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roleki

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Everything posted by roleki

  1. I went with the Broot option for my Axe/Shield, figuring (correctly) that Against All Odds, Fury, and an insp macro would keep me at/close to the damage cap and help offset the Lethal damage tax. Onliest thing is, it's more... steady solo than on teams, because AAO wants dudes crowding around you for fuel; against AVs and hard targets, you can feel kind of like you're fighting uphill. All in all, still a fun character... I've always liked the Battle Axe animations, and the idea of 'arresting' people with a move called "Beheader."
  2. I wonder if anyone has made an AE farm of nothing BUT Freakshow that self-rez. That would be a hoot.
  3. I'm not anywhere I can access files/mids, but, a couple things... I have every flavor of Fire/FF and FF/Fire, and while I vastly prefer the Controller version, the Corr/Def are no slouches, themselves. In terms of slotting Force Field in general... Force Bolt, you can get by with a single Accuracy enhancement, no need to devote more resources than that... unless you're looking to amp up the KB. It doesn't do a ton of damage even when enhanced, the recharge is already very fast, it doesn't cost much endurance, and it is not ideal for procs. Deflection and Insulation Shields are fine 2-slotted, I usually 3-slot them but I could get the same numbers if I just +5 the two enhancements in each power. Dispersion Bubble is kind of the same as Deflection/Insulation shield in that, only a couple enhancements are really needed. I usually put 4 slots to it, 3x of a mix of Defense/Endurance, and a LotG. Repulsion Field, I usually do 2x EndRedux and a KB:KD; please note that the KB:KD cancels out the Force Bubble effect that was baked into Repulsion Field for P5. Force Bomb, I usually slot 6-wide, with Acc/Dam/End and the proc from Positron's Blast, then Annihilation A/D/R & -Res proc, an FF+Rech, and whatever damage proc is handy. Damping Bubble, so far I've thrown it 3 slots to max out the DDR and get a little recharge. I do not truck in Detention Field, but I suppose if I did it would need Recharge (it's already base 1.4 acc) Now, on a Controller, the path to Power Boost runs through Energy Torrent, so I slot that exactly as I do Force Bomb, and put another FF+Rech in Bonfire. I've found 3x FF+Rech to be the magic number for keeping Recharge boosted through each mob. On Defenders and Corruptors, you'll want Power Mastery or Soul Mastery for the Power Build Up/Power Boost, since it basically 'doubles' the strength of your shields. It does nothing for Damping Bubble, unfortunately.
  4. In my experience, Ice Mistral's Torment in Hot Feet has been rather transformative; HF is basically just another damage aura, this one with some slow attached. But if you enhance damage AND slow, now you've got something. Doesn't hurt that the set bonuses are really decent, either.
  5. Just buy a recipe and craft it, fairly quick and likely a lot cheaper. Failing that, does one kind of Travel Mode enhancement convert to another type? Buy a teleport or some crap and convert it to a Flight. What I am getting at is, sometimes a straight buy is less economical than being crafty.
  6. I'd wondered about that; when I ran it on Test it was vs +3 ToT mobs, and they weren't blowing away. I haven't tested much on Live because I got 100 alts that each need to kill 25 EBs.
  7. Just want to say, I like this new direction the forums are taking.
  8. Someone will come along and post a much more eloquent and informed response, but, in my opinion the Scrapper ATOs are what separate them from the other melee classes The Superior Critical Strikes proc slotted in your second-hardest hitting power quasi-virtually guarantees a proc hit that gives your next attack a 50% chance to crit. With a proper attack chain, the Scrapper can basically do sustained burst damage; they're a little squishy for a melee type, but, in this case the best defense is a good offense. ETA: What spaghetti said.
  9. Are you sure you're @Snarky and not just hangry?
  10. Since Rebirth is apparently under maintenance, this would be a great opportunity to log into Homecoming, roll a Illusion Dominator, and go ToTing with some of the finer denizens of HC.
  11. Chance for KB n Force Bomb is 100%; chance for Stun is now 10%, down from 40. I've always used 1 damage proc, 1 -Res proc, the FF+Rech, and the KB:KD enhancement in Repulsion/Force Bomb, along with an Acc/Dam/End and an Acc/Dam/Rech. Never lets me down.
