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Xandyr

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Everything posted by Xandyr

  1. Anyone ever played this combo? With Beasts' fairly high defenses (without using Fortify Pack) and heals, combined with the high Resists from Sonic, sounds good. Just wondering if anyone has played it, or has any insight on these 2 powersets. Appreciate it.
  2. I had one before the rework. It was pretty good. Teams generally love /EA to begin with. I haven't played it since the rework, but I could see it being a powerhouse. Some of your resistances should be capped, and the Absorb, heals will be a nice addition. Your 1st upgrade slot some resistance IOs in it, and your final upgrade throw in some Heal uniques (Numina's, Panacea, Regenerative). They will have a chance to trigger , and it helps. After the rework, I fell in love with my Necro/FF.
  3. Fixed that for ya @PyroNugget
  4. I love being told how to play my toons.
  5. How's this look? Invincibility is turned to just 1 foe, and I didn't choose any Incarnates. Not too shabby as far as Resists and Defenses go. 5 enemies fueling Invincibility hits the soft cap. Tanker - Invulnerability Energy Melee.mbd
  6. Then call me Raphael 🤣
  7. Have you thought about Demons/EA ? It's EXTREMELY tanky. Anywho....between Demons and ninjas, I would lean just a bit more towards Demons. Ninjas are cool and all, and can pump out some damage....but they have like no resists. Having the ice shields on them would cap them, but when something gets thru it, MAN it hurts. Demons would have a nice mix of Def and Resists...plus one of your pets will heal also. I feel like Demon Prince is a better pet overall compared to the Oni. I like throwing in the Impeded Swiftness proc in him since most all of his attacks has a chance to trigger it. Demons= safer, good mix of damage types, good mix of Def and Resists, heal Ninjas= can pump out major damage, hardly any resists, last upgrade will allow pets to heal. Better kill fast before the enemy gets to you
  8. Care to share that Rad/Stone build?
  9. I also thought about Bio, but I already have several Bio toons 😎
  10. Seriously? I didn't know it only worked when power Siphon was up. Hmm... And I have a dark/dp defender. It's pretty awesome!
  11. Hey all. Thinking of trying something totally new. Looking at building a tank debuffer, and Ice or Shield paired with Kinetic Melee sounds like a gem. It appears you could pump out a LOT of -damage debuff...especially with Darkest Night. Is -damage debuff actually worth it? Is the debuff noticeable? Or should I go back to the drawing board and maybe build something for -to hit debuff, or -defense debuff? Thanks for any input. -X
  12. I don't have PB, and you can see that I have my Necro pets at 45.05% Defense.
  13. I run necro/ff. I have the pet uniques, and my pets are at 45% defense. Without power boost.
  14. My DP/Martial blaster has soft capped defenses, and is a hoot to play.
  15. Don't need PB on FF to get pets to softcap.
  16. Greetings all ! I've not played Empathy since about issue 5 on Live. Someone that has ran with my SG has recently been talking about how her Empath has been such a valuable asset on some HM content...well, any content actually. So it got me thinking that maybe I should revisit the powerset after all these years. Now, on Live I had an Empathy/Electric defender. He ended up being nothing but a heal bot. Took everything from Empathy, and like 3 attacks. All slots were dedicated to Empathy powers and Leadership. I played him before IOs, and before ED., if that tells you anything. Anyway, think I'm gonna give it another shot, and decided to pair it with Water. Figured he would be an ex priest who performed exorcists, but left the church because of too much red tape. There were more so many exorcisms that needed to be done, but he had to get "approval" before he could do anything. While waiting for said approval, some of the subjects perished, when he knew he could have saved them. His Water Blast powers are Holy Water that he uses, while using his Faith and divine powers to Heal. So, my question is what kind of recharge are other Empaths getting Recovery and Regeneration Auras down to? In Mids the build I slapped together have those 2 powers recharging in like 120 seconds, with duration of 90 seconds. Since it's been decades since I've played Empathy, anyone care to share thoughts on it now, suggested slotting, etc? I would greatly appreciate it. - X
  17. I think necro/time would be a powerhouse also. Couldn't softcap defenses, but with all the -to hit debuffs stacked with Time...plus heals....might be my next toon.
