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Everything posted by roleki
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That is why I don't quite understand suggestions to skip Gale, when a KB:KD enhancement makes it one of the better T1s in the AT, and a properly-supported FF+Recharge stack makes it one of the better T1s in the game, period. If anything, skip O2 Boost; what little utility it has is based off its secondary effects, and most folks have THOSE accounted for by the time O2 Boost's heal starts putting up significant numbers. It MIGHT be a good set mule, but then you're robbing other powers to get some little global bonuses that likely aren't as useful as fully slotting other powers for effect. As far as Hurricane goes, I still say take it even if it's only useful in certain situations. Unless things have changed, the -ToHit is auto-hit, and it's an absolutely massive number so even through resistances it's still a significant debuff.
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I always slotted for set bonuses over enhancement value/procs, with an emphasis on positional defense, resistance, recharge and endurance in that order. That's why I am such a fan of Corruptors... not only are they dirt cheap to kit out EXTREMElY well under that philosophy, their ATOs can be split to shore up bonuses that would suffer in pursuit of a higher priority global bonus.
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Superheroes that use Gravity, and what would you pair with it ??
roleki replied to smnolimits43's topic in Controller
Jedi, or Sith? Because it's awfully Sith-y to make a forklift materialize out of thin air, then hurl it at your enemies. That said, I would roll a Grav/Storm, wherein the various Grav powers are your force chokes and whatnot, then Gale is your force push, and Tornado/Lightning Storm are the manifestation of your spewing raw midichlorians all over people. -
Reading about the way it was in the old days reminds me how much better it is under HC. The Hollows SUCKED on a Controller, waiting there by the entrance for a tank to materialize, hoping somebody lets you on the team because you're one of 2200 Grav/Kins lingering around the Hollows, and if you DO get picked up, all 8 teammates have the same mission, so you repeat it 5 times and right when YOURS would be next, the team disbands... next thing you know, you see all your former teammates flitting around and they're +3 levels to you and now your mission is -2 so nobody wants to complete it and you can't solo it and... jeesus. I would have shitcanned this game in four hours if I hadn't rolled a Blaster.
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Plant/? What (other than Plant/Storm) would you reccommend?
roleki replied to Argentae's topic in Controller
Plant/Thorns is a riot as well... once it gets rolling, it's damn-near unstoppable. Sticking with Controllers, though, Plant/Poison and Plant/Rad are both extremely powerful in their own right, and though I haven't run it myself, I am betting Plant/Traps is sneaky good as well. -
Hey, sometimes a screenshot with your name circled and accompanied by some accusatory language is just a screenshot with your name circled and accompanied by some accusatory language. People around here always looking for subtext and shit.
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I don't even need to read the thread, it's just going to be a shitshow about playing the game the right way, no shortcuts, why don't you just play on the test server and all that. Meanwhile, if out of nowhere the devs were to triple the size and max targets for Tank AoEs, the same folks with a hard-on for farmers will bubble to the surface to tell you what a great idea it is to have triple-strength Tanks and how the original devs missed the mark on THAT one, how great it feels to finally have that addressed.
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Well, this, obviously.
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Last. (Squeezes eyes shut, snaps fingers, shudders imperceptibly while attempting to discern the outcome of these actions with the remaining senses)
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Acceptable! I wish FNM would settle their differences with Jim Martin, they've been pretty bland without him.
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Claws/WP on a Scrapper is fantastic when you're inebriated or otherwise largely incapacitated. You basically have 3 buttons to work with, outside of Incarnates/Temps/Pool powers. You get just as many Critical Strikes procs as any other Scrapper primary, but you're firing off your attack chain 6 times a minute instead of 4 or whatever.
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Tom Waits has a song about this. BTW, it's awesome to leave town for the weekend and leave this playing at full volume in the barracks to torture the jackass who was remanded to station for being thiefy.
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What does your "macro toolkit" for new characters look like?
roleki replied to UltraAlt's topic in General Discussion
I like to throw /maxinactivefps 1 in there in case maybe I have an instance of CoH running in the background and I really don't NEED to have 30fps. That sometimes comes in handy, saving resources for applications that are running in the foreground, like another instance of CoH. -
Try coming up with a great name and concept for a character, only to find someone already took the name, then, a couple months later you're looking through your character roster and not only did YOU create that character with that name already, it's T3'd. I knew there couldn't be someone else who made a Mercs/Emp named Missionary Physician. Currently at 84x 50s and 55x somewhere between 1 and 48. As of December 2022 I had 1920 unused Enhancement Catalysts, 4044 Emp Merits, 42440 Threads, 6673 Shards, and 26706 Reward Merits spread amongst those 50s, and I have labored on it ever since. Oh, 'tis a ponderous chain.
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Man, that is a good-looking build. Thanks a heap!
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Does the drama ever make you want to take a break?
roleki replied to MHertz's topic in General Discussion
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Not to hijack, but since Axe is being discussed - anyone got an Axe/Shield build for Scrappers? I've got an Axe/Shield Brute which is awesome, but the placement of ATOs on a Scrapper is a little trickier than on a Broot, it'd be nice to see where other people put their 50% crit proc.
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I *used* to think of a combo I would like to try, then think of a name, then do the build in mids, then test the build on test, then farm the build 0-50, then farm/msr it to 53, use the vanguard merits from the MSR to create Reward Merits, use the reward merits to buy Enhancement Converters, use the ECs to convert all the recipes I got while farming, keeping what goes in the build, flipping what doesn't onto the market and using the inf to buy Super Packs, build out the character and do 50+ content. Then they kept horsefucking farming every time they looked at the source code, so now the only time I log into the game is when I am in no shape to actually play anything else.
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I don't know.
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Sure, sure, of course, but can I still attack someone for having the same opinion that I do?
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How's about a Storm Blast Only MSR?
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I get why people would throw damage procs in there (or procs in general) but I've always liked Caltrops and the like for the -RunSpeed/Mag 50 Fear, it basically reduces all incoming by half for 45s as the mobs go in and out of Fear. And unless I mistake what @tidge is alluding to, I can vouch that investment in Rech/Slow pays a lot of dividends when you get the second patch out; my Ill/Traps can (briefly, 7s) have three patches of Caltrops out and I can reliably place a Trip Mine mid-combat during that window, even if my defense is floored. Trip Mine is proc'd to the gills, of course.
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If I recall correctly, the way procs worked in Caltrops/Thorntrops led to the current version of the PPM system; procs still work in *Trops, just not like they used to. If I throw slots into *Trops, it's usually in a build that needs the -RunSpeed to keep mobs grouped together, i.e. lacking an AoE Immob. In that case, I slot Ice Mistral's Torment, which seems tailor-made for that power.
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Suggestions for the best COR // DOM // DEF // CONT to use for SOLO play?
roleki replied to Ted's topic in Archetypes
Grav/Storm/Stone. Starts off a little sluggish, but you won't remember that when you're Wormholing mobs across the map into a kill zone populated with multiple Lightning Storms and whatever Tornadoes you've wrought. If you take Thunderclap and Fissure you've got a 1-2-3 in Wormhole/TC/Fissure that will stun just about anything you'll run into in short order, then you just Gale/Hurricane everything into a corner and wait for Lightning Storm to recharge while your pseudopets grind everything into mush. Ill/Traps is another interesting drive, especially if you can keep your 'stealth' up to set up Traps while your Phantom Army distracts the nerds. I hesitate to call this one out for soloing though, because it's a bit tedious until you get Trip Mine and perma-PA. Once you have those, Ill/Traps is basically foolproof.