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Everything posted by Xandyr
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I would LOVE for Serum to be replaced with Swap Ammo (from Dual Pistols). Imagine being able to have your mercs use 3 different types of ammo!!! I've also heard someone suggest "Air Strike", as the Meteor power (from Seismic Blast, but obviouslya lot less damage). Call Air Strike, then a few moments later comes down a bomb or 2.
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I ran a Rad/SR brute before. I think they go well with each other...you get a damage aura and a damage/heal.
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Only problem I see is that you don't have 20 MMs 😜 I've ran Mercs with Nature, Pain, FF, EA, Storm, and TA Debating if I wanna try it with Traps and Dark.
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With Bio, you can get close to the cap (but you're building strictly for HP and Regen and the stars have to align just right), and even then it's only for a little while. WP, on the other hand, has been referred to as Regen 2.0. It's fairly easy to get over 3100 HP, and a fairly high base regen. Throw in a saturated RttC, and you're healing faster than you can take damage. I've had my WP/Staff tank in a Fire Farm, tons of mobs around me. I've gotten up, fixed a snack, smoked, bathroom break, grab a drink and come back 15 minutes later and I'm still at full health and every mob around me has used up their end beating on me. I love both WP and Bio. I guess it depends on how "active " you wanna be. Want set and forget with absurd regen and soft capped defense to F/C/E/N.E? And some resistance?And a little DDR? Go WP. Want decent regen with the ability to hit absurd regen #s every so often with a damage toggle, with the same soft capped #s but poor resistance and being more "clicky"? And no DDR? But a nice absorb?Go Bio.
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You should give Beasts a try. They're durable, good damage, and fun. I have a beast/time that's awesome. Of course, this comes from someone that has like 5 Mercs (just because I like em and think they're cool).
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I enjoyed playing Electrical Affinity, especially on my demons MM. It got me wondering, what else would /EA pair with well? I think Necro would because of the -To Hit and soft controls. Bots mainly for theme? Thugs...any synergy? Beasts...good defense, couple with resists/absorb shield looks decent. Mercs...not much synergy? Ninja... little defense...no much synergy? Anyone have any input on how the primaries can benefit the greatest with /EA? I really like my Demons/EA, and am in the process of trying out Necro. Just wondering what the other gurus out there think would be good pairings. Appreciate it. - X
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I can affirm that bio/rad is a beast. I made a Bio guide, guess I need to link it in my signature...
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Eh, just think of it as tobacco spit that you're spitting. Right in their eye!
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Mercs/storm is fun
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Damn. Didn't know. /em holdtorch
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What happened to Heraclea? I miss something?
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I really enjoy my water/tactical arrow. Theme is a pirate. Good defenses, good controls, and oil slick arrow can be lit with steam spray for extra damage.
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Howdy! Long time player here (Issue2), and am still so excited to have our beloved City back. Thanks for that! Anyway, in game I hardly ever see any other FF toons (the occasional Bots/FF MM maybe)... Looking at some of the mechanics at work these days, and to try and improve the population of the set, I have a couple of suggestions. Forgive me if they've been submitted already (didn't see any suggestions for FF on the first several pages of the forum). How about adding a little something extra to the Shields? Perhaps like a certain % of Absorption to Deflection/Insulation Shield, and maybe a little +DDR to Dispersion bubble? As it is now, Force Fielders are viewed as a one trick pony (added Defense). While most people plan out their builds and slot strategically to get soft capped/near soft capped Defenses already, it seems like the Defense FF brings is considered a "waste". Actually had someone tell me that FF was useless since they were already soft capped without my help. Was just trying to figure out something that might add a little incentive to play FF, and to get a little bit of "respect" for the powerset. Thanks and keep up the great work! - X
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You're just jealous because Mercs LOVE me like I love them. True, they'll always fail me and disappoint me. But they're always there. Always waiting for me with open arms. They love me, and I love them. You must embrace the suck. No need to deny it or be jealous...there's room for everyone aboard this suckage train.
