purchased or earned. I was happy that HC did not maintain that, but if it is to exist in the game again anyway, then better it be something we can't do with the character creator than things that should just be available in the character creator. Bigger than the CC allows is fine with me for having to buy (with in game currency).
  9. AH prices are based on demand. Just because a recipe is rare does not mean it is in demand. Rare salvage however is in demand because you need it to make those rare recipes, regardless of whether it is a recipe in demand or not. And somewhere along the way people need to take accountability for their own actions. You wanted to AH something and you vendored it instead? You wanted to purchase something for 10,000,000 but paid 100,000,000 instead? You wanted an Unbreakable Guard but bought a Reactive Armor instead? That's on you. The game should not have to hold our hands to protect us from making mistakes. Edit: And your comparison to mini-pet recipes, that can only be gotten by spending Monstrous Aether or being lucky enough that it drops from the GM you fought, is not a good comparison for salvage that can drop from any minion (edit again: or underling tier) opponent.
  10. Considering the problems Brutes, Scrappers, and Tankers have in finding an identity and how they are in competition with each other for relevance, with Brutes being the odd AT out in the group, I have to oppose the OP. The point of the Sentinels is to provide players with a ranged AT that can solo without needing to worry about AT tricks for survival. And Sentinels are effectively already ranged Tankers, so further boosting their protections is not something I find viable without invalidating Tankers and Brutes, especially if you also give them Taunt. So yeah, no, your idea isn't going to fly.
  11. Odd, because I could never target it. And I flew to it to make sure it wasn't anything on my end. (Edit: And while it has been a bit since I last tried, I'm rather sure I was hitting the Tab key to try to target it, not an attack key.) (Edit again: Scratch that "rather sure" part. I was definitely hitting the Tab key to try to target it.)
  12. You can't. It can't even be targeted.
  13. Yep. Some people just suck.
  14. Every invasion works that way. If you are under something, even if only a building awning, invasion spawns will not spawn at you. (Which I like.)
  15. My response to that is to be more careful or hit up the AH first. Edit: It's just like if a player accidentally hits an extra 0 when buying things on the AH or accidentally buys the wrong enhancement. That is entirely on us. The game shouldn't be made to have to compensate us for making mistakes.
  16. Agreed with @JKCarrier. If a player wants to sell their rare salvage to a vendor, they should be able to. So I oppose taking that away from them. As for increasing the sale amount? I oppose that too. You are supposed to get less from selling to a merchant than selling to everyone else in an auction. (Because us non-merchants are typically willing to pay much more than something is worth for various reasons, whereas a merchant is going to pay as little as possible to maximize their profits.)
  17. Not really. It really is up to the individual being addressed, at least in as much as it applied to non-commissioned officers. I'm not arguing against the OP. I always found it weird that she was a Petty Officer addressing a brevet-Sergeant as "Sir" as well. I just figured that in their world, maybe Petty Officers fall into a different category. So I have no problems with her rank (in the dialogue) being changed to Corporal. (Though she seems to hold a higher authority than that would normally entail.)
  18. My confused reaction isn't about that. My confused reaction is this is a duplicate thread. And in the original thread, the author stated (s)he/they was not aware of the "Report Typos Here!" thread. So I figured any re-post would be there, instead of being duplicated in the same place where we had the original discussion.
  19. No, it isn't. It is required when addressing a higher rank commissioned officer and not using that commissioned officer's rank, which is any commissioned officer if you are enlisted, but "sir" or "ma'am" are appropriate terms of address for any higher ranking officer. That includes non-commissioned officers from Sergeant or Staff Sergeant on up depending on the military branch. For instance, when addressing a Chief Master Sergeant in the Air Force, the correct terms of address are Chief, Chief Master Sergeant, Chief Master Sergeant <insert last name>, or "sir" or "ma'am" as appropriate for the individual unless that individual instructs you not to call him "sir" or her "ma'am". Until such time as that higher ranking non-commissioned officer tells you not to call him "sir" or her "ma'am", it is an appropriate term of address. (Though the reason why those individuals typically choose to not be addressed as "sir" or "ma'am" is often to differentiate that individual from a commissioned officer.)
