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roleki

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Everything posted by roleki

  1. The description says it reduces the target's endurance, gives some of it back to my allies, gives some of it back to me, while slowing the target and reducing its damage resistance. Unfortunately, the CoD entry that covers the pseudopets is gone so I have no way of reading what the actual numbers are. What I can say is, firing it off in combat it has been quite underwhelming. I've tried it at range, I've tried it in melee, and frankly I cannot discern what it's doing to warrant it being a T9 with a 6-minute recharge timer. I slotted it with 4x pieces out of EndMod sets (accuracy/endmod/recharge in some combo out of two sets) and if I stand at the feet of whatever I'm pointing at, I get about half a bar of endurance out of it. If I'm across the street, I barely get a blip out of it, endurance-wise. If the -Res is significant, it's not showing up in combat logs via drastic increases in damage output, and it's not showing up in noticeably shorter engagements, so... What is the deal with this thing? Am I supposed to just slot it for a couple of recharges and call it a day? Drop it entirely as being a situational power that's up, at best, once every 5 mobs or so?
  2. If you slot Lift for KB, it increases how high the mobs go in the air, but I've never noticed it increase damage. However, if your target is under the influence of Gravity Distortion, you will get an 'Impact!' bonus out of Lift (and Propel) as well as Containment. It's not a HUGE bonus, but, it is a bonus.
  3. I've never had Font multi-proc on one cast, I've only ever had it proc on multiple casts during the duration the first and second pet are out. Also of note, I've had Fonts spit out more consistently from slotting it in a ST Hold than from AoE immobs, but I stopped slotting it in ST holds because I prefer adding Lockdown+2Mag and Devastation +2Mag in my ST holds Fun fact: if you are quick enough, you can rename the three instances of the Energy Font so you can keep track of them and amuse yourself. Mine are usually called Times New Roman, Baldoni, and Arial.
  4. If you haven't already, put a FF+Rech in there while you're at it. The KB:KD and FF+Rech turn Gale from a power you might occasionally fire during cooldown and into a power that keeps the grinder churning.
  5. I've had the same thing happen on a couple characters, and I think (think?) it's to do with the fact they unlocked Alpha in AE; same dudes had trouble getting a mission out of Levantera (gave them some message about "Failed to load blah blah blah. This is embarrassing, you shouldn't be seeing this message.") Logging off/on fixed the Levantera thing, but never did get Nolan. I'll have to try the Oro thing.
  6. Based on my own experience running a Dark/Storm, I would be surprised if you ran into a need for anything out of the Medicine Pool. It's just a very underwhelming group of powers, especially since you can beat its output with an inspiration macro. As mentioned earlier in this thread, you would be better served with Maneuvers and Tactics; Maneuvers is kind of not worth slotting beyond a LotG +Rech, but a couple of +ToHits dumped into Tactics goes a long way towards hitting things that are above your weight class. As far as Endurance goes... bear with me on this. To my mind, outside of +Rech, nothing is more important to a Controller than Endurance management; as such, my default config on a Controller is to 3-slot Health with the uniques out of Miracle, Numina's, and Panacea then 3-slot Stamina with 2x Synapse (EndMod/EndMod+Run) and PShift+End. First chance I get, I grab the Atlas Medallion (super easy) for a free +5 Max Endurance, which also makes the slotted +Recovery a little more effective. If I am still hurting for endurance, I'll go Cardiac Alpha, which is not a bad call on Dark because you get a 20% range bump on your cones which is huge. Anyway, I say all that to bring up that slotted like that, my Dark/Storm *still* chews through Endurance BUT recovers it super fast; hold off of one click and it's all back again. It's better on a /Storm because in theory, you may not be 'doing' anything, but your Lightning Storm/Tornado/Freezing Rain are still registering hits while you take a drink.
  7. I didn't find out about HC until middle of July 2019, and when I did I literally quit my job the next morning; I was going to quit anyway, but finding out about HC was a big, blinking sign that the time was more than right to move on. I don't care much what a larger playerbase means to ME, but I think anyone who would deserves the chance to get goosebumps at the login screen and spend hours touring the old haunts; don't we ALL need to be vomited upon by an Abomination?
  8. This is syntactically correct. If people had preferences in tissue paper, the conversation would be along the lines of "Can you hand me a Kleenex?/What kind?/Puffs."
  9. I was speaking more in terms of -ToHit in general, but was not aware that FA's -ToHit bypasses resistance. It's even better than I thought.
  10. I threw Medicine into an MSR-specific /Nature build just to see what kind of effect FM would have on the various heals and whatnot, and all I can say is, the pool certainly lived down to expectations. Even with the interrupt removed when you get FM, Aid Self is ridiculously slow and underwhelming... a power I have to burn TWO choices to get to, and THREE choices to actually have a shot at using it when it's actually needed, only to have it functionally out-performed by a damn inspiration macro I can plug in for free? Ugh, no. I would hate to be on a character what had NO other access to self-heal, thinking *this* would help. Field Medic delivers a nice little boost to existing healing powers, but I would love to see it amp up Absorb powers as well; if I'm being honest, I think it should either boost your heals a lot more than it does, or a lot longer than it does, or maybe a little of both because man. This pool sucks.
  11. I get what you're saying, but what constitutes an "excessively high" VL to you and me might be minuscule to someone else, and just right to yet someone else. It would seem (to me) that, given there are numerous characters in excess of 200 or 300 or even 400 VLs (and I think there's a 2500+ somewhere?) that there are people who will plow forward whether they are getting shiny things or not. Seems to me there's nothing wrong with Veteran Level Rewards as they are doled out now, it's just that some people have misconstrued them as the gateway to Playing The Wrong Way.
