Rudra
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Everything posted by Rudra
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Like @Greycat said, one of you did the Matthew Habashy arc, including the Aaron Thiery part, and the other did not. The area you have highlighted is where Arachnos forces would be during Aaron Thiery's arc, but becomes the normal Hellion, Vahzilok, and Clockwork filled area otherwise. So was one of you seeing Arachnos and the other Hellions, Vahzilok, and Clockwork; or were you both seeing Hellions, Vahzilok, and Clockwork? That's part of the problem with the zone phasing mechanic. If everyone on the team didn't do the same things, they encounter different versions of the affected area.
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Allow Mastermind ATO's to slot in personal attacks.
Rudra replied to TheMoncrief's topic in Suggestions & Feedback
I'll just leave it at I disagree. -
Allow Mastermind ATO's to slot in personal attacks.
Rudra replied to TheMoncrief's topic in Suggestions & Feedback
That is precisely why they are a pet enhancement set. Because they have procs that are only useful for the MM's pets. I acknowledge that there are some sets in which the proc does not fit in with the power it is designed to be slotted in, but those other procs are generic global buffs like +6% Accuracy. Those procs can be slotted into pretty much any power and work. As opposed to Pet +AoE Defense or Pet +Resist +Regen. I didn't say it makes sense, I said it makes more sense. Because the upgrade powers are still pet powers. The problem with the upgrade powers is that aside from the procs, the rest of the sets are useless slotted there. See first part of this post. -
Allow Mastermind ATO's to slot in personal attacks.
Rudra replied to TheMoncrief's topic in Suggestions & Feedback
That would at least make more sense than trying to slot them into the MM's attacks. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
What I am trying to do, in so far as the Nightcrawler part goes, is point out that players can already make Nightcrawler style characters and that if Homecoming were to make a Nightcrawler power set, or any other power set that was obviously an attempt to clone the IP of another company, it just can't happen. There are multiple reasons why the game's power sets are as generically named (as a set and for powers) as they are. First, it keeps the provided power sets as open to as many player concepts as possible, and second because it avoids putting (at the time) NCSoft and (now) Homecoming in the line of fire of other companies like Marvel and DC. There is a balancing act that must be done to provide as much content (in this case of powers and power sets) as possible to the player base without putting the game and its developers in legal jeopardy. When it comes to power sets (and their attached powers' names), I will always push for as generic an approach as possible for the above stated reasons as well. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
Infringing Content. Do not do anything in connection with the City of Heroes Services that infringes any copyright, trade mark, patent, trade secret, privacy, publicity, or other right of others, such as images, photographs, sound files, text files, graphics files, and any other material or information. You agree to defend, indemnify and hold harmless Homecoming and its officers, employees, agents, affiliates, subcontractors, members and assigns, with respect to any and all claims, disputes, demands, actions, suits, damages, liabilities, obligations, losses, settlements, judgements, costs and expenses (including without limitation attorneys’ fees and costs) made or entered into against us that arise out of, relate to or are the result of your actions which misappropriate, violate or infringe any third-party Intellectual Property right or any other proprietary right. Edit: That was copied directly from the Terms of Service everyone agrees to in order to play this game. If they aren't going to defend players from copyright infringement lawsuits, why would they open themselves up to it themselves? -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
Then let's try it from a different point of view. New Dawn has not been recognized by NCSoft, the IP owners of CoX, as an official server. Because they are still a pirate server, they have much more leeway in what they can try to get away with. Homecoming has been recognized by NCSoft as official, and that recognition carries specific requirements for Homecoming to meet. One of which is to not steal the IP of other companies like Marvel. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
Dual Pistols uses different animations (due to having two weapons at once) and different mechanics. It also does not use the same abilities as Assault Rifle. Laser rifle was created to give Robotics a matching weapon/attack set for the MM to use. Beam rifle was created to give players access to an energy weapon that uses different mechanics than Assault Rifle and Energy Blast. Traps was created to have a more villainous version of Devices. The Live devs wanted the villain ATs to be different from the hero ATs, so the villain version of Devices was created. Otherwise, all that changes is how 1 power works and what 2 powers are between them. After proliferation, the differences between Devices and Traps became moot, but they both already existed. Soldiers of Arachnos and Widows of Arachnos were placeholder VEATs (Villain Epic Archetypes) that the players enjoyed and so became permanent. The difference between Soldiers of Arachnos and munitions sets of any stripe is that like the Kheldians, the Soldiers of Arachnos have multiple build paths within their power sets (without needing multiple different primaries and secondaries), allowing players to play a variety of Arachnos soldier concepts at once. Their sets also include a wider array of defenses than other sets because of their epic status. Those flavors don't tie a character to a specific origin though. Whereas a Magic Blast or Arcane Blast set does. If you are telling me to go away, you don't have the right or authority to. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
Because using Combat Teleport with your primary/secondary instead of creating a new primary/secondary that is teleport melee lets a player create a teleport melee character, a teleport range character, a teleport control character, or a teleport support character without having to make each of those with multiple different breakouts for the different possibilities. The game already lets you make a Nightcrawler character without pigeonholing what it means to have an active combat teleporting character. -
When you unlock access to the IO tutorial, there is a popup message that links you to the trainer. Though yes, seeing as there is no university in Skyway, that bit of text does need to be fixed.
