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Lockely

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Lockely last won the day on March 18 2024

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  1. I do feel like Rest needs a rework. I agree that it's basically only utilized on lower leveled characters who need to regen END between pulls when soloing prior to having enough Inspiration Slots to carry a few blues with you. Part of the awkwardness is the fact that it takes a full six seconds to activate (which is an eternity at the game's current pace in group content), at which point it functions as a Hold but with -1000% Res and -100000% Def for its duration. The times you need it most (fighting multiple waves of ambushes) are also when it is most useless because the waves come at you quicker than its activation and use time. It feels very much like a relic of a bygone era. Maybe if it had an instant activation time but kept the rest of the drawbacks so you still needed to use it for a short breather between pulls it would function better as intended, but I would not be opposed to a full rework of it at the core.
  2. Trying to view this from a dev perspective, if Unleashed Might just overall seems like a better choice than Rage, then they need to address the problems overall with Rage so it doesn't become a situation the same way Reactive Regeneration has completely overtaken Instant Healing on Regen. They would, ideally, want to release that in the same patch that UM comes out so that it's an actual choice between both and Rage doesn't fall into the community "this is terrible never take it" bucket the same way Instant Healing has.
  3. Here's one I hope the HC team can implement with their current dev tools and team: An alternative version of Metallic 1 that's matte instead of shiny, called Plastic. Do I just want to create a horrible mannequin? Maybe.
  4. Choose Flat and the Spectrum from the dropdown menu directly below.
  5. Yep! Truthfully this still makes more sense than the previous Live label of "Manage"
  6. This was done because Enhancement was too long on some resolutions/UI scales and it was causing UI elements to overlap.
  7. To be fair, with the Zoe TF and the creation of the CRUNCH mechanic, it *could* be cool that if you used KB powers in the Kallisti Wharf Office set, the one with the actual windows, maybe there was a "CRASH" mechanic. This would, of course, go both ways if an EV or AB knocked YOU through the window too.
  8. Possible, might also have some secrets from the Advance Mode Zoe TF with the secret bosses.
  9. I wonder if code pieces have been added to the other Bricker related TF/SFs.
  10. Damn, snuck in right before me GP!
  11. Ideally, you would use a separate ability to pull the group you want and then line of sight them back into a safer room to use it.
  12. Right, I am specifically looking for the double-tap functionality however. I use /powexec_location macros for my bots and combat teleport. I would like to see the targeting circle, that's the important part, while not using left mouse. As said earlier, my wrists have gotten quite bad and tapping left-click to confirm and fire the sometimes causes my wrist to twinge and that ends up moving the placement where I do not want it. This makes it both a QoL feature and an Accessibility feature. I've seen them in threads before, especially in the beta forums where folks get more attention directly, but per the GMs here the devs read every suggestion thread even if they cannot comment on all of them. To give a demonstration, I have recorded what this looks like over in GW2, since placing fields there is very similar to playing my Arsenal Control character. Keyboard interface to show button usage. I never have to left click, but still get to see my target and can double-tap to place. The same functionality exists in FFXIV, as shown in the screenshot in the OP. Maelwys has pointed out a way to replicate it in a fashion using a combination of macros and binds, but for my Arsenal Control character, it would require a minimum of 15 bind files (two per ability I wanted this on) or just as many macros, and I would have to be observant that it didn't actually break. It would also mean I can't re-arrange my hotbar ever again unless I want to rebuild them all. This is needlessly complicated for what is base functionality in many games within the genre at this point. I appreciate people wanting to help, I do, but I came into this already with a decent understanding of the macro system. I use custom macros and binds, I already knew doing this was going to be needlessly complex for what ends up being a simple functionality change. The actual complexity of making it yourself, and the fact that it can bug out due to latency or game weirdness, actually supports my request that it be programmed in as a toggle option for these kinds of abilities and makes it a larger QoL change than initially proposed.
  13. Agree with Shin here actually. Part of learning to be a good player is determining how to best place your location targeted abilities to pull exactly what you want to pull and nothing more. Accidentally hitting a second pack is a skill issue and should be treated as such.
  14. With all the updates to Langston Corp, would be nice to have some Gold Brickers to summon in!
  15. I have read them and described in my last post why I am posting here and not in the Dominator or AT Build Forums. My Arsenal Control Dominator has 7 powers alone this would be useful for, (Sleep Grenade, Liquid Nitrogen, Smoke Canister, Tear Gas, Teleport, Combat Teleport, Lore Pet Summon). Which is no different than left clicking and having the same thing happen already. This isn't introducing anything new on the weirdness front the ability to tap a keybind twice. I do not understand why every post in the Suggestions & Feedback forums needs to feel like Sisyphus pushing his rock up the mountain. The devs who work on this game are incredibly competent and give us QoL Features routinely. These folks have managed to wrangle the AH code to make it function for a significantly smaller community than live, create entire new power sets from scratch, and build tools like the Pocket D Global Badge tracker and more. They're good at what they do, and have never been hesitant to tell us when requests are outside their capability with the engine or current team structure.
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