  12. Puppy mills, too.
  13. It is what it is.
  14. Ugh, never been a fan of that one, which is hollow enough rhetoric if left to stand on its own, but even moreso if the person using it goes on to state THEIR view of things.... based on assumptions they have made. As long as we're here, another one I hate is "It is what it is." It's just empty calories, noise to make noise. Though, it would be mildly funny as a placeholder amongst taxonomists.
  15. Heh, I appreciated the paraphrasing. I'll never know what it's like to be a misunderstood genius, but I'll accept any effort towards my not being a misunderstood idiot.
  16. It's not exactly Catch-22, but it's from that family: everything about the quote is so wrong it actually affects me physically, like nails on a chalkboard, to the point I compulsively MUST try and slay it on sight, but no matter how many times I do, it always resurfaces and it always will, thereby proving the quote is actually correct and I'm the insane one.
  17. And in that context, that would be a valid way to view it, except Einstein never uttered this quote, leading to the TRUE quantum insanity: people continuously posting that quote with the misattribution, then my reflexive repudiation of it, followed by the inevitable third party reinforcement of the misattributed quote, followed by my repudiation of that reinforcement, with this transaction inventory tacked on at the end.
  18. No matter how many times you say it, that is not the definition of insanity.
  19. No time to break this all into pieces, but, I average 1 recipe for resale per minute, per character when I farm. If it takes me 4 hours to level a 50, that's ~480 recipe drops I take to the market between the farmer and the doorsitter. Spread that across my hundred or so 50s, that's ~48,000 drops at the auction house. Throw in the 2 hours it takes to get a character to VL3 with everything unlocked, that's another ~24,000 drops. So, my farming has led directly to at least ~72,000 recipes/enhancements being listed/sold at the Auction House. Based on what people claim their inf rate is while farming, I don't even think I'm an outlier, I'm middle-of-the-pack in terms of volume/frequency. ~72,000 items may not seem like a lot over three years, but, multiply that times however many other farmers there are that do the same traffic as I do, or more. It adds up, and I guarantee the absence would be noticeable at the AH. There's no way it could NOT be. As far as the forum weirdness about Farming goes, you'll never hear me braying against farming. Personally, I don't think HC would be here today without it, but I am basing that opinion on extrapolation of what was in the HC data dump they did back in 2020. Maybe there really are only two farmers left, but... come on. If that were the case, AP wouldn't have been drowning under the influence of AE. If Insta-50 were inevitable, it would need to take the form of something you only ever get one of per account, or one per Page release, or something. It absolutely cannot be something that can be purchased/bought/bartered for, else that system - no matter how it is set up - will be abused to the detriment of all. I'm not being Chicken Little here, I'm being pragmatic. Nobody LIKES sinking 3 or 4 hours into a character, and if there's a way to obviate that investment, people will do it, and do it as often as they can. Even if the procedure to do so was only 15 minutes more efficient than PLing, they would still do it. At the end of the day, we're barely above locusts in that regard. Not saying any of this to refute your assertions, just providing the rationale behind my own.
  20. Without endorsing or condemning the proposal of the OP, there IS precedent for changing options via the UI on the fly, in sets like Bio, Staff, and Dual Pistols, but good lord, imagine scaling that to even one Primary or Secondary set, let alone the whole lot of them.
  21. Even if the Devs chose to seed... it could take weeks or months to hit the right balance and have a marketplace that functions in any recognizable way. Given that - for better or for worse - the market is a HUGE part of the game, anything even close to instability would be ruinous in terms of interest/retention.