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Revisit some of the older low/mid level enemy groups
Rudra replied to Cyclone Jack's topic in Suggestions & Feedback
You can also do a level 22 mission with Lost in it. The level 22 mobs are Lost and the level 23 ones are Rikti. So you see the link early. -
The request is @Greycat is having fun and seeing who all gets the joke. Enhanced Incarnate Empowerment Invention Origin. E I E I O. The Old MacDonald song.
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Add a vendor with "Training" origin enhancements
Rudra replied to gabrilend's topic in Suggestions & Feedback
If they can be enhanced to the next level like DOs and SOs, then yes, they can get to level 53. Even SOs aren't purchasable from a vendor above level 50, but you can get them to level 53. And then you can choose to sell them on the AH at level 53. No one has put in the effort to get a TO to level 53 (gee, I wonder why), so there is no record of a level 53 TO. -
Allow Mastermind ATO's to slot in personal attacks.
Rudra replied to TheMoncrief's topic in Suggestions & Feedback
The consideration is that the ATOs include pet enhancements. So while they are ArcheType Origin enhancements, they are also pet set enhancements. Hence the limitation. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
What prompted that? I never claimed to be a moderator. And like I said, this has been discussed several times and those discussions can be found with a quick search. Nightcrawler has to do the exact same thing. He has to teleport to his target, positioning his teleport, and then immediately launch into an attack when he exits his teleport. And if he wants to do a flurry of attacks like he has against some targets in the span of a single panel, then he has to rapidly teleport to his target multiple times in that span of time, positioning himself with every teleport, and launching an attack when he exits the teleport before launching into the next teleport in the sequence. If you want "bamf" animations? Ask for them. However, aside from the "bamf" and visual style of his teleports, you can already make Nightcrawler. -
Some things "I" think would be cool additions
Rudra replied to Drow2100's topic in Suggestions & Feedback
Click on one side of the part of the post you want to quote, hold the click, and drag the mouse until all you want to quote is highlighted. When you release the mouse button, a popup saying "Quote selection" will appear. Click that and the part of the post you want to respond to gets quoted in your response. I am rather tired of constantly explaining this, which is why I said you could just do a search and see how this topic has been debated so far. However, I will answer again. First, any weapon in the game, including the assault rifle and the beam rifle, can be magic weapons. Either the weapon itself is enchanted or you magically possess the skill to use it or you enhance the weapon when you use it magically. Even the bots in the Robotics MM primary set can be magic. The first robots in literature were golems, magical creations. (Edit: And if you don't believe me, look up Talos from Greco-Roman mythology.) They can also be magically controlled, magically powered, magically enhanced, and so forth. They use tech animations, yes, but that is why we often ask for alternate animations. Second, magic itself is not a power effect, it is a power source. If you magically conjure fire, it is still fire. If you magically conjure lightning, it is still lightning. If you magically conjure a blast of pure, raw, unadulterated magic, it is still an energy blast. Just one that is defined as magic. Everything that comes from magic, if you look at what it actually does, is the exact same as any other source of that effect, just using magic as its source. So if you want a multi-element set that uses magic themed animations? I'm fine with it because every power set has to have its base animations. If you want alternate animations for existing power sets that are more magic themed, I support it. If you want a Magic Blast set that uses magic themed animations though? I oppose it. Magic is not an effect, it is a source that powers other effects. And all effects can be defined as magic because of that. Because Nightcrawler's combat skills are not teleport attacks. Nightcrawler can use those attacks regardless of whether he teleports or not. He incorporates his attacks into his teleports because it keeps his opponents off guard and handicapped. Which you can do with the Combat Teleport power. (Edit: At least to the extent that the game can process.) -
No, Sally has a body. And you can see it inside the bubble in the OP's pic. She has a bubble because she is an aquatic creature and the bubble gives her water to be in.
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Allow Mastermind ATO's to slot in personal attacks.
Rudra replied to TheMoncrief's topic in Suggestions & Feedback
Slotting pet set enhancements does not fit into non-pet powers. And though I am not a dev, I'm fairly certain they will not agree to enable power inappropriate sets to be slotted. One possible reason why they wouldn't agree? Because it would establish a precedent of being allowed to slot enhancements into powers where they don't fit. -
Can you use a Nemesis Staff or Blackwand to pull one of them to you from max range? (Edit: I'm not saying it isn't in need of fixing, but until then, can that work as a workaround?)
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Meh, I would more use that for a Dimensional Enhancement or Elemental Strike melee set. The idea behind the Dimensional Melee as a blast set is for far strike characters like some monks and martial artists in various genres and for supers that create little rifts they punch through to hit distant foes and other concepts like that.
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How about a new blast set that revolves around dimensional manipulation? The Dimensional Melee blast set. You punch through a small rift and strike a target at the other end of the rift.
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I don't think accelerating opponents through time would affect them that way, but that is definitely a good subject for debate. If anything, you could feasibly make it a hold effect from the acceleration depending on how it was defined. If the acceleration fast forwarded them in time, then for everyone else, they could be static. Or it could even remove the mob from the map for a set period of time for having been cast forward in time. If the acceleration sped them up, then you just buffed them. Typically, the better use of time against foes are time decelerations and time stops.
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No, they don't, which is why I listed their web attacks in my post.
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Because I pointed out there are more web powers than just web grenade? Shouldn't you be happy more powers exist? It means there is a bigger base to build on.
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Reduce Lusca re-spawn delay after each Tentacle kill
Rudra replied to Shin Magmus's topic in Suggestions & Feedback
I think it is original design? I remember being on a PUG that ignored some tentacles before, but I may be misremembering.