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Hello. My name....my name is Xandyr. And i..I... I. I play Mercs. But not just one Merc MM. But several. What? Why do I hate myself? Why do you ask that. Do you think I hate myself for playing different combinations of Mercs? Well, that's a valid point, but anyway... So...uhm, yeah. I've played Mercs with FF, Thermal, Pain, Storm, and Nature. What? A glutton for punishment? Me? Well... In all honesty, I had FUN with Mercs paired with Pain, Storm, and Nature. My favorite would be a toss up between Pain and Nature. Both help survivability of your pets and team. I really like the Absorb and +damage from Nature. Mercs get a bad name...they really do. And, it's pretty much deserved. They are the LOWEST damaging MM Primary. Any damage boost from whatever secondary you choose will make you think "WOW! MY PETS ARE FREAKIN' PWNING THESE GUYS NOW!!!". HOWEVER, that damage boost literally just brings their damage up to almost equal to all the other primaries. Seriously. One thing that Mercs DO have going for them is Cascading Defense Failure. What's this? Well, pretty much almost all of your Tier 1 Soldiers' attacks do -Defense debuff. And What's so great about Defense debuffs? You can slot Achilles Heel:Chance for -Resistance. Now, with this slotted, you're pretty much guaranteed to always debuff your enemies' Defense AND their Resistance! If you're fighting a really tough opponent, over a little bit of time your Soldiers will floor the enemy's Defense AND put a decent Dent in their Resistance. Couple that with your Interface of your liking, and even though your teammates won't say anything, YOU will know that you actually helped and contributed tons. (at least tell yourself that so you feel better about your picks). Plus, seeing all those brass shells littered all over the place is just cool. It screams " MERICA!"
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I was actually playing around in Mids with sonic/Bio. Seems like the extra -resist from Sonic combined with the damage boost from Bio would make a pretty sweet Sentinel. How's it playing?
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I second this. Mercs/Nature is very fun, and even better on a team.
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Staff is fun. It has TONS of AoE, so you'll see LOTS and LOTS of orange numbers flying. As mentioned before, Guarded Spin, Innocuous Strikes, and Eye of the Storm are MUST haves. I have numerous Staff tanks and brutes. I really enjoy it.
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I haven't played this toon in forever. I should dust him off and probably respec him. I've been on a /Staff kick lately, and an MM kick. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(3), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(7), KntCmb-Dmg/EndRdx:35(7), KntCmb-Dmg/Rchg:35(9), PndSlg-Acc/Dmg:30(9), PndSlg-Dmg/EndRdx:30(11) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal/EndRdx:50(11), NmnCnv-Heal:50(13), NmnCnv-Heal/Rchg:50(13), PwrTrns-+Heal:50(15), PwrTrns-EndMod:50(15) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def/Rchg:50(19) Level 6: Adaptation Level 8: Ablative Carapace -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(19), NmnCnv-EndRdx/Rchg:50(21), Trg-Heal/Rchg:30(21), Trg-Heal/EndRdx/Rchg:30(23) Level 10: Kick -- Empty(A) Level 12: Evolving Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(27), ImpSki-Status:30(27) Level 16: Radiation Siphon -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(29), KntCmb-Dmg/EndRdx:35(29), KntCmb-Dmg/Rchg:35(31) Level 18: DNA Siphon -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(31), NmnCnv-EndRdx/Rchg:50(31), TchoftheN-Acc/Heal:50(33), TchoftheN-Acc/EndRdx/Rchg:50(33) Level 20: Weave -- ShlWal-ResDam/Re TP:50(A), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(34), Rct-ResDam%:50(34), LucoftheG-Def/Rchg+:50(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36) Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36) Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/EndRdx/Rchg:50(37), SprGntFis-Acc/Dmg/Rchg:50(37), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(37), SprGntFis-Rchg/+Absorb:50(39), Erd-%Dam:30(39) Level 28: Irradiated Ground -- Erd-Acc/Rchg:30(A), Erd-Dmg:30(39), Erd-Acc/Dmg/Rchg:30(40), Erd-Acc/Dmg/EndRdx/Rchg:30(40), Erd-%Dam:30(40), TchofLadG-%Dam:50(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42) Level 32: Parasitic Aura -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(42), NmnCnv-Heal/EndRdx:50(43), NmnCnv-EndRdx/Rchg:50(43), Mrc-Heal/EndRdx/Rchg:40(43), Mrc-Heal/Rchg:40(45) Level 35: Devastating Blow -- Hct-Acc/Dmg/Rchg:50(A), Hct-Acc/Rchg:50(45), Hct-Dam%:50(45), Hct-Dmg/EndRdx:50(46), PndSlg-Acc/Dmg:30(46), PndSlg-Dmg/EndRdx:30(46) Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(48), SprMghoft-Acc/Dmg/Rchg:50(48), SprMghoft-Dmg/EndRdx/Rchg:50(48), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(50), SprMghoft-Rchg/Res%:50(50) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- RgnTss-Regen+:30(A), PwrTrns-+Heal:50(50) Level 47: Taunt -- PrfZng-Dam%:50(A) Level 49: Super Jump -- BlsoftheZ-ResKB:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End:50(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(3) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;679;1358;HEX;| |78DA65944953134114C77B3213919008014258920041200B44F0A417CB05222829D| |9F49A9A82264C89496AC241EE96CB27F0E8DD83552E1FC1AB57F72FA02548B1E352| |E3CBBC7F5762D155935FF5EBD7FDDEFBF7EBE4EE4FF85756B29785E6BFB666562AF| |945B37857DADE9C59B096447534D0D7C7D6FC845C91C58ACC5CB54AF95B76C12C5A| 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I haven't played SS, so I don't know much about it. If I were building a Bio/SS for myself, this is how I would probably do it. I do not factor in ANY Accolades, Incarnate powers, etc when I build my toons. I try to build them the best I can, and see Accolades/Incarnates as just icing on the cake, In OFFENSIVE, this would give you capped F/C/E/N.E defenses AND capped Melee Defense. Two stacks of the Tanker ATO would give you capped S/L Resists (with only 1 mob in range fueling Evolving Armor. HP is 2454, and base Regen rate is 36 HP/Sec. Ablative is 3 seconds off of being perma. When active, it'll boost your Regen to 51 HP/Sec. Hitting 2 mobs with DNA Siphon and Parasitic boosts your Regen to 71 HP/Sec....of course we know that you'll have more than that around you 😉 I would boost the 2 Recharge Reductions in Hasten to +5. That *might* get Hasten perma or near perma....which also would let you stack Rage (again....I don't know much about SS). If for whatever reason you found yourself in trouble, switch to DEFENSIVE and enjoy your capped Defenses to all but Psi,Ranged, and AoE. As far as Incarnate, Ageless Radial is almost a MUST...otherwise you have 0 DDR. I chose Soul Mastery because having an awesome Ranged attack is always nice, and Darkest Night is great. Again, I know zilch about SS. This build is just how I personally would build it if I were going to play it. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-ResDam:50(5), GldArm-ResDam:50(48), UnbGrd-ResDam/EndRdx/Rchg:50(50), GldArm-3defTpProc:50(50) Level 1: Jab -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(5) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+:50(A), RgnTss-Regen+:30(7), PwrTrns-+Heal:40(7) Level 4: Haymaker -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Rchg/HoldProc:50(9), SprBlsCol-Acc/Dmg:50(9), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(50) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(13), ShlWal-Def/EndRdx:50(13), ShlWal-Def/Rchg:50(15) Level 8: Adaptation Level 10: Ablative Carapace -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(15) Level 12: Evolving Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19) Level 14: Boxing -- Acc-I:50(A) Level 16: Tough -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(19) Level 18: DNA Siphon -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(21), Obl-Dmg/Rchg:50(21), Obl-Acc/Dmg/Rchg:50(23), Obl-Acc/Dmg/EndRdx/Rchg:50(23), Obl-%Dam:50(25) Level 20: Knockout Blow -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(25), SprGntFis-Dmg/Rchg:50(27), SprGntFis-Acc/Dmg:50(27), SprGntFis-Rchg/+Absorb:50(29), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(29) Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def/Rchg:50(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(33), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), Rct-ResDam%:50(34) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg:50(34), SprAvl-Rchg/KDProc:50(34), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36) Level 28: Rage -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-ToHit/Rchg:50(37), AdjTrg-EndRdx/Rchg:50(37) Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--ToHit/Rchg:50(39), GssSynFr--ToHit:50(39), GssSynFr--Build%:50(39), GssSynFr--ToHit/EndRdx:50(40) Level 32: Parasitic Aura -- ThfofEss-Acc/Heal:30(A), ThfofEss-Acc/EndRdx/Heal:30(40), ThfofEss-Acc/EndRdx/Rchg:30(40), ThfofEss-Heal/Rchg:30(42), ThfofEss-+End%:30(46) Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 38: Foot Stomp -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(42), SprMghoft-Acc/Dmg/Rchg:50(42), SprMghoft-Dmg/EndRdx/Rchg:50(43), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMghoft-Rchg/Res%:50(43) Level 41: Gloom -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(45), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46) Level 44: Darkest Night -- DmpSpr-ToHitDeb:50(A), DmpSpr-ToHitDeb/EndRdx:50(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 49: Super Jump -- BlsoftheZ-ResKB:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End:50(A), Prv-Absorb%:50(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;693;1386;HEX;| |78DA65945B4F135110C7CF76B7544AA12D17CBADD282C8A5B0A5C467A3887883485| |2E26BD39443D958DB665B127DF7FAA6A8F1450512AF6F3EF811FC0CDE133F016AE4| |2EE03AEC7F36C5B0C9F6D7336766CECCFF9CB313D7467D3333632785E23B9D4B974| 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Thanks for the compliments. I'll take a look when I can. We're preparing for inventory at work, so things are a little hectic. Glad that guide offered some understanding and help!
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@Neiska I would love to be invited to your team sometime when you do this so I could see it in person.