  20. It's particularly nice when you're doing the infiltrate the Skulls mission. No one even bats an eye as your "Skull" character walks through the Skull hideout with pets in tow. And despite Eagle Eye's warning that you can't use your powers or you will give yourself away, none of the Skulls realize who you are even when your pets mop the floor with the Death Head you have to fight. (Edit: So it isn't just the single player missions. It is any mission where your character is supposed to be something/someone else that this happens in.)
  21. I have not, no. 🤷‍♂️ What rock have you been hiding under and do they have any rental openings?
  22. The statement you quoted included the answer to your question. Here is that statement with the answer: I even highlighted it this time. So why are you arguing with me? Did I say anywhere in this thread I oppose the OP after the author clarified what part of Team Transporter (s)he/they were talking about? Did I say anywhere that the current radius should not be increased in size? No, I didn't. I did say that the extent to which the author wants it increased is something I oppose, but not the increase itself. Which again, I don't care if the devs increase the affective radius. So why are you arguing with me? I stated well before you joined the conversation that I don't care if the radius is increased. I stated again in direct response to you that I don't care if the radius is increased. And yet you are insisting for some reason to argue with me that the radius should be increased. Why?
  23. Those characters will each keep pushing each other away in the same direction until someone decides to move. And if those players decide they don't want to move away from each other to stop that after it starts, well, that's their choice. Yep, depending on who you are running with, that happens rather frequently. Though they always say after in my experience, I'll agree of the possibility of them just never saying. However, if you are already moving away and unaware that a TT was activated, then what difference does it make? You are already making use of whatever plan you had to get there. And if you become aware after you leave? Double back and use it. Or if you don't want to? Use your own Team Transporter. Or the Mission Transporter. Or, here's a radical thought, wait the 6.03 seconds it takes to summon the TT to see if someone is casting it so you can make use of it before dashing off. (Edit yet again: Or here's an even more radical thought. You're the 1st one out of the mission? Then use your TT so it is already running for everyone and you get there.) 12 seconds. Which is odd since the Team Transporter simply uses Mission Transporter to send players to the mission. So I agree that Mission Transporter should have its cast time reduced, probably to the 6.03 seconds it takes to cast Team Transporter, but the over the top exaggeration of the author about how long Mission Transporter takes, as well as the author's unwillingness to consider using Mission Transporter when in a different zone to talk to a contact when the rest of the team in the other zone uses Team Transporter very much inclines me to think (s)he/they is just trolling. Especially since all the clarifying comments are more geared at joking about females than about what the perceived claimed topic is. Edit: And here's the thing about your and my discussion. I'm not against the OP. I don't care if the Team Transporter radius is increased. (Edit again: Like I said in my 2nd post.) 20 feet? Yes. 25 feet? Sure. 30 feet? Why not. 150 feet? Why? No. 1,500 feet? Who are you trying to catch? No! From anywhere in the zone in relation to the power's use? Hell no. From a completely different zone? How would the game even handle that with what we already know about its limitations? (And also, absolutely hells no.) (Edit again: Because while I won't care if the radius is increased, there is such a thing as too much.)
  24. I'm not assuming anything about anyone's base. I didn't say you don't have enough of anything or that you arranged them wrong. What I said was: That's all I said about base design. Placing storage bins near the crating tables and placing more crafting tables by the storage bins means you don't have to travel back and forth as much. Especially if you place a crafting table at each storage bin. Personally, I prefer to not have my crafting tables at my storage bins. It disrupts my design. However, sometimes someone may prefer convenience over design. And placing multiple crafting tables at your bins is certainly an option. Here is the problem. When someone is interacting with a storage bin, that specific bin is not available for others to use. For example, my bases are meant as single player bases, but I invite my friends to join anyway. (Edit: Fortunately, all my bases are linked via open coalition, so any of us can go to any of the bases whenever we want.) And when any of them are interacting with the storage bins, I'm locked out of interacting with the storage bin (s)he is using. Your proposal would make all salvage storage bins automatically in use by the person using a crafting table. That makes those salvage storage bins unavailable to others. And if you have multiple crafting tables so multiple people can craft at once, then you run into the storage bin interaction problem even for trying to use the crafting tables for the salvage you have on hand. Meaning you would effectively lock anyone other than the person currently using a crafting table from being able to use any other base available crafting table because they are all trying to access all the storage bins at once.
×
×
  • Create New...