  22. Alright, I'm not talking specifically to or about any one poster here, but, my apologies in advance. My responses tend to address a mindset as a whole - as if I were a loud drunk in a bar, not the individual people in possession of that mindset - as if I were a quiet drunk in a bar. I realize that in an internet forum, all anyone knows for sure is that I must be drunk. Hey, that should be my signature. Anyway, as someone who has PL'd each of my 100-odd 50s on HC, I must say I have absolutely zero interest in anything resembling Insta-50 in any form whatsoever and find the very idea of an Insta-50 to be laughingly stupid. No matter your opinion on the market as it exists NOW, you will yearn for these days longingly if anything like Insta-50 is introduced to the game. Imagine if anyone who logged into the game could generate page upon page of instant 50s without generating the corresponding drops/resources from their leveling process. In one move, you've exponentially driven up demand while drastically reducing the supply, and likely managed to gut the market for midgame resources in the process. And while I think the dangers are often overstated, there is the risk that folks gifted with insta-50s will get bored with the game faster, and that insta-50 would introduce even more 'clueless' characters into the general population. I just don't see any benefit whatsoever to Insta-50. But then, I've never seen the harm in PLing, either. The process takes 3-4 hours. Name me a game you could invest 3 or 4 hours into it and still find people who would accuse you of having not played the game. Shit, the majority of games released since 2004, you're on your second or third playthrough by that time. But around here, if you PL or farm, you're crusty jugglers. But nah, ixnay on Insta-50. If that's what people wanted to do, they would do it on the test server, or one of the other shards that let you do it. Think about it: the people who would be accused of wanting everything handed to them, who would be accused of breaking the game just so they could cut a few more minutes off the PL process, they are IN the live game, instead of just migrating en masse to any one of the numerous avenues where instant gratification is already available. That tells me they don't just 'accept' the current process, they actually prefer it.
  23. Don't blame you for being a little askew on this; someone in this thread keeps mixing up Dispersion Bubble and Force Bubble, and it's driving me bonkers, too. Dispersion Bubble is still around, it's the giant bubble that provides anyone within it +Def and some mez protection. Force Bubble is the old T9 in Force Field. It was a toggle with a GIGANTIC AoE that acted as... a Force Bubble - anything that came in contact with it got 'forced' out of the way by the contour of the bubble, using the Repel effect. This was an extremely useful power in numerous situations. As of Page 5, Force Bubble got shunted into Repulsion Field. Repulsion Field used to be a small AoE toggle that would cause any enemy that ran into it to be repelled violently away, at a pretty hefty cost of endurance per collision. Since this behavior often caused mobs to scatter across the screen like popcorn, it was largely a situational power. However, when slotted with the Sudden Acceleration: Knockback to Knockdown enhancement, Repulsion Field became incredibly useful as a survival tool - instead of flying across the screen, enemies dropped at your feet, keeping them in your (and you allies') AoEs. Smart people who took Repulsion Field would slot it thusly and leave it on all the time. When Force Bubble and Repulsion Field were combined, the AoE of Force Bubble was dropped from whatever it was (55?) to 25ft. So if you used to turn on Repulsion Field to block an aperture and only allow a small number of enemies to trickle through, now when you go to do so, the enemies in the space beyond the aperture are being repelled away from the aperture, but any that DO make it to you will be knocked down back. Unless... If you have the Knockback to Knockdown enhancement slotted in Nu Repulsion Field, the Repulsion Field toggle still knocks down enemies, but Force Bubble's repel effect is ignored by mobs completely. So as a player, where you weren't required to take or forego one or an another, now you're either stuck with the shitty KB version of Repulsion Field and get a nerfed-but-maybe-still-useful version of Force Bubble, or you get the decent version of Repulsion Field and lose access to Force Bubble altogether, unless someone comes along with a shitload of enhancement unslotters or a big pile of inf that allows you to fund a second build. But I know that's not going to happen, because when P5 hit nobody gave affected players a KB:KD enhancement if they wanted to opt out of Force Bubble, so they had to pony up the 3M or so those enhancements were going for (or conversely, have to unslot a KB:KD, and lose sunk costs and a couple hundred thousand in AH fees). I won't ask why you refuse to play a FF character, but if you ever relent, I encourage you to roll a Fire/FF controller, as that is probably one of the most fun-to-play character combos in the game.
  24. There's no self heal in Poison, but in theory the ATO, a Panacea% here, a Power Transfer% there, and the fact you're mowing stuff down *should* conspire to keep keep you upright in moderately difficult circumstances. Think I'll roll one of these tonight and see what's what; all my /Poisons are Controllers and are usually doing something that mitigates incoming, so it's possible more drastic preservation measures need taken on the Corruptor side of things.
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