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Rudra

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Everything posted by Rudra

  1. You are not suddenly slowing down when pursuing enemies. You are in combat movement. Combat movement has existed since the game launched to keep players from just jumping into enemy groups they can't handle and then immediately just running back out. To the best of my knowledge, only teleporting does not have that. And that is only because there is no movement between locations when teleporting. (Edit: Flight had it worst of all since you were slowed to less than Hover speed. At least back on Live.)
  2. Except the developers already did it. They chose to do it and they did it. So the devs decided it was worth their time. Who are we to second guess if someone else thinks something is worth their time to do after they have already done it?
  3. The Council are now more in line with the other factions, making them less a pushover group, so I'm going to go out on a limb and say "yes, it worked". Because now players are considering base buffs and actually employing strategy even if only to prioritize targets or maintain sufficient distance from downed mobs. (Edit: Yes, soon the Council will become routine again to everyone and players will resume just steamrolling them without a care outside of the random FREEM!, but at least for now, players are being a little more observant or careful or tactical or making teams for them or otherwise at least not just laughing at the high level mobs that are still fighting them like they are low to mid level heroes/villains.) Edit again: And yes, the rezzed Council give their xp/inf' rewards upon their defeat again just like every other rezzed enemy.
  4. That would be a good reason why this thread gives me the feeling of deja vu. Thanks. So we already have a memorial for the fallen. So the OP has basically already been met.
  5. Or how about something simple that doesn't require the devs to keep remaking the map(s) with the mausoleum/memorial? Have a community page created to remember those who passed. Then the community can simply add the community members they wish to that thread without asking the devs to jump through hoops to keep the memorial updated. (Edit: I'm getting deja vu vibes from this thread.)
  6. That's the only version of a memorial I can support. Otherwise it will get to be too cumbersome over time. And who would even be the ones to keep the list updated? Let alone keep updating the model/map (edit: and interfaces) for the fallen? A generic tribute can work where a comprehensive one can't.
  7. This has been brought up before. I don't remember the outcome of that proposal though. However, I have to say I'm against it. Not because I lack a heart, but because there is no way to track all community members for their passing and even the ones that do get tracked will require an ever increasing tribute.
  8. Then you're missing the point of the comments. I'm not trying to stop the OP, I'm trying to make it make sense. And the author acknowledged that the three songs can be 1 song instead with different parts that achieve different effects. That works.
  9. With Sonic Resonance, the sounds themselves don't matter. With music, it does. This is true.
  10. Your provided example matches what I said. A character with multiple mouths, presumably with as many sets of vocal cords as mouths and also presumably with a brain capable of independent mental processing for each mouth. Edit: And even at that, singing more than 1 song at a time results in a jumbled mess where either 1 song is performed in a manner that overpowers the others or is just a discordant array of garbage. Having had the misfortune of being at a gym where multiple radios were blasting completely different songs, (each of the guys had his preference for metal to power through their workout with) I can assure you that the only thing your character will inspire in others is rage at your character for the horrific array of sounds. (I can't describe how bad the rest of us forced to listen to the sounds wanted to shove those radios down each of those individuals' throats. We even asked them to pick just 1 radio, but they each preferred their own music and their own music was easy for them to hear since the radio was at their heads.) (Edit again: And yes, after mandatory PT, we each went back to our supervisors and complained, getting more than 1 radio being played at the gym banned. Policy became choose 1 radio or bring your own headphones and keep your music to yourself.)
  11. A song is a specific range of vocalizations performed in a specific sequence. A single person cannot combine two different vocalizations at the same time. It isn't the same thing as simply digitally mixing two different sounds. And even when you just mix two different sounds, unless they are done to the same specific pattern/intent, all you get is garbage sound. So no, it cannot be done even by a superhuman unless that superhuman possesses 2 different mouths with separate vocal cords. Edit: And even in your example, they are all singing a single song. Each one is singing their part of that song when it is their time/turn to do so, but not singing more than 1 song and not from a single person at the same time.
  12. Agreed. Even using bards as the basis like the author does, it just doesn't work. A single person cannot sing multiple songs at the same time. And if the toggles are mutually exclusive to reflect being sung, then you're going to run into a lot of upset players just like back in the bad old days of only being able to have single armor toggle active at a time.