  18. I agree with what's been said for the most part. Personally, whether I'm playing an MM or a Tank, I love to see a Thermal on the team. Most players stress and push as hard as they can to soft cap their defenses, that they kinda forget about Resists. Thermal isn't the "best" , but it has a lot going for it. Every secondary is gonna have some things that stick out, but that doesn't mean you should give up on Thermal. It DOES pair well with Demons. I would suggest, as mentioned, get the pet uniques ASAP (+resist, +defense). Also take Maneuvers, Tactics, and Assault. And of course Hasten to speed up your buggs/debuffs/HoE. And team. Teams will, in my experience, enjoy having a Thermal. I was on my Necro/FF on a team, and had several teammates state that they love seeing a FF'er on the team. Same will apply to Thermal.
  19. I'd put the cloud senses proc in Dark Servant so it could contribute a little damage.
  20. Yes, I took the attacks. I constantly attack to ensure that I spawn the Spectres, plus to help with damage and the little bit of -to hit. Also, with how I slotted Life Drain, it heals for 115HP. Doesn't sound like a lot, but that's 13% of my total health. I'm sure there are probably better ways to slot (like the Soulbound Proc in GKs for one), but so far it's working out really good for me. I think Soul Extraction if off perma by like 13 seconds? I'm gonna keep on playing, finish off my Incarnates, and maybe try to tweak a little bit here and there. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Force Field Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dam/KB(9) Level 1: Deflection Shield -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(9), GifoftheA-Def/EndRdx/Rchg(11), GifoftheA-Run+(11), GifoftheA-Def/Rchg(25) Level 2: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(13), Thn-Acc/Dmg/Rchg(15) Level 4: Insulation Shield -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(15), GifoftheA-Def/Rchg(25), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Run+(37) Level 6: Enchant Undead -- UnbGrd-ResDam(A), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), StdPrt-ResDam/Def+(40) Level 8: Life Drain -- Thn-Acc/Dmg/EndRdx(A), Mrc-Heal/EndRdx/Rchg(13), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg(40), Mrc-Heal/EndRdx(45) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), ShlWal-Def(43), ShlWal-Def/EndRdx(45), Rct-ResDam%(45), LucoftheG-Def/EndRdx(46) Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(40), SprMarofS-Dmg(42), SprMarofS-Acc/Dmg/EndRdx(42), CaltoArm-Acc/Dmg(42), CaltoArm-+Def(Pets)(43) Level 14: Assault -- EndRdx-I(A) Level 16: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit(36), GssSynFr--Build%(37), GssSynFr--Rchg/EndRdx(46) Level 18: Soul Extraction -- EdcoftheM-PetDef(A), ExpRnf-+Res(Pets)(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(34), SvrRgh-PetResDam(34), ExpRnf-Acc/Rchg(36) Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(33), Rct-Def(33), Rct-Def/EndRdx(34) Level 22: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(23), CldSns-%Dam(23), CldSns-Acc/ToHitDeb(31), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc/Dmg(33) Level 24: Hasten -- RechRdx-I(A) Level 26: Dark Empowerment -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27), RgnTss-Regen+(36), Pnc-Heal(50) Level 28: Force Bomb -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(29), PstBls-Dmg/EndRdx(29), PstBls-Dam%(46) Level 30: Damping Bubble -- LucoftheG-Def/Rchg+(A) Level 32: Kick -- Empty(A) Level 35: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48) Level 38: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(48), GifoftheA-Def/EndRdx(50) Level 41: Personal Force Field -- DefBuff-I(A) Level 44: Dark Blast -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 49: Double Jump Level 50: Musculature Radial Paragon Level 1: Zombie Level 12: Grave Knight Level 22: Lich ------------
  21. Greetings all ! After reading insights on the revamped Necro, I decided to pair it with FF. From what I gathered, the pets could achieve a decent amount of mitigation, with the slotting potential of Dark Empowerment being the icing on the cake. I figured if they could reliably self heal, plus have Panacea, Numina's , Regenerative, and Imp Skin procs working together in unison , then if I could bump their defenses up, then they could be a nice little powerhouse. Finally got my newest project to 50 and at least T1 on all incarnate powers. All I can say is....I believe this is my new favorite MM! I did not take any Epic Powers (didn't have the room/slots to reap any benefit). I got all my pets to 45% defense to all (except psi and toxic). And it is glorious. They are so sturdy. With the procs in Dark Empowerment , their heals, and the OF proc in zombies, they are hard to kill. Well, they're zombies. So they're already dead...so does that make them hard to get double killed? Anyway, you get the picture. Such a strong and fun powerset. Highly recommend to anyone that wants something different , or has never played either set.
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