  12. Personally, I think the Vet Rewards are just fine as they are, but I am the type that has 35 mains and 3 alts. I can see where people who concentrate on one character would, I dunno, look around and be displeased that someone at VL9 has almost the same power level as their VL9000 or whatever character. I'm not one to tell people how to have fun, but I would hope their best suggestion isn't "make it less fun for other people." Unfortunately, and as you pointed out, everyone with eyeballs that can produce tears have already employed them to get AE nerfed, and sure as I am sitting here, it will be nerfed again and so will any other target of the chronic "I should be having more fun than them because *I* actually earned it" crowd. Sooo... How about this? Keep Vet Rewards as-is, where Threads and Merits are trotted out 1-99, but for 100 and every 3 levels after, give people some kind of veteran merit that they can cash in for, I don't know, permanent, stacakable buffs of some sort? Reduction in ED on that character by X%? I dunno, I have a hard time figuring out what people WANT other than to assure they are enjoying things more than me.
  13. Now that you mention it, I had never slotted PA for range before, but went Cardiac with my Alpha and got a 20% boost in range across the board. Now there are times I fire off PA and after focusing on one enemy and killing it, they saunter back to where I am standing, bringing a whole pack of angry dudes behind them. I'm like WHAT ARE YOUUUU DOING HERE? (Californians)
  14. It's an option at the P2W vendor; there's one in Atlas and one in Pocket D; I'm sure there are others but those are the only two I have clicked on myself. You kind of have to fiddle with which type and size inspirations to keep and which ones to turn off; it will be different for your farming brute than it would be for your controller who occasionally does teams but solos a lot, because the efficacy of the macro is tied to how many inspirations you consume and how many you earn.
  15. If that was literally the only thing they did to shore up /TA, I would still consider it a massive improvement. Then maybe they won't laugh at me at the MSR because my only visible contribution is a comically giant net ensnaring the pylon.
  16. For a community of people so obsessed with soft-capping defense, it's weird to see everyone wave off -ToHit so casually. Sure it's resistible, but in sane situations it will always be above the 3% you get from the Steadfast/GladArmor uniques that everyone finds room for in their build. But I agree that, as much as I like /TA as a controller secondary, it is hamstrung a bit by not having -Regen where every comparable secondary does. Even though /TA makes your primary more effective, there are many secondaries that will literally carry you farther just because they bring the -Regen that you need against hard targets.
  17. What inspirations do you have disabled? The combine macros work better if you shut off at least a few of them.
  18. Same here, and although the pun usually comes from the combo moreso than appearance, I do try to tie the costume in as well; Danzigawatt really looks like Glenn Danzig and all the pets are named after members of the Misfits/Danzig. As a fellow lover of oddball builds, if you haven't rolled one already, I strongly suggest a Fire/FF controller. Slotted with KB:KD in all the right places, they are little steamrollers.
  19. McDonald's sells a Sausage McMuffin (english muffin, "sausage", "cheese") for 1.00. A Sausage McMuffin with Egg (english muffin, "sausage", "cheese", "egg") goes for 3.79. 2.79 per egg.
  20. I love my Ill/Storm, but I could see where people would pass by while I'm on patrol and think "My goodness, he has absolutely NO control over that mob!" when the reality is, that's just Ill/Storm doing what it does best.
  21. That's at least two Weird Al drops in 3 pages. Not bad!
  22. This happens a lot, where a word or phrase seems to show up out of nowhere, is suddenly everywhere at once, and just as suddenly disappears. The nonsensical phrase "it is what it is" was like this, and in business, there was a dreadful period where everyone wanted to "delight (their) customers" and so on. I can't confirm it, but my theory is that these temporary vernacular blips spring up from trade shows/conventions, like, a keynote speaker uses it on a slide or something and all of the sudden it implants itself into the soft brains of the audience, only to wriggle out and plop down on the main conference room table back at work.
  23. This is all just a fancy-ass game of Rock-Paper-Scissors, except unlike real RPS, 99.99999 percent of the time you're told in advance what the opponent is throwing; there's no 'difficulty' involved unless YOU make it so. Luckily, there are plenty of existing in-game mechanisms that a so-motivated individual could pursue if they wanted to up the 'difficulty' - they could not slot powers, or underslot them, donate all their inf to strangers, roll a petless mastermind, attempt 50+++ content on a league team led by a 38 or so, run an instanced MSR with 12 random people... really, any number of things. I don't think fiddling with XP/reward drops or any of that is going to make the game more difficult, just less interesting for people who understand it will never be difficult.
  24. As a controller secondary, /TA is one of my favorite power sets... Yes, the set lacks buffs, but the tradeoff is an unholy amount of control and debuff. An x/TA can easily lock down three spawns at once if it had to., and has the tools to make minions/lieutenants melt in the background while you grind the bosses down to nothing. The only variable is how long it takes your primary to dispatch bosses. I ran what was believed to be the first (and for a long time, only) level 50 Ice/TA controller on live; I had to light OSA with Taser Dart (TASER DART!) and Jack would run away from a lit OSA... it was the absolute WORST pairing imaginable, and I *still* loved it. That said, I tried a TA/Fire defender thinking that would shore up the lack of offense and light OSA a million different ways; it did, but it exposed how much TA relies on +Mag from other sources to make it effective.
  25. I dunno, I slotted mine with the Space Stone, the Reality Stone, the Power Stone, the Soul Stone, the Mind Stone and the Time Stone and killed nearly half the server like *THAT*. I can't even imagine what a 7th stone would have done.
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