  13. Some of us will do it for free just so we can be making bases.
  14. I really don't care which. Either have it so that Contaminated can be consistently applied without having to rely on Fusion with its 90 second base recharge or have it so that Radiation Siphon heals the character to any extent even without Contaminated. Even Dark Melee's Siphon Life only needs a successful hit check to work whereas Radiation Siphon needs a Contaminated effect + a successful hit check. Yes, Radiation Melee has Dark Melee's advantage of a heal in the attack set whereas most other sets don't, but it is unreliable at best. I've slaughtered entire spawns at x8 without ever inflicting Contaminated on a single target. (And I'm not counting the ones that get Contaminated as they die, because they died when they got it, so it means nothing.) (Edit: And I'm not talking about just clearing one group at x8 and the next having anything get Contaminated. I'm talking about wiping out several full spawns at x8 without ever getting anything afflicted with Contaminated.)
  15. If we're asking for powers to work reliably, then I'm asking for Radiation Melee's Radiation Siphon to not be dependent on the target having the Contaminated effect to heal the character, even if it is only half as effective as it currently is when healing without Contaminated.
  16. Yes, this discussion has been had before. Multiple times. However, no one seems to care that KM's animation times are on par (or in some cases better) than other sets. So instead of looking into why the set feels slow, they disregard any data from any source that can be provided to claim that 'no, KM is just a much slower set than any others'. Whereas the problem they are seeing isn't a slow animation time set, it is that KM actually links when it does damage to the animations so the effect occurs later in the animation than most other sets. It's that delay before effect in the animation they are actually complaining about, but good luck getting anyone complaining about the set to accept that no matter how much data is presented.
  17. I disagree that it is a pattern overall. I do agree that some posters fall into that pattern though.
  18. They are. I use ambush chat bubbles to locate where they are coming from. The thing to watch out for though is if they are set up to constantly call for help or whatever. The constant chat spam was exceedingly annoying with Benevolabs for instance.
  19. How does having experience choosing from premade maps to generate a custom mission/arc translate to being able to generate whole new maps with no geometry breaks/holes of any size? (Edit: Making a map for a game like CoX is no small task. It isn't like SG base construction where you start with a set floor and just add premade objects. And even that can get tricky depending on what you are trying to do.)
  20. So. Solo, most groups are 2-3, on base settings. Up those settings or get onto a team, enemy groups get bigger. Now, on top of all of YOUR teammates' footsteps, powers, pet noises, etc, you now have a hallway with hundreds of enemies in it... all making footstep noises. Your desired COH experience thus sounds like: ... but without the music. Constantly. No thanks. I don't think this specific idea is as bad as it is being portrayed for most missions. Most mobs in the game don't do any moving around unless there is something they have aggroed on. I would be more concerned about how sounds in the game stack for volume rather than mix as well. So if the footsteps stack rather than mix, you wind up with potentially very painfully loud footsteps. Especially on maps with lots of running around in fear NPCs. And even if the sound effect did not stack for volume but instead mixed? Then on those maps you wind up with a near machinegun effect of footsteps, which would be equally annoying. So I agree it should not be implemented, but I don't think it is as bad as it is being portrayed except on specific missions. Edit: Well, until you have a team of pet users... then it can get pretty bad on every map.... ... ... ... I sit corrected. Sorry.
  21. The Prestige Store back on Live was where you went to spend the prestige points you earned automatically from playing the game long enough. The other content that could be purchased was available to everyone to purchase.
  22. You can't really use Hard Mode as a reason for making a set powerful or for proliferating it. Hard Mode was made because players were complaining the game was too easy and they wanted a real challenge.
  23. My guess is awash in images and the like. Such as how a community bulletin board at like a game shop often ends up being. Lots of flash and pictures to get readers attention, but with the content buried under other postings trying to get your attention. Just my best guess though.
  24. Server: Everlasting Zone/Mission: SmoothCaves-Rikti_45_Layout_04 Position: [-448.9 64.0 1244.6] Invisible object on map. (Edit: Middle of corner/turn.)
  25. That happens? I admit it has been a long time since I did iTrials, but the last time I did one, on a league where we all had already completed it before (as verified by the league leader asking and everyone verifying they had), we still had the Marauder cut scene.
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