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Lockely

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Lockely last won the day on March 18 2024

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  1. Sorry about the Necro, I was about to post something like this, but searched and saw someone else had suggested it! I can repost in a new topic if needed. I have an alternate take than OPs: For skins, use the Spectral Pirates from Port Oakes but remove the ghost effect initially. 1 - Swash : Swings your cutlass. This attack deals minor Lethal damage and inflicts a minor bleed over 5 seconds. (Default Model: Broadswoard->Scimitar) Captain's Call: This Attack grants your Crew a minor Attack Speed increase for 30 seconds. 2 - Call Swabbies : Your basic crew. All three wield cutlasses and attack in melee. (Models: Night Haunts, Broadsword-> Scimitar) 3 - Buckle : A more powerful but slower cutlass attack, has a chance to knock an enemy down as you swing for the knees. This attack deals both Lethal and Negative Energy damage and has a longer range than standard melee attacks. (Default Model: Broadswoard->Scimitar, fires a Dark Blast->Umbral Torrent on swing) Swab the Deck: Enemies struck by this attack will have their resistances lowered for a short period of time. 4 - Distribute Booty : Distributes your hard earned loot to your Crew, granting them new abilities and weaponry. Swabbies : Gain a ranged pistol attack with a Flintlook. (Model: Pistols->Flintlock) Buccaneers : Gains Plated Vests, increasing their defence and resistance. (Model swap from barechested Night Terror to Clothed Night Terror) Boatswain : Throws Wildfire concoctions into the fray, leaving flaming green patches to burn the enemy and slow their movement. (Fire Control->Hot Feet, enemy targeted) 5 - Blunderbuss : Good at close range, fires a cone of dragonfire pellets at the enemy. This attack deals Lethal and Fire damage and leaves a patch of fire on the ground for a short period of time. (Default Model: Nemesis Rifle 2) 6 - Call Buccaneers : Your experienced sailors. Buccaneers come armed with Battle Axes (Impervium Axe) and are masters close ranged combat. Their attacks have a chance to inspire vigor in those around them (trigger a small Leadership->Assault buff to those nearby). (Models: Night Terror with hook hand) 7 - Master Gunnery : Temporarily promote one of your Henchman to the rank of Master Gunner, enabling him use of the ship's cannons for a short period of time. (Fires AOE explosive rounds at the targets, use Assault Rifle->M30 Grenade graphics) 8 - Boatswain : Your second in command, the Boatswain manages the affairs on the ship so you don't have to. Ranged Bruiser whose primary role is to buff the other henchmen. Fights with a ranged rifle and triggers Leadership buffs to henchmen regularly. (Model: Red Terror, Assault Rifle->Remarkable Reliable Rifle) 9 - Cursed Medallion : Curse your crew with a Spectral Medallion, binding their souls to yours for eternity. (Applies Spectral Pirate Ghost Effect to all Henchmen) Swabbies: Attacks now deal Negative Energy Damage and can drain enemy endurance. Buccaneers : Gains a Menacing Gaze, periodically triggering Fear in the target they are attacking. (Presence->Intidimate) Boatswain : Calls specters from the underworld to Hold their target in place. (Red Terror -> Necroplasmic Grasp)
  2. I do feel like Rest needs a rework. I agree that it's basically only utilized on lower leveled characters who need to regen END between pulls when soloing prior to having enough Inspiration Slots to carry a few blues with you. Part of the awkwardness is the fact that it takes a full six seconds to activate (which is an eternity at the game's current pace in group content), at which point it functions as a Hold but with -1000% Res and -100000% Def for its duration. The times you need it most (fighting multiple waves of ambushes) are also when it is most useless because the waves come at you quicker than its activation and use time. It feels very much like a relic of a bygone era. Maybe if it had an instant activation time but kept the rest of the drawbacks so you still needed to use it for a short breather between pulls it would function better as intended, but I would not be opposed to a full rework of it at the core.
  3. Trying to view this from a dev perspective, if Unleashed Might just overall seems like a better choice than Rage, then they need to address the problems overall with Rage so it doesn't become a situation the same way Reactive Regeneration has completely overtaken Instant Healing on Regen. They would, ideally, want to release that in the same patch that UM comes out so that it's an actual choice between both and Rage doesn't fall into the community "this is terrible never take it" bucket the same way Instant Healing has.
  4. Here's one I hope the HC team can implement with their current dev tools and team: An alternative version of Metallic 1 that's matte instead of shiny, called Plastic. Do I just want to create a horrible mannequin? Maybe.
  5. Choose Flat and the Spectrum from the dropdown menu directly below.
  6. Yep! Truthfully this still makes more sense than the previous Live label of "Manage"
  7. This was done because Enhancement was too long on some resolutions/UI scales and it was causing UI elements to overlap.
  8. To be fair, with the Zoe TF and the creation of the CRUNCH mechanic, it *could* be cool that if you used KB powers in the Kallisti Wharf Office set, the one with the actual windows, maybe there was a "CRASH" mechanic. This would, of course, go both ways if an EV or AB knocked YOU through the window too.
  9. Possible, might also have some secrets from the Advance Mode Zoe TF with the secret bosses.
  10. I wonder if code pieces have been added to the other Bricker related TF/SFs.
  11. Damn, snuck in right before me GP!
  12. Ideally, you would use a separate ability to pull the group you want and then line of sight them back into a safer room to use it.
  13. Right, I am specifically looking for the double-tap functionality however. I use /powexec_location macros for my bots and combat teleport. I would like to see the targeting circle, that's the important part, while not using left mouse. As said earlier, my wrists have gotten quite bad and tapping left-click to confirm and fire the sometimes causes my wrist to twinge and that ends up moving the placement where I do not want it. This makes it both a QoL feature and an Accessibility feature. I've seen them in threads before, especially in the beta forums where folks get more attention directly, but per the GMs here the devs read every suggestion thread even if they cannot comment on all of them. To give a demonstration, I have recorded what this looks like over in GW2, since placing fields there is very similar to playing my Arsenal Control character. Keyboard interface to show button usage. I never have to left click, but still get to see my target and can double-tap to place. The same functionality exists in FFXIV, as shown in the screenshot in the OP. Maelwys has pointed out a way to replicate it in a fashion using a combination of macros and binds, but for my Arsenal Control character, it would require a minimum of 15 bind files (two per ability I wanted this on) or just as many macros, and I would have to be observant that it didn't actually break. It would also mean I can't re-arrange my hotbar ever again unless I want to rebuild them all. This is needlessly complicated for what is base functionality in many games within the genre at this point. I appreciate people wanting to help, I do, but I came into this already with a decent understanding of the macro system. I use custom macros and binds, I already knew doing this was going to be needlessly complex for what ends up being a simple functionality change. The actual complexity of making it yourself, and the fact that it can bug out due to latency or game weirdness, actually supports my request that it be programmed in as a toggle option for these kinds of abilities and makes it a larger QoL change than initially proposed.
  14. Agree with Shin here actually. Part of learning to be a good player is determining how to best place your location targeted abilities to pull exactly what you want to pull and nothing more. Accidentally hitting a second pack is a skill issue and should be treated as such.
  15. With all the updates to Langston Corp, would be nice to have some Gold Brickers to summon in!
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